Merge branch 'develop' into newStartMobileScene
# Conflicts: # front/src/Phaser/Login/EnableCameraScene.ts # front/src/Phaser/Login/LoginScene.ts # front/src/Phaser/Login/SelectCharacterScene.ts # front/src/Phaser/Login/SelectCompanionScene.ts
This commit is contained in:
commit
8e52b8597c
@ -9,6 +9,7 @@ import {SoundMeterSprite} from "../Components/SoundMeterSprite";
|
||||
import {HtmlUtils} from "../../WebRtc/HtmlUtils";
|
||||
import {touchScreenManager} from "../../Touch/TouchScreenManager";
|
||||
import {PinchManager} from "../UserInput/PinchManager";
|
||||
import Zone = Phaser.GameObjects.Zone;
|
||||
import { MenuScene } from "../Menu/MenuScene";
|
||||
|
||||
export const EnableCameraSceneName = "EnableCameraScene";
|
||||
@ -38,11 +39,9 @@ export class EnableCameraScene extends Phaser.Scene {
|
||||
private microphoneNameField!: TextField;
|
||||
private repositionCallback!: (this: Window, ev: UIEvent) => void;
|
||||
|
||||
private mobileTapRectangle!: Rectangle;
|
||||
|
||||
|
||||
private enableCameraSceneElement!: Phaser.GameObjects.DOMElement;
|
||||
|
||||
private mobileTapZone!: Zone;
|
||||
constructor() {
|
||||
super({
|
||||
key: EnableCameraSceneName
|
||||
@ -82,15 +81,8 @@ export class EnableCameraScene extends Phaser.Scene {
|
||||
this.textField = new TextField(this, this.game.renderer.width / 2, 20, '');
|
||||
|
||||
// For mobile purposes - we need a big enough touchable area.
|
||||
this.mobileTapRectangle = this.add
|
||||
.rectangle(
|
||||
this.game.renderer.width / 2,
|
||||
this.game.renderer.height - 30,
|
||||
200,
|
||||
50,
|
||||
)
|
||||
.setInteractive()
|
||||
.on("pointerdown", () => {
|
||||
this.mobileTapZone = this.add.zone(this.game.renderer.width / 2,this.game.renderer.height - 30,200,50)
|
||||
.setInteractive().on("pointerdown", () => {
|
||||
this.login();
|
||||
});
|
||||
|
||||
@ -230,7 +222,7 @@ export class EnableCameraScene extends Phaser.Scene {
|
||||
}
|
||||
|
||||
this.textField.x = this.game.renderer.width / 2;
|
||||
this.mobileTapRectangle.x = this.game.renderer.width / 2;
|
||||
this.mobileTapZone.x = this.game.renderer.width / 2;
|
||||
this.cameraNameField.x = this.game.renderer.width / 2;
|
||||
this.microphoneNameField.x = this.game.renderer.width / 2;
|
||||
|
||||
@ -293,7 +285,7 @@ export class EnableCameraScene extends Phaser.Scene {
|
||||
}
|
||||
|
||||
private getMiddleX() : number{
|
||||
return (this.game.renderer.width / 2) -
|
||||
return (this.game.renderer.width / 2) -
|
||||
(
|
||||
this.enableCameraSceneElement
|
||||
&& this.enableCameraSceneElement.node
|
||||
|
@ -12,6 +12,7 @@ export class LoginScene extends ResizableScene {
|
||||
|
||||
private loginSceneElement!: Phaser.GameObjects.DOMElement;
|
||||
private name: string = '';
|
||||
private mobileTapZone!: Phaser.GameObjects.Zone;
|
||||
|
||||
constructor() {
|
||||
super({
|
||||
|
@ -13,6 +13,7 @@ import {areCharacterLayersValid} from "../../Connexion/LocalUser";
|
||||
import {touchScreenManager} from "../../Touch/TouchScreenManager";
|
||||
import {PinchManager} from "../UserInput/PinchManager";
|
||||
import {MenuScene} from "../Menu/MenuScene";
|
||||
import Zone = Phaser.GameObjects.Zone;
|
||||
|
||||
|
||||
//todo: put this constants in a dedicated file
|
||||
@ -207,7 +208,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
|
||||
}
|
||||
return {playerX, playerY, playerScale, playserOpactity, playerVisible}
|
||||
}
|
||||
|
||||
|
||||
private setUpPlayer(player: Phaser.Physics.Arcade.Sprite, numero: number){
|
||||
|
||||
const {playerX, playerY, playerScale, playserOpactity, playerVisible} = this.defineSetupPlayer(numero);
|
||||
@ -262,7 +263,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
|
||||
}
|
||||
|
||||
private getMiddleX() : number{
|
||||
return (this.game.renderer.width / 2) -
|
||||
return (this.game.renderer.width / 2) -
|
||||
(
|
||||
this.selectCharacterSceneElement
|
||||
&& this.selectCharacterSceneElement.node
|
||||
|
@ -10,6 +10,7 @@ import { getAllCompanionResources } from "../Companion/CompanionTexturesLoadingM
|
||||
import {touchScreenManager} from "../../Touch/TouchScreenManager";
|
||||
import {PinchManager} from "../UserInput/PinchManager";
|
||||
import { MenuScene } from "../Menu/MenuScene";
|
||||
import Zone = Phaser.GameObjects.Zone;
|
||||
|
||||
export const SelectCompanionSceneName = "SelectCompanionScene";
|
||||
|
||||
@ -232,7 +233,7 @@ export class SelectCompanionScene extends ResizableScene {
|
||||
this.game.renderer.height / 3
|
||||
];
|
||||
}
|
||||
|
||||
|
||||
private setUpCompanion(companion: Phaser.Physics.Arcade.Sprite, numero: number){
|
||||
|
||||
const {companionX, companionY, companionScale, companionOpactity, companionVisible} = this.defineSetupCompanion(numero);
|
||||
@ -246,7 +247,7 @@ export class SelectCompanionScene extends ResizableScene {
|
||||
}
|
||||
|
||||
private getMiddleX() : number{
|
||||
return (this.game.renderer.width / 2) -
|
||||
return (this.game.renderer.width / 2) -
|
||||
(
|
||||
this.selectCompanionSceneElement
|
||||
&& this.selectCompanionSceneElement.node
|
||||
|
Loading…
Reference in New Issue
Block a user