refactored companion selection scene

This commit is contained in:
Johannes Berthel 2021-04-06 20:12:10 +02:00
parent 187e21eed9
commit fb90111cdf

View File

@ -24,8 +24,6 @@ export class SelectCompanionScene extends ResizableScene {
private readonly nbCharactersPerRow = 7;
private selectedRectangle!: Rectangle;
private selectedRectangleXPos = 0;
private selectedRectangleYPos = 0;
private selectedCompanion!: Phaser.Physics.Arcade.Sprite;
private companions: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>();
@ -70,76 +68,85 @@ export class SelectCompanionScene extends ResizableScene {
this.add.existing(this.logo);
// input events
this.input.keyboard.on('keyup-ENTER', () => {
return this.nextScene();
});
this.input.keyboard.on('keyup-ENTER', this.nextScene.bind(this));
this.input.keyboard.on('keydown-RIGHT', () => {
if(this.selectedRectangleYPos * this.nbCharactersPerRow + (this.selectedRectangleXPos + 2))
if (
this.selectedRectangleXPos < this.nbCharactersPerRow - 1
&& ((this.selectedRectangleYPos * this.nbCharactersPerRow) + (this.selectedRectangleXPos + 1) + 1) <= this.companionModels.length
) {
this.selectedRectangleXPos++;
}
this.updateSelectedCompanion();
});
this.input.keyboard.on('keydown-LEFT', () => {
if (
this.selectedRectangleXPos > 0
&& ((this.selectedRectangleYPos * this.nbCharactersPerRow) + (this.selectedRectangleXPos - 1) + 1) <= this.companionModels.length
) {
this.selectedRectangleXPos--;
}
this.updateSelectedCompanion();
});
this.input.keyboard.on('keydown-DOWN', () => {
if (
this.selectedRectangleYPos + 1 < Math.ceil(this.companionModels.length / this.nbCharactersPerRow)
&& (
(((this.selectedRectangleYPos + 1) * this.nbCharactersPerRow) + this.selectedRectangleXPos + 1) <= this.companionModels.length // check if companion isn't empty
|| (this.selectedRectangleYPos + 1) === Math.ceil(this.companionModels.length / this.nbCharactersPerRow) // check if is custom rectangle
)
) {
this.selectedRectangleYPos++;
}
this.updateSelectedCompanion();
});
this.input.keyboard.on('keydown-UP', () => {
if (
this.selectedRectangleYPos > 0
&& (((this.selectedRectangleYPos - 1) * this.nbCharactersPerRow) + this.selectedRectangleXPos + 1) <= this.companionModels.length
) {
this.selectedRectangleYPos--;
}
this.updateSelectedCompanion();
});
this.input.keyboard.on('keydown-RIGHT', this.selectNext.bind(this));
this.input.keyboard.on('keydown-LEFT', this.selectPrevious.bind(this));
this.input.keyboard.on('keydown-DOWN', this.jumpToNextRow.bind(this));
this.input.keyboard.on('keydown-UP', this.jumpToPreviousRow.bind(this));
this.createCurrentCompanion();
const companionNumber = this.getCompanionIndex();
this.selectedRectangleXPos = companionNumber % this.nbCharactersPerRow;
this.selectedRectangleYPos = Math.floor(companionNumber / this.nbCharactersPerRow);
this.updateSelectedCompanion();
this.selectCompanion(this.getCompanionIndex());
}
update(time: number, delta: number): void {
this.pressReturnField.setVisible(!!(Math.floor(time / 500) % 2));
}
private nextScene(): void {
// store companion
const companionNumber = this.selectedRectangleXPos + this.selectedRectangleYPos * this.nbCharactersPerRow;
const model = this.companionModels[companionNumber];
private jumpToPreviousRow(): void {
const index = this.companions.indexOf(this.selectedCompanion) - this.nbCharactersPerRow;
if (index >= 0) {
this.selectCompanion(index);
}
}
private jumpToNextRow(): void {
const index = this.companions.indexOf(this.selectedCompanion) + this.nbCharactersPerRow;
if (index < this.companions.length) {
this.selectCompanion(index);
}
}
private selectPrevious(): void {
const index = this.companions.indexOf(this.selectedCompanion);
this.selectCompanion(index - 1);
}
private selectNext(): void {
const index = this.companions.indexOf(this.selectedCompanion);
this.selectCompanion(index + 1);
}
private selectCompanion(index?: number): void {
if (typeof index === 'undefined') {
index = this.companions.indexOf(this.selectedCompanion);
}
// make sure index is inside possible range
index = Math.min(this.companions.length - 1, Math.max(0, index));
if (this.selectedCompanion === this.companions[index]) {
return;
}
this.selectedCompanion.anims.pause();
this.selectedCompanion = this.companions[index];
this.selectedRectangle.setVisible(true);
this.selectedRectangle.setX(this.selectedCompanion.x);
this.selectedRectangle.setY(this.selectedCompanion.y);
this.selectedRectangle.setSize(32, 32);
const model = this.companionModels[index];
if (model !== null) {
this.selectedCompanion.anims.play(model.name);
}
}
private storeCompanionSelection(): string|null {
const index = this.companions.indexOf(this.selectedCompanion);
const model = this.companionModels[index];
const companion = model === null ? null : model.name;
localUserStore.setCompanion(companion);
return companion;
}
private nextScene(): void {
const companion = this.storeCompanionSelection();
// next scene
this.scene.stop(SelectCompanionSceneName);
@ -177,9 +184,7 @@ export class SelectCompanionScene extends ResizableScene {
}
companion.setInteractive().on("pointerdown", () => {
this.selectedRectangleXPos = col;
this.selectedRectangleYPos = row;
this.updateSelectedCompanion();
this.selectCompanion(i);
});
this.companions.push(companion);
@ -195,34 +200,13 @@ export class SelectCompanionScene extends ResizableScene {
];
}
private updateSelectedCompanion(): void {
this.selectedCompanion?.anims.pause();
const [x, y] = this.getCharacterPosition(this.selectedRectangleXPos, this.selectedRectangleYPos);
this.selectedRectangle.setVisible(true);
this.selectedRectangle.setX(x);
this.selectedRectangle.setY(y);
this.selectedRectangle.setSize(32, 32);
const companionNumber = this.selectedRectangleXPos + this.selectedRectangleYPos * this.nbCharactersPerRow;
const model = this.companionModels[companionNumber];
const companion = this.companions[companionNumber];
if (model !== null) {
companion.play(model.name);
}
this.selectedCompanion = companion;
}
public onResize(ev: UIEvent): void {
this.textField.x = this.game.renderer.width / 2;
this.pressReturnField.x = this.game.renderer.width / 2;
this.logo.x = this.game.renderer.width - 30;
this.logo.y = this.game.renderer.height - 20;
for (let i = 0; i <this.companionModels.length; i++) {
for (let i = 0; i < this.companionModels.length; i++) {
const companion = this.companions[i];
const col = i % this.nbCharactersPerRow;
@ -233,7 +217,7 @@ export class SelectCompanionScene extends ResizableScene {
companion.y = y;
}
this.updateSelectedCompanion();
this.selectCompanion();
}
private getCompanionIndex(): number {