Merge pull request #541 from Informatic/feature/map-sounds
[rC3] front: implement map sounds
This commit is contained in:
commit
dea7d6dba7
58
front/dist/index.html
vendored
58
front/dist/index.html
vendored
@ -39,7 +39,7 @@
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<link rel="stylesheet" href="/resources/style/style.css">
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<title>WorkAdventure</title>
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</head>
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<body id="body" style="margin: 0">
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<body id="body" style="margin: 0; background-color: #000">
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<div class="main-container" id="main-container">
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<!-- Create the editor container -->
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<div id="game" class="game">
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@ -81,6 +81,62 @@
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<img src="/resources/logos/megaphone.svg"/>
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</div>
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</div>
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<div id="audioplayerctrl" class="hidden">
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<div class="audioplayer">
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<button type="button" id="audioplayer_mute" class="fa fa-volump-up">
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<svg
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width="1em"
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height="1em"
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viewBox="0 0 16 16"
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class="bi bi-volume-up"
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fill="white"
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xmlns="http://www.w3.org/2000/svg"
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>
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<path
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fill-rule="evenodd"
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d="M6.717 3.55A.5.5 0 0 1 7 4v8a.5.5 0 0 1-.812.39L3.825 10.5H1.5A.5.5 0 0 1 1 10V6a.5.5 0 0 1 .5-.5h2.325l2.363-1.89a.5.5 0 0 1 .529-.06zM6 5.04L4.312 6.39A.5.5 0 0 1 4 6.5H2v3h2a.5.5 0 0 1 .312.11L6 10.96V5.04z"
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/>
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<g id="audioplayer_volume_icon_playing">
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<path
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d="M11.536 14.01A8.473 8.473 0 0 0 14.026 8a8.473 8.473 0 0 0-2.49-6.01l-.708.707A7.476 7.476 0 0 1 13.025 8c0 2.071-.84 3.946-2.197 5.303l.708.707z"
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/>
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<path
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d="M10.121 12.596A6.48 6.48 0 0 0 12.025 8a6.48 6.48 0 0 0-1.904-4.596l-.707.707A5.483 5.483 0 0 1 11.025 8a5.483 5.483 0 0 1-1.61 3.89l.706.706z"
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/>
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<path
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d="M8.707 11.182A4.486 4.486 0 0 0 10.025 8a4.486 4.486 0 0 0-1.318-3.182L8 5.525A3.489 3.489 0 0 1 9.025 8 3.49 3.49 0 0 1 8 10.475l.707.707z"
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/>
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</g>
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</svg>
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</button>
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<div class="audioplayer">
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<input
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type="range"
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id="audioplayer_volume"
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min="0"
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max="1"
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step="0.05"
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value="1"
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/>
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</div>
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</div>
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<div class="audioplayer">
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<label
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id="label-audioplayer_decrease_while_talking"
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for="audiooplayer_decrease_while_talking"
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title="decrease background volume by 50% when entering conversations"
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>
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autoreduce
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<input type="checkbox" id="audioplayer_decrease_while_talking" checked />
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</label>
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<div id="audioplayer" style="visibility: hidden"></div>
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</div>
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</div>
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<div class="audio-playing">
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<img src="/resources/logos/megaphone.svg" />
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</div>
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</div>
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<!--
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<div id="webRtc" class="webrtc">
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<div id="activeCam" class="activeCam">
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144
front/dist/resources/style/style.css
vendored
144
front/dist/resources/style/style.css
vendored
@ -362,6 +362,148 @@ body {
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height: 100%;
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}
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.audioplayer:first-child {
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display: grid;
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grid: 2rem / 4rem 10rem;
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}
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.audioplayer > button, .audioplayer > div, .audioplayer > label {
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background-color: rgba(0,0,0,0.5);
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display: flex;
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align-items: center;
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justify-content: center;
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}
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#audioplayerctrl {
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position: fixed;
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top: 0;
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right: 50%;
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padding: 0.3rem 0.5rem;
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color: white;
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transition: transform 0.5s;
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}
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#audioplayer_mute {
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max-width: 5rem;
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border: none;
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}
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#audioplayer_mute:focus, #audioplayer_mute:active {
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outline: none;
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}
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#audioplayer_mute > svg {
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width: 100%;
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height: 100%;
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pointer-events: none;
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}
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#audioplayer_volume_icon_playing.muted {
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visibility: hidden;
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display: none;
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}
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#audioplayerctrl > #audioplayer_volume {
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width: 100%;
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background-color: rgba(0,0,0,0.5);
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}
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/*
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* sollte eigentlich in den aspect-ratio teil ..
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*/
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#audioplayerctrl.loading {
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transform: translateY(-90%);
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}
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#audioplayerctrl.hidden {
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transform: translateY(-100%);
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}
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/*
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* Style Input Range
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* https://www.cssportal.com/style-input-range/
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*/
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input[type=range] {
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height: 28px;
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-webkit-appearance: none;
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margin: 10px 0;
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width: 100%;
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background-color: transparent;
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}
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input[type=range]:focus {
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outline: none;
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}
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input[type=range]::-webkit-slider-runnable-track {
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width: 100%;
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height: 5px;
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animate: 0.2s;
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box-shadow: 1px 1px 1px #000000;
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background: #FFFFFF;
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border-radius: 5px;
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border: 1px solid #000000;
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}
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input[type=range]::-webkit-slider-thumb {
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box-shadow: 1px 1px 1px #000000;
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border: 1px solid #000000;
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height: 20px;
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width: 10px;
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border-radius: 5px;
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background: #FFFFFF;
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-webkit-appearance: none;
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margin-top: -8.5px;
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}
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input[type=range]:focus::-webkit-slider-runnable-track {
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background: #FFFFFF;
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}
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input[type=range]::-moz-range-track {
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width: 100%;
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height: 5px;
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animate: 0.2s;
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box-shadow: 1px 1px 1px #000000;
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background: #FFFFFF;
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border-radius: 5px;
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border: 1px solid #000000;
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}
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input[type=range]::-moz-range-thumb {
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box-shadow: 1px 1px 1px #000000;
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border: 1px solid #000000;
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height: 20px;
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width: 10px;
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border-radius: 5px;
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background: #FFFFFF;
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}
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input[type=range]::-ms-track {
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width: 100%;
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height: 5px;
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animate: 0.2s;
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background: transparent;
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border-color: transparent;
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color: transparent;
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}
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input[type=range]::-ms-fill-lower {
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background: #FFFFFF;
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border: 1px solid #000000;
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border-radius: 10px;
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box-shadow: 1px 1px 1px #000000;
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}
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input[type=range]::-ms-fill-upper {
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background: #FFFFFF;
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border: 1px solid #000000;
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border-radius: 10px;
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box-shadow: 1px 1px 1px #000000;
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}
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input[type=range]::-ms-thumb {
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margin-top: 1px;
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box-shadow: 1px 1px 1px #000000;
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border: 1px solid #000000;
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height: 20px;
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width: 10px;
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border-radius: 5px;
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background: #FFFFFF;
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}
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input[type=range]:focus::-ms-fill-lower {
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background: #FFFFFF;
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}
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input[type=range]:focus::-ms-fill-upper {
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background: #FFFFFF;
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}
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.game-overlay {
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display: none;
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position: absolute;
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@ -992,4 +1134,4 @@ div.action p.action-body{
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0% {bottom: 40px;}
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50% {bottom: 30px;}
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100% {bottom: 40px;}
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}
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}
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@ -60,6 +60,7 @@ import {ResizableScene} from "../Login/ResizableScene";
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import {Room} from "../../Connexion/Room";
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import {jitsiFactory} from "../../WebRtc/JitsiFactory";
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import {urlManager} from "../../Url/UrlManager";
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import {audioManager} from "../../WebRtc/AudioManager";
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import {PresentationModeIcon} from "../Components/PresentationModeIcon";
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import {ChatModeIcon} from "../Components/ChatModeIcon";
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import {OpenChatIcon, openChatIconName} from "../Components/OpenChatIcon";
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@ -499,11 +500,13 @@ export class GameScene extends ResizableScene implements CenterListener {
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});
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this.connection.onGroupUpdatedOrCreated((groupPositionMessage: GroupCreatedUpdatedMessageInterface) => {
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audioManager.decreaseVolume();
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this.shareGroupPosition(groupPositionMessage);
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this.openChatIcon.setVisible(true);
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})
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this.connection.onGroupDeleted((groupId: number) => {
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audioManager.restoreVolume();
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try {
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this.deleteGroup(groupId);
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this.openChatIcon.setVisible(false);
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@ -591,6 +594,20 @@ export class GameScene extends ResizableScene implements CenterListener {
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});
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}
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private playAudio(url: string|number|boolean|undefined, loop=false): void {
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if (url === undefined) {
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audioManager.unloadAudio();
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} else {
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const mapDirUrl = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf('/'));
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const realAudioPath = mapDirUrl + '/' + url;
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audioManager.loadAudio(realAudioPath);
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if (loop) {
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audioManager.loop();
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}
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}
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}
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private triggerOnMapLayerPropertyChange(){
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this.gameMap.onPropertyChange('exitSceneUrl', (newValue, oldValue) => {
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if (newValue) this.onMapExit(newValue as string);
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@ -651,6 +668,14 @@ export class GameScene extends ResizableScene implements CenterListener {
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this.connection.setSilent(true);
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}
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});
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this.gameMap.onPropertyChange('playAudio', (newValue, oldValue) => {
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this.playAudio(newValue);
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});
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this.gameMap.onPropertyChange('playAudioLoop', (newValue, oldValue) => {
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this.playAudio(newValue, true);
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});
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}
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private onMapExit(exitKey: string) {
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160
front/src/WebRtc/AudioManager.ts
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160
front/src/WebRtc/AudioManager.ts
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@ -0,0 +1,160 @@
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import {HtmlUtils} from "./HtmlUtils";
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import {isUndefined} from "generic-type-guard";
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enum audioStates {
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closed = 0,
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loading = 1,
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playing = 2
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}
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const audioPlayerDivId = "audioplayer";
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const audioPlayerCtrlId = "audioplayerctrl";
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const animationTime = 500;
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class AudioManager {
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private opened = audioStates.closed;
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private audioPlayerDiv: HTMLDivElement;
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private audioPlayerCtrl: HTMLDivElement;
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private audioPlayerElem: HTMLAudioElement | undefined;
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private volume = 1;
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private muted = false;
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private decreaseWhileTalking = true;
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private volumeReduced = false;
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constructor() {
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this.audioPlayerDiv = HtmlUtils.getElementByIdOrFail<HTMLDivElement>(audioPlayerDivId);
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this.audioPlayerCtrl = HtmlUtils.getElementByIdOrFail<HTMLDivElement>(audioPlayerCtrlId);
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const storedVolume = localStorage.getItem('volume')
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if (storedVolume === null) {
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this.setVolume(1);
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} else {
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this.volume = parseFloat(storedVolume);
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HtmlUtils.getElementByIdOrFail<HTMLInputElement>('audioplayer_volume').value = storedVolume;
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}
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HtmlUtils.getElementByIdOrFail<HTMLInputElement>('audioplayer_volume').value = '' + this.volume;
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}
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private close(): void {
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this.audioPlayerCtrl.classList.remove('loading');
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this.audioPlayerCtrl.classList.add('hidden');
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this.opened = audioStates.closed;
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}
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private load(): void {
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this.audioPlayerCtrl.classList.remove('hidden');
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this.audioPlayerCtrl.classList.add('loading');
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this.opened = audioStates.loading;
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}
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private open(): void {
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this.audioPlayerCtrl.classList.remove('hidden', 'loading');
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this.opened = audioStates.playing;
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}
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private changeVolume(talking = false): void {
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if (!isUndefined(this.audioPlayerElem)) {
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this.audioPlayerElem.volume = this.naturalVolume(talking && this.decreaseWhileTalking);
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this.audioPlayerElem.muted = this.muted;
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}
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}
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private naturalVolume(makeSofter: boolean = false): number {
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const volume = this.volume
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const retVol = makeSofter && !this.volumeReduced ? Math.pow(volume * 0.5, 3) : volume
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this.volumeReduced = makeSofter
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return retVol;
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}
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private setVolume(volume: number): void {
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this.volume = volume;
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localStorage.setItem('volume', '' + volume);
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}
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public loadAudio(url: string): void {
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this.load();
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/* Solution 1, remove whole audio player */
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this.audioPlayerDiv.innerHTML = ''; // necessary, if switching from one audio context to another! (else both streams would play simultaneously)
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this.audioPlayerElem = document.createElement('audio');
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this.audioPlayerElem.id = 'audioplayerelem';
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this.audioPlayerElem.controls = false;
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this.audioPlayerElem.preload = 'none';
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const srcElem = document.createElement('source');
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srcElem.type = "audio/mp3";
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srcElem.src = url;
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this.audioPlayerElem.append(srcElem);
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this.audioPlayerDiv.append(this.audioPlayerElem);
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this.changeVolume();
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this.audioPlayerElem.play();
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const muteElem = HtmlUtils.getElementByIdOrFail<HTMLInputElement>('audioplayer_mute');
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muteElem.onclick = (ev: Event)=> {
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this.muted = !this.muted;
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this.changeVolume();
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if (this.muted) {
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HtmlUtils.getElementByIdOrFail<HTMLInputElement>('audioplayer_volume_icon_playing').classList.add('muted');
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} else {
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HtmlUtils.getElementByIdOrFail<HTMLInputElement>('audioplayer_volume_icon_playing').classList.remove('muted');
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}
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}
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const volumeElem = HtmlUtils.getElementByIdOrFail<HTMLInputElement>('audioplayer_volume');
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volumeElem.oninput = (ev: Event)=> {
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this.setVolume(parseFloat((<HTMLInputElement>ev.currentTarget).value));
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this.changeVolume();
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(<HTMLInputElement>ev.currentTarget).blur();
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}
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const decreaseElem = HtmlUtils.getElementByIdOrFail<HTMLInputElement>('audioplayer_decrease_while_talking');
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decreaseElem.oninput = (ev: Event)=> {
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this.decreaseWhileTalking = (<HTMLInputElement>ev.currentTarget).checked;
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this.changeVolume();
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}
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this.open();
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}
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public loop(): void {
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if (this.audioPlayerElem !== undefined) {
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this.audioPlayerElem.loop = true;
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}
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}
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public unloadAudio(): void {
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try {
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const audioElem = HtmlUtils.getElementByIdOrFail<HTMLAudioElement>('audioplayerelem');
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this.volume = audioElem.volume;
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this.muted = audioElem.muted;
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audioElem.pause();
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audioElem.loop = false;
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audioElem.src = "";
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audioElem.innerHTML = "";
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audioElem.load();
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} catch (e) {
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console.log('No audio element loaded to unload');
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}
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this.close();
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}
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public decreaseVolume(): void {
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this.changeVolume(true);
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}
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public restoreVolume(): void {
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this.changeVolume(false);
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}
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}
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export const audioManager = new AudioManager();
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