companion behaviour fine tuning
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@ -23,7 +23,7 @@ export class Companion extends Container {
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private animationType: PlayerAnimationTypes;
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constructor(scene: Phaser.Scene, x: number, y: number, name: string) {
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super(scene, x + 8, y + 8);
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super(scene, x + 14, y + 4);
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this.sprites = new Map<string, Sprite>();
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@ -59,7 +59,7 @@ export class Companion extends Container {
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}
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public setTarget(x: number, y: number, direction: PlayerAnimationDirections) {
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this.target = { x, y, direction };
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this.target = { x, y: y + 4, direction };
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}
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public step(time: number, delta: number) {
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@ -76,7 +76,7 @@ export class Companion extends Container {
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const distance = Math.pow(xDist, 2) + Math.pow(yDist, 2);
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if (distance < 576) { // 24^2
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if (distance < 650) {
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this.animationType = PlayerAnimationTypes.Idle;
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this.direction = this.target.direction;
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@ -88,7 +88,7 @@ export class Companion extends Container {
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const yDir = yDist / Math.max(Math.abs(yDist), 1);
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const speed = 256;
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this.getBody().setVelocity(Math.min(Math.abs(xDist * 2), speed) * xDir, Math.min(Math.abs(yDist * 2), speed) * yDir);
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this.getBody().setVelocity(Math.min(Math.abs(xDist * 2.5), speed) * xDir, Math.min(Math.abs(yDist * 2.5), speed) * yDir);
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if (Math.abs(xDist) > Math.abs(yDist)) {
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if (xDist < 0) {
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