preparation for merge with metadataScriptApi
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@ -1,9 +1,7 @@
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import * as tg from "generic-type-guard";
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export const updateTile = "updateTile"
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export const isUpdateTileEvent = tg.isArray(
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export const isChangeTileEvent = tg.isArray(
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new tg.IsInterface().withProperties({
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x: tg.isNumber,
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y: tg.isNumber,
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@ -14,4 +12,4 @@ export const isUpdateTileEvent = tg.isArray(
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/**
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* A message sent from the game to the iFrame when a user enters or leaves a zone marked with the "zone" property.
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*/
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export type UpdateTileEvent = tg.GuardedType<typeof isUpdateTileEvent>;
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export type ChangeTileEvent = tg.GuardedType<typeof isChangeTileEvent>;
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@ -13,7 +13,7 @@ import { scriptUtils } from "./ScriptUtils";
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import { GoToPageEvent, isGoToPageEvent } from "./Events/GoToPageEvent";
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import { isOpenCoWebsite, OpenCoWebSiteEvent } from "./Events/OpenCoWebSiteEvent";
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import { isLoadPageEvent } from './Events/LoadPageEvent';
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import { isUpdateTileEvent, UpdateTileEvent } from './Events/ApiUpdateTileEvent';
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import { isChangeTileEvent, ChangeTileEvent } from './Events/ChangeTileEvent';
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/**
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@ -58,7 +58,7 @@ class IframeListener {
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private readonly _removeBubbleStream: Subject<void> = new Subject();
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public readonly removeBubbleStream = this._removeBubbleStream.asObservable();
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private readonly _updateTileEvent: Subject<UpdateTileEvent> = new Subject();
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private readonly _updateTileEvent: Subject<ChangeTileEvent> = new Subject();
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public readonly updateTileEvent = this._updateTileEvent.asObservable();
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private readonly iframes = new Set<HTMLIFrameElement>();
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@ -114,7 +114,7 @@ class IframeListener {
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this._removeBubbleStream.next();
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} else if (payload.type === 'loadPage' && isLoadPageEvent(payload.data)) {
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this._loadPageStream.next(payload.data.url);
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} else if (payload.type == "updateTile" && isUpdateTileEvent(payload.data)) {
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} else if (payload.type == "updateTile" && isChangeTileEvent(payload.data)) {
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this._updateTileEvent.next(payload.data)
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}
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}
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@ -134,7 +134,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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MapPlayers!: Phaser.Physics.Arcade.Group;
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MapPlayersByKey: Map<number, RemotePlayer> = new Map<number, RemotePlayer>();
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Map!: Phaser.Tilemaps.Tilemap;
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Layers!: Array<Phaser.Tilemaps.StaticTilemapLayer>;
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Layers!: Array<Phaser.Tilemaps.TilemapLayer>;
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Objects!: Array<Phaser.Physics.Arcade.Sprite>;
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mapFile!: ITiledMap;
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groups: Map<number, Sprite>;
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@ -395,12 +395,12 @@ export class GameScene extends ResizableScene implements CenterListener {
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this.physics.world.setBounds(0, 0, this.Map.widthInPixels, this.Map.heightInPixels);
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//add layer on map
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this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>();
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this.Layers = new Array<Phaser.Tilemaps.TilemapLayer>();
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let depth = -2;
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for (const layer of this.gameMap.layersIterator) {
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if (layer.type === 'tilelayer') {
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this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
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this.addLayer(this.Map.createLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
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const exitSceneUrl = this.getExitSceneUrl(layer);
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if (exitSceneUrl !== undefined) {
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@ -1105,13 +1105,13 @@ ${escapedMessage}
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this.cameras.main.setZoom(ZOOM_LEVEL);
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}
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addLayer(Layer: Phaser.Tilemaps.StaticTilemapLayer) {
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addLayer(Layer: Phaser.Tilemaps.TilemapLayer) {
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this.Layers.push(Layer);
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}
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createCollisionWithPlayer() {
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//add collision layer
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this.Layers.forEach((Layer: Phaser.Tilemaps.StaticTilemapLayer) => {
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this.Layers.forEach((Layer: Phaser.Tilemaps.TilemapLayer) => {
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this.physics.add.collider(this.CurrentPlayer, Layer, (object1: GameObject, object2: GameObject) => {
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//this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name)
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});
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