Refactor lazy loading
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@ -23,18 +23,20 @@ export const loadAllDefaultModels = (load: LoaderPlugin): BodyResourceDescriptio
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});
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return returnArray;
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}
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export const loadCustomTexture = (loaderPlugin: LoaderPlugin, texture: CharacterTexture) : Promise<BodyResourceDescriptionInterface> => {
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const name = 'customCharacterTexture'+texture.id;
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const playerResourceDescriptor: BodyResourceDescriptionInterface = {name, img: texture.url, level: texture.level}
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return createLoadingPromise(loaderPlugin, playerResourceDescriptor);
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}
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export const lazyLoadPlayerCharacterTextures = (loadPlugin: LoaderPlugin, texturePlugin: TextureManager, texturekeys:Array<string|BodyResourceDescriptionInterface>): Promise<string[]> => {
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export const lazyLoadPlayerCharacterTextures = (loadPlugin: LoaderPlugin, texturekeys:Array<string|BodyResourceDescriptionInterface>): Promise<string[]> => {
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const promisesList:Promise<unknown>[] = [];
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texturekeys.forEach((textureKey: string|BodyResourceDescriptionInterface) => {
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try {
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//TODO refactor
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const playerResourceDescriptor = getRessourceDescriptor(textureKey);
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if (playerResourceDescriptor && !texturePlugin.exists(playerResourceDescriptor.name)) {
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if (playerResourceDescriptor && !loadPlugin.textureManager.exists(playerResourceDescriptor.name)) {
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promisesList.push(createLoadingPromise(loadPlugin, playerResourceDescriptor));
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}
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}catch (err){
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@ -70,11 +72,13 @@ export const getRessourceDescriptor = (textureKey: string|BodyResourceDescriptio
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const createLoadingPromise = (loadPlugin: LoaderPlugin, playerResourceDescriptor: BodyResourceDescriptionInterface) => {
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return new Promise<BodyResourceDescriptionInterface>((res) => {
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const texture = loadPlugin.textureManager.get(playerResourceDescriptor.name);
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if(texture.key !== '__MISSING'){
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if (loadPlugin.textureManager.exists(playerResourceDescriptor.name)) {
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return res(playerResourceDescriptor);
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}
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loadPlugin.spritesheet(playerResourceDescriptor.name, playerResourceDescriptor.img, {frameWidth: 32, frameHeight: 32});
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loadPlugin.once('filecomplete-spritesheet-'+playerResourceDescriptor.name, () => res(playerResourceDescriptor));
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loadPlugin.spritesheet(playerResourceDescriptor.name, playerResourceDescriptor.img, {
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frameWidth: 32,
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frameHeight: 32
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});
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loadPlugin.once('filecomplete-spritesheet-' + playerResourceDescriptor.name, () => res(playerResourceDescriptor));
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});
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}
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@ -882,7 +882,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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createCurrentPlayer(){
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//TODO create animation moving between exit and start
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const texturesPromise = lazyLoadPlayerCharacterTextures(this.load, this.textures, this.characterLayers);
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const texturesPromise = lazyLoadPlayerCharacterTextures(this.load, this.characterLayers);
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try {
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this.CurrentPlayer = new Player(
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this,
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@ -1076,7 +1076,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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return;
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}
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const texturesPromise = lazyLoadPlayerCharacterTextures(this.load, this.textures, addPlayerData.characterLayers);
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const texturesPromise = lazyLoadPlayerCharacterTextures(this.load, addPlayerData.characterLayers);
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const player = new RemotePlayer(
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addPlayerData.userId,
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this,
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