Merge pull request #870 from joberthel/feature/player-companion
Added companion (pet) to player
This commit is contained in:
commit
8cdf572685
@ -105,7 +105,8 @@ export class GameRoom {
|
||||
socket,
|
||||
joinRoomMessage.getTagList(),
|
||||
joinRoomMessage.getName(),
|
||||
ProtobufUtils.toCharacterLayerObjects(joinRoomMessage.getCharacterlayerList())
|
||||
ProtobufUtils.toCharacterLayerObjects(joinRoomMessage.getCharacterlayerList()),
|
||||
joinRoomMessage.getCompanion()
|
||||
);
|
||||
this.nextUserId++;
|
||||
this.users.set(user.id, user);
|
||||
|
@ -4,7 +4,7 @@ import {Zone} from "_Model/Zone";
|
||||
import {Movable} from "_Model/Movable";
|
||||
import {PositionNotifier} from "_Model/PositionNotifier";
|
||||
import {ServerDuplexStream} from "grpc";
|
||||
import {BatchMessage, PusherToBackMessage, ServerToClientMessage, SubMessage} from "../Messages/generated/messages_pb";
|
||||
import {BatchMessage, CompanionMessage, PusherToBackMessage, ServerToClientMessage, SubMessage} from "../Messages/generated/messages_pb";
|
||||
import {CharacterLayer} from "_Model/Websocket/CharacterLayer";
|
||||
|
||||
export type UserSocket = ServerDuplexStream<PusherToBackMessage, ServerToClientMessage>;
|
||||
@ -23,7 +23,8 @@ export class User implements Movable {
|
||||
public readonly socket: UserSocket,
|
||||
public readonly tags: string[],
|
||||
public readonly name: string,
|
||||
public readonly characterLayers: CharacterLayer[]
|
||||
public readonly characterLayers: CharacterLayer[],
|
||||
public readonly companion?: CompanionMessage
|
||||
) {
|
||||
this.listenedZones = new Set<Zone>();
|
||||
|
||||
|
@ -296,6 +296,7 @@ export class SocketManager {
|
||||
userJoinedZoneMessage.setCharacterlayersList(ProtobufUtils.toCharacterLayerMessages(thing.characterLayers));
|
||||
userJoinedZoneMessage.setPosition(ProtobufUtils.toPositionMessage(thing.getPosition()));
|
||||
userJoinedZoneMessage.setFromzone(this.toProtoZone(fromZone));
|
||||
userJoinedZoneMessage.setCompanion(thing.companion);
|
||||
|
||||
const subMessage = new SubToPusherMessage();
|
||||
subMessage.setUserjoinedzonemessage(userJoinedZoneMessage);
|
||||
@ -605,6 +606,7 @@ export class SocketManager {
|
||||
userJoinedMessage.setName(thing.name);
|
||||
userJoinedMessage.setCharacterlayersList(ProtobufUtils.toCharacterLayerMessages(thing.characterLayers));
|
||||
userJoinedMessage.setPosition(ProtobufUtils.toPositionMessage(thing.getPosition()));
|
||||
userJoinedMessage.setCompanion(thing.companion);
|
||||
|
||||
const subMessage = new SubToPusherMessage();
|
||||
subMessage.setUserjoinedzonemessage(userJoinedMessage);
|
||||
|
3
front/dist/resources/html/gameMenu.html
vendored
3
front/dist/resources/html/gameMenu.html
vendored
@ -30,6 +30,9 @@
|
||||
<section>
|
||||
<button id="changeSkinButton">Edit skin</button>
|
||||
</section>
|
||||
<section>
|
||||
<button id="changeCompanionButton">Edit companion</button>
|
||||
</section>
|
||||
<section>
|
||||
<button id="editGameSettingsButton">Settings</button>
|
||||
</section>
|
||||
|
@ -88,9 +88,9 @@ class ConnectionManager {
|
||||
this.localUser = new LocalUser('', 'test', []);
|
||||
}
|
||||
|
||||
public connectToRoomSocket(roomId: string, name: string, characterLayers: string[], position: PositionInterface, viewport: ViewportInterface): Promise<OnConnectInterface> {
|
||||
public connectToRoomSocket(roomId: string, name: string, characterLayers: string[], position: PositionInterface, viewport: ViewportInterface, companion: string|null): Promise<OnConnectInterface> {
|
||||
return new Promise<OnConnectInterface>((resolve, reject) => {
|
||||
const connection = new RoomConnection(this.localUser.jwtToken, roomId, name, characterLayers, position, viewport);
|
||||
const connection = new RoomConnection(this.localUser.jwtToken, roomId, name, characterLayers, position, viewport, companion);
|
||||
connection.onConnectError((error: object) => {
|
||||
console.log('An error occurred while connecting to socket server. Retrying');
|
||||
reject(error);
|
||||
@ -111,7 +111,7 @@ class ConnectionManager {
|
||||
this.reconnectingTimeout = setTimeout(() => {
|
||||
//todo: allow a way to break recursion?
|
||||
//todo: find a way to avoid recursive function. Otherwise, the call stack will grow indefinitely.
|
||||
this.connectToRoomSocket(roomId, name, characterLayers, position, viewport).then((connection) => resolve(connection));
|
||||
this.connectToRoomSocket(roomId, name, characterLayers, position, viewport, companion).then((connection) => resolve(connection));
|
||||
}, 4000 + Math.floor(Math.random() * 2000) );
|
||||
});
|
||||
});
|
||||
|
@ -47,6 +47,7 @@ export interface MessageUserPositionInterface {
|
||||
name: string;
|
||||
characterLayers: BodyResourceDescriptionInterface[];
|
||||
position: PointInterface;
|
||||
companion: string|null;
|
||||
}
|
||||
|
||||
export interface MessageUserMovedInterface {
|
||||
@ -58,7 +59,8 @@ export interface MessageUserJoined {
|
||||
userId: number;
|
||||
name: string;
|
||||
characterLayers: BodyResourceDescriptionInterface[];
|
||||
position: PointInterface
|
||||
position: PointInterface;
|
||||
companion: string|null;
|
||||
}
|
||||
|
||||
export interface PositionInterface {
|
||||
|
@ -4,6 +4,7 @@ const playerNameKey = 'playerName';
|
||||
const selectedPlayerKey = 'selectedPlayer';
|
||||
const customCursorPositionKey = 'customCursorPosition';
|
||||
const characterLayersKey = 'characterLayers';
|
||||
const companionKey = 'companion';
|
||||
const gameQualityKey = 'gameQuality';
|
||||
const videoQualityKey = 'videoQuality';
|
||||
const audioPlayerVolumeKey = 'audioVolume';
|
||||
@ -49,6 +50,22 @@ class LocalUserStore {
|
||||
return areCharacterLayersValid(value) ? value : null;
|
||||
}
|
||||
|
||||
setCompanion(companion: string|null): void {
|
||||
return localStorage.setItem(companionKey, JSON.stringify(companion));
|
||||
}
|
||||
getCompanion(): string|null {
|
||||
const companion = JSON.parse(localStorage.getItem(companionKey) || "null");
|
||||
|
||||
if (typeof companion !== "string" || companion === "") {
|
||||
return null;
|
||||
}
|
||||
|
||||
return companion;
|
||||
}
|
||||
wasCompanionSet(): boolean {
|
||||
return localStorage.getItem(companionKey) ? true : false;
|
||||
}
|
||||
|
||||
setGameQualityValue(value: number): void {
|
||||
localStorage.setItem(gameQualityKey, '' + value);
|
||||
}
|
||||
|
@ -66,7 +66,7 @@ export class RoomConnection implements RoomConnection {
|
||||
* @param token A JWT token containing the UUID of the user
|
||||
* @param roomId The ID of the room in the form "_/[instance]/[map_url]" or "@/[org]/[event]/[map]"
|
||||
*/
|
||||
public constructor(token: string|null, roomId: string, name: string, characterLayers: string[], position: PositionInterface, viewport: ViewportInterface) {
|
||||
public constructor(token: string|null, roomId: string, name: string, characterLayers: string[], position: PositionInterface, viewport: ViewportInterface, companion: string|null) {
|
||||
let url = new URL(PUSHER_URL, window.location.toString()).toString();
|
||||
url = url.replace('http://', 'ws://').replace('https://', 'wss://');
|
||||
if (!url.endsWith('/')) {
|
||||
@ -85,6 +85,10 @@ export class RoomConnection implements RoomConnection {
|
||||
url += '&bottom='+Math.floor(viewport.bottom);
|
||||
url += '&left='+Math.floor(viewport.left);
|
||||
url += '&right='+Math.floor(viewport.right);
|
||||
|
||||
if (typeof companion === 'string') {
|
||||
url += '&companion='+encodeURIComponent(companion);
|
||||
}
|
||||
|
||||
if (RoomConnection.websocketFactory) {
|
||||
this.socket = RoomConnection.websocketFactory(url);
|
||||
@ -322,11 +326,14 @@ export class RoomConnection implements RoomConnection {
|
||||
}
|
||||
})
|
||||
|
||||
const companion = message.getCompanion();
|
||||
|
||||
return {
|
||||
userId: message.getUserid(),
|
||||
name: message.getName(),
|
||||
characterLayers,
|
||||
position: ProtobufClientUtils.toPointInterface(position)
|
||||
position: ProtobufClientUtils.toPointInterface(position),
|
||||
companion: companion ? companion.getName() : null
|
||||
}
|
||||
}
|
||||
|
||||
|
221
front/src/Phaser/Companion/Companion.ts
Normal file
221
front/src/Phaser/Companion/Companion.ts
Normal file
@ -0,0 +1,221 @@
|
||||
import Sprite = Phaser.GameObjects.Sprite;
|
||||
import Container = Phaser.GameObjects.Container;
|
||||
import { lazyLoadCompanionResource } from "./CompanionTexturesLoadingManager";
|
||||
import { PlayerAnimationDirections, PlayerAnimationTypes } from "../Player/Animation";
|
||||
|
||||
export interface CompanionStatus {
|
||||
x: number;
|
||||
y: number;
|
||||
name: string;
|
||||
moving: boolean;
|
||||
direction: PlayerAnimationDirections;
|
||||
}
|
||||
|
||||
export class Companion extends Container {
|
||||
public sprites: Map<string, Sprite>;
|
||||
|
||||
private delta: number;
|
||||
private invisible: boolean;
|
||||
private updateListener: Function;
|
||||
private target: { x: number, y: number, direction: PlayerAnimationDirections };
|
||||
|
||||
private companionName: string;
|
||||
private direction: PlayerAnimationDirections;
|
||||
private animationType: PlayerAnimationTypes;
|
||||
|
||||
constructor(scene: Phaser.Scene, x: number, y: number, name: string, texturePromise: Promise<string>) {
|
||||
super(scene, x + 14, y + 4);
|
||||
|
||||
this.sprites = new Map<string, Sprite>();
|
||||
|
||||
this.delta = 0;
|
||||
this.invisible = true;
|
||||
this.target = { x, y, direction: PlayerAnimationDirections.Down };
|
||||
|
||||
this.direction = PlayerAnimationDirections.Down;
|
||||
this.animationType = PlayerAnimationTypes.Idle;
|
||||
|
||||
this.companionName = name;
|
||||
|
||||
texturePromise.then(resource => {
|
||||
this.addResource(resource);
|
||||
this.invisible = false;
|
||||
})
|
||||
|
||||
this.scene.physics.world.enableBody(this);
|
||||
|
||||
this.getBody().setImmovable(true);
|
||||
this.getBody().setCollideWorldBounds(false);
|
||||
this.setSize(16, 16);
|
||||
this.getBody().setSize(16, 16);
|
||||
this.getBody().setOffset(0, 8);
|
||||
|
||||
this.setDepth(-1);
|
||||
|
||||
this.updateListener = this.step.bind(this);
|
||||
this.scene.events.addListener('update', this.updateListener);
|
||||
|
||||
this.scene.add.existing(this);
|
||||
}
|
||||
|
||||
public setTarget(x: number, y: number, direction: PlayerAnimationDirections) {
|
||||
this.target = { x, y: y + 4, direction };
|
||||
}
|
||||
|
||||
public step(time: number, delta: number) {
|
||||
if (typeof this.target === 'undefined') return;
|
||||
|
||||
this.delta += delta;
|
||||
if (this.delta < 128) {
|
||||
return;
|
||||
}
|
||||
this.delta = 0;
|
||||
|
||||
const xDist = this.target.x - this.x;
|
||||
const yDist = this.target.y - this.y;
|
||||
|
||||
const distance = Math.pow(xDist, 2) + Math.pow(yDist, 2);
|
||||
|
||||
if (distance < 650) {
|
||||
this.animationType = PlayerAnimationTypes.Idle;
|
||||
this.direction = this.target.direction;
|
||||
|
||||
this.getBody().stop();
|
||||
} else {
|
||||
this.animationType = PlayerAnimationTypes.Walk;
|
||||
|
||||
const xDir = xDist / Math.max(Math.abs(xDist), 1);
|
||||
const yDir = yDist / Math.max(Math.abs(yDist), 1);
|
||||
|
||||
const speed = 256;
|
||||
this.getBody().setVelocity(Math.min(Math.abs(xDist * 2.5), speed) * xDir, Math.min(Math.abs(yDist * 2.5), speed) * yDir);
|
||||
|
||||
if (Math.abs(xDist) > Math.abs(yDist)) {
|
||||
if (xDist < 0) {
|
||||
this.direction = PlayerAnimationDirections.Left;
|
||||
} else {
|
||||
this.direction = PlayerAnimationDirections.Right;
|
||||
}
|
||||
} else {
|
||||
if (yDist < 0) {
|
||||
this.direction = PlayerAnimationDirections.Up;
|
||||
} else {
|
||||
this.direction = PlayerAnimationDirections.Down;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.setDepth(this.y);
|
||||
this.playAnimation(this.direction, this.animationType);
|
||||
}
|
||||
|
||||
public getStatus(): CompanionStatus {
|
||||
const { x, y, direction, animationType, companionName } = this;
|
||||
|
||||
return {
|
||||
x,
|
||||
y,
|
||||
direction,
|
||||
moving: animationType === PlayerAnimationTypes.Walk,
|
||||
name: companionName
|
||||
}
|
||||
}
|
||||
|
||||
private playAnimation(direction: PlayerAnimationDirections, type: PlayerAnimationTypes): void {
|
||||
if (this.invisible) return;
|
||||
|
||||
for (const [resource, sprite] of this.sprites.entries()) {
|
||||
sprite.play(`${resource}-${direction}-${type}`, true);
|
||||
}
|
||||
}
|
||||
|
||||
private addResource(resource: string, frame?: string | number): void {
|
||||
const sprite = new Sprite(this.scene, 0, 0, resource, frame);
|
||||
|
||||
this.add(sprite);
|
||||
|
||||
this.getAnimations(resource).forEach(animation => {
|
||||
this.scene.anims.create(animation);
|
||||
});
|
||||
|
||||
this.scene.sys.updateList.add(sprite);
|
||||
this.sprites.set(resource, sprite);
|
||||
}
|
||||
|
||||
private getAnimations(resource: string): Phaser.Types.Animations.Animation[] {
|
||||
return [
|
||||
{
|
||||
key: `${resource}-${PlayerAnimationDirections.Down}-${PlayerAnimationTypes.Idle}`,
|
||||
frames: this.scene.anims.generateFrameNumbers(resource, {frames: [1]}),
|
||||
frameRate: 10,
|
||||
repeat: 1
|
||||
},
|
||||
{
|
||||
key: `${resource}-${PlayerAnimationDirections.Left}-${PlayerAnimationTypes.Idle}`,
|
||||
frames: this.scene.anims.generateFrameNumbers(resource, {frames: [4]}),
|
||||
frameRate: 10,
|
||||
repeat: 1
|
||||
},
|
||||
{
|
||||
key: `${resource}-${PlayerAnimationDirections.Right}-${PlayerAnimationTypes.Idle}`,
|
||||
frames: this.scene.anims.generateFrameNumbers(resource, {frames: [7]}),
|
||||
frameRate: 10,
|
||||
repeat: 1
|
||||
},
|
||||
{
|
||||
key: `${resource}-${PlayerAnimationDirections.Up}-${PlayerAnimationTypes.Idle}`,
|
||||
frames: this.scene.anims.generateFrameNumbers(resource, {frames: [10]}),
|
||||
frameRate: 10,
|
||||
repeat: 1
|
||||
},
|
||||
{
|
||||
key: `${resource}-${PlayerAnimationDirections.Down}-${PlayerAnimationTypes.Walk}`,
|
||||
frames: this.scene.anims.generateFrameNumbers(resource, {frames: [0, 1, 2]}),
|
||||
frameRate: 15,
|
||||
repeat: -1
|
||||
},
|
||||
{
|
||||
key: `${resource}-${PlayerAnimationDirections.Left}-${PlayerAnimationTypes.Walk}`,
|
||||
frames: this.scene.anims.generateFrameNumbers(resource, {frames: [3, 4, 5]}),
|
||||
frameRate: 15,
|
||||
repeat: -1
|
||||
},
|
||||
{
|
||||
key: `${resource}-${PlayerAnimationDirections.Right}-${PlayerAnimationTypes.Walk}`,
|
||||
frames: this.scene.anims.generateFrameNumbers(resource, {frames: [6, 7, 8]}),
|
||||
frameRate: 15,
|
||||
repeat: -1
|
||||
},
|
||||
{
|
||||
key: `${resource}-${PlayerAnimationDirections.Up}-${PlayerAnimationTypes.Walk}`,
|
||||
frames: this.scene.anims.generateFrameNumbers(resource, {frames: [9, 10, 11]}),
|
||||
frameRate: 15,
|
||||
repeat: -1
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
private getBody(): Phaser.Physics.Arcade.Body {
|
||||
const body = this.body;
|
||||
|
||||
if (!(body instanceof Phaser.Physics.Arcade.Body)) {
|
||||
throw new Error('Container does not have arcade body');
|
||||
}
|
||||
|
||||
return body;
|
||||
}
|
||||
|
||||
public destroy(): void {
|
||||
for (const sprite of this.sprites.values()) {
|
||||
if (this.scene) {
|
||||
this.scene.sys.updateList.remove(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
if (this.scene) {
|
||||
this.scene.events.removeListener('update', this.updateListener);
|
||||
}
|
||||
|
||||
super.destroy();
|
||||
}
|
||||
}
|
14
front/src/Phaser/Companion/CompanionTextures.ts
Normal file
14
front/src/Phaser/Companion/CompanionTextures.ts
Normal file
@ -0,0 +1,14 @@
|
||||
export interface CompanionResourceDescriptionInterface {
|
||||
name: string,
|
||||
img: string,
|
||||
behaviour: "dog" | "cat"
|
||||
}
|
||||
|
||||
export const COMPANION_RESOURCES: CompanionResourceDescriptionInterface[] = [
|
||||
{ name: "dog1", img: "resources/characters/pipoya/Dog 01-1.png", behaviour: "dog" },
|
||||
{ name: "dog2", img: "resources/characters/pipoya/Dog 01-2.png", behaviour: "dog" },
|
||||
{ name: "dog3", img: "resources/characters/pipoya/Dog 01-3.png", behaviour: "dog" },
|
||||
{ name: "cat1", img: "resources/characters/pipoya/Cat 01-1.png", behaviour: "cat" },
|
||||
{ name: "cat2", img: "resources/characters/pipoya/Cat 01-2.png", behaviour: "cat" },
|
||||
{ name: "cat3", img: "resources/characters/pipoya/Cat 01-3.png", behaviour: "cat" },
|
||||
]
|
@ -0,0 +1,29 @@
|
||||
import LoaderPlugin = Phaser.Loader.LoaderPlugin;
|
||||
import { COMPANION_RESOURCES, CompanionResourceDescriptionInterface } from "./CompanionTextures";
|
||||
|
||||
export const getAllCompanionResources = (loader: LoaderPlugin): CompanionResourceDescriptionInterface[] => {
|
||||
COMPANION_RESOURCES.forEach((resource: CompanionResourceDescriptionInterface) => {
|
||||
lazyLoadCompanionResource(loader, resource.name);
|
||||
});
|
||||
|
||||
return COMPANION_RESOURCES;
|
||||
}
|
||||
|
||||
export const lazyLoadCompanionResource = (loader: LoaderPlugin, name: string): Promise<string> => {
|
||||
return new Promise((resolve, reject) => {
|
||||
const resource = COMPANION_RESOURCES.find(item => item.name === name);
|
||||
|
||||
if (typeof resource === 'undefined') {
|
||||
return reject(`Texture '${name}' not found!`);
|
||||
}
|
||||
|
||||
if (loader.textureManager.exists(resource.name)) {
|
||||
return resolve(resource.name);
|
||||
}
|
||||
|
||||
loader.spritesheet(resource.name, resource.img, { frameWidth: 32, frameHeight: 32, endFrame: 12 });
|
||||
loader.once(`filecomplete-spritesheet-${resource.name}`, () => resolve(resource.name));
|
||||
|
||||
loader.start(); // It's only automatically started during the Scene preload.
|
||||
});
|
||||
}
|
@ -4,6 +4,7 @@ import BitmapText = Phaser.GameObjects.BitmapText;
|
||||
import Container = Phaser.GameObjects.Container;
|
||||
import Sprite = Phaser.GameObjects.Sprite;
|
||||
import {TextureError} from "../../Exception/TextureError";
|
||||
import {Companion} from "../Companion/Companion";
|
||||
|
||||
interface AnimationData {
|
||||
key: string;
|
||||
@ -21,6 +22,7 @@ export abstract class Character extends Container {
|
||||
private lastDirection: PlayerAnimationDirections = PlayerAnimationDirections.Down;
|
||||
//private teleportation: Sprite;
|
||||
private invisible: boolean;
|
||||
public companion?: Companion;
|
||||
|
||||
constructor(scene: Phaser.Scene,
|
||||
x: number,
|
||||
@ -69,6 +71,12 @@ export abstract class Character extends Container {
|
||||
this.playAnimation(direction, moving);
|
||||
}
|
||||
|
||||
public addCompanion(name: string, texturePromise?: Promise<string>): void {
|
||||
if (typeof texturePromise !== 'undefined') {
|
||||
this.companion = new Companion(this.scene, this.x, this.y, name, texturePromise);
|
||||
}
|
||||
}
|
||||
|
||||
public addTextures(textures: string[], frame?: string | number): void {
|
||||
for (const texture of textures) {
|
||||
if(!this.scene.textures.exists(texture)){
|
||||
@ -189,6 +197,10 @@ export abstract class Character extends Container {
|
||||
}
|
||||
|
||||
this.setDepth(this.y);
|
||||
|
||||
if (this.companion) {
|
||||
this.companion.setTarget(this.x, this.y, this.lastDirection);
|
||||
}
|
||||
}
|
||||
|
||||
stop(){
|
||||
|
@ -17,12 +17,18 @@ export class RemotePlayer extends Character {
|
||||
name: string,
|
||||
texturesPromise: Promise<string[]>,
|
||||
direction: PlayerAnimationDirections,
|
||||
moving: boolean
|
||||
moving: boolean,
|
||||
companion: string|null,
|
||||
companionTexturePromise?: Promise<string>
|
||||
) {
|
||||
super(Scene, x, y, texturesPromise, name, direction, moving, 1);
|
||||
|
||||
|
||||
//set data
|
||||
this.userId = userId;
|
||||
|
||||
if (typeof companion === 'string') {
|
||||
this.addCompanion(companion, companionTexturePromise);
|
||||
}
|
||||
}
|
||||
|
||||
updatePosition(position: PointInterface): void {
|
||||
@ -31,5 +37,9 @@ export class RemotePlayer extends Character {
|
||||
this.setY(position.y);
|
||||
|
||||
this.setDepth(position.y); //this is to make sure the perspective (player models closer the bottom of the screen will appear in front of models nearer the top of the screen).
|
||||
|
||||
if (this.companion) {
|
||||
this.companion.setTarget(position.x, position.y, position.direction as PlayerAnimationDirections);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,4 +6,5 @@ export interface AddPlayerInterface {
|
||||
name: string;
|
||||
characterLayers: BodyResourceDescriptionInterface[];
|
||||
position: PointInterface;
|
||||
companion: string|null;
|
||||
}
|
||||
|
@ -21,12 +21,14 @@ export interface HasMovedEvent {
|
||||
export class GameManager {
|
||||
private playerName: string|null;
|
||||
private characterLayers: string[]|null;
|
||||
private companion: string|null;
|
||||
private startRoom!:Room;
|
||||
currentGameSceneName: string|null = null;
|
||||
|
||||
constructor() {
|
||||
this.playerName = localUserStore.getName();
|
||||
this.characterLayers = localUserStore.getCharacterLayers();
|
||||
this.companion = localUserStore.getCompanion();
|
||||
}
|
||||
|
||||
public async init(scenePlugin: Phaser.Scenes.ScenePlugin): Promise<string> {
|
||||
@ -63,6 +65,14 @@ export class GameManager {
|
||||
return this.characterLayers;
|
||||
}
|
||||
|
||||
|
||||
setCompanion(companion: string|null): void {
|
||||
this.companion = companion;
|
||||
}
|
||||
|
||||
getCompanion(): string|null {
|
||||
return this.companion;
|
||||
}
|
||||
|
||||
public async loadMap(room: Room, scenePlugin: Phaser.Scenes.ScenePlugin): Promise<void> {
|
||||
const roomID = room.id;
|
||||
|
@ -69,6 +69,7 @@ import FILE_LOAD_ERROR = Phaser.Loader.Events.FILE_LOAD_ERROR;
|
||||
import DOMElement = Phaser.GameObjects.DOMElement;
|
||||
import {Subscription} from "rxjs";
|
||||
import {worldFullMessageStream} from "../../Connexion/WorldFullMessageStream";
|
||||
import { lazyLoadCompanionResource } from "../Companion/CompanionTexturesLoadingManager";
|
||||
|
||||
export interface GameSceneInitInterface {
|
||||
initPosition: PointInterface|null,
|
||||
@ -159,6 +160,7 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
private openChatIcon!: OpenChatIcon;
|
||||
private playerName!: string;
|
||||
private characterLayers!: string[];
|
||||
private companion!: string|null;
|
||||
private messageSubscription: Subscription|null = null;
|
||||
private popUpElements : Map<number, DOMElement> = new Map<number, Phaser.GameObjects.DOMElement>();
|
||||
private originalMapUrl: string|undefined;
|
||||
@ -352,7 +354,7 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
}
|
||||
this.playerName = playerName;
|
||||
this.characterLayers = gameManager.getCharacterLayers();
|
||||
|
||||
this.companion = gameManager.getCompanion();
|
||||
|
||||
//initalise map
|
||||
this.Map = this.add.tilemap(this.MapUrlFile);
|
||||
@ -476,7 +478,9 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
top: camera.scrollY,
|
||||
right: camera.scrollX + camera.width,
|
||||
bottom: camera.scrollY + camera.height,
|
||||
}).then((onConnect: OnConnectInterface) => {
|
||||
},
|
||||
this.companion
|
||||
).then((onConnect: OnConnectInterface) => {
|
||||
this.connection = onConnect.connection;
|
||||
|
||||
this.connection.onUserJoins((message: MessageUserJoined) => {
|
||||
@ -484,7 +488,8 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
userId: message.userId,
|
||||
characterLayers: message.characterLayers,
|
||||
name: message.name,
|
||||
position: message.position
|
||||
position: message.position,
|
||||
companion: message.companion
|
||||
}
|
||||
this.addPlayer(userMessage);
|
||||
});
|
||||
@ -870,6 +875,11 @@ ${escapedMessage}
|
||||
private removeAllRemotePlayers(): void {
|
||||
this.MapPlayersByKey.forEach((player: RemotePlayer) => {
|
||||
player.destroy();
|
||||
|
||||
if (player.companion) {
|
||||
player.companion.destroy();
|
||||
}
|
||||
|
||||
this.MapPlayers.remove(player);
|
||||
});
|
||||
this.MapPlayersByKey = new Map<number, RemotePlayer>();
|
||||
@ -1040,7 +1050,9 @@ ${escapedMessage}
|
||||
texturesPromise,
|
||||
PlayerAnimationDirections.Down,
|
||||
false,
|
||||
this.userInputManager
|
||||
this.userInputManager,
|
||||
this.companion,
|
||||
this.companion !== null ? lazyLoadCompanionResource(this.load, this.companion) : undefined
|
||||
);
|
||||
}catch (err){
|
||||
if(err instanceof TextureError) {
|
||||
@ -1232,7 +1244,9 @@ ${escapedMessage}
|
||||
addPlayerData.name,
|
||||
texturesPromise,
|
||||
addPlayerData.position.direction as PlayerAnimationDirections,
|
||||
addPlayerData.position.moving
|
||||
addPlayerData.position.moving,
|
||||
addPlayerData.companion,
|
||||
addPlayerData.companion !== null ? lazyLoadCompanionResource(this.load, addPlayerData.companion) : undefined
|
||||
);
|
||||
this.MapPlayers.add(player);
|
||||
this.MapPlayersByKey.set(player.userId, player);
|
||||
@ -1255,6 +1269,11 @@ ${escapedMessage}
|
||||
console.error('Cannot find user with id ', userId);
|
||||
} else {
|
||||
player.destroy();
|
||||
|
||||
if (player.companion) {
|
||||
player.companion.destroy();
|
||||
}
|
||||
|
||||
this.MapPlayers.remove(player);
|
||||
}
|
||||
this.MapPlayersByKey.delete(userId);
|
||||
|
236
front/src/Phaser/Login/SelectCompanionScene.ts
Normal file
236
front/src/Phaser/Login/SelectCompanionScene.ts
Normal file
@ -0,0 +1,236 @@
|
||||
import Image = Phaser.GameObjects.Image;
|
||||
import Rectangle = Phaser.GameObjects.Rectangle;
|
||||
import { addLoader } from "../Components/Loader";
|
||||
import { gameManager} from "../Game/GameManager";
|
||||
import { ResizableScene } from "./ResizableScene";
|
||||
import { TextField } from "../Components/TextField";
|
||||
import { EnableCameraSceneName } from "./EnableCameraScene";
|
||||
import { localUserStore } from "../../Connexion/LocalUserStore";
|
||||
import { CompanionResourceDescriptionInterface } from "../Companion/CompanionTextures";
|
||||
import { getAllCompanionResources } from "../Companion/CompanionTexturesLoadingManager";
|
||||
|
||||
export const SelectCompanionSceneName = "SelectCompanionScene";
|
||||
|
||||
enum LoginTextures {
|
||||
playButton = "play_button",
|
||||
icon = "icon",
|
||||
mainFont = "main_font"
|
||||
}
|
||||
|
||||
export class SelectCompanionScene extends ResizableScene {
|
||||
private logo!: Image;
|
||||
private textField!: TextField;
|
||||
private pressReturnField!: TextField;
|
||||
private readonly nbCharactersPerRow = 7;
|
||||
|
||||
private selectedRectangle!: Rectangle;
|
||||
|
||||
private selectedCompanion!: Phaser.Physics.Arcade.Sprite;
|
||||
private companions: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>();
|
||||
private companionModels: Array<CompanionResourceDescriptionInterface|null> = [null];
|
||||
|
||||
constructor() {
|
||||
super({
|
||||
key: SelectCompanionSceneName
|
||||
});
|
||||
}
|
||||
|
||||
preload() {
|
||||
addLoader(this);
|
||||
|
||||
getAllCompanionResources(this.load).forEach(model => {
|
||||
this.companionModels.push(model);
|
||||
});
|
||||
|
||||
this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png");
|
||||
this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
|
||||
|
||||
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
|
||||
this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
|
||||
|
||||
addLoader(this);
|
||||
}
|
||||
|
||||
create() {
|
||||
this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Select your companion');
|
||||
|
||||
this.pressReturnField = new TextField(
|
||||
this,
|
||||
this.game.renderer.width / 2,
|
||||
90 + 32 * Math.ceil(this.companionModels.length / this.nbCharactersPerRow),
|
||||
'Press enter to start'
|
||||
);
|
||||
|
||||
const rectangleXStart = this.game.renderer.width / 2 - (this.nbCharactersPerRow / 2) * 32 + 16;
|
||||
this.selectedRectangle = this.add.rectangle(rectangleXStart, 90, 32, 32).setStrokeStyle(2, 0xFFFFFF);
|
||||
|
||||
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
|
||||
this.add.existing(this.logo);
|
||||
|
||||
// input events
|
||||
this.input.keyboard.on('keyup-ENTER', this.nextScene.bind(this));
|
||||
|
||||
this.input.keyboard.on('keydown-RIGHT', this.selectNext.bind(this));
|
||||
this.input.keyboard.on('keydown-LEFT', this.selectPrevious.bind(this));
|
||||
this.input.keyboard.on('keydown-DOWN', this.jumpToNextRow.bind(this));
|
||||
this.input.keyboard.on('keydown-UP', this.jumpToPreviousRow.bind(this));
|
||||
|
||||
this.createCurrentCompanion();
|
||||
this.selectCompanion(this.getCompanionIndex());
|
||||
}
|
||||
|
||||
update(time: number, delta: number): void {
|
||||
this.pressReturnField.setVisible(!!(Math.floor(time / 500) % 2));
|
||||
}
|
||||
|
||||
private jumpToPreviousRow(): void {
|
||||
const index = this.companions.indexOf(this.selectedCompanion) - this.nbCharactersPerRow;
|
||||
if (index >= 0) {
|
||||
this.selectCompanion(index);
|
||||
}
|
||||
}
|
||||
|
||||
private jumpToNextRow(): void {
|
||||
const index = this.companions.indexOf(this.selectedCompanion) + this.nbCharactersPerRow;
|
||||
if (index < this.companions.length) {
|
||||
this.selectCompanion(index);
|
||||
}
|
||||
}
|
||||
|
||||
private selectPrevious(): void {
|
||||
const index = this.companions.indexOf(this.selectedCompanion);
|
||||
this.selectCompanion(index - 1);
|
||||
}
|
||||
|
||||
private selectNext(): void {
|
||||
const index = this.companions.indexOf(this.selectedCompanion);
|
||||
this.selectCompanion(index + 1);
|
||||
}
|
||||
|
||||
private selectCompanion(index?: number): void {
|
||||
if (typeof index === 'undefined') {
|
||||
index = this.companions.indexOf(this.selectedCompanion);
|
||||
}
|
||||
|
||||
// make sure index is inside possible range
|
||||
index = Math.min(this.companions.length - 1, Math.max(0, index));
|
||||
|
||||
if (this.selectedCompanion === this.companions[index]) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.selectedCompanion.anims.pause();
|
||||
this.selectedCompanion = this.companions[index];
|
||||
|
||||
this.redrawSelectedRectangle();
|
||||
|
||||
const model = this.companionModels[index];
|
||||
|
||||
if (model !== null) {
|
||||
this.selectedCompanion.anims.play(model.name);
|
||||
}
|
||||
}
|
||||
|
||||
private redrawSelectedRectangle(): void {
|
||||
this.selectedRectangle.setVisible(true);
|
||||
this.selectedRectangle.setX(this.selectedCompanion.x);
|
||||
this.selectedRectangle.setY(this.selectedCompanion.y);
|
||||
this.selectedRectangle.setSize(32, 32);
|
||||
}
|
||||
|
||||
private storeCompanionSelection(): string|null {
|
||||
const index = this.companions.indexOf(this.selectedCompanion);
|
||||
const model = this.companionModels[index];
|
||||
const companion = model === null ? null : model.name;
|
||||
|
||||
localUserStore.setCompanion(companion);
|
||||
|
||||
return companion;
|
||||
}
|
||||
|
||||
private nextScene(): void {
|
||||
const companion = this.storeCompanionSelection();
|
||||
|
||||
// next scene
|
||||
this.scene.stop(SelectCompanionSceneName);
|
||||
|
||||
gameManager.setCompanion(companion);
|
||||
gameManager.tryResumingGame(this, EnableCameraSceneName);
|
||||
|
||||
this.scene.remove(SelectCompanionSceneName);
|
||||
}
|
||||
|
||||
private createCurrentCompanion(): void {
|
||||
for (let i = 0; i < this.companionModels.length; i++) {
|
||||
const companionResource = this.companionModels[i];
|
||||
|
||||
const col = i % this.nbCharactersPerRow;
|
||||
const row = Math.floor(i / this.nbCharactersPerRow);
|
||||
|
||||
const [x, y] = this.getCharacterPosition(col, row);
|
||||
|
||||
let name = "null";
|
||||
if (companionResource !== null) {
|
||||
name = companionResource.name;
|
||||
}
|
||||
|
||||
const companion = this.physics.add.sprite(x, y, name, 0);
|
||||
companion.setBounce(0.2);
|
||||
companion.setCollideWorldBounds(true);
|
||||
|
||||
if (companionResource !== null) {
|
||||
this.anims.create({
|
||||
key: name,
|
||||
frames: this.anims.generateFrameNumbers(name, {start: 0, end: 2,}),
|
||||
frameRate: 10,
|
||||
repeat: -1
|
||||
});
|
||||
}
|
||||
|
||||
companion.setInteractive().on("pointerdown", () => {
|
||||
this.selectCompanion(i);
|
||||
});
|
||||
|
||||
this.companions.push(companion);
|
||||
}
|
||||
|
||||
this.selectedCompanion = this.companions[0];
|
||||
}
|
||||
|
||||
private getCharacterPosition(x: number, y: number): [number, number] {
|
||||
return [
|
||||
this.game.renderer.width / 2 + 16 + (x - this.nbCharactersPerRow / 2) * 32,
|
||||
y * 32 + 90
|
||||
];
|
||||
}
|
||||
|
||||
public onResize(ev: UIEvent): void {
|
||||
this.textField.x = this.game.renderer.width / 2;
|
||||
this.pressReturnField.x = this.game.renderer.width / 2;
|
||||
this.logo.x = this.game.renderer.width - 30;
|
||||
this.logo.y = this.game.renderer.height - 20;
|
||||
|
||||
for (let i = 0; i < this.companionModels.length; i++) {
|
||||
const companion = this.companions[i];
|
||||
|
||||
const col = i % this.nbCharactersPerRow;
|
||||
const row = Math.floor(i / this.nbCharactersPerRow);
|
||||
|
||||
const [x, y] = this.getCharacterPosition(col, row);
|
||||
companion.x = x;
|
||||
companion.y = y;
|
||||
}
|
||||
|
||||
this.redrawSelectedRectangle();
|
||||
}
|
||||
|
||||
private getCompanionIndex(): number {
|
||||
const companion = localUserStore.getCompanion();
|
||||
|
||||
if (companion === null) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return this.companionModels.findIndex(model => model !== null && model.name === companion);
|
||||
}
|
||||
}
|
@ -1,5 +1,6 @@
|
||||
import {LoginScene, LoginSceneName} from "../Login/LoginScene";
|
||||
import {SelectCharacterScene, SelectCharacterSceneName} from "../Login/SelectCharacterScene";
|
||||
import {SelectCompanionScene, SelectCompanionSceneName} from "../Login/SelectCompanionScene";
|
||||
import {gameManager} from "../Game/GameManager";
|
||||
import {localUserStore} from "../../Connexion/LocalUserStore";
|
||||
import {mediaManager} from "../../WebRtc/MediaManager";
|
||||
@ -277,6 +278,10 @@ export class MenuScene extends Phaser.Scene {
|
||||
this.closeSideMenu();
|
||||
gameManager.leaveGame(this, SelectCharacterSceneName, new SelectCharacterScene());
|
||||
break;
|
||||
case 'changeCompanionButton':
|
||||
this.closeSideMenu();
|
||||
gameManager.leaveGame(this, SelectCompanionSceneName, new SelectCompanionScene());
|
||||
break;
|
||||
case 'closeButton':
|
||||
this.closeSideMenu();
|
||||
break;
|
||||
|
@ -3,7 +3,6 @@ import {GameScene} from "../Game/GameScene";
|
||||
import {UserInputEvent, UserInputManager} from "../UserInput/UserInputManager";
|
||||
import {Character} from "../Entity/Character";
|
||||
|
||||
|
||||
export const hasMovedEventName = "hasMoved";
|
||||
export interface CurrentGamerInterface extends Character{
|
||||
moveUser(delta: number) : void;
|
||||
@ -22,12 +21,18 @@ export class Player extends Character implements CurrentGamerInterface {
|
||||
texturesPromise: Promise<string[]>,
|
||||
direction: PlayerAnimationDirections,
|
||||
moving: boolean,
|
||||
private userInputManager: UserInputManager
|
||||
private userInputManager: UserInputManager,
|
||||
companion: string|null,
|
||||
companionTexturePromise?: Promise<string>
|
||||
) {
|
||||
super(Scene, x, y, texturesPromise, name, direction, moving, 1);
|
||||
|
||||
//the current player model should be push away by other players to prevent conflict
|
||||
this.getBody().setImmovable(false);
|
||||
|
||||
if (typeof companion === 'string') {
|
||||
this.addCompanion(companion, companionTexturePromise);
|
||||
}
|
||||
}
|
||||
|
||||
moveUser(delta: number): void {
|
||||
@ -59,6 +64,7 @@ export class Player extends Character implements CurrentGamerInterface {
|
||||
direction = PlayerAnimationDirections.Right;
|
||||
moving = true;
|
||||
}
|
||||
|
||||
if (x !== 0 || y !== 0) {
|
||||
this.move(x, y);
|
||||
this.emit(hasMovedEventName, {moving, direction, x: this.x, y: this.y});
|
||||
|
@ -6,6 +6,7 @@ import {DEBUG_MODE, JITSI_URL, RESOLUTION} from "./Enum/EnvironmentVariable";
|
||||
import {LoginScene} from "./Phaser/Login/LoginScene";
|
||||
import {ReconnectingScene} from "./Phaser/Reconnecting/ReconnectingScene";
|
||||
import {SelectCharacterScene} from "./Phaser/Login/SelectCharacterScene";
|
||||
import {SelectCompanionScene} from "./Phaser/Login/SelectCompanionScene";
|
||||
import {EnableCameraScene} from "./Phaser/Login/EnableCameraScene";
|
||||
import {CustomizeScene} from "./Phaser/Login/CustomizeScene";
|
||||
import {ResizableScene} from "./Phaser/Login/ResizableScene";
|
||||
@ -74,7 +75,7 @@ const config: GameConfig = {
|
||||
width: width / RESOLUTION,
|
||||
height: height / RESOLUTION,
|
||||
parent: "game",
|
||||
scene: [EntryScene, LoginScene, SelectCharacterScene, EnableCameraScene, ReconnectingScene, ErrorScene, CustomizeScene, MenuScene, HelpCameraSettingsScene],
|
||||
scene: [EntryScene, LoginScene, SelectCharacterScene, SelectCompanionScene, EnableCameraScene, ReconnectingScene, ErrorScene, CustomizeScene, MenuScene, HelpCameraSettingsScene],
|
||||
zoom: RESOLUTION,
|
||||
fps: fps,
|
||||
dom: {
|
||||
|
@ -36,6 +36,10 @@ message CharacterLayerMessage {
|
||||
string name = 2;
|
||||
}
|
||||
|
||||
message CompanionMessage {
|
||||
string name = 1;
|
||||
}
|
||||
|
||||
/*********** CLIENT TO SERVER MESSAGES *************/
|
||||
|
||||
message PingMessage {
|
||||
@ -141,6 +145,7 @@ message UserJoinedMessage {
|
||||
string name = 2;
|
||||
repeated CharacterLayerMessage characterLayers = 3;
|
||||
PositionMessage position = 4;
|
||||
CompanionMessage companion = 5;
|
||||
}
|
||||
|
||||
message UserLeftMessage {
|
||||
@ -251,6 +256,7 @@ message JoinRoomMessage {
|
||||
string roomId = 5;
|
||||
repeated string tag = 6;
|
||||
string IPAddress = 7;
|
||||
CompanionMessage companion = 8;
|
||||
}
|
||||
|
||||
message UserJoinedZoneMessage {
|
||||
@ -259,6 +265,7 @@ message UserJoinedZoneMessage {
|
||||
repeated CharacterLayerMessage characterLayers = 3;
|
||||
PositionMessage position = 4;
|
||||
Zone fromZone = 5;
|
||||
CompanionMessage companion = 6;
|
||||
}
|
||||
|
||||
message UserLeftZoneMessage {
|
||||
|
@ -12,7 +12,7 @@ import {
|
||||
WebRtcSignalToServerMessage,
|
||||
PlayGlobalMessage,
|
||||
ReportPlayerMessage,
|
||||
QueryJitsiJwtMessage, SendUserMessage, ServerToClientMessage
|
||||
QueryJitsiJwtMessage, SendUserMessage, ServerToClientMessage, CompanionMessage
|
||||
} from "../Messages/generated/messages_pb";
|
||||
import {UserMovesMessage} from "../Messages/generated/messages_pb";
|
||||
import {TemplatedApp} from "uWebSockets.js"
|
||||
@ -138,6 +138,14 @@ export class IoSocketController {
|
||||
const left = Number(query.left);
|
||||
const right = Number(query.right);
|
||||
const name = query.name;
|
||||
|
||||
let companion: CompanionMessage|undefined = undefined;
|
||||
|
||||
if (typeof query.companion === 'string') {
|
||||
companion = new CompanionMessage();
|
||||
companion.setName(query.companion);
|
||||
}
|
||||
|
||||
if (typeof name !== 'string') {
|
||||
throw new Error('Expecting name');
|
||||
}
|
||||
@ -221,6 +229,7 @@ export class IoSocketController {
|
||||
IPAddress,
|
||||
roomId,
|
||||
name,
|
||||
companion,
|
||||
characterLayers: characterLayerObjs,
|
||||
messages: memberMessages,
|
||||
tags: memberTags,
|
||||
@ -350,6 +359,7 @@ export class IoSocketController {
|
||||
client.tags = ws.tags;
|
||||
client.textures = ws.textures;
|
||||
client.characterLayers = ws.characterLayers;
|
||||
client.companion = ws.companion;
|
||||
client.roomId = ws.roomId;
|
||||
client.listenedZones = new Set<Zone>();
|
||||
return client;
|
||||
|
@ -3,6 +3,7 @@ import {Identificable} from "./Identificable";
|
||||
import {ViewportInterface} from "_Model/Websocket/ViewportMessage";
|
||||
import {
|
||||
BatchMessage,
|
||||
CompanionMessage,
|
||||
PusherToBackMessage,
|
||||
ServerToClientMessage,
|
||||
SubMessage
|
||||
@ -29,6 +30,7 @@ export interface ExSocketInterface extends WebSocket, Identificable {
|
||||
characterLayers: CharacterLayer[];
|
||||
position: PointInterface;
|
||||
viewport: ViewportInterface;
|
||||
companion?: CompanionMessage;
|
||||
/**
|
||||
* Pushes an event that will be sent in the next batch of events
|
||||
*/
|
||||
|
@ -5,7 +5,8 @@ import {
|
||||
CharacterLayerMessage, GroupLeftZoneMessage, GroupUpdateMessage, GroupUpdateZoneMessage,
|
||||
PointMessage, PositionMessage, UserJoinedMessage,
|
||||
UserJoinedZoneMessage, UserLeftZoneMessage, UserMovedMessage,
|
||||
ZoneMessage
|
||||
ZoneMessage,
|
||||
CompanionMessage
|
||||
} from "../Messages/generated/messages_pb";
|
||||
import * as messages_pb from "../Messages/generated/messages_pb";
|
||||
import {ClientReadableStream} from "grpc";
|
||||
@ -30,7 +31,7 @@ export type MovesCallback = (thing: Movable, position: PositionInterface, listen
|
||||
export type LeavesCallback = (thing: Movable, listener: User) => void;*/
|
||||
|
||||
export class UserDescriptor {
|
||||
private constructor(public readonly userId: number, private name: string, private characterLayers: CharacterLayerMessage[], private position: PositionMessage) {
|
||||
private constructor(public readonly userId: number, private name: string, private characterLayers: CharacterLayerMessage[], private position: PositionMessage, private companion?: CompanionMessage) {
|
||||
if (!Number.isInteger(this.userId)) {
|
||||
throw new Error('UserDescriptor.userId is not an integer: '+this.userId);
|
||||
}
|
||||
@ -41,7 +42,7 @@ export class UserDescriptor {
|
||||
if (position === undefined) {
|
||||
throw new Error('Missing position');
|
||||
}
|
||||
return new UserDescriptor(message.getUserid(), message.getName(), message.getCharacterlayersList(), position);
|
||||
return new UserDescriptor(message.getUserid(), message.getName(), message.getCharacterlayersList(), position, message.getCompanion());
|
||||
}
|
||||
|
||||
public update(userMovedMessage: UserMovedMessage) {
|
||||
@ -59,6 +60,7 @@ export class UserDescriptor {
|
||||
userJoinedMessage.setName(this.name);
|
||||
userJoinedMessage.setCharacterlayersList(this.characterLayers);
|
||||
userJoinedMessage.setPosition(this.position);
|
||||
userJoinedMessage.setCompanion(this.companion)
|
||||
|
||||
return userJoinedMessage;
|
||||
}
|
||||
|
@ -153,6 +153,8 @@ export class SocketManager implements ZoneEventListener {
|
||||
joinRoomMessage.setName(client.name);
|
||||
joinRoomMessage.setPositionmessage(ProtobufUtils.toPositionMessage(client.position));
|
||||
joinRoomMessage.setTagList(client.tags);
|
||||
joinRoomMessage.setCompanion(client.companion);
|
||||
|
||||
for (const characterLayer of client.characterLayers) {
|
||||
const characterLayerMessage = new CharacterLayerMessage();
|
||||
characterLayerMessage.setName(characterLayer.name);
|
||||
|
Loading…
Reference in New Issue
Block a user