use map tilewidth instead of hardcoded values
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@ -817,7 +817,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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const y = Math.floor(key / layer.width);
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const x = key % layer.width;
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possibleStartPositions.push({x: x*32, y: y*32});
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possibleStartPositions.push({x: x * this.mapFile.tilewidth, y: y * this.mapFile.tilewidth});
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});
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// Get a value at random amongst allowed values
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if (possibleStartPositions.length === 0) {
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