don't show companion selection during first connexion flow
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6c512fb7cd
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@ -1,5 +1,4 @@
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import {EnableCameraSceneName} from "./EnableCameraScene";
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import {SelectCompanionSceneName} from "./SelectCompanionScene";
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import {TextField} from "../Components/TextField";
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import Image = Phaser.GameObjects.Image;
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import Rectangle = Phaser.GameObjects.Rectangle;
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@ -116,7 +115,7 @@ export class CustomizeScene extends AbstractCharacterScene {
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gameManager.setCharacterLayers(layers);
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this.scene.sleep(CustomizeSceneName);
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gameManager.tryResumingGame(this, localUserStore.wasCompanionSet() ? EnableCameraSceneName : SelectCompanionSceneName);
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gameManager.tryResumingGame(this, EnableCameraSceneName);
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});
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this.input.keyboard.on('keyup-RIGHT', () => this.moveCursorHorizontally(1));
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@ -2,7 +2,6 @@ import {gameManager} from "../Game/GameManager";
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import {TextField} from "../Components/TextField";
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import Image = Phaser.GameObjects.Image;
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import Rectangle = Phaser.GameObjects.Rectangle;
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import {SelectCompanionSceneName} from "./SelectCompanionScene";
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import {EnableCameraSceneName} from "./EnableCameraScene";
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import {CustomizeSceneName} from "./CustomizeScene";
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import {ResizableScene} from "./ResizableScene";
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@ -146,7 +145,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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this.scene.stop(SelectCharacterSceneName);
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if (this.selectedPlayer !== null) {
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gameManager.setCharacterLayers([this.selectedPlayer.texture.key]);
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gameManager.tryResumingGame(this, localUserStore.wasCompanionSet() ? EnableCameraSceneName : SelectCompanionSceneName);
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gameManager.tryResumingGame(this, EnableCameraSceneName);
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} else {
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this.scene.run(CustomizeSceneName);
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}
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