FIX: the visit card feature can now be disabled client side
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@ -10,6 +10,7 @@ const TURN_USER: string = process.env.TURN_USER || '';
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const TURN_PASSWORD: string = process.env.TURN_PASSWORD || '';
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const JITSI_URL : string|undefined = (process.env.JITSI_URL === '') ? undefined : process.env.JITSI_URL;
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const JITSI_PRIVATE_MODE : boolean = process.env.JITSI_PRIVATE_MODE == "true";
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export const DISABLE_VISIT_CARD_FEATURE : boolean = process.env.DISABLE_VISIT_CARD_FEATURE == "true";
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const POSITION_DELAY = 200; // Wait 200ms between sending position events
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const MAX_EXTRAPOLATION_TIME = 100; // Extrapolate a maximum of 250ms if no new movement is sent by the player
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export const MAX_USERNAME_LENGTH = parseInt(process.env.MAX_USERNAME_LENGTH || '') || 8;
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@ -2,6 +2,7 @@ import type {GameScene} from "../Game/GameScene";
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import type {PointInterface} from "../../Connexion/ConnexionModels";
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import {Character} from "../Entity/Character";
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import type {PlayerAnimationDirections} from "../Player/Animation";
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import {DISABLE_VISIT_CARD_FEATURE} from "../../Enum/EnvironmentVariable";
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export const playerClickedEvent = 'playerClickedEvent';
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@ -46,6 +47,6 @@ export class RemotePlayer extends Character {
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}
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isClickable(): boolean {
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return true; //todo: make remote players clickable if they are logged in.
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return !DISABLE_VISIT_CARD_FEATURE; //todo: make remote players clickable if they are logged in.
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}
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}
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