Allow loading https maps from http protocol

In a development environment, we often run in HTTP.
The problem is that WorkAdventure will attempt to load maps using the HTTP protocol (even if the map is on a remote server that is available only in HTTPS).
This commit adds a "fallback". If we are in HTTP (so in a development environment) and if the map fails to load correctly, we will try again, but in HTTPS.

This allows development environment to load maps hosted on a HTTPS enabled server easily.
This commit is contained in:
David Négrier 2021-03-28 18:35:01 +02:00
parent 4b8a2aca34
commit b6edefbe4e

View File

@ -190,6 +190,15 @@ export class GameScene extends ResizableScene implements CenterListener {
this.load.image(openChatIconName, 'resources/objects/talk.png');
this.load.on(FILE_LOAD_ERROR, (file: {src: string}) => {
// If we happen to be in HTTP and we are trying to load a URL in HTTPS only... (this happens only in dev environments)
if (window.location.protocol === 'http:' && file.src === this.MapUrlFile && file.src.startsWith('http:')) {
this.MapUrlFile = this.MapUrlFile.replace('http://', 'https://');
this.load.tilemapTiledJSON(this.MapUrlFile, this.MapUrlFile);
this.load.on('filecomplete-tilemapJSON-'+this.MapUrlFile, (key: string, type: string, data: unknown) => {
this.onMapLoad(data);
});
return;
}
this.scene.start(ErrorSceneName, {
title: 'Network error',
subTitle: 'An error occurred while loading resource:',
@ -306,7 +315,7 @@ export class GameScene extends ResizableScene implements CenterListener {
gameManager.gameSceneIsCreated(this);
urlManager.pushRoomIdToUrl(this.room);
this.startLayerName = urlManager.getStartLayerNameFromUrl();
this.messageSubscription = worldFullMessageStream.stream.subscribe((message) => this.showWorldFullError())
const playerName = gameManager.getPlayerName();
@ -582,7 +591,7 @@ export class GameScene extends ResizableScene implements CenterListener {
contextRed.stroke();
this.circleRedTexture.refresh();
}
private safeParseJSONstring(jsonString: string|undefined, propertyName: string) {
try {