add companion to remote player
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80a5d2e30e
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@ -8,18 +8,19 @@ export class Companion extends Container {
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private delta: number;
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private invisible: boolean;
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private target: { x: number, y: number };
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private stepListener: Function;
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private target: { x: number, y: number, direction: PlayerAnimationDirections };
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constructor(
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scene: Phaser.Scene,
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x: number,
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y: number
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) {
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super(scene, x, y);
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super(scene, x + 8, y + 8);
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this.delta = 0;
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this.invisible = true;
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this.target = { x, y };
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this.target = { x, y, direction: PlayerAnimationDirections.Down };
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this.sprites = new Map<string, Sprite>();
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const animal = ["dog1", "dog2", "dog3", "cat1", "cat2", "cat3"];
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@ -40,19 +41,21 @@ export class Companion extends Container {
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this.setDepth(-1);
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scene.game.events.addListener('step', this.step.bind(this));
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this.stepListener = this.step.bind(this);
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scene.game.events.addListener('step', this.stepListener);
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scene.add.existing(this);
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}
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public setTarget(x: number, y: number) {
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this.target = { x, y };
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public setTarget(x: number, y: number, direction: PlayerAnimationDirections) {
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this.target = { x, y, direction };
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}
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private step(time: any, delta: any) {
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if (typeof this.target === 'undefined') return;
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this.delta += delta;
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if (this.delta < 256) {
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if (this.delta < 128) {
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return;
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}
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this.delta = 0;
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@ -63,10 +66,12 @@ export class Companion extends Container {
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let direction: PlayerAnimationDirections;
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let type: PlayerAnimationTypes;
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const distance = Math.sqrt(Math.pow(Math.abs(xDist), 2) + Math.pow(Math.abs(yDist), 2));
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const distance = Math.sqrt(Math.pow(xDist, 2) + Math.pow(yDist, 2));
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if (distance < 16) {
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type = PlayerAnimationTypes.Idle;
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direction = this.target.direction;
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this.getBody().stop();
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} else {
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type = PlayerAnimationTypes.Walk;
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@ -76,22 +81,22 @@ export class Companion extends Container {
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const speed = 256;
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this.getBody().setVelocity(Math.min(Math.abs(xDist * 2), speed) * xDir, Math.min(Math.abs(yDist * 2), speed) * yDir);
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}
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if (Math.abs(xDist) > Math.abs(yDist)) {
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if (xDist < 0) {
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direction = PlayerAnimationDirections.Left;
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if (Math.abs(xDist) > Math.abs(yDist)) {
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if (xDist < 0) {
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direction = PlayerAnimationDirections.Left;
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} else {
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direction = PlayerAnimationDirections.Right;
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}
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} else {
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direction = PlayerAnimationDirections.Right;
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}
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} else {
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if (yDist < 0) {
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direction = PlayerAnimationDirections.Up;
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} else {
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direction = PlayerAnimationDirections.Down;
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if (yDist < 0) {
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direction = PlayerAnimationDirections.Up;
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} else {
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direction = PlayerAnimationDirections.Down;
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}
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}
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}
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this.setDepth(this.y);
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this.playAnimation(direction, type);
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}
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@ -188,7 +193,7 @@ export class Companion extends Container {
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}
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if (this.scene) {
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this.scene.game.events.removeListener('step', this.step.bind(this));
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this.scene.game.events.removeListener('step', this.stepListener);
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}
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super.destroy();
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@ -4,6 +4,7 @@ import BitmapText = Phaser.GameObjects.BitmapText;
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import Container = Phaser.GameObjects.Container;
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import Sprite = Phaser.GameObjects.Sprite;
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import {TextureError} from "../../Exception/TextureError";
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import {Companion} from "../Companion/Companion";
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interface AnimationData {
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key: string;
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@ -21,6 +22,7 @@ export abstract class Character extends Container {
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private lastDirection: PlayerAnimationDirections = PlayerAnimationDirections.Down;
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//private teleportation: Sprite;
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private invisible: boolean;
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public companion?: Companion;
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constructor(scene: Phaser.Scene,
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x: number,
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@ -67,6 +69,12 @@ export abstract class Character extends Container {
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this.setDepth(-1);
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this.playAnimation(direction, moving);
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this.addCompanion();
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}
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private addCompanion(): void {
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this.companion = new Companion(this.scene, this.x, this.y);
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}
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public addTextures(textures: string[], frame?: string | number): void {
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@ -189,6 +197,10 @@ export abstract class Character extends Container {
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}
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this.setDepth(this.y);
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if (this.companion) {
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this.companion.setTarget(this.x, this.y, this.lastDirection);
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}
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}
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stop(){
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@ -215,5 +227,9 @@ export abstract class Character extends Container {
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}
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super.destroy();
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this.playerName.destroy();
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if (this.companion) {
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this.companion.destroy();
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}
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}
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}
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@ -31,5 +31,9 @@ export class RemotePlayer extends Character {
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this.setY(position.y);
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this.setDepth(position.y); //this is to make sure the perspective (player models closer the bottom of the screen will appear in front of models nearer the top of the screen).
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if (this.companion) {
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this.companion.setTarget(position.x, position.y, position.direction as PlayerAnimationDirections);
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}
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}
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}
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@ -2,7 +2,6 @@ import {PlayerAnimationDirections} from "./Animation";
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import {GameScene} from "../Game/GameScene";
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import {UserInputEvent, UserInputManager} from "../UserInput/UserInputManager";
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import {Character} from "../Entity/Character";
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import {Companion} from "../Companion/Companion";
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export const hasMovedEventName = "hasMoved";
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export interface CurrentGamerInterface extends Character{
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@ -13,7 +12,6 @@ export interface CurrentGamerInterface extends Character{
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export class Player extends Character implements CurrentGamerInterface {
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private previousDirection: string = PlayerAnimationDirections.Down;
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private wasMoving: boolean = false;
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private companion?: Companion;
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constructor(
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Scene: GameScene,
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@ -29,20 +27,6 @@ export class Player extends Character implements CurrentGamerInterface {
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//the current player model should be push away by other players to prevent conflict
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this.getBody().setImmovable(false);
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this.addCompanion();
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}
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addCompanion(): void {
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this.companion = new Companion(this.scene, this.x, this.y);
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}
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move(x: number, y: number) {
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super.move(x, y);
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if (this.companion) {
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this.companion.setTarget(this.x, this.y);
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}
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}
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moveUser(delta: number): void {
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