Allow loading https maps from http protocol
In a development environment, we often run in HTTP. The problem is that WorkAdventure will attempt to load maps using the HTTP protocol (even if the map is on a remote server that is available only in HTTPS). This commit adds a "fallback". If we are in HTTP (so in a development environment) and if the map fails to load correctly, we will try again, but in HTTPS. This allows development environment to load maps hosted on a HTTPS enabled server easily.
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@ -190,6 +190,15 @@ export class GameScene extends ResizableScene implements CenterListener {
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this.load.image(openChatIconName, 'resources/objects/talk.png');
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this.load.on(FILE_LOAD_ERROR, (file: {src: string}) => {
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// If we happen to be in HTTP and we are trying to load a URL in HTTPS only... (this happens only in dev environments)
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if (window.location.protocol === 'http:' && file.src === this.MapUrlFile && file.src.startsWith('http:')) {
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this.MapUrlFile = this.MapUrlFile.replace('http://', 'https://');
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this.load.tilemapTiledJSON(this.MapUrlFile, this.MapUrlFile);
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this.load.on('filecomplete-tilemapJSON-'+this.MapUrlFile, (key: string, type: string, data: unknown) => {
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this.onMapLoad(data);
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});
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return;
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}
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this.scene.start(ErrorSceneName, {
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title: 'Network error',
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subTitle: 'An error occurred while loading resource:',
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@ -306,7 +315,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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gameManager.gameSceneIsCreated(this);
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urlManager.pushRoomIdToUrl(this.room);
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this.startLayerName = urlManager.getStartLayerNameFromUrl();
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this.messageSubscription = worldFullMessageStream.stream.subscribe((message) => this.showWorldFullError())
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const playerName = gameManager.getPlayerName();
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@ -582,7 +591,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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contextRed.stroke();
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this.circleRedTexture.refresh();
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}
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private safeParseJSONstring(jsonString: string|undefined, propertyName: string) {
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try {
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