fixed a crash linked to incorrect textureDescriptors
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842eadeb59
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@ -32,10 +32,9 @@ export const loadCustomTexture = (load: LoaderPlugin, texture: CharacterTexture)
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export const lazyLoadPlayerCharacterTextures = (loadPlugin: LoaderPlugin, texturePlugin: TextureManager, texturekeys:Array<string|BodyResourceDescriptionInterface>): Promise<string[]> => {
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const promisesList:Promise<void>[] = [];
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texturekeys.forEach((textureKey: string|BodyResourceDescriptionInterface) => {
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const textureName = typeof textureKey === 'string' ? textureKey : textureKey.name;
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if(!texturePlugin.exists(textureName)) {
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console.log('Loading '+textureName)
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const playerResourceDescriptor = typeof textureKey === 'string' ? getRessourceDescriptor(textureKey) : textureKey;
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const playerResourceDescriptor = getRessourceDescriptor(textureKey);
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if(!texturePlugin.exists(playerResourceDescriptor.name)) {
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console.log('Loading '+playerResourceDescriptor.name)
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promisesList.push(createLoadingPromise(loadPlugin, playerResourceDescriptor));
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}
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})
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@ -51,16 +50,19 @@ export const lazyLoadPlayerCharacterTextures = (loadPlugin: LoaderPlugin, textur
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}))
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}
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const getRessourceDescriptor = (textureKey: string): BodyResourceDescriptionInterface => {
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const playerResource = PLAYER_RESOURCES[textureKey];
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export const getRessourceDescriptor = (textureKey: string|BodyResourceDescriptionInterface): BodyResourceDescriptionInterface => {
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if (typeof textureKey !== 'string' && textureKey.img) {
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return textureKey;
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}
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const textureName:string = typeof textureKey === 'string' ? textureKey : textureKey.name;
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const playerResource = PLAYER_RESOURCES[textureName];
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if (playerResource !== undefined) return playerResource;
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for (let i=0; i<LAYERS.length;i++) {
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const playerResource = LAYERS[i][textureKey];
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const playerResource = LAYERS[i][textureName];
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if (playerResource !== undefined) return playerResource;
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}
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throw 'Could not find a data for texture '+textureKey;
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throw 'Could not find a data for texture '+textureName;
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}
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const createLoadingPromise = (loadPlugin: LoaderPlugin, playerResourceDescriptor: BodyResourceDescriptionInterface) => {
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28
front/tests/Phaser/Game/PlayerTexturesLoadingTest.ts
Normal file
28
front/tests/Phaser/Game/PlayerTexturesLoadingTest.ts
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@ -0,0 +1,28 @@
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import "jasmine";
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import {getRessourceDescriptor} from "../../../src/Phaser/Entity/PlayerTexturesLoadingManager";
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describe("getRessourceDescriptor()", () => {
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it(", if given a valid descriptor as parameter, should return it", () => {
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const desc = getRessourceDescriptor({name: 'name', img: 'url'});
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expect(desc.name).toEqual('name');
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expect(desc.img).toEqual('url');
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});
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it(", if given a string as parameter, should search trough hardcoded values", () => {
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const desc = getRessourceDescriptor('male1');
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expect(desc.name).toEqual('male1');
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expect(desc.img).toEqual("resources/characters/pipoya/Male 01-1.png");
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});
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it(", if given a string as parameter, should search trough hardcoded values (bis)", () => {
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const desc = getRessourceDescriptor('color_2');
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expect(desc.name).toEqual('color_2');
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expect(desc.img).toEqual("resources/customisation/character_color/character_color1.png");
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});
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it(", if given a descriptor without url as parameter, should search trough hardcoded values", () => {
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const desc = getRessourceDescriptor({name: 'male1', img: ''});
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expect(desc.name).toEqual('male1');
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expect(desc.img).toEqual("resources/characters/pipoya/Male 01-1.png");
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});
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});
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