Merge pull request #1177 from thecodingmachine/bugfix/1167
Making code more robust regarding scene being null in Character class
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commit
f16514db21
@ -56,7 +56,7 @@ export abstract class Character extends Container {
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this.addTextures(textures, frame);
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this.invisible = false
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})
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this.playerName = new Text(scene, 0, playerNameY, name, {fontFamily: '"Press Start 2P"', fontSize: '8px', strokeThickness: 2, stroke: "gray"});
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this.playerName.setOrigin(0.5).setDepth(DEPTH_INGAME_TEXT_INDEX);
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this.add(this.playerName);
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@ -80,7 +80,7 @@ export abstract class Character extends Container {
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this.setDepth(-1);
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this.playAnimation(direction, moving);
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if (typeof companion === 'string') {
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this.addCompanion(companion, companionTexturePromise);
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}
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@ -94,7 +94,7 @@ export abstract class Character extends Container {
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public addTextures(textures: string[], frame?: string | number): void {
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for (const texture of textures) {
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if(!this.scene.textures.exists(texture)){
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if(this.scene && !this.scene.textures.exists(texture)){
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throw new TextureError('texture not found');
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}
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const sprite = new Sprite(this.scene, 0, 0, texture, frame);
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@ -239,23 +239,23 @@ export abstract class Character extends Container {
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this.scene.sys.updateList.remove(sprite);
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}
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}
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this.list.forEach(objectContaining => objectContaining.destroy())
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this.list.forEach(objectContaining => objectContaining.destroy())
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super.destroy();
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}
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playEmote(emoteKey: string) {
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this.cancelPreviousEmote();
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const scalingFactor = waScaleManager.uiScalingFactor * 0.05;
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const emoteY = -30 - scalingFactor * 10;
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this.playerName.setVisible(false);
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this.emote = new Sprite(this.scene, 0, 0, emoteKey);
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this.emote.setAlpha(0);
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this.emote.setScale(0.1 * scalingFactor);
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this.add(this.emote);
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this.scene.sys.updateList.add(this.emote);
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this.createStartTransition(scalingFactor, emoteY);
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}
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