Merge branch 'develop' into newStartMobileScene

# Conflicts:
#	front/src/Phaser/Login/EnableCameraScene.ts
#	front/src/Phaser/Login/LoginScene.ts
#	front/src/Phaser/Login/SelectCharacterScene.ts
#	front/src/Phaser/Login/SelectCompanionScene.ts
This commit is contained in:
Gregoire Parant 2021-04-22 23:36:21 +02:00
commit 8e52b8597c
4 changed files with 13 additions and 18 deletions

View File

@ -9,6 +9,7 @@ import {SoundMeterSprite} from "../Components/SoundMeterSprite";
import {HtmlUtils} from "../../WebRtc/HtmlUtils";
import {touchScreenManager} from "../../Touch/TouchScreenManager";
import {PinchManager} from "../UserInput/PinchManager";
import Zone = Phaser.GameObjects.Zone;
import { MenuScene } from "../Menu/MenuScene";
export const EnableCameraSceneName = "EnableCameraScene";
@ -38,11 +39,9 @@ export class EnableCameraScene extends Phaser.Scene {
private microphoneNameField!: TextField;
private repositionCallback!: (this: Window, ev: UIEvent) => void;
private mobileTapRectangle!: Rectangle;
private enableCameraSceneElement!: Phaser.GameObjects.DOMElement;
private mobileTapZone!: Zone;
constructor() {
super({
key: EnableCameraSceneName
@ -82,15 +81,8 @@ export class EnableCameraScene extends Phaser.Scene {
this.textField = new TextField(this, this.game.renderer.width / 2, 20, '');
// For mobile purposes - we need a big enough touchable area.
this.mobileTapRectangle = this.add
.rectangle(
this.game.renderer.width / 2,
this.game.renderer.height - 30,
200,
50,
)
.setInteractive()
.on("pointerdown", () => {
this.mobileTapZone = this.add.zone(this.game.renderer.width / 2,this.game.renderer.height - 30,200,50)
.setInteractive().on("pointerdown", () => {
this.login();
});
@ -230,7 +222,7 @@ export class EnableCameraScene extends Phaser.Scene {
}
this.textField.x = this.game.renderer.width / 2;
this.mobileTapRectangle.x = this.game.renderer.width / 2;
this.mobileTapZone.x = this.game.renderer.width / 2;
this.cameraNameField.x = this.game.renderer.width / 2;
this.microphoneNameField.x = this.game.renderer.width / 2;
@ -293,7 +285,7 @@ export class EnableCameraScene extends Phaser.Scene {
}
private getMiddleX() : number{
return (this.game.renderer.width / 2) -
return (this.game.renderer.width / 2) -
(
this.enableCameraSceneElement
&& this.enableCameraSceneElement.node

View File

@ -12,6 +12,7 @@ export class LoginScene extends ResizableScene {
private loginSceneElement!: Phaser.GameObjects.DOMElement;
private name: string = '';
private mobileTapZone!: Phaser.GameObjects.Zone;
constructor() {
super({

View File

@ -13,6 +13,7 @@ import {areCharacterLayersValid} from "../../Connexion/LocalUser";
import {touchScreenManager} from "../../Touch/TouchScreenManager";
import {PinchManager} from "../UserInput/PinchManager";
import {MenuScene} from "../Menu/MenuScene";
import Zone = Phaser.GameObjects.Zone;
//todo: put this constants in a dedicated file
@ -207,7 +208,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
}
return {playerX, playerY, playerScale, playserOpactity, playerVisible}
}
private setUpPlayer(player: Phaser.Physics.Arcade.Sprite, numero: number){
const {playerX, playerY, playerScale, playserOpactity, playerVisible} = this.defineSetupPlayer(numero);
@ -262,7 +263,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
}
private getMiddleX() : number{
return (this.game.renderer.width / 2) -
return (this.game.renderer.width / 2) -
(
this.selectCharacterSceneElement
&& this.selectCharacterSceneElement.node

View File

@ -10,6 +10,7 @@ import { getAllCompanionResources } from "../Companion/CompanionTexturesLoadingM
import {touchScreenManager} from "../../Touch/TouchScreenManager";
import {PinchManager} from "../UserInput/PinchManager";
import { MenuScene } from "../Menu/MenuScene";
import Zone = Phaser.GameObjects.Zone;
export const SelectCompanionSceneName = "SelectCompanionScene";
@ -232,7 +233,7 @@ export class SelectCompanionScene extends ResizableScene {
this.game.renderer.height / 3
];
}
private setUpCompanion(companion: Phaser.Physics.Arcade.Sprite, numero: number){
const {companionX, companionY, companionScale, companionOpactity, companionVisible} = this.defineSetupCompanion(numero);
@ -246,7 +247,7 @@ export class SelectCompanionScene extends ResizableScene {
}
private getMiddleX() : number{
return (this.game.renderer.width / 2) -
return (this.game.renderer.width / 2) -
(
this.selectCompanionSceneElement
&& this.selectCompanionSceneElement.node