Fix responsive and limite select cursor
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f8d4b696e8
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@ -67,8 +67,11 @@ export class SelectCharacterScene extends ResizableScene {
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create() {
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this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Select your character');
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this.pressReturnField = new TextField(this, this.game.renderer.width / 2, 256, 'Press enter to start');
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this.pressReturnField = new TextField(
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this,
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this.game.renderer.width / 2,
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90 + 32 * Math.ceil( this.playerModels.length / this.nbCharactersPerRow) + 40,
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'Press enter to start');
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const rectangleXStart = this.game.renderer.width / 2 - (this.nbCharactersPerRow / 2) * 32 + 16;
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@ -82,25 +85,38 @@ export class SelectCharacterScene extends ResizableScene {
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});
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this.input.keyboard.on('keydown-RIGHT', () => {
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if (this.selectedRectangleXPos < this.nbCharactersPerRow - 1) {
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if(this.selectedRectangleYPos * this.nbCharactersPerRow + (this.selectedRectangleXPos + 2))
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if (
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this.selectedRectangleXPos < this.nbCharactersPerRow - 1
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&& ((this.selectedRectangleYPos * this.nbCharactersPerRow) + (this.selectedRectangleXPos + 1) + 1) <= this.playerModels.length
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) {
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this.selectedRectangleXPos++;
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}
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this.updateSelectedPlayer();
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});
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this.input.keyboard.on('keydown-LEFT', () => {
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if (this.selectedRectangleXPos > 0) {
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if (
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this.selectedRectangleXPos > 0
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&& ((this.selectedRectangleYPos * this.nbCharactersPerRow) + (this.selectedRectangleXPos - 1) + 1) <= this.playerModels.length
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) {
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this.selectedRectangleXPos--;
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}
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this.updateSelectedPlayer();
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});
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this.input.keyboard.on('keydown-DOWN', () => {
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if (this.selectedRectangleYPos < Math.ceil(this.playerModels.length / this.nbCharactersPerRow)) {
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if (
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this.selectedRectangleYPos < Math.ceil(this.playerModels.length / this.nbCharactersPerRow)
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&& (((this.selectedRectangleYPos + 1) * this.nbCharactersPerRow) + this.selectedRectangleXPos + 1) <= this.playerModels.length
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) {
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this.selectedRectangleYPos++;
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}
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this.updateSelectedPlayer();
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});
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this.input.keyboard.on('keydown-UP', () => {
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if (this.selectedRectangleYPos > 0) {
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if (
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this.selectedRectangleYPos > 0
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&& (((this.selectedRectangleYPos - 1) * this.nbCharactersPerRow) + this.selectedRectangleXPos + 1) <= this.playerModels.length
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) {
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this.selectedRectangleYPos--;
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}
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this.updateSelectedPlayer();
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@ -160,10 +176,11 @@ export class SelectCharacterScene extends ResizableScene {
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this.players.push(player);
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}
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this.customizeButton = new Image(this, this.game.renderer.width / 2, 90 + 32 * 4 + 6, LoginTextures.customizeButton);
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const maxRow = Math.ceil( this.playerModels.length / this.nbCharactersPerRow);
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this.customizeButton = new Image(this, this.game.renderer.width / 2, 90 + 32 * maxRow + 6, LoginTextures.customizeButton);
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this.customizeButton.setOrigin(0.5, 0.5);
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this.add.existing(this.customizeButton);
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this.customizeButtonSelected = new Image(this, this.game.renderer.width / 2, 90 + 32 * 4 + 6, LoginTextures.customizeButtonSelected);
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this.customizeButtonSelected = new Image(this, this.game.renderer.width / 2, 90 + 32 * maxRow + 6, LoginTextures.customizeButtonSelected);
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this.customizeButtonSelected.setOrigin(0.5, 0.5);
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this.customizeButtonSelected.setVisible(false);
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this.add.existing(this.customizeButtonSelected);
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