Merge branch 'develop' of github.com:thecodingmachine/workadventure into develop

This commit is contained in:
_Bastler 2021-05-11 14:53:24 +02:00
commit 8c3216dd3d

View File

@ -186,6 +186,7 @@ export class GameScene extends DirtyScene implements CenterListener {
private popUpElements : Map<number, DOMElement> = new Map<number, Phaser.GameObjects.DOMElement>();
private originalMapUrl: string|undefined;
private pinchManager: PinchManager|undefined;
private mapTransitioning: boolean = false; //used to prevent transitions happenning at the same time.
constructor(private room: Room, MapUrlFile: string, customKey?: string|undefined) {
super({
@ -901,6 +902,8 @@ ${escapedMessage}
}
private onMapExit(exitKey: string) {
if (this.mapTransitioning) return;
this.mapTransitioning = true;
const {roomId, hash} = Room.getIdFromIdentifier(exitKey, this.MapUrlFile, this.instance);
if (!roomId) throw new Error('Could not find the room from its exit key: '+exitKey);
urlManager.pushStartLayerNameToUrl(hash);
@ -918,6 +921,7 @@ ${escapedMessage}
this.initPositionFromLayerName(hash || defaultStartLayerName);
this.CurrentPlayer.x = this.startX;
this.CurrentPlayer.y = this.startY;
setTimeout(() => this.mapTransitioning = false, 500);
}
}