Bump Phaser version
This reverts commit f2c3d6f158
.
Also, updates all dependencies to their latest allowed version.
# Conflicts:
# front/package.json
# front/yarn.lock
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parent
cb1dcb5786
commit
84bd5eff50
8
front/dist/resources/style/style.css
vendored
8
front/dist/resources/style/style.css
vendored
@ -517,6 +517,14 @@ input[type=range]:focus::-ms-fill-upper {
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/* TODO: DO WE NEED FLEX HERE???? WE WANT A SIDEBAR OF EXACTLY 25% (note: flex useful for direction!!!) */
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}
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.game-overlay + div {
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pointer-events: none;
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}
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.game-overlay + div > div {
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pointer-events: auto;
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}
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.game-overlay.active {
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display: flex;
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}
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@ -30,7 +30,7 @@
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"axios": "^0.21.1",
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"generic-type-guard": "^3.2.0",
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"google-protobuf": "^3.13.0",
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"phaser": "3.24.1",
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"phaser": "^3.54.0",
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"phaser3-rex-plugins": "^1.1.42",
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"queue-typescript": "^1.0.1",
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"quill": "^1.3.7",
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@ -125,7 +125,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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MapPlayers!: Phaser.Physics.Arcade.Group;
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MapPlayersByKey : Map<number, RemotePlayer> = new Map<number, RemotePlayer>();
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Map!: Phaser.Tilemaps.Tilemap;
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Layers!: Array<Phaser.Tilemaps.StaticTilemapLayer>;
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Layers!: Array<Phaser.Tilemaps.TilemapLayer>;
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Objects!: Array<Phaser.Physics.Arcade.Sprite>;
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mapFile!: ITiledMap;
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groups: Map<number, Sprite>;
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@ -380,11 +380,11 @@ export class GameScene extends ResizableScene implements CenterListener {
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this.physics.world.setBounds(0, 0, this.Map.widthInPixels, this.Map.heightInPixels);
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//add layer on map
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this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>();
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this.Layers = new Array<Phaser.Tilemaps.TilemapLayer>();
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let depth = -2;
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for (const layer of this.mapFile.layers) {
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if (layer.type === 'tilelayer') {
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this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
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this.addLayer(this.Map.createLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
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const exitSceneUrl = this.getExitSceneUrl(layer);
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if (exitSceneUrl !== undefined) {
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@ -1056,13 +1056,13 @@ ${escapedMessage}
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this.cameras.main.setZoom(ZOOM_LEVEL);
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}
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addLayer(Layer : Phaser.Tilemaps.StaticTilemapLayer){
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addLayer(Layer : Phaser.Tilemaps.TilemapLayer){
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this.Layers.push(Layer);
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}
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createCollisionWithPlayer() {
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//add collision layer
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this.Layers.forEach((Layer: Phaser.Tilemaps.StaticTilemapLayer) => {
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this.Layers.forEach((Layer: Phaser.Tilemaps.TilemapLayer) => {
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this.physics.add.collider(this.CurrentPlayer, Layer, (object1: GameObject, object2: GameObject) => {
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//this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name)
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});
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@ -1,4 +1,4 @@
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export class OutlinePipeline extends Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline {
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export class OutlinePipeline extends Phaser.Renderer.WebGL.Pipelines.MultiPipeline {
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// the unique id of this pipeline
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public static readonly KEY = 'Outline';
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@ -22,7 +22,7 @@ export class ScreenSharingPeer extends Peer {
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constructor(user: UserSimplePeerInterface, initiator: boolean, private connection: RoomConnection) {
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super({
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initiator: initiator ? initiator : false,
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reconnectTimer: 10000,
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//reconnectTimer: 10000,
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config: {
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iceServers: [
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{
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@ -28,7 +28,7 @@ export class VideoPeer extends Peer {
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constructor(public user: UserSimplePeerInterface, initiator: boolean, private connection: RoomConnection) {
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super({
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initiator: initiator ? initiator : false,
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reconnectTimer: 10000,
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//reconnectTimer: 10000,
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config: {
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iceServers: [
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{
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1173
front/yarn.lock
1173
front/yarn.lock
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