Fixing bug when no WebGL is available
The switch to Phaser 3.50 introduced a bug when WebGL is not available in a browser. The changes in this commit prevent calls to the WebGL pipeline if the pipeline is not available.
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8ffba3157a
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@ -42,8 +42,10 @@ export class ActionableItem {
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return;
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}
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this.isSelectable = true;
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this.sprite.setPipeline(OutlinePipeline.KEY);
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this.sprite.pipeline.set2f('uTextureSize', this.sprite.texture.getSourceImage().width, this.sprite.texture.getSourceImage().height);
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if (this.sprite.pipeline) {
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this.sprite.setPipeline(OutlinePipeline.KEY);
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this.sprite.pipeline.set2f('uTextureSize', this.sprite.texture.getSourceImage().width, this.sprite.texture.getSourceImage().height);
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}
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}
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/**
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@ -73,9 +73,10 @@ const config: GameConfig = {
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},
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callbacks: {
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postBoot: game => {
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// FIXME: we should fore WebGL in the config.
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const renderer = game.renderer as WebGLRenderer;
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renderer.pipelines.add(OutlinePipeline.KEY, new OutlinePipeline(game));
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const renderer = game.renderer;
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if (renderer instanceof WebGLRenderer) {
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renderer.pipelines.add(OutlinePipeline.KEY, new OutlinePipeline(game));
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}
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}
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}
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};
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