Commit Graph

2145 Commits

Author SHA1 Message Date
_Bastler
303aef3e68 Merge branch 'develop' of github.com:thecodingmachine/workadventure into main 2021-07-07 12:20:28 +02:00
David Négrier
5116b82e77 Merge branch 'develop' of github.com:thecodingmachine/workadventure into scripting_api_room_metadata 2021-07-07 11:55:00 +02:00
David Négrier
34cb0ebf39 Users blocking now rely on UUID rather than ID
This way, if a user A blocks another user B, if user B refreshes the browser or leaves and re-enters the room, user B will still be blocked.
As a side effect, this allows us to completely remove the "sockets" property in the SocketManager on the Pusher.
2021-07-07 11:24:51 +02:00
David Négrier
19bd1045e1 Merge branch 'develop' of github.com:thecodingmachine/workadventure into scripting_api_room_metadata 2021-07-06 17:24:16 +02:00
David Négrier
46e6917df6 Adding a playersStore
The playerStore can be useful to get the details of a given player from its ID.
2021-07-06 17:13:08 +02:00
David Négrier
cb78ff333b Adding client side check of setVariable with writableBy property 2021-07-06 10:58:12 +02:00
David Négrier
86fa869b20 Actually using Type Guards in queries received by WA. 2021-07-06 10:26:44 +02:00
David Négrier
0aa93543bc Adding warning if "template" object is used as a variable 2021-07-05 18:48:26 +02:00
David Négrier
bf17ad4567 Switching setVariable to a query and fixing error hangling in query mechanism 2021-07-05 18:29:34 +02:00
David Négrier
c30de8c6db Adding support for default variables values 2021-07-05 17:25:23 +02:00
jonny
4ea6a12d20 cast callback 2021-07-05 16:26:29 +02:00
David Négrier
abd53b6251 Adding WA.onInit method to wait for API startup. 2021-07-05 14:41:10 +02:00
David Négrier
62a4814961 Migrating WA.player.getCurrentUser and WA.room.getCurrentRoom to direct property access and WA.room.getMap 2021-07-05 11:53:33 +02:00
_Bastler
7932b7488f update emotes 2021-07-03 11:15:18 +02:00
_Bastler
74823177f5 Merge branch 'develop' of github.com:thecodingmachine/workadventure into main 2021-07-02 20:59:39 +02:00
jonny
9bcdc9ba33 linter fixes 2021-07-02 19:05:03 +02:00
jonny
310e131a6e eslint restart 2021-07-02 19:03:34 +02:00
jonny
369d453455 Merge remote-tracking branch 'remotes/upstream/develop' into trigger-message-refv3 2021-07-02 18:49:22 +02:00
David Négrier
ea1460abaf Adding variables (on the front side for now) 2021-07-02 17:36:43 +02:00
David Négrier
280c59e6b5 Changing callback signature of registerAnswerer so that it can return a value and not necessarily a promise. 2021-07-02 17:26:28 +02:00
David Négrier
5b4a72ea1f Add new "query/answer" utility functions for the scripting API
So far, the scripting API was using events to communicate between WA and the iFrame.
But often, the scripting API might actually want to "ask" WA a question and wait for an answer.

We dealt with this by using 2 unrelated events (in a mostly painful way).

This commit adds a "queryWorkadventure" utility function in the iFrame API that allows us
to send a query, and to wait for an answer. The query and answer events have a unique ID to be
sure the answer matches the correct query.

On the WA side, a new `IframeListener.registerAnswerer` method can be used to register a possible answer.
2021-07-02 16:49:22 +02:00
GRL
8644389d7e remove unnecessary conversion type 2021-07-02 14:45:27 +02:00
GRL
c5b5326480 setProperty function doesn't set an empty array if property doesn't exist 2021-07-02 14:40:18 +02:00
GRL
e1611969ce Merge branch 'develop' of github.com:thecodingmachine/workadventure into jonnytest1-tiles-start-positions 2021-07-02 14:35:28 +02:00
_Bastler
413f1ea6df fix 2021-07-01 13:48:03 +02:00
_Bastler
2701d656da Merge branch 'develop' of github.com:thecodingmachine/workadventure into main 2021-07-01 12:10:53 +02:00
_Bastler
72a07467c5 Merge branch 'develop' of github.com:thecodingmachine/workadventure into main 2021-07-01 12:10:26 +02:00
GRL
01d02124d1 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2 2021-07-01 11:38:33 +02:00
David Négrier
bfcdd31ed2 Fixing NPM package generation
The generation was broken due to the refactoring in several classes (some of them where not properly exported).
Also, trying to generate the NPM package on every build now (to detect issues).
2021-06-30 10:15:55 +02:00
_Bastler
ee1e4c1910 merge dev 2021-06-29 20:21:00 +02:00
David Négrier
8f3d9277ac Merging master into develop 2021-06-29 18:39:43 +02:00
GRL
95bd639124 More statement 2021-06-29 16:50:33 +02:00
GRL
6462773e7f Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2 2021-06-29 14:16:19 +02:00
_Bastler
086243b92f twemoji emote menu 2021-06-29 09:52:13 +02:00
GRL
b457ce493b Suppress console.log 2021-06-29 09:44:57 +02:00
Lurkars
81f2c8b746 Merge branch 'develop' of github.com:thecodingmachine/workadventure into twemojiEmoteMenu 2021-06-29 08:37:08 +02:00
Lurkars
c264364752 Twemoji Emote Menu 2021-06-29 08:37:01 +02:00
_Bastler
44791d113d Merge branch 'develop' of github.com:thecodingmachine/workadventure into main 2021-06-29 07:52:33 +02:00
GRL
389ca25b6a Cowebsite opened by script can use Iframe Api 2021-06-28 18:00:48 +02:00
David Négrier
3fd4f9d384 Adding a warning message if an unauthorized iFrame tries to communicate with WA
Closes #1241
2021-06-28 15:20:27 +02:00
_Bastler
f13282f424 Merge branch 'develop' of github.com:thecodingmachine/workadventure into main 2021-06-28 15:02:24 +02:00
David Négrier
1e57028e6e Renaming changeTile to setTiles 2021-06-28 14:58:49 +02:00
David Négrier
319db95bc8 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2
# Conflicts:
#	front/src/Api/iframe/room.ts
2021-06-28 14:50:26 +02:00
David Négrier
0c5774a48f
Merge pull request #1229 from jonnytest1/cache-fix
immutableData was never assigned
2021-06-28 14:18:45 +02:00
GRL
ed84dacb9c Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2 2021-06-28 12:01:08 +02:00
GRL
b182a08ca2 correction from review 2021-06-28 09:33:13 +02:00
jonny
b0eb241fc3 oO something kept movin the comment to the next line 2021-06-25 18:45:15 +02:00
jonny
bbdf0a1289 fixed merge conflict 2021-06-25 18:20:16 +02:00
jonny
7f61e9addd Merge remote-tracking branch 'remotes/upstream/develop' into tiles-start-positions 2021-06-25 18:14:40 +02:00
jonny
769e0fcc29 refactor to position object 2021-06-25 18:03:43 +02:00
jonny
c7fa5cab8b cleanup 2021-06-25 17:57:09 +02:00
jonny
f536d538ea added backwards compatible check and maps 2021-06-25 17:35:42 +02:00
_Bastler
c29ada18e9 formatting 2021-06-25 16:32:48 +02:00
_Bastler
07b6fce877 re-adding popup-input, video container fix 2021-06-25 11:34:27 +02:00
_Bastler
0bb39a6a5d Merge branch 'develop' of github.com:thecodingmachine/workadventure into main 2021-06-24 18:28:04 +02:00
David Négrier
ac97cf5772 Fixing a lock when the player is moving from one room to the other
This was due to a store not properly unsubscribed when changing rooms.
2021-06-24 17:02:57 +02:00
_Bastler
3cb877cee0 Merge branch 'develop' of github.com:thecodingmachine/workadventure into main 2021-06-24 15:42:47 +02:00
David Négrier
8c8649b584
Merge pull request #1232 from thecodingmachine/fixCollides
Fix collides
2021-06-24 15:19:10 +02:00
_Bastler
f4d2897957 Merge branch 'develop' of github.com:thecodingmachine/workadventure into main 2021-06-24 13:02:41 +02:00
kharhamel
a094e16c1f FIX: solved a menu crash 2021-06-24 12:14:28 +02:00
GRL
dcc7f2a686 Fix collides 2021-06-24 12:10:44 +02:00
GRL
c79603d7fa Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2 2021-06-24 11:55:07 +02:00
David Négrier
2f282e3469 peerStore loading order caused issues. Fixed in GameScene (+ extracted a few stores in their files) 2021-06-24 11:54:09 +02:00
GRL
4903911d62 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2 2021-06-24 11:33:29 +02:00
GRL
a666bf310b Change Tiles 2021-06-24 11:31:29 +02:00
David Négrier
e4708149e0 Merge branch 'develop' of github.com:thecodingmachine/workadventure into svelte_video_overlay
# Conflicts:
#	front/package.json
#	front/src/Components/App.svelte
#	front/src/Phaser/Game/GameScene.ts
#	front/src/Phaser/Menu/MenuScene.ts
#	front/src/WebRtc/MediaManager.ts
2021-06-24 10:49:55 +02:00
David Négrier
8d59680de5 Removing useless code 2021-06-24 10:36:47 +02:00
David Négrier
5ed61012f0 Created a PeerStatus type instead of "connecting" | "connected" | "error" | "closed" 2021-06-24 10:34:36 +02:00
_Bastler
ab20a074fe Merge branch 'develop' of github.com:thecodingmachine/workadventure into main 2021-06-24 09:47:16 +02:00
_Bastler
418dd4a6c5 merge dev 2021-06-24 08:56:29 +02:00
jonny
d1178b1a01 immutableData was never assigned 2021-06-23 20:19:38 +02:00
jonny
5472d220ba added trigger message code 2021-06-23 17:32:32 +02:00
jonny
54d392be82 fixed not returnin null if parsed from url 2021-06-23 15:06:38 +02:00
GRL
95d8cf9257 Change requested 2021-06-23 14:54:06 +02:00
jonny
64847cd465 adjusted null if no hash 2021-06-23 12:42:24 +02:00
jonny
b20b4abb9e allow start hashes in tiles
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
2021-06-23 12:37:50 +02:00
GRL
24cc340cb9 Merge branch 'metadataScriptingApi' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2 2021-06-23 12:02:29 +02:00
GRL
2a2cea2cd5 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-06-23 11:40:08 +02:00
GRL
bdb32a29e1 New methods refactored 2021-06-23 11:32:11 +02:00
David Négrier
b7934d9d03 Merge branch 'develop' of github.com:thecodingmachine/workadventure into functional-tile-properties 2021-06-23 10:40:59 +02:00
GRL
b50df10a49 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-06-23 09:25:13 +02:00
GRL
85fe92f604 Merge branch 'menu-commands-apiref' of github.com:jonnytest1/workadventure into metadataScriptingApi 2021-06-23 09:18:20 +02:00
David Négrier
ee07f637fa
Merge pull request #1219 from thecodingmachine/rex_outline
Putting an outline on the character name
2021-06-22 18:14:27 +02:00
David Négrier
1ef1a1cb22 Removing useless import 2021-06-22 17:47:54 +02:00
David Négrier
f1d00aac0e
Merge pull request #1211 from thecodingmachine/adminSvelte
Migrating ConsoleGlobalMessageManager in svelte
2021-06-22 17:28:37 +02:00
David Négrier
dc0f3feabf Putting an outline on the character name
In the future, we might want to put an outline on the whole character body but this is harder as the body is actually a container and so we would need to turn this container into a sprite first.
2021-06-22 17:15:18 +02:00
David Négrier
e9dd7ebdd9 Enabling Outline back on actionable objects
Actionable objects (still a prototype) were outlined when you walk next to them.
The OutlinePipeline was broken when moving in Phaser 3.50+.

This PR completely removes the custom OutlinePipeline and replaces it with the rexOutlinePipelinePlugin
that is provided by a third party library and that works great \o/
2021-06-22 16:35:57 +02:00
GRL
cec7087fc2 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-06-22 16:28:45 +02:00
GRL
67d4c6e271 Resolve review 2021-06-22 16:12:53 +02:00
GRL
0728d462a5 Merge branch 'develop' of github.com:thecodingmachine/workadventure into adminSvelte 2021-06-22 16:08:06 +02:00
GRL
be23db5bcf Resolve import and LoadPageEvent issue 2021-06-22 16:07:31 +02:00
David Négrier
bdbd19c3da
Merge pull request #1216 from thecodingmachine/feature/animated-tiles
Add animated Tiles plugin
2021-06-22 15:32:55 +02:00
_Bastler
f82b106dce Merge branch 'develop' of github.com:thecodingmachine/workadventure into main 2021-06-22 14:26:47 +02:00
David Négrier
eb526f5b67 Upgrading animatedtiles plugin to trigger an event when an animation occurs and setting the scene to dirty state 2021-06-22 14:21:15 +02:00
GRL
ca3f5c599a Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-06-22 14:00:19 +02:00
GRL
55d99b24f4 Correction form review and checks 2021-06-22 10:43:20 +02:00
GRL
0cc7ed1647 Merge branch 'develop' of github.com:thecodingmachine/workadventure into adminSvelte 2021-06-22 10:36:16 +02:00
GRL
4fedc30301 Correction form review and checks 2021-06-22 10:27:54 +02:00
GRL
da5ae02a06 Correction form review and checks 2021-06-22 10:22:49 +02:00
GRL
8a1c57c434 Correction form review and checks 2021-06-22 10:10:03 +02:00
GRL
267a0bbe4d Correction form review and checks 2021-06-22 09:49:04 +02:00
GRL
5cac4f52bc Correction form review and checks 2021-06-22 09:43:41 +02:00
jonny
8be29062f6 reverted import sorting 2021-06-21 18:41:41 +02:00
jonny
64a00481f0 fixed wrong import 2021-06-21 18:39:02 +02:00
jonny
ba1bcf226a menu command api 2021-06-21 18:22:31 +02:00
kharhamel
42c0d1002f FIX: no more whitespaces in player names 2021-06-21 17:58:04 +02:00
David Négrier
e4dab5fd0d Merge branch 'develop' of github.com:thecodingmachine/workadventure into feature/animated-tiles
# Conflicts:
#	front/package.json
#	front/tsconfig.json
#	front/yarn.lock
2021-06-21 17:26:00 +02:00
GRL
232fd33ec8 Migrating ConsoleGlobalMessageManager in svelte 2021-06-21 17:19:27 +02:00
David Négrier
b59cbcac4c Merge branch 'develop' of github.com:thecodingmachine/workadventure into svelte_video_overlay
# Conflicts:
#	front/package.json
2021-06-21 14:54:32 +02:00
David Négrier
cddade059f Removing commented code 2021-06-21 14:49:41 +02:00
David Négrier
a08f6a33ac Improving naming 2021-06-21 14:43:10 +02:00
David Négrier
77a4d23301 Renaming biggestAvailableArray to biggestAvailableArea + removing duplicated code. 2021-06-21 14:07:03 +02:00
David Négrier
6101548d89 Fixing bug where only one chat listener can be added. 2021-06-21 13:47:07 +02:00
David Négrier
620bd1ab2c Splitting classes in separated files 2021-06-21 12:26:12 +02:00
David Négrier
9129ceede1 Improving refactoring of API following @jonnytest1 feedback 2021-06-21 11:48:39 +02:00
jonny
5bf943ce77 converted cache to constant lookup time 2021-06-20 19:14:04 +02:00
jonny
92485a02cf tileIndex setting got merged out 2021-06-19 15:46:32 +02:00
jonny
c1d9b2c9ed coverted property map to object 2021-06-19 15:41:58 +02:00
jonny
27ccdf165c fixed merge imports 2021-06-19 15:24:27 +02:00
jonny
74dda8ab69 allow properties on tiles
# Conflicts:
#	front/src/Phaser/Game/GameMap.ts
#	front/src/Phaser/Map/ITiledMap.ts
2021-06-19 15:23:30 +02:00
David Négrier
34dc5a0bc6 Refactoring WorkAdventureAPI.
Simplifying a lot what was done (even if the new code is a bit less automated, it allows to list exactly the methods we want to see deprecated and to add a notification message)
2021-06-18 17:22:56 +02:00
David Négrier
227575043b Removing dead code 2021-06-17 18:56:30 +02:00
David Négrier
4ec92ddf58 Adding new icons for the change layout button 2021-06-17 18:30:08 +02:00
jonny
702f4fe4c0 converted goToRoom to typed call 2021-06-17 11:32:59 +02:00
jonny
318749e5a8 develop merge 2021-06-17 11:30:16 +02:00
David Négrier
f6554a1082 Merge branch 'develop' of github.com:thecodingmachine/workadventure into iframe-api-refactor
# Conflicts:
#	front/src/iframe_api.ts
2021-06-17 11:23:56 +02:00
David Négrier
d6ec0d22d3 Code cleanup 2021-06-17 10:35:08 +02:00
David Négrier
d533894a74 Fixing warnings and moving biggest area compute in store 2021-06-17 10:13:23 +02:00
David Négrier
d888b694cc Adding button to change layout 2021-06-17 10:07:27 +02:00
David Négrier
3b278d0498 Removing dead code 2021-06-17 10:07:27 +02:00
David Négrier
76261de805 Enabling back the open report feature 2021-06-17 10:07:27 +02:00
David Négrier
5cf5e0ce2b Changing the way we focus a video element.
Now, only one video element can be important.
2021-06-17 10:07:27 +02:00
David Négrier
ac7fa164b6 Adding importance handling 2021-06-17 10:07:27 +02:00
David Négrier
e7b0f859a5 Migrating the video overlay in Svelte (WIP) 2021-06-17 10:07:27 +02:00
_Bastler
b96ba7f8c5 Merge branch 'develop' of github.com:thecodingmachine/workadventure into main 2021-06-16 19:58:34 +02:00
David Négrier
e6264948b1
Merge pull request #946 from jonnytest1/load-page-api
Load page iframe-api
2021-06-16 18:10:10 +02:00
jonny
c1e202b7b1 renamed to goToRoom 2021-06-16 17:16:00 +02:00
_Bastler
59ab1cdbae remove focus (unneccesary) 2021-06-16 12:06:23 +02:00
_Bastler
a3bed1eeb4 Merge branch 'develop' of github.com:thecodingmachine/workadventure into main 2021-06-16 11:38:43 +02:00
David Négrier
0afdbf7040 Fixing Svelte-check errors 2021-06-15 18:34:11 +02:00
kharhamel
c559b2104b scene cleanup 2021-06-15 15:32:40 +02:00
_Bastler
b3c58bd5d4 Merge branch 'develop' of github.com:thecodingmachine/workadventure into main 2021-06-15 15:24:00 +02:00
jonny
7712bd685b fixed merge errors 2021-06-15 15:19:45 +02:00
jonny
238f333b81 Merge remote-tracking branch 'remotes/workadventure-main/develop' into load-page-api
# Conflicts:
#	front/src/Api/Events/IframeEvent.ts
#	front/src/Api/IframeListener.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/src/iframe_api.ts
2021-06-15 15:05:49 +02:00
David Négrier
eb895ceb58
Merge pull request #1178 from thecodingmachine/touchIframeResize
FIX: cowebsite resize now works on touchscreens
2021-06-15 11:42:41 +02:00
GRL
09da69c24a CustomizeScene buttons use moveHorizontally and moveVertically 2021-06-15 11:16:44 +02:00
kharhamel
a5779095f8 FIX: cowebsite resize now works on touchscreens 2021-06-15 10:55:18 +02:00
_Bastler
29da03ee44 Merge branch 'develop' of github.com:thecodingmachine/workadventure into main 2021-06-15 09:21:40 +02:00
GRL
b04016f30f Merge branch 'develop' of github.com:thecodingmachine/workadventure into gameSizeFix 2021-06-15 09:06:47 +02:00
_Bastler
39dbd56207 Merge branch 'develop' of github.com:thecodingmachine/workadventure into main 2021-06-15 08:18:39 +02:00
David Négrier
6bca3469b6 Removing useless import 2021-06-14 18:44:20 +02:00
David Négrier
1fa03e44df Fixing size of camera on resize
The size of the Camera after a change in zoom is only computed on the "render" step.
Therefore, we should wait the "render" step to call GameScene.onResize.

Closes #1180
2021-06-14 18:40:58 +02:00
David Négrier
6af9b5d0fc Disable screensharing button if user refuses rights
If the user refuses the popup to screen-share, we should switch back the button to gray.

Closes #1179
2021-06-14 18:18:57 +02:00
David Négrier
f16514db21
Merge pull request #1177 from thecodingmachine/bugfix/1167
Making code more robust regarding scene being null in Character class
2021-06-14 16:54:12 +02:00
David Négrier
dcd44f283f Making code more robust regarding scene being null in Character class
Not sure how this can happen but it does.
Closes #1167
2021-06-14 16:40:33 +02:00
David Négrier
e3ee66527a Fixing bug slowing down the CustomizeScene a lot
By forcing the containers to be updated only in the "update" method, we seem to be solving some bugs regarding the way sprites are handled.
There is still an issue though. Some times, for some reasons, the update list seems to be growing a lot.
The more we click the left/right arrow to choose a character, the slower it gets (but with this commit, it does not lock anymore)
2021-06-14 16:32:09 +02:00
GRL
b239edb266 Clean code 2021-06-14 16:09:41 +02:00
GRL
281b8580cd Use window and not viewport in css for main-container 2021-06-14 15:54:22 +02:00
GRL
f103a919f2 Merge branch 'develop' of github.com:thecodingmachine/workadventure into gameSizeFix 2021-06-14 14:25:59 +02:00
kharhamel
4d467e9f86 FIX: Improved the visuals of the visit card 2021-06-10 16:57:33 +02:00
GRL
d26502a724 Use HtmlUtils to get DOM Element game 2021-06-10 09:23:25 +02:00
grégoire parant
5a2b3a303a
Improve texture loaded from admin (#1151) 2021-06-09 22:33:42 +02:00
GRL
6868128267 DOM Element game resize at the same time and the same size at the canvas of phaser
Remove VisitCard scss unused
2021-06-09 18:08:14 +02:00
_Bastler
672a94be04 change avatar label 2021-06-08 16:51:08 +02:00
David Négrier
bcc86d6041
Merge pull request #1144 from thecodingmachine/betterVisitCard
FIX: improved the visit card, cleanup the code
2021-06-08 16:47:13 +02:00
_Bastler
7a10f4ecb6 Merge branch 'develop' of github.com:thecodingmachine/workadventure into main 2021-06-08 16:46:32 +02:00
kharhamel
dd45996f9c FIX: improved the visit card, cleanup the code 2021-06-08 16:39:22 +02:00
David Négrier
5c9da4a725
Merge pull request #1139 from thecodingmachine/fix-webcam-name
Fixing the cleaning of webcam name
2021-06-08 14:35:13 +02:00
David Négrier
fab5c17dc2 Fixing the cleaning of webcam name
Closes #1130
2021-06-08 12:19:07 +02:00
David Négrier
1b89adc604
Merge pull request #1137 from thecodingmachine/fix_script_prod
Fixing scripting origin check
2021-06-08 10:29:55 +02:00
David Négrier
e3223164b6
Merge pull request #1117 from thecodingmachine/selectCharacterFix
Fix : SelectCharacterScene and SelectCompanionScene
2021-06-08 10:29:21 +02:00
David Négrier
0c38f3b55c
Merge pull request #1131 from thecodingmachine/safari-fix
Fix broken layout on EnableCameraScene on mobile
2021-06-08 10:28:38 +02:00
GRL
d615a7c6a5 suppression comments 2021-06-08 10:12:59 +02:00
GRL
7a3921947a dark mode on select 2021-06-08 10:10:33 +02:00
GRL
1cceed2fd6 dark mode on select 2021-06-08 09:52:52 +02:00
GRL
a7cf071971 max height on select on all device and screen 2021-06-08 09:10:06 +02:00
Kharhamel
e2295d2419
Merge pull request #1133 from thecodingmachine/disableVisitCard
FIX: the visit card feature can now be disabled client side
2021-06-07 19:12:37 +02:00
GRL
aa9c3b9f4f max height on select 2021-06-07 17:18:39 +02:00
David Négrier
b03ee5bd53 Fixing scripting origin check
When working on making the openCoWebsite URL relative, we introduced a regression.
In production, the iframe generated by "script" properties have no "src" and therefore, were treated as invalid messages.

This should fix everything in prod.
2021-06-07 16:48:52 +02:00
GRL
c9da38c7ec reduce select field 2021-06-07 16:23:00 +02:00
GRL
000be7aa49 console 2021-06-07 16:12:31 +02:00
kharhamel
1264b286b2 FIX: trying to start a emote after a scene is desotryed should not crash the game 2021-06-07 15:11:54 +02:00
kharhamel
26f21fe6e4 FIX: the visit card feature can now be disabled client side 2021-06-07 15:01:21 +02:00
GRL
88a72e0153 change width of select field 2021-06-07 15:00:01 +02:00
GRL
3e1f10491a font-size reduce by 20%
img width = 1vw
2021-06-07 14:40:38 +02:00
GRL
dd0391687f change font-size
Change width and margin of img on mobile
2021-06-07 14:19:50 +02:00
David Négrier
311c74584c Merge branch 'master' of github.com:thecodingmachine/workadventure into develop 2021-06-07 10:42:27 +02:00
David Négrier
ac911cff4b Properly escaping name in discussion manager 2021-06-07 10:42:08 +02:00
GRL
cbf786fd56 Remove img and margin 2021-06-07 10:29:38 +02:00
GRL
e45198e403 Remove marging bottom of SelectWebcamForm 2021-06-07 10:09:51 +02:00
GRL
23c74bd7aa Create a PR to fix broken layout on EnableCameraScene on mobile 2021-06-07 09:27:49 +02:00
GRL
edfdc3bf47 comment on pointerTimer and pointerClicked 2021-06-07 09:17:24 +02:00
_Bastler
d20ca2f15b Merge branch 'develop' of github.com:thecodingmachine/workadventure into main 2021-06-04 21:08:43 +02:00
Kharhamel
d464f94e0f
Merge pull request #1127 from thecodingmachine/fixMobileVisitCard
FIX: temporary fix for visit card on mobile
2021-06-04 19:40:28 +02:00
kharhamel
8afa94aae3 FIX: temporary fix for visit card on mobile 2021-06-04 19:36:30 +02:00
GRL
3e19234edc Change <dialog> for ErrorDialog in <div> because only Chrome knows <dialog> 2021-06-04 16:32:21 +02:00
David Négrier
bacd260547 Prevents error message from being displayed twice in the same dialog 2021-06-04 16:22:15 +02:00
David Négrier
9f09dc9df2 Adding a special error message for non Safari browsers on iOS < 14.3 2021-06-04 16:19:41 +02:00
David Négrier
469cac9656 Making sure the "stopped screensharing" log is not displayed on startup 2021-06-04 16:08:02 +02:00
David Négrier
01ce94585a Displaying only message in the Dialog error (and not the exception name in front of the message) 2021-06-04 16:07:36 +02:00
GRL
a58d6353cd Merge branch 'develop' of github.com:thecodingmachine/workadventure into iphoneCompatibility 2021-06-04 16:02:46 +02:00
David Négrier
fd4f09588e Adding "playsinline" tag in remote <video> tags for iPhone compatibility (test) 2021-06-04 14:16:21 +02:00
_Bastler
eee3956b60 merge latest dev + fix font 2021-06-04 11:14:49 +02:00
David Négrier
2905a5570c Removing commented code 2021-06-04 10:33:24 +02:00
David Négrier
f4ed527fe8 Adding a global error message
This error message should be used for non fatal errors (otherwise, use the ErrorScene).
It is implemented using Svelte and the new "$errorStore".

Use `errorStore.addErrorMessage` to display the error popup with the message.

This PR uses this error message to display a popup explaining the browser is too old for WebRTC.
2021-06-04 10:33:22 +02:00
David Négrier
a8b91561dc Merge branch 'master' of github.com:thecodingmachine/workadventure into develop 2021-06-04 10:07:57 +02:00
David Négrier
b7ac3b8fad Generating HTML link using DOM manipulation rather that string manipulation 2021-06-04 10:07:12 +02:00
GRL
247d508d09 create PR to test iphone compatibility 2021-06-04 10:01:08 +02:00
GRL
0d2b190222 Replace setTimeout by timer manage in Update 2021-06-04 09:39:33 +02:00
_Bastler
f24a547814 merge dev 2021-06-04 08:53:45 +02:00
jonny
dab3f1f844 removed zoned popups 2021-06-03 22:01:42 +02:00
Gregoire Parant
e190c3b8d6 Merge branch 'master' into develop
# Conflicts:
#	front/src/WebRtc/MediaManager.ts
2021-06-03 20:15:50 +02:00
grégoire parant
eec15b38bb
Hot Fix open & close iframe (#1115) 2021-06-03 20:05:39 +02:00
kharhamel
c5f3cfe87c FEATURE: clicking on another player show a contact card when possible 2021-06-03 17:58:21 +02:00
grégoire parant
fffd36267d
Hot Custom Characters Scene (#1113) 2021-06-03 17:22:31 +02:00
GRL
02ff6fb5bf Add timer so that pointerdown event can't be call two time in one click 2021-06-03 17:08:56 +02:00
GRL
c435b7451e Update don't call createPlayer but call moveUser
Change time of pointerclicked from 100ms to 250ms
Suppression of console.log
2021-06-03 16:54:52 +02:00
David Négrier
46666d17dc Making sure the report audio sound does not break the application on iOS 2021-06-03 15:56:06 +02:00
David Négrier
50e994c674 Attempt to switch bubble sound playing into Phaser
In iOS, we cannot trigger a playing sound if it does not start from a user gesture.
This is a huge bummer for a notification sound!

This is an attempt to switch sound playing to Phaser, which is using under the hood the WebAudio API.
This might solve the issue.
2021-06-03 15:40:44 +02:00
David Négrier
80a698d891 Preventing crash on iOS
On iOS, audio elements must be triggered by a user gesture.
We are catching exceptions thrown in order not to crash.

In the future, we need to find another way to play sounds.
2021-06-03 14:53:58 +02:00
David Négrier
46cd387853
Merge pull request #1107 from thecodingmachine/enableCameraSceneSafari
Fixing camera on safari iphone
2021-06-03 14:42:18 +02:00
David Négrier
ebf217057d Switching to "playsinline" attribute in the video tag (both of them) 2021-06-03 14:31:21 +02:00
grégoire parant
2b13b764b4
Public texture (#1093)
* Public texture

 - Front => Get texture when user connected on public method
 - Front => Anonymous login will be make every connexion to get map details
 - Pusher => `/anonymLogin` permit to get map details and public texture load in customize scene

* Improve texture local user

- Permit to keep previous texture get with 'register' link

* Texture public loading

 - Texture will be load with Room class
 - Fix issue on lazzy loading atttempt

* Remove async await useless
2021-06-03 13:07:52 +02:00
GRL
4fd453ec05 playsinline on video 2021-06-03 12:02:58 +02:00
David Négrier
9e42d9d05b
Merge pull request #1106 from thecodingmachine/safari_fix
Fixing Safari on MacOS compatibility
2021-06-03 10:50:30 +02:00
David Négrier
5f562f49c3 Improving error message 2021-06-03 10:49:12 +02:00
David Négrier
eb6cfdf53d Fixing missing early return if webcam not available 2021-06-03 10:39:30 +02:00
GRL
8bcfc3cbee Max height on EnableCameraScene 2021-06-03 10:30:53 +02:00
kharhamel
b8ffe5038c FIX: on a touch screen, the menu emote will not open if more than one pointer is used 2021-06-03 10:22:06 +02:00
David Négrier
25f4adc7ad Fixing Safari on MacOS compatibility
The null safe operator is not recognized and was not encoded by Webpack in Svelte expressions (inside {})

+ The Notification API of Safari is old and broken and we need to account for that.
2021-06-03 10:17:38 +02:00
GRL
304675bc74 Merge remote-tracking branch 'origin/resizeSelect' into resizeSelect 2021-06-02 18:01:42 +02:00
GRL
59d60f54fe Save zoom level in the gameScene and restore it after the SelectCharacterScene and CustomizeScene 2021-06-02 18:01:36 +02:00
David Négrier
100198b55c Using "standardized-audio-context" to fix compatibility of AudioContext with Safari. 2021-06-02 17:58:58 +02:00
David Négrier
d43633e936 Added an animation when audio message played 2021-06-02 16:52:25 +02:00
David Négrier
f4880cc1d0 Merge branch 'resizeSelect' of github.com:thecodingmachine/workadventure into resizeSelect 2021-06-02 16:48:53 +02:00
David Négrier
267d0a2cd1 Moving audio message to Svelte 2021-06-02 16:46:28 +02:00
GRL
3d9e2ad49a Save zoom level of the game and restore it when quitting the login scenes
SelectCompanionScene with zoom on mobile
2021-06-02 16:08:31 +02:00
GRL
6fd119c199 Merge remote-tracking branch 'origin/resizeSelect' into resizeSelect 2021-06-02 12:00:50 +02:00
GRL
5bd5245044 SelectCharacterScene and CustomCharacterScene mobile version 2021-06-02 12:00:35 +02:00
David Négrier
321fc3184a Fixing scrollability of enable camera scene page 2021-06-02 10:44:36 +02:00
GRL
e9ec5f26aa Merge branch 'resizeSelect' of github.com:thecodingmachine/workadventure into resizeSelect 2021-06-02 09:59:44 +02:00
GRL
ea576477cd Border on videocam in enable camera scene 2021-06-02 09:58:34 +02:00
David Négrier
9e35f96ce5 Fixing absolute/relative layouts of Svelte layers 2021-06-02 09:58:00 +02:00
David Négrier
96cd097af8 Fixing cam and controls position 2021-06-02 09:09:23 +02:00
David Négrier
2230f94410 Removed unused message warning 2021-06-01 17:59:00 +02:00
David Négrier
22dff82bd3 Adding back a transition on HelpCameraSettingsPopup 2021-06-01 17:23:16 +02:00
David Négrier
9c9699d2d1 Fixing absolute positioning of Svelte scenes 2021-06-01 17:07:56 +02:00
David Négrier
b04c438d6f Detect webcams unplugged 2021-06-01 16:43:24 +02:00
GRL
9aeb18df37 correction following review by Kharhamel 2 2021-06-01 16:36:13 +02:00
GRL
5735e9da36 Merge branch 'resizeSelect' of github.com:thecodingmachine/workadventure into resizeSelect 2021-06-01 16:31:09 +02:00
GRL
cd482ef1d2 correction following review by Kharhamel 2021-06-01 16:29:49 +02:00
David Négrier
cf9467419d Fixing scene overflow 2021-06-01 16:22:39 +02:00
David Négrier
d04df35506 Merge branch 'resizeSelect' of github.com:thecodingmachine/workadventure into resizeSelect 2021-06-01 16:17:45 +02:00
David Négrier
bf7083effc Migrating EnableCameraScene to Svelte 2021-06-01 16:17:36 +02:00
GRL
2d93be519f Merge branch 'resizeSelect' of github.com:thecodingmachine/workadventure into resizeSelect 2021-06-01 11:52:55 +02:00
GRL
10e40930e2 Adding map test helpCameraSetting 2021-06-01 11:52:19 +02:00
David Négrier
c7b3e3cd44 Merge branch 'resizeSelect' of github.com:thecodingmachine/workadventure into resizeSelect 2021-06-01 11:19:56 +02:00
David Négrier
47555d5955 Migrating cam to Svelte on Camera setup screen 2021-06-01 11:19:46 +02:00
GRL
9a5300dd2d helpCameraSettingPopup in svelte with nes-css 2021-06-01 11:07:52 +02:00
David Négrier
5839e0b270 Throwing exceptions into store subscribers is wreaking havok 2021-06-01 09:17:01 +02:00
David Négrier
9063ba2a1f Removing call to removed method 2021-06-01 09:12:31 +02:00
David Négrier
59256f4cb9 Merge branch 'resizeSelect' of github.com:thecodingmachine/workadventure into resizeSelect 2021-06-01 09:09:11 +02:00
David Négrier
9d6b597552 Starting working towards migrating the help camera popup 2021-06-01 09:08:02 +02:00
GRL
ffcfb7495b Merge branch 'resizeSelect' of github.com:thecodingmachine/workadventure into resizeSelect 2021-05-31 18:06:02 +02:00
GRL
1ed881e0bf arrow up black and white colors 2021-05-31 18:05:34 +02:00
David Négrier
ce645a83ab Fixing display of terms and conditions 2021-05-31 18:02:45 +02:00
GRL
f8cbf41c3a Merge branch 'resizeSelect' of github.com:thecodingmachine/workadventure into resizeSelect 2021-05-31 17:54:07 +02:00
GRL
047337ae81 Merge branch 'resizeSelect' of github.com:thecodingmachine/workadventure into resizeSelect 2021-05-31 17:53:44 +02:00
David Négrier
11fb0aa1d8 Fixing typo 2021-05-31 17:53:27 +02:00
GRL
4923ce8b83 selectCharacterScene and customCharacterScene in svelte 2021-05-31 17:50:14 +02:00
David Négrier
cb03580421 Partial migration of EnableCameraScene to Svelte 2021-05-31 17:49:41 +02:00
David Négrier
13d3227323 Migrating LoginScene to Svelte 2021-05-31 17:03:29 +02:00
GRL
120a488121 Adding selectCompanionStore 2021-05-31 12:16:46 +02:00
GRL
b8873d1277 selectCompanionScene work with svelte 2021-05-31 12:06:11 +02:00
GRL
471ff2bb01 Merge branch 'develop' of github.com:thecodingmachine/workadventure into resizeSelect 2021-05-31 10:21:15 +02:00
GRL
1ac108a9b8 correction of resize select character and companion by David 2021-05-31 10:20:48 +02:00
_Bastler
e43fe7cebd fix action+add html 2021-05-30 20:00:41 +02:00
_Bastler
85c9393962 merged latest dev 2021-05-30 15:29:28 +02:00
David Négrier
90176da888 MediaManager cleanup
- Removing the last reference to the local video stream. Everything is now fetched from the store.
- Remvoing commented code
2021-05-29 22:34:38 +02:00
David Négrier
4077db37e3
Merge pull request #1091 from thecodingmachine/fixing_button_style
Fixing buttons design
2021-05-29 22:08:54 +02:00
David Négrier
588e5566d0 Fixing buttons design
Fixing the color of camera/microphone/screen sharing buttons that was broken following the migration to Svelte
2021-05-29 22:05:47 +02:00
David Négrier
b7f1461405 Removing listeners from MediaManager.
SimplePeer now reacts only to stores.
2021-05-29 22:04:08 +02:00
David Négrier
5295f923b5
Merge pull request #1086 from thecodingmachine/camera_controls_in_svelte
Switching Camera controls in Svelte
2021-05-28 18:16:51 +02:00
kharhamel
679b5b6b79 FIX: better error text in LoginScene 2021-05-28 17:51:18 +02:00
David Négrier
b3aa8975e9 Switching the video feedback in Svelte 2021-05-28 16:20:02 +02:00
_Bastler
de02580ac8 merge latest dev 2021-05-28 15:53:27 +02:00
kharhamel
12da6ddd6c FEATURE: improved the display of player names, with the font-family 'Press start 2P' and gray outlines 2021-05-28 15:33:10 +02:00
_Bastler
ae67f43a7e add iro 2021-05-28 13:57:00 +02:00
jonny
ed39043bbe this should make one file only 2021-05-28 13:10:30 +02:00
GRL
276b404dd9 Merge remote-tracking branch 'origin/metadataScriptingApi' into metadataScriptingApi 2021-05-28 12:13:25 +02:00
GRL
858a513569 correction of adding custom menu
correction of setProperty
updating CHANGELOG
updating api-reference
2021-05-28 12:13:10 +02:00
David Négrier
cc1eab653a Fixing screen sharing button display 2021-05-28 10:48:13 +02:00
David Négrier
4b77e8c577 Switching Camera controls in Svelte
Moving Camera controls out of HTML + MediaManager and into Svelte components
2021-05-28 09:31:04 +02:00
jonny
8a1376e966 refactored to key based types 2021-05-28 02:28:11 +02:00
jonny
dbb35d102f extracted giant typing block 2021-05-28 01:59:43 +02:00
jonny
5fd82c1188 minor cleanup 2021-05-28 01:50:58 +02:00
jonny
ab631c5dc4 register callbacks
should be done now
2021-05-28 01:46:08 +02:00
jonny
9e6fb755d9 added javascript for setting commands 2021-05-28 01:44:38 +02:00
jonny
fd5b598b63 Bubble [WIP] (still need to do the javascript part) 2021-05-28 01:18:00 +02:00
jonny
540e5783b6 cowebsite
navigation
sound
player
extraction
2021-05-28 01:14:10 +02:00
jonny
ea04dd5303 Merge branch 'iframe-api-refactor' of github.com:jonnytest1/workadventure into iframe-api-refactor 2021-05-28 00:58:11 +02:00
jonny
6a90655c44 Merge branch 'develop' of https://github.com/thecodingmachine/workadventure into iframe-api-refactor 2021-05-28 00:52:42 +02:00
jonnytest1
b35207a578
Merge branch 'develop' into iframe-api-refactor 2021-05-28 00:38:12 +02:00
jonny
cbe93d7164 [WIP] fixed cherry pick conflicts 2021-05-28 00:34:40 +02:00
jonny
2de2d114a1 added typedef for subobject types
extracted popup functions

# Conflicts:
#	front/package-lock.json
#	front/package.json
#	front/src/iframe_api.ts
2021-05-28 00:30:51 +02:00
jonny
1a1ab30574 extraction idea
# Conflicts:
#	front/src/Api/ScriptUtils.ts
#	front/src/iframe_api.ts
2021-05-28 00:29:21 +02:00
David Négrier
5d8d729bd7 Uncommenting action 2021-05-27 18:25:27 +02:00
GRL
6dcb0d3750 first step to change tile 2021-05-27 17:06:39 +02:00
GRL
9cd3ff1d31 Merge branch 'correct-merge' into metadataScriptAPIV2 2021-05-27 10:16:00 +02:00
GRL
acbe4f89a6 Merge branch 'update-game-tiles' into correct-merge 2021-05-27 09:45:25 +02:00
_Bastler
05e18e0568 merge betterNameText 2021-05-26 20:31:33 +02:00
_Bastler
7bdbc191b5 merge latest dev 2021-05-26 19:14:18 +02:00
_Bastler
7e07279c88 character hotifxes 2021-05-26 18:46:25 +02:00
GRL
5565ddd3f4 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-05-26 17:22:37 +02:00
David Négrier
870f16f9c6 Merge branch 'develop' of github.com:thecodingmachine/workadventure into SoundInMapScript 2021-05-26 16:15:33 +02:00
David Négrier
54e300443b Fixing Typing 2021-05-26 16:11:22 +02:00
David Négrier
fac6574cb5 Removing console.log and unused files 2021-05-26 16:08:43 +02:00
David Négrier
4f1cab5afe Fixing comments 2021-05-26 12:19:58 +02:00
David Négrier
4c4f310b79 The share screen button is now displayed only when screen sharing makes sense.
Also, fixed the button not aligned bug
2021-05-26 12:12:47 +02:00
David Négrier
dd428bc1e1 Migrating screen sharing to using a store 2021-05-26 12:12:47 +02:00
David Négrier
d32df13f1b Camera now show up when someone is moving and hides 5 seconds after we stop moving.
Also, added an animation to show/hide the webcam.
2021-05-26 12:12:46 +02:00
David Négrier
8af8ccd54b Migrating MediaManager game part to Svelte store 2021-05-26 12:12:18 +02:00
David Négrier
28d78a7988 Switching MediaManager to using a Svelte store
This allows cleaner and more expressive code, especially regarding whether the webcam should be on or off.
2021-05-26 12:11:16 +02:00
David Négrier
4f4d2532b7
Merge pull request #1082 from thecodingmachine/disabling_physics_optim
Moving Physics optim to DirtyScene
2021-05-26 12:08:57 +02:00
David Négrier
bc19cbd525 Moving Physics optim to DirtyScene
The Physics engine is now disabled only if no sprites are moving (if they have no velocity).
Also, if a sprite is moving (if it has a velocity), the dirty state is set.
2021-05-26 12:00:27 +02:00
GRL
17261dfab6 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-05-26 10:58:25 +02:00
GRL
c8e2416e08 documentation of getCurrentUser, getCurrentRoom and on working with group layer 2021-05-26 10:41:33 +02:00
GRL
b4fa38bf8c Merge remote-tracking branch 'origin/metadataScriptingApi' into metadataScriptingApi 2021-05-25 17:21:12 +02:00
GRL
a5cb93541a correction from code review 2021-05-25 17:21:02 +02:00
kharhamel
595c5ca64d now use custom emotes with tweens instead of transistions 2021-05-25 16:37:24 +02:00
GRL78
7c44d747de
Apply suggestions from code review
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
2021-05-25 11:02:25 +02:00
GRL
d4bc999c54 pause loading tileset on fly 2021-05-25 10:15:56 +02:00
GRL
36f0cd1a23 Revert "pause for loading tileset on the fly"
This reverts commit a3165a0540.
2021-05-25 10:11:27 +02:00
GRL
343ad6ea96 Revert "preparation for merge with metadataScriptApi"
This reverts commit b18b2fe0e3.
2021-05-25 10:11:25 +02:00
GRL
a7b09e91ba Revert "Merge branch 'update-game-tiles' into metadataScriptingApi"
This reverts commit 428625e61b, reversing
changes made to a3165a0540.
2021-05-25 10:09:58 +02:00
GRL
428625e61b Merge branch 'update-game-tiles' into metadataScriptingApi 2021-05-25 09:54:00 +02:00
GRL
b18b2fe0e3 preparation for merge with metadataScriptApi 2021-05-25 09:50:59 +02:00
GRL
a3165a0540 pause for loading tileset on the fly 2021-05-25 09:39:04 +02:00
GRL
d0aaa0620d Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-05-25 09:24:26 +02:00
DESKTOP-FMM8UI0\CLV
0c3b9ccfbf Merge branch 'develop' of https://github.com/thecodingmachine/workadventure into SoundInMapScript
# Conflicts:
#	front/src/Api/IframeListener.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/src/iframe_api.ts
#	maps/Tuto/scriptTuto.js
#	maps/Village/Village.json
2021-05-21 17:45:26 +02:00
GRL
1110f4fb7f Revert "Merge branch 'update-game-tiles' into metadataScriptingApi"
This reverts commit 796a9418d3, reversing
changes made to 3506063e65.
2021-05-21 16:24:48 +02:00
GRL
796a9418d3 Merge branch 'update-game-tiles' into metadataScriptingApi 2021-05-21 15:56:35 +02:00
GRL
3506063e65 first step on loading a tileset from a script 2021-05-20 17:09:10 +02:00
GRL
2f9cc393a7 Implementation of getTag of the current user
documentation of getTag
Adding map for test of getTag
2021-05-20 10:57:36 +02:00
kharhamel
d93b30f982 improved radial menu 2021-05-19 18:11:51 +02:00
kharhamel
35b37a6a88 Added a radial menu to run emotes 2021-05-19 15:17:50 +02:00
kharhamel
a1d52b4265 FEATURE: added the possibility toplay emotes 2021-05-19 15:17:03 +02:00
GRL
ce0a72c6ce Merge branch 'menu-command-api' of github.com:jonnytest1/workadventure into metadataScriptingApi 2021-05-19 09:36:11 +02:00
GRL
b509471140 documentation
documentation of onPlayerMove
documentation of getMap
documentation of getGameState
2021-05-18 17:05:16 +02:00
GRL
aa78bf44ef implementation of DataLayerEvent
update GetGameState to add nickname to the returned data
update GameMap to separate phaserLayer and mapLayer
2021-05-18 15:41:16 +02:00
GRL
201fcf6afa Merge branch 'gamestate-api-read' of github.com:jonnytest1/workadventure into metadataScriptingApi 2021-05-18 15:18:35 +02:00
_Bastler
5538a511c7 merge latest dev 2021-05-18 15:04:35 +02:00
GRL
2ee62c9e9e Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-05-18 11:50:03 +02:00
kharhamel
20ec609535 FIX: rejected map axios promises are now catched 2021-05-18 11:45:07 +02:00
GRL
3edfd5b285 GameState is now save in cache
HasPlayerMoved is send when the player is actually moving on the map every 200ms.
2021-05-18 11:33:16 +02:00
David Négrier
2ea731beeb
Merge pull request #1057 from thecodingmachine/physics_flag
Making sure Physics is not enabled several times
2021-05-18 10:26:32 +02:00
David Négrier
c9eb5691b5
Merge pull request #1045 from thecodingmachine/svelte
Installing Svelte in front container
2021-05-18 10:25:54 +02:00
David Négrier
127a4759ac Merge branch 'develop' of github.com:thecodingmachine/workadventure into menu-command-api
# Conflicts:
#	front/src/Api/Events/IframeEvent.ts
#	front/src/Api/IframeListener.ts
#	front/src/iframe_api.ts
2021-05-18 10:16:44 +02:00
_Bastler
d133bf17ea Merge branch 'develop' of github.com:thecodingmachine/workadventure into main 2021-05-18 09:54:08 +02:00
David Négrier
9b68faac0e
Fixing JSDoc 2021-05-18 09:53:54 +02:00
David Négrier
6128f1e431 Making sure Physics is not enabled several times
As part of an energy saving measure, we started disabling physics when the character is not moving and enabling physics again only when the character moves.
However, we enabled Physics on each frame the characeter was moving.
As a result, the Physics system would run several times, slowly slowing the computer down.

This fixes this issue by adding a flag to only enable Physics once.
2021-05-18 09:42:01 +02:00
David Négrier
24dfa2703d Set a global dirty flag on resize
This adds a global "Dirty" flag at the Game level and sets it each time the ScaleManager is modified.
This fixes a bug where the game was not redrawn when a CoWebsite was opening/closing.
2021-05-18 09:20:38 +02:00
_Bastler
777987600f update 2021-05-18 07:58:47 +02:00
David Négrier
54e9e5656b Commenting menu display (for now) 2021-05-17 16:50:35 +02:00
David Négrier
7cc1e5b2c6 Moving styles out of the "dist/" directory 2021-05-17 16:41:40 +02:00
David Négrier
5cb58d98a0 Adding correct SCSS file integration with Svelte 2021-05-17 16:41:09 +02:00
David Négrier
1885ea42a4 First working example with Svelte (the menu icon shows up on entering the game) 2021-05-17 16:39:56 +02:00
David Négrier
62cc1f73ca Tryig to fix webpack for Svelte 2021-05-17 16:39:56 +02:00
David Négrier
9bc79c3ed3 Adding Svelte to the project 2021-05-17 16:39:55 +02:00
_Bastler
6d1b82974d Merge branch 'develop' of github.com:thecodingmachine/workadventure into dev_main_merge 2021-05-17 16:17:50 +02:00
kharhamel
a66d42e158 FEATURE: we now allow a global zoom level of 1.5 2021-05-17 16:11:38 +02:00
_Bastler
d03f277061 Merge branch 'develop' of github.com:thecodingmachine/workadventure into dev_main_merge 2021-05-17 15:25:11 +02:00
_Bastler
cad36a7e40 updates 2021-05-17 15:24:56 +02:00
_Bastler
16aa859844 merge develop into main 2021-05-17 14:49:18 +02:00
kharhamel
a23e72454d FEATURE: added the env variable DISABLE_DIRTY_CHECKS 2021-05-17 14:47:34 +02:00
_Bastler
aac5676765 hotfix 2021-05-17 12:50:15 +02:00
_Bastler
3e66a541e3 add website focus overlay 2021-05-16 18:48:48 +02:00
_Bastler
6ebec9ce68 add exitUrl script 2021-05-16 14:52:07 +02:00
_Bastler
c7623300f2 add input popup 2021-05-16 14:04:45 +02:00
_Bastler
c6eee39057 cowebsite 2021-05-16 10:50:57 +02:00
_Bastler
f5d0c27193 fix cowebsite 2021-05-16 10:42:05 +02:00
_Bastler
b4fc8c6d27 Added discussion scripting 2021-05-16 10:22:05 +02:00
_Bastler
9c392856eb Merge branch 'develop' of github.com:thecodingmachine/workadventure into develop 2021-05-15 18:57:25 +02:00
_Bastler
e7727e122e storage + nes.css 2021-05-14 16:41:41 +02:00
_Bastler
d6e99d5f4d fix overlay + typing focus 2021-05-14 11:59:38 +02:00
David Négrier
fe573893a1
Merge pull request #1039 from thecodingmachine/importsNotUsedAsValues
Setting "importsNotUsedAsValues": "error"
2021-05-13 19:43:34 +02:00
_Bastler
19a56f9d3b fix joystick 2021-05-13 19:07:04 +02:00
_Bastler
e329c39741 fix perfomance 2021-05-13 15:56:51 +02:00
_Bastler
1f5af5199d animated tiles 2021-05-13 15:24:35 +02:00
_Bastler
6e9b2e8d31 merge develop, add animated tiles 2021-05-13 15:09:02 +02:00
GRL
43aad4ab14 phaserLayers managed by Gamemap
Implementation of LayersFlattener
Implementation of Setting properties of a layer form script
Update show/hide layer form script
Update unit test of LayersIteratorTest
2021-05-12 14:30:12 +02:00
David Négrier
f57c01dee8 Refactoring Webpack files to remove prod file. The prod file is now inferred from the NODE_ENV variable. 2021-05-12 11:28:21 +02:00
David Négrier
8c1e01566a Upgrading all dependencies in front
Upgrading to Webpack 5, Typescript 4, ...
2021-05-12 10:35:14 +02:00
David Négrier
4d4f845b9e Setting "importsNotUsedAsValues": "error"
Turning the "importsNotUsedAsValues" TS config value to "error".
This will require us to use `import type` instead of `import` when we are importing a value that is only used as a type (and therefore that is dropped by the Typescript compiler).

Why this change?
This is a requirement to be able to use Svelte in the future. See https://github.com/sveltejs/svelte-preprocess/issues/206#issuecomment-663193798
2021-05-12 09:13:25 +02:00
_Bastler
e9baef5963 merge 2021-05-11 20:18:12 +02:00
TabascoEye
2d8997c6d7 turning noise suppresion back on
turning AGC off was a good idea, disabling noise suppresion with it was not.
=> should all end up in the "settings" menu in the end
2021-05-11 18:14:42 +02:00
TabascoEye
627db30410
turning noise suppresion back on
turning AGC off was a good idea, disabling noise suppresion with it was not.
=> should all end up in the "settings" menu in the end
2021-05-11 17:38:28 +02:00
David Négrier
d2b122efe5
Merge pull request #1035 from thecodingmachine/improveDirtyScene
FIX: trackDirtyAnims now listen to more generic events
2021-05-11 17:08:29 +02:00
kharhamel
4ec5ad9e33 FIX: trackDirtyAnims now listen to more generic events 2021-05-11 16:44:31 +02:00
David Négrier
0c279750be Merge branch 'master' of github.com:thecodingmachine/workadventure into develop
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
2021-05-11 16:43:34 +02:00
_Bastler
8c3216dd3d Merge branch 'develop' of github.com:thecodingmachine/workadventure into develop 2021-05-11 14:53:24 +02:00
David Négrier
ad39b43df3 Closing game webcame in Jitsi
When stepping in Jitsi, the game webcam (from mediaManager) was not shut down.
And when enabling/disabling the webcam in Jitsi, the webcam in mediaManager was also
enabled/disabled. This PR fixes those issues.

It also fixes a race condition when closing a Jitsi where the mic/cam would be enabled at the same time.
2021-05-11 14:52:51 +02:00
Kharhamel
78d4985d10
Merge pull request #1028 from thecodingmachine/fixOnMapExit
FIX: triggering a map transition now ignores other map transitions for 500ms
2021-05-11 14:21:06 +02:00
_Bastler
e42e1f36b4 Merge branch 'develop' of github.com:thecodingmachine/workadventure into develop 2021-05-11 12:01:25 +02:00
kharhamel
f044b3d249 FIX: triggering a map transition now ignores other map transitions for 500ms 2021-05-11 11:05:05 +02:00
David Négrier
23bf78a026 Refactoring code to use the "visibilitychange" event
Using the "visiblitychange" event instead of relying on a "trick" related to RAF being disabled when a window is not open allows us to have cleaner code.
Bonus: the recursive call to "setTimeout" is gone, so the stacktrace growing indefinitely is gone too.
This should make the application a bit more stable.
2021-05-11 10:56:50 +02:00
Gregoire Parant
52b1c6733b Notification & Camera
- Notification when user is first and not focus on the tab
- Camera focus when user is in discussion circle and back on tab with previous config camera settings
- Camera stay blur if user is in discussion circle and not back on the tab

# Conflicts:
#	front/src/WebRtc/MediaManager.ts
2021-05-11 10:13:38 +02:00
jonny
8cef4f6e90 Merge remote-tracking branch 'remotes/workadventure-main/develop' into gamestate-api-read
# Conflicts:
#	front/src/Api/IframeListener.ts
2021-05-10 21:48:11 +02:00
jonny
2c4c98b0e5 limited event trigger to max 10 per second 2021-05-10 21:44:15 +02:00
jonny
8e136cebe8 added callback on playermove - gets quite delayed after walking for a few seconds 2021-05-10 21:27:17 +02:00
_Bastler
5bd56d00f3 Merge branch 'develop' of github.com:thecodingmachine/workadventure into develop 2021-05-10 20:52:57 +02:00
grégoire parant
0fd743bcac
HotFix sound meter (#1029) 2021-05-10 20:49:17 +02:00
grégoire parant
bd4cf5d7f7
Fix error context sound meter (#1009) 2021-05-10 19:55:43 +02:00
David Négrier
0411d5e493 Fixing "camera popup" always display on resize
This fixes a bug where the "camera popup" window was always displayed when the screen was resized.
2021-05-10 19:05:01 +02:00
GRL
fd931c4884 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-05-10 14:45:41 +02:00
David Négrier
c025d1798b Renaming restorePlayerControls/disablePlayerControls
Putting "controls" in the plural form:

- restorePlayerControl => restorePlayerControls
- disablePlayerControl => disablePlayerControls
2021-05-10 12:18:06 +02:00
GRL
cd2d090a8b Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-05-10 11:46:16 +02:00
GRL
841bf29764 auto update show/hide layer 2021-05-10 11:20:07 +02:00
GRL
a6ba8d41b9 implement show/hide layer with scripting 2021-05-10 11:19:18 +02:00
_Bastler
2234abb8b9 Merge branch 'develop' of github.com:thecodingmachine/workadventure into develop 2021-05-10 10:10:58 +02:00
jonny
ce0c7ea3eb Merge remote-tracking branch 'remotes/workadventure-main/develop' into gamestate-api-read 2021-05-10 10:01:53 +02:00
jonny
a5260c0831 Merge remote-tracking branch 'remotes/workadventure-main/develop' into load-page-api 2021-05-10 09:58:59 +02:00
jonny
4758820aa4 Merge remote-tracking branch 'remotes/workadventure-main/develop' into menu-command-api 2021-05-10 09:54:39 +02:00
jonny
46996f7049 moved event trigger out of index array 2021-05-10 01:34:33 +02:00
jonny
8db72d2dfd refactored to Array of tile 2021-05-10 01:34:32 +02:00
jonny
bed45a8310 cherry pick conflicts 2021-05-10 00:31:54 +02:00
jonny
ffe03d40f5 option to update tile
# Conflicts:
#	front/src/Api/Events/ApiUpdateTileEvent.ts
#	front/src/Api/IframeListener.ts
#	front/src/Phaser/Game/GameScene.ts
2021-05-10 00:30:32 +02:00
jonny
91148035ec polyfill generic message event 2021-05-09 21:46:40 +02:00
jonny
cf06f29ef8 fixed cherry pick conflicts 2021-05-09 21:38:11 +02:00
jonny
8da5bf9f8e typed iframe api events
# Conflicts:
#	front/src/Api/IframeListener.ts
#	front/src/iframe_api.ts
2021-05-09 21:36:48 +02:00
_Bastler
deac58ebc7 merge into develop 2021-05-08 20:05:08 +02:00
jonnytest1
2922ae4603
Merge branch 'develop' into menu-command-api 2021-05-07 19:59:58 +02:00
DESKTOP-FMM8UI0\CLV
e655edd9bd export class Popup and Soud of Iframe Api
let become const in SoundManager
2021-05-07 17:03:07 +02:00
David Négrier
5605e63e5f
Merge pull request #998 from thecodingmachine/skiprender2
Skip "render" if nothing changed on screen (2)
2021-05-07 15:44:08 +02:00
Gregoire Parant
62a6eabc88 Merge branch 'master' into develop 2021-05-07 00:07:43 +02:00
grégoire parant
0e32238505
HotFix custom WOKA (#999) 2021-05-06 19:58:08 +02:00
David Négrier
6b4d064f19 Merge branch 'develop' of github.com:thecodingmachine/workadventure into skiprender2
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
#	front/src/index.ts
2021-05-06 16:25:13 +02:00
David Négrier
189dba2e21 Fixing memory leak when switching scenes 2021-05-06 15:38:24 +02:00
David Négrier
3b5f105daf Setting the dirty state automatically when there is an animation frame 2021-05-06 15:38:22 +02:00
David Négrier
6d3cbc573c Instruct systems with 2 GPUs to use the low power GPU (to save battery) 2021-05-06 15:36:49 +02:00
David Négrier
0c5e5ef578 Skip "render" if nothing changed on screen
For each requested animation frame (RAF) in Phaser, Phaser calls the "update" method, then the "render" method of each scenes.
The "render" method takes some time (and energy) to perform the rendering.

The fact is we probably don't need to call "render" if nothing changed on the screen (which happens most of the frames in a typical WorkAdventure game).

This commit is therefore overloading the "Game" class of Phaser to add a "dirty" flag.

Scenes can now add a "isDirty()" method. If all displayed scenes are pristine (not dirty), Phaser will skip rendering the frame altogether.

This saves "a lot" of energy, resulting in laptops that are not overheating when using WorkAdventure \o/
2021-05-06 15:36:45 +02:00
David Négrier
271300aa8d
Merge pull request #982 from jonnytest1/baseUrlFix
fixed url cannot be relative
2021-05-06 15:09:13 +02:00
jonny
a24ca078e6 use iframe url if no script
# Conflicts:
#	front/src/Api/IframeListener.ts
2021-05-05 19:15:32 +02:00
David Négrier
fea1de36a4
Merge pull request #974 from tabascoeye/patch-1
allow numbers in nickname again
2021-05-05 18:44:01 +02:00
David Négrier
3751b0e2bc Removing RESOLUTION and ZOOM_LEVEL settings: they are no more needed or supported 2021-05-05 17:11:03 +02:00
David Négrier
7ae66a63a4 Refactoring centering of DOM elements 2021-05-05 17:10:39 +02:00
David Négrier
04448c3c50 Fixing button position in webcam setting page 2021-05-05 15:46:02 +02:00
David Négrier
cd2873e9d3 Fixing CI 2021-05-05 13:14:00 +02:00
David Négrier
bede7abdd8 Removing mousewheel to up down plugin 2021-05-05 12:15:13 +02:00
David Négrier
10bd073b7d Fixing center computation of popup 2021-05-05 12:12:56 +02:00
David Négrier
82073098e0 Merge branch 'develop' of github.com:thecodingmachine/workadventure into resolution 2021-05-05 11:01:11 +02:00
David Négrier
a6ad1674e3 Fixing broken resize 2021-05-05 09:51:04 +02:00
David Négrier
f66e69cb75 Improving pinch (virtual joystick stops when pinch begins) 2021-05-05 09:35:24 +02:00
grégoire parant
71eb3f3b69
Improvement feature circle discussion (#977)
* Improvment circle discussion
 - Change to lissen start event of WebRTC connection

* Update help allow navigator and waring message
 - Show warning message.
 - Use help camera allow setting to show modal and help user.
 - Change feature to show the modal only when user have need the information on allow navigator access

* Create soud for video discussion
2021-05-05 01:49:04 +02:00
Gregoire Parant
83159a121f Revert logo loading and fix it 2021-05-04 15:47:45 +02:00
Gregoire Parant
c8692a08ce Revert "Fix loader logo WA (#991)"
This reverts commit fa3ffe4d7a.
2021-05-04 15:15:23 +02:00
grégoire parant
fa3ffe4d7a
Fix loader logo WA (#991) 2021-05-04 14:28:30 +02:00
David Négrier
59b391e983 Prevent WA scale manager from zooming too much 2021-05-04 14:08:40 +02:00
David Négrier
613ff5d463 Adding zoom out limit 2021-05-04 12:09:00 +02:00
David Négrier
04d3cf8593 Adding HdpiManager to start and scale from a default resolution that is correct by default for the game.
Fixing VirtualJoystick on resize.
2021-05-04 11:35:33 +02:00
jonnytest1
5069099000
fixed typing in chat still causes character to move (#965) 2021-05-03 20:26:42 +02:00
jonnytest1
0a5dffd034
Update ScriptUtils.ts 2021-05-03 16:11:16 +02:00
jonny
cd77af318d added more properties
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
2021-05-01 19:45:23 +02:00
jonny
d674ac9e0c fixed url cannot be relative 2021-05-01 17:43:31 +02:00
TabascoEye
2b2c60cbe3
allow numbers in nickname again
closes #972
2021-04-30 10:51:23 +02:00
_Bastler
b77ac7191a Merge branch 'develop' of github.com:thecodingmachine/workadventure into main 2021-04-30 08:33:23 +02:00
grégoire parant
925545d74f
Add error message (#970)
- Error link not found
 - Error user was banned
 - Error access dinied on the world
2021-04-29 23:47:30 +02:00
_Bastler
525441bc31 Merge branch 'develop' of github.com:thecodingmachine/workadventure into main 2021-04-29 19:00:23 +02:00
jonny
99bd9d88d9 renamed api method "exitSceneTo" 2021-04-29 10:56:56 +02:00
jonny
8f1aea1c43 Merge remote-tracking branch 'remotes/workadventure-main/develop' into load-page-api 2021-04-29 10:49:14 +02:00
kharhamel
fe27169745 solved conflict with develop 2021-04-29 10:31:16 +02:00
_Bastler
1783b90d81 Merge branch 'develop' of github.com:thecodingmachine/workadventure into main 2021-04-29 08:50:04 +02:00
_Bastler
b60e73d0f1 update nes.css style 2021-04-29 08:48:06 +02:00
grégoire parant
5c0b5ef74b
HotFix release v1.3.1 (#958)
- Update camera style support mobile
 - Fix admin console error
2021-04-29 01:26:09 +02:00
_Bastler
bd40c8fe5e nes.css improvements, fix for camerainfo 2021-04-28 13:10:50 +02:00
_Bastler
92122a3272 nes.css style 2021-04-28 07:07:51 +02:00
grégoire parant
9b69910cb8
WIP: Update style for mobile (#942)
* Update style for mobile

 - Update style for mobile modale

* Fix overscroll

* Change css properties overflow

* Revert "Change css properties overflow"

This reverts commit 612fcc7e007fb03c7f72e5fa4b8a0604a184ae7d.

* rm image

* Update view mobile

* Fix CI
2021-04-27 23:58:33 +02:00
jonny
6295c8275e reset menu items on map change 2021-04-27 16:40:56 +02:00
jonny
4069e87872 replace menu items if already present 2021-04-27 12:40:29 +02:00
jonny
fafaabb6e7 script api can add menu commands
# Conflicts:
#	front/src/Api/IframeListener.ts
#	front/src/iframe_api.ts
2021-04-27 12:07:02 +02:00
jonny
79e530f0e6 launch jsons + type fixes 2021-04-27 00:04:08 +02:00
jonny
6e847b5f58 Merge branch 'develop' of https://github.com/thecodingmachine/workadventure into develop 2021-04-27 00:02:05 +02:00
_Bastler
daa7ff5c19 Merge branch 'develop' of github.com:thecodingmachine/workadventure into main 2021-04-26 16:08:04 +02:00
David Négrier
08ca95b143 Fixing WorkWrap 2021-04-26 11:28:15 +02:00
David Négrier
22cb41dc29 Adding the ability to display "Text" objects from Tiled
I honestly don't believe text objects look good on map, and in real maps, I think text should be written on tiles.

However, for a variety of use cases (like in test maps in the /maps/test directory, it can be useful to be
able to display some text easily on a map.

This PR adds the ability to display this text.

Note: the "font" support cannot work correctly, as Tiled is listing fonts from the local
system, and those fonts are not available in a browser.
2021-04-26 11:28:13 +02:00
David Négrier
6815fe7a0a Added a new LayersIterator class
This class iterates recursively over layers, flattening groups.
This enables us to simplify the code when we iterate layers. We can remove all recursive function calls in the GameScene code (it is delegated to the LayersIterator)
2021-04-26 11:21:34 +02:00
Lurkars
66b90be0da remove redundancy 2021-04-26 11:20:28 +02:00
Lurkars
93b7b7bc91 removed redundancy, fix for startLayer 2021-04-26 11:20:28 +02:00
Lurkars
9b6be3466b support for group layer of Tiled (excludes 'start' layer) 2021-04-26 11:20:28 +02:00
grégoire parant
d9620c373f
Merge pull request #918 from thecodingmachine/newStartMobileScene
Mobile started scene
2021-04-23 19:51:45 +02:00
Gregoire Parant
b934d3404f Fix feedback WorkAdventure team 2021-04-23 19:29:43 +02:00
DESKTOP-FMM8UI0\CLV
b79d76fc2e parameter soundConfig is now optionnal
if user call mySound.play() the sound will be played with the base SoundConfig
2021-04-23 17:03:17 +02:00
DESKTOP-FMM8UI0\CLV
f03f8076f3 Sound in Script Done
Fom script user can load, play and stop sound
2021-04-23 15:35:34 +02:00
David Négrier
4f4f499d47 Making alone mode more robust
This fixes a number of issues where the game was attempting to access a non existing connection (in alone mode)
2021-04-23 13:44:04 +02:00
Gregoire Parant
f11e936143 Refactoring & fix feedback WorkAdventure 2021-04-23 03:59:14 +02:00
Gregoire Parant
8e52b8597c Merge branch 'develop' into newStartMobileScene
# Conflicts:
#	front/src/Phaser/Login/EnableCameraScene.ts
#	front/src/Phaser/Login/LoginScene.ts
#	front/src/Phaser/Login/SelectCharacterScene.ts
#	front/src/Phaser/Login/SelectCompanionScene.ts
2021-04-22 23:36:21 +02:00
Gregoire Parant
d7f00b505a Update Companion Scene for mobile 2021-04-22 13:10:23 +02:00
Gregoire Parant
3697ddabfa Fix responsive Camera Settings 2021-04-22 11:47:59 +02:00
Gregoire Parant
3df32de83b Update camera and adapte for mobile 2021-04-22 11:26:35 +02:00
Gregoire Parant
0a04f5d631 Finish select character scene and custom character scene 2021-04-22 02:29:13 +02:00
kharhamel
c8ba3d8ab9 FIX: use phaser Zones instead of rectangles objects to create tap zones 2021-04-21 18:27:33 +02:00
kharhamel
6a2326c4b3 WIP: testing new resolution config 2021-04-21 18:04:00 +02:00
DESKTOP-FMM8UI0\CLV
517c0e86cb Can play Sound from a map script
add sound in the TutoMap
2021-04-21 16:47:19 +02:00
jonny
3836d5037c game state can be read out by the client APIs
# Conflicts:
#	front/src/Api/IframeListener.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/src/iframe_api.ts
2021-04-21 15:56:52 +02:00
jonny
006195e8cc rewrote to run in event loop 2021-04-21 11:54:37 +02:00
jonny
6c6789411a added loadPage Api call 2021-04-21 11:20:17 +02:00
David Négrier
f9f6abe7b3 Switching setTimeout to false 2021-04-21 10:37:20 +02:00
David Négrier
84bd5eff50 Bump Phaser version
This reverts commit f2c3d6f158.
Also, updates all dependencies to their latest allowed version.

# Conflicts:
#	front/package.json
#	front/yarn.lock
2021-04-21 10:35:38 +02:00
_Bastler
e03cf9dc26 trigger + audioplayer improvements 2021-04-21 07:44:12 +02:00
Gregoire Parant
78d888ffaf Update menu mobile
- Add mobile style share modal
- Add mobile style settings modal
- Add menu mobile style
2021-04-21 00:53:45 +02:00
_Bastler
d55e6e9c84 Merge branch 'mobile_support' into partey 2021-04-20 21:50:05 +02:00
Gregoire Parant
2c862fe7e7 Refactor Login Scene 2021-04-20 18:49:42 +02:00
Kharhamel
5dc2f0ac47
Merge pull request #898 from thecodingmachine/touchZoom
FEATURE: add the ability to zoom in and out using touch screen
2021-04-20 14:51:08 +02:00
kharhamel
341b048d6c improved the visuals of the joystick 2021-04-20 14:26:52 +02:00
_Bastler
6156f9e4d6 Merge branch 'develop' of github.com:thecodingmachine/workadventure into main 2021-04-20 11:12:05 +02:00
kharhamel
415d8f9466 the joystick is now visible only when pointer is down 2021-04-20 10:52:06 +02:00
Gregoire Parant
5e8951fdaa Merge branch 'master' into develop 2021-04-19 21:19:35 +02:00
Gregoire Parant
e7b5bb261d HotFix performance
- Change forceSetTimeOut to false and permit to freeze the scene.
 - Fix style sending audio message
 - Fix banned message from admin console
2021-04-19 20:19:40 +02:00
kharhamel
56287a2958 put the virtual joystick into the userInputManager and restricted it to touchscreens 2021-04-19 18:10:33 +02:00
David Négrier
06f6b3153c
Merge pull request #913 from ClementVieilly75/FTUEPopup
Ftue popup
2021-04-19 16:24:02 +02:00
DESKTOP-FMM8UI0\CLV
7e6a8b477d Debug state of share Screen button 2021-04-19 15:16:56 +02:00
David Négrier
cb1dcb5786
Merge pull request #908 from ClementVieilly75/FTUEPopup
Unsubscribe to iframeEvents in CleanUpClosingScene
2021-04-19 11:24:43 +02:00
DESKTOP-FMM8UI0\CLV
5028a54422 Unsubscribe to iframeEvents in CleanUpClosingScene 2021-04-19 10:19:30 +02:00
David Négrier
110511461a Fixing WorkWrap 2021-04-17 18:55:39 +02:00
David Négrier
16daf7332a Adding the ability to display "Text" objects from Tiled
I honestly don't believe text objects look good on map, and in real maps, I think text should be written on tiles.

However, for a variety of use cases (like in test maps in the /maps/test directory, it can be useful to be
able to display some text easily on a map.

This PR adds the ability to display this text.

Note: the "font" support cannot work correctly, as Tiled is listing fonts from the local
system, and those fonts are not available in a browser.
2021-04-17 12:05:54 +02:00
Kharhamel
afd2ea2d03
Merge pull request #897 from thecodingmachine/maxPerGroup
FEATURE: added the env variable MAX_PER_GROUP
2021-04-16 17:19:01 +02:00
kharhamel
d7a74baa9d FEATURE: add the ability to zoom in and out using touch screen 2021-04-15 16:37:58 +02:00
kharhamel
ce2c5e0cb5 FEATURE: added the env variable MAX_PER_GROUP 2021-04-15 15:50:51 +02:00
Gregoire Parant
a42e873f64 Merge branch 'master' into develop 2021-04-14 20:11:41 +02:00
David Négrier
1a4f178728
Update front/src/Phaser/Menu/MenuScene.ts 2021-04-14 15:57:57 +02:00
Kharhamel
3874b2bc2b
Merge pull request #688 from tabascoeye/patch-2
disable automatic gain control on microphone
2021-04-13 18:20:56 +02:00
_Bastler
df29fa4d96 merge develop 2021-04-13 15:40:02 +02:00
_Bastler
64a3731bfb merge dev, apply partey changes 2021-04-13 15:21:21 +02:00
Kharhamel
faade46400
Merge pull request #894 from thecodingmachine/topVerticalMode
FIX: in vertical mode, the coWebSite now open from the top
2021-04-13 15:16:06 +02:00
Kharhamel
4bbfd4f12f
Merge pull request #893 from workadventure-xce/fix/first_login
Fix first login with empty local storage
2021-04-13 15:15:32 +02:00
Gregoire Parant
ba8d3020eb Merge branch 'master' into HotFixForm 2021-04-13 12:33:04 +02:00
Gregoire Parant
4119f69879 HotFix
- Key up m when user write message
 - Size game share
2021-04-13 12:30:15 +02:00
kharhamel
f82551016a FIX: in vertical mode, the coWebSite now open from the top 2021-04-13 11:34:14 +02:00
PizZaKatZe
633bdfcaff Always enable virtual joystick
Keeps 'toggle fullscreen' as a separate game setting.
2021-04-13 02:00:06 +02:00
PizZaKatZe
340caaff32 Make virtual joystick transparent 2021-04-13 02:00:05 +02:00
PizZaKatZe
9c9d262782 Make movement speed depend on joystick force 2021-04-13 02:00:05 +02:00
PizZaKatZe
e713120434 Reposition joystick (thx @TabascoEye) 2021-04-13 02:00:04 +02:00
PizZaKatZe
c3230bc2b3 Integrate virtual joystick 2021-04-13 02:00:03 +02:00
PizZaKatZe
e75fb9a6a9 Add touch support to companion selection scene 2021-04-13 02:00:02 +02:00
PizZaKatZe
5462af0dc7 Fix first login with empty local storage
During first login on a new domain the local storage is empty. This led
to a TypeError and hence blank black screen.
2021-04-13 01:58:32 +02:00
PizZaKatZe
edd4e9e95d Add touch support for Jitsi and website triggers 2021-04-13 00:23:40 +02:00
¯\_(ツ)_/¯
aab65298aa Add touch support to character customization screen 2021-04-13 00:23:40 +02:00
PizZaKatZe
e807350279 Add touch input support to login scenes (thx @TabscoEye) 2021-04-13 00:23:37 +02:00
PizZaKatZe
c7dcaec940 Make login text input field touch capable (thx @TabscoEye) 2021-04-13 00:19:06 +02:00
Gregoire Parant
270cdb5c82 Button "CREATE MAP" must redirect user on production server 2021-04-12 20:44:29 +02:00
Gregoire Parant
6a08ca656f Add TODO 2021-04-12 18:26:36 +02:00
Gregoire Parant
4fc9a12b95 HotFix style WorkAdventure 2021-04-12 18:17:04 +02:00
Kharhamel
8cdf572685
Merge pull request #870 from joberthel/feature/player-companion
Added companion (pet) to player
2021-04-12 18:11:07 +02:00
Kharhamel
29d43d7776
Merge pull request #878 from thecodingmachine/localStorageGhost
FIX: improved the validation from localstorage for username and characterLayers
2021-04-12 14:56:51 +02:00
kharhamel
8e467f3e10 FIX: improved the validation from localstorage for username and characterLayers 2021-04-12 14:48:00 +02:00
David Négrier
3dd2a634a0 Allowing loading HTTP local resources from a HTTPS endpoint.
By default, maps are loaded in HTTPS if WorkAdventure is running in HTTPS, and in HTTP is WorkAdventure is running in HTTP.
Also, if WorkAdventure is running in HTTP and map loading fails, we try map loading in HTTPS (useful when we are working on WorkAdventure locally and want to load a map on a secure domain).

This commit adds the last combination: If WorkAdventure is running in HTTPS, and map loading fails in HTTPS **AND** if the map URL is targetting "localhost", "*.localhost" or "127.0.0.1", then we attempt to load the resource in HTTP.

Why?

"localhost" is considered secure context by modern browsers. So even if a page is loaded in HTTPS, it can load resources from any secure context (including localhost in HTTP).

This means that from "https://play.workadventu.re", I can now test a map running locally on my machine (served by a classic webserver without any certificate).
This change should make map testing easier, since map developers will not have to install the whole WorkAdventure project to test their map locally.
2021-04-11 14:56:03 +02:00
Johannes Berthel
8d4e0c3e88 added companion compatibility with phaser 3.54.0 2021-04-09 18:30:30 +02:00
David Négrier
d80681c40b
Merge branch 'develop' into FTUEPopup 2021-04-09 17:40:26 +02:00
DESKTOP-FMM8UI0\CLV
2c84d9a07d position of popups changed
clear log in gameScene
2021-04-09 16:34:01 +02:00
DESKTOP-FMM8UI0\CLV
46cc7b3b3b add pannels 2021-04-09 14:35:15 +02:00
Johannes Berthel
32784d6775 Merge branch 'develop' into feature/player-companion 2021-04-08 23:37:36 +02:00
Johannes Berthel
73e515c236 don't show companion scene after first refresh 2021-04-08 18:42:05 +02:00
Johannes Berthel
2438470088 fixed rectangle resize issue 2021-04-06 20:31:08 +02:00
Johannes Berthel
fb90111cdf refactored companion selection scene 2021-04-06 20:12:10 +02:00
Johannes Berthel
187e21eed9 load texture inside game scene instead inside of inside companion class 2021-04-06 19:10:18 +02:00
Johannes Berthel
e5a196a42b implemented feedback 2021-04-06 18:54:45 +02:00
Johannes Berthel
7c6b73efdb don't show companion selection during first connexion flow 2021-04-06 18:36:46 +02:00
grégoire parant
575c1a9f23
Merge pull request #861 from joberthel/fix/use-selected-video-quality
Use selected video quality during webcam initialization
2021-04-06 15:08:03 +02:00
Johannes Berthel
6c512fb7cd fixed linting 2021-04-03 00:18:08 +02:00
Johannes Berthel
8c35860f2a show select companion scene after customize scene 2021-04-02 23:49:25 +02:00
Johannes Berthel
4aa082d83b Merge branch 'develop' into feature/player-companion 2021-04-02 23:40:30 +02:00
Johannes Berthel
3187520e7b companion behaviour fine tuning 2021-04-02 23:36:06 +02:00
Johannes Berthel
38c06ce8ff navigate from select character scene to select companion scene 2021-04-02 23:17:04 +02:00
Johannes Berthel
6ee4889773 added change companion button to menu 2021-04-02 23:13:03 +02:00
Johannes Berthel
52303c0bd6 added select companion scene 2021-04-02 23:00:51 +02:00
Johannes Berthel
4cfce15695 only remove listener if scene was not already destroyed 2021-04-02 21:29:45 +02:00
Johannes Berthel
e4d324e5fa removed unused import 2021-04-02 21:26:42 +02:00
Johannes Berthel
fc3a503bcf don't fail if companion texture is not found 2021-04-02 21:26:24 +02:00
Johannes Berthel
c07079051a transmit companion to remote players 2021-04-02 21:21:11 +02:00
Johannes Berthel
2ad712807b add companion only on local player 2021-04-02 17:14:34 +02:00
kharhamel
88cc15cd02 FEATURE: editing a room in the admin trigger a refresh system 2021-04-02 15:22:02 +02:00
Johannes Berthel
5a91e15580 add companion to remote player 2021-04-01 18:51:51 +02:00
Johannes Berthel
80a5d2e30e added random companion to player 2021-04-01 00:33:05 +02:00
David Négrier
adf2e60d54 Fixing issue with double slash in websocket URL 2021-03-31 17:50:27 +02:00
David Négrier
e166c69b58 Fixing reading of the relative URL in RommConnection 2021-03-31 16:38:51 +02:00
David Négrier
3ef1f0dc7b [Breaking change] UPLOADER_URL and ADMIN_URL are now true URLs (and not only host name) and API_URL is replaced by PUSHER_URL
API_URL is still accepted for BC compatibility of the self-hosted deployments.

This will allow deploying on a single domain, using a reverse proxy that acts on the path.
This however means that the config needs to be changed for all WorkAdventure deployments.
2021-03-31 16:00:14 +02:00
David Négrier
cd7a332b4c Improving error throwing and handling in pusher/admin/front 2021-03-31 15:49:01 +02:00
Johannes Berthel
441416f312 use frame rate setting for initialization 2021-03-30 22:38:44 +02:00
David Négrier
dd0d1fa49f
Merge pull request #854 from thecodingmachine/loadhttpsmapsfromhttp
Allow loading https maps from http protocol
2021-03-30 17:57:38 +02:00
David Négrier
a68cf38cdc
Merge pull request #856 from thecodingmachine/alonemode
Adding an "alone" mode
2021-03-30 17:56:19 +02:00
David Négrier
02fb42b68a
Merge pull request #790 from thecodingmachine/iframe_api
Adding an API for inter-iframe communication
2021-03-30 16:31:30 +02:00
David Négrier
559e15ebb6 Adding an "alone" mode
In "alone" mode (or single-player mode), WorkAdventure does not connect to the server at all.
In order to enter the "alone" mode, you need to add "?alone=true" to the URL.

"alone" mode can be useful for tutorials (First Time User Experience) where you want to explain how WorkAdventure works without being disturbed by other users.
2021-03-30 16:08:49 +02:00
David Négrier
b6edefbe4e Allow loading https maps from http protocol
In a development environment, we often run in HTTP.
The problem is that WorkAdventure will attempt to load maps using the HTTP protocol (even if the map is on a remote server that is available only in HTTPS).
This commit adds a "fallback". If we are in HTTP (so in a development environment) and if the map fails to load correctly, we will try again, but in HTTPS.

This allows development environment to load maps hosted on a HTTPS enabled server easily.
2021-03-28 18:35:01 +02:00
David Négrier
ee53d8f0b8 Hiding iframe in prod 2021-03-28 17:21:10 +02:00
David Négrier
8b90a14c39 Fix import 2021-03-28 17:07:00 +02:00
David Négrier
aaaa192b71 Merge branch 'develop' of github.com:thecodingmachine/workadventure into iframe_api
# Conflicts:
#	front/dist/.gitignore
#	front/dist/index.tmpl.html
#	front/src/Phaser/Game/GameScene.ts
#	front/src/WebRtc/CoWebsiteManager.ts
2021-03-28 16:53:15 +02:00
David Négrier
98aa94bb12 Minor changes 2021-03-28 16:36:02 +02:00
Johannes Berthel
5375528d7c use map tilewidth instead of hardcoded values 2021-03-27 13:57:50 +01:00
kharhamel
886daebfea improved the unloading process to not create a useless socket 2021-03-26 14:19:37 +01:00
DESKTOP-FMM8UI0\CLV
8764fe5de5 Popup openWebSite
Add possibility to open a website with a popup
3 cases :
Open page
GoTo Page
OpenCoWebsite
2021-03-25 17:12:53 +01:00
kharhamel
99e6743c01 FIX: resizing on wide screen on chrome now use the correct coordinates 2021-03-25 14:35:51 +01:00
Kharhamel
dc1a5da175
Merge pull request #837 from thecodingmachine/fixCameraHelpPopup
FIX: help camera settings popup now only show up once
2021-03-24 16:05:21 +01:00
kharhamel
0b352fc5dc FIX: help camera settings popup now only show up once 2021-03-24 15:59:18 +01:00
kharhamel
43921e3fcc FIX: fixed a bug with fullscreen mode 2021-03-24 15:51:18 +01:00
Kharhamel
ec2fa9501c
Merge pull request #813 from thecodingmachine/warningMessage
Warning message
2021-03-24 14:27:13 +01:00
kharhamel
8d6c1a50bf FEATURE: warning message when world is near full capacity 2021-03-23 17:44:47 +01:00
DESKTOP-FMM8UI0\CLV
e05c25a857 replace let for const for variables non reassigned 2021-03-23 17:15:22 +01:00
Kharhamel
7765775df5
Merge pull request #825 from workadventure-xce/audio_player_improvements
Audio player improvements
2021-03-23 14:07:20 +01:00
PizZaKatZe
599fdd6ceb Fix group icons and audio attenuation 2021-03-22 20:09:11 +01:00
TabascoEye
e6accd711d Store muted setting of audio player in local storage
This commit was originally authored by @TabascoEye, then rebased and
improved by @pizkaz:

* refactors local user storage, adding audio player settings
* stores "muted" state of audio player in local store
2021-03-22 20:09:11 +01:00
PizZaKatZe
5bd6f49846 Fix (now legacy) 'playAudioLoop' property 2021-03-22 20:09:11 +01:00
PizZaKatZe
fdbcd98a9a Implement audio volume and loop properties 2021-03-22 20:09:11 +01:00
PizZaKatZe
132c6c9ad6 Fix volume auto-reduction in conversations 2021-03-22 20:09:09 +01:00
PizZaKatZe
5a7e67f5df Reflect volume change in audio control 2021-03-22 20:06:55 +01:00
David Négrier
f9a2097bc9
Merge pull request #828 from thecodingmachine/develop
Deploy 2021-03-22
2021-03-22 16:42:28 +01:00
Kharhamel
04bd60ca26
Merge pull request #827 from workadventure-xce/fix/jitsi_integration
Fix Jitsi integration
2021-03-22 16:27:32 +01:00
DESKTOP-FMM8UI0\CLV
3ef3561b57 no message 2021-03-22 16:10:21 +01:00
PizZaKatZe
318c63ab90 Fix Jitsi integration
Jitsi iframes are rendered directly in the cowebsite div next to the
cowebsite > main element. This patch fixes the situation.
2021-03-22 11:36:14 +01:00
PizZaKatZe
13fcda7bcf Remove scroll bars 2021-03-21 12:55:14 +01:00
GRL
e50c8bc354 Suppression of *{...} in every HTML files because the style.ccs file already declare it.
Suppression unused code
2021-03-19 16:21:35 +01:00
GRL
1cfb22f695 Creation of the HelpCameraSettingsScene
Update of GameManager and index to include the new scene
Change title of helpCameraSettings
Suppression function reset
2021-03-19 15:40:07 +01:00
GRL
0b00055eda Use includes instead of indexOf 2021-03-19 14:40:18 +01:00
GRL
c654f722e3 Add Firefox image
Check permissions in the game
Button Continue to continue without allowing camera and microphone
2021-03-19 12:04:37 +01:00
Gregoire Parant
d68406d5e1 Create input need page 2021-03-19 12:02:42 +01:00
kharhamel
32fdfaab35 edited CoWebsiteManager to manage vertical resizing 2021-03-18 16:11:22 +01:00
kharhamel
0701e607fa added sass loader to the project and put the cowebsite style in its own sass file 2021-03-18 12:37:05 +01:00
kharhamel
f9c8b4131c added fullscreen 2021-03-17 18:57:00 +01:00
kharhamel
272be3eba0 improve the visual of the cowebsite 2021-03-17 18:35:19 +01:00
kharhamel
3f6c61633a FEATURE: complete control over the iframe size 2021-03-17 18:34:12 +01:00
David Négrier
ffb5823b2a Adding the ability to specify a custom Jitsi URL directly in the map
This feature allows to add a "jitsiUrl" property in the map.
As a result, you can use for a given Jitsi room a custom instance of Jitsi.
Using "jitsiUrl" will only work with public Jitsi instances (authentication is not supported when "jitsiUrl" property is provided)

The Jitsi external_api.js script is now lazily loaded.
2021-03-16 20:37:12 +01:00
DESKTOP-FMM8UI0\CLV
662134498c Merge branch 'iframe_api' of https://github.com/thecodingmachine/workadventure into FTUEPopup
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
2021-03-12 17:06:42 +01:00
David Négrier
086b88b09a Merge branch 'develop' of github.com:thecodingmachine/workadventure into iframe_api 2021-03-12 18:02:02 +01:00
DESKTOP-FMM8UI0\CLV
c5c8770a60 Add First Version of Tuto
PopUp
Player Control disable
Fake bubble displayed
2021-03-12 16:39:29 +01:00
kharhamel
fe8c75610d FIX: player anims correctly stop on the idle frame 2021-03-11 16:21:02 +01:00
DESKTOP-FMM8UI0\CLV
fa4d917729 Resolve conflit with GameScene.ts 2021-03-11 16:03:39 +01:00
DESKTOP-FMM8UI0\CLV
6441fa71d3 Adding placeHolder Popup tuto to Map2
need to cut player controller and simulate bobble
2021-03-11 10:58:48 +01:00
Gregoire Parant
2fcb8a76b1 Merge branch 'master' into develop
# Conflicts:
#	front/src/Connexion/RoomConnection.ts
#	front/src/Phaser/Menu/ReportMenu.ts
2021-03-11 02:22:05 +01:00
Gregoire Parant
2cf99df2da Hot Fix report 2021-03-11 02:03:06 +01:00
Gregoire Parant
46cb9333e6 HotFix message in back 2021-03-11 01:25:36 +01:00
DESKTOP-FMM8UI0\CLV
f9f618094d adding error log if name of square in Tile not matching with the param targetObject of OpenPopup in script.js 2021-03-10 17:22:39 +01:00
DESKTOP-FMM8UI0\CLV
8d0411e8a3 can manage position and width/height of a popUp using a square in Tiled 2021-03-10 09:23:45 +01:00
DESKTOP-FMM8UI0\CLV
5e4940dba6 Merge branch 'iframe_api' of https://github.com/thecodingmachine/workadventure into FTUEPopup
* 'iframe_api' of https://github.com/thecodingmachine/workadventure:
  Removing closeOnClick as it is not implemented
  Adding a Popup object with a close() method on it.
2021-03-10 09:00:47 +01:00
DESKTOP-FMM8UI0\CLV
f7f8be24bc Set Position of the popUp with pos of an object in floorLayer object group 2021-03-10 08:57:49 +01:00
David Négrier
7fddcc28f1 Removing closeOnClick as it is not implemented 2021-03-09 18:57:25 +01:00
David Négrier
bb8b222c22 Adding a Popup object with a close() method on it. 2021-03-09 18:51:30 +01:00
David Négrier
18464e4942 Adding button clicked handling 2021-03-09 18:05:07 +01:00
Kharhamel
21cc842c33
Merge pull request #793 from thecodingmachine/adminWorldsLimit
FEATURE: the connexion error an user can get when a world is full is now correctly treated.
2021-03-09 17:45:43 +01:00
DESKTOP-FMM8UI0\CLV
4545de8af1 Merge branch 'iframe_api' of https://github.com/thecodingmachine/workadventure into FTUEPopup
* 'iframe_api' of https://github.com/thecodingmachine/workadventure:
  Adding button clicked handling

# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
2021-03-09 17:12:28 +01:00
DESKTOP-FMM8UI0\CLV
d29e0819f4 Get position of an object in Tile to set popUp Position 2021-03-09 17:07:14 +01:00
kharhamel
8abc34c631 FEATURE: the connexion error an user can get when a world is full is now correctly traited. Also remove a redundant adminApi call 2021-03-09 16:34:19 +01:00
David Négrier
1e002f93ed Implementation of openPopup script method (WIP) 2021-03-09 16:21:14 +01:00
David Négrier
ed2ce68f37 Merge branch 'FTUEPopup' of github.com:ClementVieilly75/workadventure into iframe_api
# Conflicts:
#	front/dist/.gitignore
#	front/src/Phaser/Game/GameScene.ts
2021-03-09 15:35:51 +01:00
DESKTOP-FMM8UI0\CLV
b175b7164d Merge branch 'develop' of https://github.com/thecodingmachine/workadventure into FTUEPopup
* 'develop' of https://github.com/thecodingmachine/workadventure:
  Trying to enable back connection on admin from develop, knowing that the develop certificate is broken. Fixing priority.
  Trying to enable back connection on admin from develop, knowing that the develop certificate is broken
  Revert "Adding back admin in develop branch CI"
  Adding back admin in develop branch CI
  Fixing GA tag not included in play domain
  FEATURE: better implementation of the admin global message
  Fix ci
  Update private access
  Allow URLs relative to map base in iframe / openWebsite

# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
2021-03-09 13:57:05 +01:00
DESKTOP-FMM8UI0\CLV
afac042706 supp debug log 2021-03-09 13:53:46 +01:00
David Négrier
2bef328d8a Adding the abaility to track users entering/leaving a zone in the script language. 2021-03-08 18:58:38 +01:00
DESKTOP-FMM8UI0\CLV
858bf0b384 Adding property tile "inGameConsoleMessage", open a popup when user walk on a tile with this property
Adding map "Tuto2", the FTUE map
2021-03-08 09:28:15 +01:00
David Négrier
6fbf165c91 Adding the ability to register a single script using the "script" attribute at the map property level. 2021-03-07 21:02:38 +01:00
David Négrier
7d67f55012 Improving security: only iframes opened with "openWebsiteAllowApi" property are now able to send/receive messages. 2021-03-06 16:00:07 +01:00
David Négrier
e927e0fa16 Adding ability to listen to user types chat messages using WA.onChatMessage 2021-03-06 15:26:07 +01:00
David Négrier
5178dff108 Adding strong checks on messages exchanged using generic-type-guard 2021-03-05 16:50:54 +01:00
David Négrier
83fa23a82d Fixing eslint 2021-03-05 11:47:04 +01:00
David Négrier
eb93a04341 Adding an API for inter-iframe communication
Adds a first version of an API to communicate between an iFrame opened by WorkAdventure and WorkAdventure itself.
The first API method is a method allowing to add messages in the chat, from the iFrame.

Comes with a test file.
2021-03-04 19:00:00 +01:00
David Négrier
bf8e8bf777
Merge pull request #689 from znerol-forks/feature/cowebsite-load-map-relative-url
Allow URLs relative to map base in iframe / openWebsite
2021-03-04 18:21:48 +01:00
kharhamel
ad7e16c33b FEATURE: better implementation of the admin global message 2021-03-04 16:18:06 +01:00
David Négrier
e0540790e1 Translating button 2021-03-01 14:36:18 +01:00
Lukas Bachschwell
2772d72eba
Fix report userId in report menu
Signed-off-by: Lukas Bachschwell <lukas@lbsfilm.at>
2021-02-24 21:32:16 +01:00
David Négrier
6e9c715980
Merge pull request #739 from t10r/fix/multi-user-videochat-mode
fix multi user videochat mode
2021-02-19 14:54:38 +01:00
David Négrier
6f06b92395
Merge pull request #760 from thecodingmachine/turncredentials
Fixing screensharing Coturn credentials
2021-02-18 14:09:33 +01:00
David Négrier
13a20a0ef0 Fixing screensharing Coturn credentials
When screensharing is initiated by the user, we previously did not send the correct Coturn credentials.
We now send the last credentials received from the Video stream.
2021-02-18 11:52:30 +01:00
grégoire parant
b5514e6e48
Merge pull request #759 from thecodingmachine/jitsiConfig
Fix last properties changed after trigger change position
2021-02-18 11:37:41 +01:00
Gregoire Parant
772c3174be Fix last properties changed after trigger change position 2021-02-18 11:32:37 +01:00
grégoire parant
3a1b2490ef
Merge pull request #758 from thecodingmachine/jitsiConfig
Jitsi config
2021-02-18 10:12:16 +01:00
Gregoire Parant
8a2954eab9 Fix new conf feature 2021-02-18 09:38:27 +01:00
grégoire parant
13078489c6
Merge pull request #757 from thecodingmachine/jitsiConfig
Merge Jitsi config
2021-02-17 20:34:31 +01:00
Gregoire Parant
5ddf909fe6 Remove unless export constante 2021-02-17 20:26:33 +01:00
Gregoire Parant
fff0cbc3f6 Revert message exit 2021-02-17 19:40:00 +01:00
Gregoire Parant
9b7b3eb140 Update feedback @tabascoeye 2021-02-17 19:31:05 +01:00
Gregoire Parant
ce423c9fec Remove exit trigger action 2021-02-17 19:29:59 +01:00
Gregoire Parant
83fc7d0cc0 Merge branch 'develop' into exitTriggerAction
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
2021-02-17 19:28:41 +01:00
Gregoire Parant
baae1e8125 Update to restore previous config 2021-02-17 19:21:37 +01:00
Gregoire Parant
e8b1b286a3 Merge Jitsi config 2021-02-17 18:49:55 +01:00
David Négrier
ae1d00c828
Merge pull request #736 from MisterErwin/patch-1
Fix offsets of SpeechBubble.ts
2021-02-16 20:02:03 +01:00
David Négrier
43b48ce555
Merge pull request #737 from MisterErwin/patch-2
Do not change rooms if scene failed to load
2021-02-16 20:01:00 +01:00
David Négrier
ddcb5ede59
Merge pull request #742 from znerol-forks/fix/huge-jitsi-url
Fix jitsi URLs growing indefinitely in length
2021-02-16 19:52:56 +01:00
David Négrier
9affa36608
Merge pull request #746 from thecodingmachine/turncredentials
[Feature] Connect to a Coturn server using REST API
2021-02-16 19:32:21 +01:00
kharhamel
e21868ed3b FIX: current audio and video status are overwriten by jitsi config 2021-02-16 18:25:23 +01:00
David Négrier
6b00355ea8 Fixing WebRtc user name / password when using TURN REST API 2021-02-16 18:13:30 +01:00
David Négrier
12ef2820bf Refactoring parameters passed to ScreenSharingPeer 2021-02-16 11:08:03 +01:00
David Négrier
cdb3cfdc81 [Feature] Connect to a Coturn server using REST API
This allows connecting to a TURN server with temporary passwords.
The passwords are expiring after 4 hours.
2021-02-16 11:06:05 +01:00
znerol
9670f92a08 Allow URLs relative to map base in iframe / openWebsite 2021-02-16 10:53:50 +01:00
znerol
4fcdad1551 Fix jitsi URLs growing indefinitely in length 2021-02-15 10:36:56 +01:00
Tim Schlüter
05b829da70 fix multi user videochat mode 2021-02-13 21:19:45 +01:00
MisterErwin
aff4c8d145
Do not change rooms if scene failed to load
Sometimes a following room fails to load (e.g., #582) and instead of fading to black (as no scene is active) when trying to enter that next room, the player will stay in the old room and an error is logged (as throwing one crashes the game).
2021-02-13 14:15:09 +01:00
MisterErwin
511cd99e22
Fix offsets of SpeechBubble.ts
Since some recent optimizations, they are being added on top of the player, which makes the offset redundant.
2021-02-13 14:04:28 +01:00
kharhamel
0c892e0243 FEATURE: implemented a client side blacklist 2021-02-12 19:15:24 +01:00
Gregoire Parant
b92b7304b0 Fix to use clear All Keys 2021-02-11 21:48:24 +01:00
David Négrier
64cd07cc39
Merge pull request #726 from thecodingmachine/fixHtmlAnchorElement
Update to use Anchor type
2021-02-11 18:08:52 +01:00
David Négrier
bc35ade8df Improving urlify 2021-02-11 18:03:14 +01:00
David Négrier
c8fc8a2834
Merge pull request #699 from thecodingmachine/pixelartmode
Switching Phaser to pixelart mode
2021-02-11 17:20:20 +01:00
David Négrier
42aee9f5c8
Merge pull request #722 from thecodingmachine/jitsislugify
Slugifies the Jitsi room name
2021-02-11 17:17:58 +01:00
David Négrier
35fdd3bf29
Merge pull request #717 from kalkspace/add-stun-server-env-variable-with-fallback
Add STUN_SERVER env variable with fallback
2021-02-11 17:17:36 +01:00
Gregoire Parant
c5916e7b6d Fix ci 2021-02-11 15:06:12 +01:00
Gregoire Parant
0d104cb307 Update to use Anchor html 2021-02-11 14:49:32 +01:00
David Négrier
91fddd6893 Slugifies the Jitsi room name
This will avoid Jitsi breaking on unexpected characters and displaying a HTTP 404 error.
2021-02-10 13:51:17 +01:00
David Négrier
f6e93da48a Fixing loading logo being displayed when nothing was loaded 2021-02-10 12:08:16 +01:00
David Négrier
8389fad877 Disabling video background by default on Jitsi
(because it consumes a lot of CPU)
2021-02-10 11:20:05 +01:00
David Négrier
e7ddeedb3e Disabling Join/Leave notifications by default 2021-02-10 11:13:47 +01:00
David Négrier
a5bdf68246 Moving property reading inside startJitsi (startJitsi is called at 2 different places) 2021-02-10 11:08:57 +01:00
Mickael Chimansky
5cb9624b0b fixup! Jitsi config properties 2021-02-09 20:31:49 +01:00
Mickael Chimansky
9c4d0aa32f Jitsi config properties 2021-02-09 16:05:21 +01:00
Sebastian Wiesendahl
b6807d274b Add STUN_SERVER env variable with fallback
default: "stun:stun.l.google.com:19302"

Make STUN_SERVER available for app config

Change also the STUN_SERVER for ScreenSharingPeer
2021-02-09 13:09:17 +01:00
David Négrier
969c9fd544 Fixing loading logo being displayed when nothing was loaded 2021-02-09 12:41:35 +01:00
David Négrier
adb535d1b6
Merge pull request #703 from thecodingmachine/socialNetworkLink
Social network link anonymous connexion
2021-02-04 16:10:25 +01:00
Gregoire Parant
03f1f5bf75 Update feedback @moufmouf 2021-02-04 16:05:05 +01:00
Gregoire Parant
59b4b168e9 Social network link anonymous connexion
In menu, add social newtork link when user is connected in anonymous mode
2021-02-03 23:14:31 +01:00
Gregoire Parant
4de9b8ba40 Fix icon discussion
- Fix size of discussion icon
- Update x and y when page is resize
- Fix blanc link in chat
2021-02-03 23:11:33 +01:00
grégoire parant
c41c058fb0
Merge pull request #527 from oliverlorenz/feature/iframe-feature-policy
feat: adds property openWebsitePolicy property to set "allow" property in iframe
2021-02-03 17:38:35 +01:00
David Négrier
9c9f046b16
Merge pull request #668 from piitaya/fix_game_not_centered
Use canvas instead of div container for calculating the game size
2021-02-03 14:06:09 +01:00
grégoire parant
f2b9f6c92a
Merge pull request #686 from thecodingmachine/publicReportedUser
Permit puiblic report
2021-02-02 18:09:25 +01:00
David Négrier
3f274df813 Redesigning loading bar 2021-02-02 17:17:00 +01:00
David Négrier
e757d63924 Switching Phaser to pixelart mode
To be honest, I'm not sure what it does exactly (it is supposed to prevent antialiasing and it is rounding coordinates for rendering sprites, but I don't see a difference yet.
2021-02-02 12:04:50 +01:00
Gregoire Parant
788e22e8b0 Fix loading logo of WorkAdventure 2021-02-01 16:52:28 +01:00
Gregoire Parant
f99db4856f Add WorkAdventure logo 2021-01-30 20:33:31 +01:00
Gregoire Parant
ac2bc76239 change style report button 2021-01-30 14:08:11 +01:00
TabascoEye
58b7d85bf3
bugfix and linting
* use 'const' on constraints which never change
* also re-enable constraints ater mic was re-enabled (after mute/unmute)
2021-01-30 02:24:36 +01:00
TabascoEye
31a0d08c76
disable automatic gain control on microphone
AGC really makes the soundqulity way worse than it could be.
Especially since it is so noticeable when entering a Jitsi where AGC is disabled (and suddenly some people sound much better).

In the long run, this should probably be configurable. On the other hand the setting changes the audio _going out_ from a user, so it might be hard for him to judge which settings are a good or a bad idea…
2021-01-30 02:13:03 +01:00
Gregoire Parant
7eb38fae83 Permit puiblic report
- Create report html
 - Add report flag
2021-01-29 21:09:10 +01:00
David Négrier
2f01677849
Merge pull request #681 from thecodingmachine/downgradephaser3.24
Downgraded phaser version to 3.24.1
2021-01-28 23:08:47 +01:00
kharhamel
f2c3d6f158 downgraded phaser version to 3.24.1 2021-01-28 23:03:06 +01:00
David Négrier
ce56a5cba1
Revert "downgraded phaser version to 3.22" 2021-01-28 22:38:20 +01:00
Paul Bottein
a8b5e8599f use HTMLCanvasElement 2021-01-28 21:09:41 +01:00
Paul Bottein
608a9ad347 use type guard 2021-01-28 21:07:17 +01:00
Paul Bottein
b52c546a8c Use canvas instead of div container for calculating the game size 2021-01-28 21:04:43 +01:00
kharhamel
e7120317c1 downgraded phaser version to 3.22 2021-01-28 19:15:34 +01:00
David Négrier
b7b2934106
Merge pull request #672 from Amirault/tam_use_type_guard_on_html_element
Use type guard for html element subtype
2021-01-28 17:13:02 +01:00
Tony Amirault
72799d4f0e added end of line 2021-01-28 15:31:09 +01:00
Kharhamel
9849e70613
Merge pull request #670 from thecodingmachine/httpCypress
Removed cypress from the project
2021-01-28 15:03:12 +01:00
kharhamel
ca231eee4a remove cypress from the project :( 2021-01-28 14:56:24 +01:00
Tony Amirault
cdbae5fa43 use type guard on html element 2021-01-27 18:33:40 +01:00
David Négrier
8eebed1829 Removing pipeline related code
This code is broken since Phaser 3.50 and we are facing weird issues with MacOS memory leaks and crashes.
Removing this code will remove one potential suspect.
2021-01-27 11:18:07 +01:00
grégoire parant
86f1099247
Merge pull request #648 from thecodingmachine/customCharacterLadyLoading
Fix custom character lazy loading
2021-01-26 15:27:46 +01:00
Gregoire Parant
45b355f780 Refactor lazy loading 2021-01-26 15:21:23 +01:00
Kharhamel
556d5a4695
Merge pull request #658 from thecodingmachine/lockUserBanned
Lock user banned
2021-01-26 14:06:35 +01:00
Gregoire Parant
1dd2858424 Fix feadback @Kharhamel 2021-01-26 14:04:42 +01:00
Gregoire Parant
e2695c58af Verify existing texture 2021-01-26 09:16:39 +01:00
Gregoire Parant
803be36def Merge branch 'develop' into customCharacterLadyLoading 2021-01-26 09:02:17 +01:00
Gregoire Parant
c6903cc4c5 Use Error scene and add banned message 2021-01-26 08:57:10 +01:00
David Négrier
a4cb39eef3
Merge pull request #653 from thecodingmachine/maccrash
Add a parameter to allow changing phaser renderer
2021-01-25 16:52:15 +01:00
Gregoire Parant
8de05c39c1 Lock user when he was banned 2021-01-25 14:10:16 +01:00
Gregoire Parant
beb53df364 Error problem open new map 2021-01-25 13:18:57 +01:00
Gregoire Parant
5f88a1a0b9 Exit trigger action
- [x] Add trigger message custom
- [x] Add trigger for exit map
- [x] Update documentation
2021-01-25 12:21:40 +01:00
David Négrier
c2c8680dae Fix linting 2021-01-25 12:02:00 +01:00
David Négrier
8609cda0d0 Add a parameter to allow changing phaser renderer
Recently, some Macs have been crashing running WorkAdventure.
Hard to say if this is related to Phaser 3.50 upgrade or to the new MacOS version.

It happens mostly on Mac Air and might be related to WebGL rendering.

This commit allows to switch to CANVAS renderer by adding `?phaserMode=canvas` in the URL
2021-01-25 11:18:48 +01:00
Kharhamel
18fb508828
Merge pull request #639 from thecodingmachine/betterLink
changed the color of the chat links and unit test
2021-01-25 10:42:32 +01:00
Kharhamel
39194b5531
Merge pull request #642 from tabascoeye/patch-1
cleanup when closing the scene
2021-01-25 10:35:01 +01:00
Kharhamel
d32fca9777
Merge pull request #597 from psy/feature_streams
add remote files and streams to playAudio
2021-01-25 10:33:43 +01:00
Gregoire Parant
232ac6d5d1 Error lazy loading
Update loader custom characters
2021-01-24 18:00:30 +01:00
Gregoire Parant
75d8d46c62 clean 2021-01-24 16:02:10 +01:00
Gregoire Parant
d93a8da828 Fix custom character lazy loading 2021-01-24 15:57:47 +01:00
TabascoEye
39b433eef5
Update GameScene.ts
stop all the map specific stuff (Jitsi, coWebsite, Audio) when leaving the scene
Fixes #633
2021-01-23 01:16:13 +01:00
kharhamel
4ad7f4d5a3 changed the color of the chat links and unit test 2021-01-22 15:06:41 +01:00
David Négrier
3d84a9c8cd Turning French 'Moi' into English 'Me' 2021-01-21 10:16:08 +01:00
David Négrier
bbf9325396 Simplifying code and making START_ROOM_URL compatible with public (_) and private (@) paths 2021-01-21 09:40:11 +01:00
Thomas Basler
14b328c733 Removed hard coded default map
You can apply local maps using the maps vhost as previously.
But it's also possible to specify external maps by prepending http or https.
2021-01-20 22:56:21 +01:00
David Négrier
aa9a21ad4c
Merge pull request #581 from Informatic/fix/firefox-webcam
front: fix webrtc webcam feed on Firefox
2021-01-20 16:27:45 +01:00
David Négrier
b03abee481 Fixing admin links 2021-01-20 10:34:34 +01:00
Gregoire Parant
c95419f0e7 Prepar release 1.1.0
Automatically redirect on floor0 of TCM map
2021-01-18 22:52:25 +01:00
David Négrier
c466ba8ca5
Merge pull request #601 from thecodingmachine/featureBan
Create ban feature by admin console
2021-01-18 19:31:51 +01:00
David Négrier
65d2c3dfb0 Disabling explicit any check on error handling 2021-01-18 15:36:02 +01:00
Gregoire Parant
679dbd4215 Fix focus cam on select cam scene 2021-01-18 10:40:13 +01:00
David Négrier
4234b38910 Better error message in case of 404 2021-01-17 22:40:54 +01:00
David Négrier
adca51f6de Replacing FourOFourScene with more generic ErrorScene 2021-01-17 20:42:45 +01:00
kharhamel
fd29826556 fixed a crash linked to incorrect textureDescriptors 2021-01-14 14:47:02 +01:00
psy
8d67947bc1 move map url to else case 2021-01-14 11:48:06 +01:00
psy
f431e769cc add remote files and streams to playAudio 2021-01-14 11:45:14 +01:00
David Négrier
8cf481ec49 Fixing bug when no WebGL is available
The switch to Phaser 3.50 introduced a bug when WebGL is not available in a browser.
The changes in this commit prevent calls to the WebGL pipeline if the pipeline is not available.
2021-01-13 18:39:28 +01:00
grégoire parant
8ffba3157a
Merge pull request #588 from thecodingmachine/customiseCharacters
Customise characters with admin console
2021-01-13 16:47:13 +01:00
Gregoire Parant
512be7acd2 New basic characters 2021-01-13 16:46:24 +01:00
Gregoire Parant
993c58cf8e Fix select rectangle for customize scene 2021-01-12 19:49:48 +01:00
Gregoire Parant
987c80c9c4 Fix menu 2021-01-12 19:48:48 +01:00
grégoire parant
0f7f42b6f1
Merge pull request #566 from thecodingmachine/screanSharing
Fix screen sharing
2021-01-12 19:24:06 +01:00
Gregoire Parant
123ee4bc43 Fix responsive and limite select cursor 2021-01-12 15:29:26 +01:00
Gregoire Parant
f8d4b696e8 Customise characters with admin console
- Add new characters choise
 - Display on 3 line of 6 pers
 - Add custom characters from admin console wilth level -1
2021-01-12 13:19:51 +01:00
grégoire parant
648e6aef97
Merge pull request #561 from thecodingmachine/linkNotClickable
Verify URL in message
2021-01-12 11:30:11 +01:00
Piotr Dobrowolski
7f8cc76eb7 front: fix webrtc webcam feed on Firefox
Seems like Firefox doesn't support specifing both exact and ideal
constraints...
2021-01-10 17:05:48 +01:00
kharhamel
472fbb1de0 All player textures are now lazy-loaded 2021-01-08 11:44:41 +01:00
Piotr Dobrowolski
af260ad229 front: add AnimatedTiles plugin 2021-01-07 18:37:57 +01:00
Kharhamel
c2d0cda441
Merge pull request #572 from thecodingmachine/master
Master
2021-01-07 14:00:45 +01:00
Gregoire Parant
e8f1b2d048 Add clear array peer connection sharing 2021-01-07 12:58:45 +01:00
kharhamel
3ce8427378 fixed a game crashed because of lack of animations and improved the character class 2021-01-07 12:46:13 +01:00
Gregoire Parant
a88ad3cf4d Dont delete PeerSharingConnection because it will be resuse
When user try to screen charing with same user, the event send is not a offer but renegociation. So could clear arry only when user out of circle.
2021-01-07 12:13:12 +01:00
Gregoire Parant
018f01e878 Increase stability camera and microphone permission 2021-01-07 11:02:00 +01:00
Gregoire Parant
8c89b5e0b1 Permit to change style when getCamera was ready and permission accorded 2021-01-07 10:30:28 +01:00
Gregoire Parant
d4c7a20dfa Update feedback @moufmouf 2021-01-07 09:42:11 +01:00
Gregoire Parant
1659fa400f Increase stability to force stopped screen sharing 2021-01-06 17:09:17 +01:00
kharhamel
fbb44af369 added a basic loader 2021-01-06 17:08:48 +01:00
Gregoire Parant
73d7e798e9 Upgrade conversion
When user send multi message, scroll on last message
2021-01-06 17:08:13 +01:00
kharhamel
1359fbe977 updated phaser to version 3.51 and fixed the BC 2021-01-06 15:00:54 +01:00
Gregoire Parant
4397ff7712 Update style and focus keyboard 2021-01-06 13:36:18 +01:00
Gregoire Parant
438469ae24 Verify URL in message 2021-01-06 12:20:02 +01:00
kharhamel
6caa0e5b62 HOTFIX: the map property exitUrl now accept relative links that are deep enough to rewrite the base url 2021-01-05 18:23:17 +01:00
David Négrier
dea7d6dba7
Merge pull request #541 from Informatic/feature/map-sounds
[rC3] front: implement map sounds
2021-01-05 13:42:50 +01:00
David Négrier
e02e051f91
Merge pull request #544 from thecodingmachine/updateMenu
Update menu design
2021-01-04 18:10:27 +01:00
Gregoire Parant
ac92cbc8f7 Crate share menu and fix menu design 2021-01-04 17:13:41 +01:00
Piotr Dobrowolski
28d687e338 front: implement map sounds 2021-01-04 16:57:31 +01:00
Oliver Lorenz
7c89cf0e47 feat: adds property openWebsitePolicy to set allow property in iframe 2020-12-29 23:17:16 +01:00
Dariusz Niemczyk
640d994dda
Properly fix the CustomizeScene by limiting input
When left/right arrow is being held on chrome the Phaser gets into infinite rendering loop that doesn't crash the browser but makes it slow to a crawl.
2020-12-27 11:00:23 +01:00
Dariusz Niemczyk
c9250c08f3
Fix CustomizeScene killing CPU
Fixes #518
2020-12-27 10:47:56 +01:00
David Négrier
e5138e1c03
Merge pull request #505 from thecodingmachine/fixFrameLocalStorage
Manage Local Storage customers player error
2020-12-18 16:33:36 +01:00
Gregoire Parant
a1fd209578 Fix catch error 2020-12-18 16:30:22 +01:00
David Négrier
36f886aed6 Fixing cat running too fast on reconnect scene because animations were duplicated 2020-12-18 16:08:04 +01:00
David Négrier
df114bc1ce Fixing broken reconnection 2020-12-18 15:59:07 +01:00
Gregoire Parant
323fa6abba Create exception error 2020-12-18 14:30:46 +01:00
Gregoire Parant
f5dd5efc0e Manage Local Storage customers player error 2020-12-18 13:56:25 +01:00
David Négrier
0984e7eaad Fix linting 2020-12-17 22:35:38 +01:00
Gregoire Parant
ed8232b0f5 Fix style menu 2020-12-17 21:58:18 +01:00
Gregoire Parant
e77eb6d5be Typo fixes 2020-12-17 18:19:47 +01:00
Gregoire Parant
ca1cd388e8 Fix lint 2020-12-17 16:39:11 +01:00
Gregoire Parant
08ce954f56 Add new click event to close co website 2020-12-17 16:36:01 +01:00
David Négrier
055131ac66 Typo fixes 2020-12-17 15:20:42 +01:00
Gregoire Parant
faf32bfa01 Fix event click listner 2020-12-17 14:16:10 +01:00
Gregoire Parant
2d4193a917 Merge branch 'develop' into notifOutSound 2020-12-17 13:56:21 +01:00
kharhamel
9fbcf0dc12 FIX: spark button open in a new window 2020-12-16 19:02:10 +01:00
Gregoire Parant
a2d56ef56a Update admin menu 2020-12-16 18:52:11 +01:00
Gregoire Parant
1a27b7d2ee Update menu 2020-12-16 17:17:31 +01:00
kharhamel
eb88db92be FIX: going back a 2nd time to SelectCharacterScene used to crash the game 2020-12-16 15:09:58 +01:00
kharhamel
f5e77ad749 FIX: menu flicker 2020-12-16 12:49:34 +01:00
kharhamel
de9d6756b4 FIX: going to loginScene or customizeScene and then clicking next bring you back directly to the gameScene 2020-12-15 18:00:04 +01:00
kharhamel
069f2f1cec FEAT: prototype game menu using html elements, better icon for text chat 2020-12-15 16:37:57 +01:00
David Négrier
855b55903b
Merge pull request #440 from psy/develop
center spawn position in the middle of a tile
2020-12-11 17:36:10 +01:00
kharhamel
a1aedaa594 FEAT: now play a sound when a user quit the webrtc group 2020-12-11 16:01:31 +01:00
David Négrier
2122014947 Merge branch 'develop' of github.com:thecodingmachine/workadventure into scaling
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
2020-12-11 13:06:10 +01:00
David Négrier
6f2c319785 Merge branch 'master' of github.com:thecodingmachine/workadventure into scaling
# Conflicts:
#	back/src/Services/SocketManager.ts
#	deeployer.libsonnet
#	docker-compose.yaml
#	front/src/Connexion/RoomConnection.ts
#	front/src/Enum/EnvironmentVariable.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/webpack.config.js
#	pusher/src/Controller/IoSocketController.ts
2020-12-11 13:00:11 +01:00
David Négrier
bf797085e6 Extracting FileController into a Uploader container 2020-12-09 21:29:29 +01:00
Kharhamel
57a59cba8e
Merge pull request #473 from thecodingmachine/master
hotfixes from master
2020-12-03 18:48:43 +01:00
David Négrier
a19edd4dc1 Fixing reconnection to server on back failure 2020-12-03 16:39:44 +01:00
Kharhamel
95665a28d5
Merge pull request #456 from thecodingmachine/performance
Performance settings
2020-12-03 14:33:12 +01:00
kharhamel
1971d26dc0 FIX: couldn't access to an anonymous private map 2020-12-01 19:34:36 +01:00
Kharhamel
5f372e485d
Merge pull request #468 from thecodingmachine/master
hotfixes from master
2020-11-30 13:49:35 +01:00
kharhamel
28b0229c76 FIX: disabled pingCameraStatus and reduced the amount of errors thrown in console 2020-11-27 17:06:47 +01:00
Gregoire Parant
27634a61ee Create menu to set your quality video and game 2020-11-27 16:24:07 +01:00
Gregoire Parant
26b81cc788 Decrease fps 2020-11-27 12:44:32 +01:00
Gregoire Parant
961e4d3f57 Decrease fps 2020-11-27 12:13:46 +01:00
David Négrier
4c1e566a6c Adding a Pusher container as a middleware/dispatcher between front and back 2020-11-26 17:53:30 +01:00
Kharhamel
17e633ae45
Merge pull request #442 from cbluoss/develop
Adding more clothing options
2020-11-26 10:30:54 +01:00
kharhamel
65785240e1 FIX: room id is now pushed to the url 2020-11-25 17:17:48 +01:00
psy
f08aec28c0 use tilewidth and tileheight to center spawn position dynamically 2020-11-25 15:58:10 +01:00
Gregoire Parant
f596f613e8 Try to decrease phaser config fps 2020-11-25 01:35:42 +01:00
Gregoire Parant
4aca04d03a Try to decrease phaser config fps 2020-11-25 01:19:19 +01:00
Gregoire Parant
08d8222ed5 level up fps to decrease GPU use in the browser 2020-11-25 00:47:21 +01:00