cleanup
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@ -96,6 +96,7 @@ import { peerStore } from "../../Stores/PeerStore";
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import { EmoteManager } from "./EmoteManager";
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import AnimatedTiles from "phaser-animated-tiles";
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import { StartPositionCalculator } from './StartPositionCalculator';
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export interface GameSceneInitInterface {
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initPosition: PointInterface | null,
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@ -132,7 +133,6 @@ interface DeleteGroupEventInterface {
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groupId: number
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}
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const defaultStartLayerName = 'start';
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export class GameScene extends DirtyScene implements CenterListener {
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Terrains: Array<Phaser.Tilemaps.Tileset>;
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@ -145,8 +145,6 @@ export class GameScene extends DirtyScene implements CenterListener {
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mapFile!: ITiledMap;
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animatedTiles!: AnimatedTiles;
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groups: Map<number, Sprite>;
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startX!: number;
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startY!: number;
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circleTexture!: CanvasTexture;
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circleRedTexture!: CanvasTexture;
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pendingEvents: Queue<InitUserPositionEventInterface | AddPlayerEventInterface | RemovePlayerEventInterface | UserMovedEventInterface | GroupCreatedUpdatedEventInterface | DeleteGroupEventInterface> = new Queue<InitUserPositionEventInterface | AddPlayerEventInterface | RemovePlayerEventInterface | UserMovedEventInterface | GroupCreatedUpdatedEventInterface | DeleteGroupEventInterface>();
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@ -183,7 +181,6 @@ export class GameScene extends DirtyScene implements CenterListener {
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private outlinedItem: ActionableItem | null = null;
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public userInputManager!: UserInputManager;
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private isReconnecting: boolean | undefined = undefined;
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private startLayerName!: string | null;
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private openChatIcon!: OpenChatIcon;
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private playerName!: string;
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private characterLayers!: string[];
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@ -194,6 +191,7 @@ export class GameScene extends DirtyScene implements CenterListener {
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private pinchManager: PinchManager | undefined;
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private mapTransitioning: boolean = false; //used to prevent transitions happenning at the same time.
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private emoteManager!: EmoteManager;
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startPositionCalculator!: StartPositionCalculator;
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constructor(private room: Room, MapUrlFile: string, customKey?: string | undefined) {
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super({
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@ -395,7 +393,6 @@ export class GameScene extends DirtyScene implements CenterListener {
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gameManager.gameSceneIsCreated(this);
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urlManager.pushRoomIdToUrl(this.room);
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this.startLayerName = urlManager.getStartLayerNameFromUrl();
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if (touchScreenManager.supportTouchScreen) {
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this.pinchManager = new PinchManager(this);
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@ -458,7 +455,9 @@ export class GameScene extends DirtyScene implements CenterListener {
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throw new Error('Your map MUST contain a layer of type "objectgroup" whose name is "floorLayer" that represents the layer characters are drawn at. This layer cannot be contained in a group.');
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}
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this.initStartXAndStartY();
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this.startPositionCalculator = new StartPositionCalculator(this.gameMap, this.mapFile, this.initPosition, urlManager.getStartLayerNameFromUrl())
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//add entities
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this.Objects = new Array<Phaser.Physics.Arcade.Sprite>();
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@ -563,8 +562,8 @@ export class GameScene extends DirtyScene implements CenterListener {
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this.playerName,
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this.characterLayers,
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{
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x: this.startX,
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y: this.startY
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x: this.startPositionCalculator.startX,
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y: this.startPositionCalculator.startY
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},
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{
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left: camera.scrollX,
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@ -970,9 +969,9 @@ ${escapedMessage}
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this.scene.start(roomId);
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} else {
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//if the exit points to the current map, we simply teleport the user back to the startLayer
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this.initPositionFromLayerName(hash || defaultStartLayerName, hash);
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this.CurrentPlayer.x = this.startX;
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this.CurrentPlayer.y = this.startY;
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this.startPositionCalculator.initPositionFromLayerName(hash, hash);
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this.CurrentPlayer.x = this.startPositionCalculator.startX;
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this.CurrentPlayer.y = this.startPositionCalculator.startY;
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setTimeout(() => this.mapTransitioning = false, 500);
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}
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}
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@ -1035,40 +1034,7 @@ ${escapedMessage}
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}
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}
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private initStartXAndStartY() {
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// If there is an init position passed
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if (this.initPosition !== null) {
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this.startX = this.initPosition.x;
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this.startY = this.initPosition.y;
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} else {
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// Now, let's find the start layer
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if (this.startLayerName) {
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this.initPositionFromLayerName(this.startLayerName, this.startLayerName);
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}
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if (this.startX === undefined) {
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// If we have no start layer specified or if the hash passed does not exist, let's go with the default start position.
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this.initPositionFromLayerName(defaultStartLayerName, this.startLayerName);
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}
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}
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// Still no start position? Something is wrong with the map, we need a "start" layer.
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if (this.startX === undefined) {
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console.warn('This map is missing a layer named "start" that contains the available default start positions.');
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// Let's start in the middle of the map
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this.startX = this.mapFile.width * 16;
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this.startY = this.mapFile.height * 16;
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}
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}
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private initPositionFromLayerName(selectedOrdDefaultLayer: string, selectedLayer: string | null) {
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for (const layer of this.gameMap.layersIterator) {
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if ((selectedOrdDefaultLayer === layer.name || layer.name.endsWith('/' + selectedOrdDefaultLayer)) && layer.type === 'tilelayer' && (selectedOrdDefaultLayer === defaultStartLayerName || this.isStartLayer(layer))) {
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const startPosition = this.startUser(layer, selectedLayer);
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this.startX = startPosition.x + this.mapFile.tilewidth / 2;
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this.startY = startPosition.y + this.mapFile.tileheight / 2;
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}
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}
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}
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private getExitUrl(layer: ITiledMapLayer): string | undefined {
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return this.getProperty(layer, "exitUrl") as string | undefined;
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@ -1081,10 +1047,6 @@ ${escapedMessage}
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return this.getProperty(layer, "exitSceneUrl") as string | undefined;
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}
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private isStartLayer(layer: ITiledMapLayer): boolean {
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return this.getProperty(layer, "startLayer") == true;
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}
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private getScriptUrls(map: ITiledMap): string[] {
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return (this.getProperties(map, "script") as string[]).map((script) => (new URL(script, this.MapUrlFile)).toString());
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}
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@ -1116,38 +1078,6 @@ ${escapedMessage}
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return gameManager.loadMap(room, this.scene).catch(() => { });
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}
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private startUser(selectedOrDefaultLayer: ITiledMapTileLayer, startName: string | null): PositionInterface {
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const tiles = selectedOrDefaultLayer.data;
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if (typeof (tiles) === 'string') {
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throw new Error('The content of a JSON map must be filled as a JSON array, not as a string');
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}
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const possibleStartPositions: PositionInterface[] = [];
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tiles.forEach((objectKey: number, key: number) => {
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if (objectKey === 0) {
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return;
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}
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const y = Math.floor(key / selectedOrDefaultLayer.width);
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const x = key % selectedOrDefaultLayer.width;
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if (startName && this.gameMap.hasStartTile) {
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const properties = this.gameMap.getPropertiesForIndex(objectKey);
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if (!properties.length || !properties.some(property => property.name == "start" && property.value == startName)) {
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return
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}
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}
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possibleStartPositions.push({ x: x * this.mapFile.tilewidth, y: y * this.mapFile.tilewidth });
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});
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// Get a value at random amongst allowed values
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if (possibleStartPositions.length === 0) {
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console.warn('The start layer "' + selectedOrDefaultLayer.name + '" for this map is empty.');
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return {
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x: 0,
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y: 0
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};
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}
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// Choose one of the available start positions at random amongst the list of available start positions.
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return possibleStartPositions[Math.floor(Math.random() * possibleStartPositions.length)];
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}
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//todo: in a dedicated class/function?
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initCamera() {
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@ -1184,8 +1114,8 @@ ${escapedMessage}
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try {
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this.CurrentPlayer = new Player(
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this,
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this.startX,
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this.startY,
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this.startPositionCalculator.startX,
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this.startPositionCalculator.startY,
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this.playerName,
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texturesPromise,
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PlayerAnimationDirections.Down,
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117
front/src/Phaser/Game/StartPositionCalculator.ts
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117
front/src/Phaser/Game/StartPositionCalculator.ts
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@ -0,0 +1,117 @@
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import type { PositionInterface } from '../../Connexion/ConnexionModels';
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import type { ITiledMap, ITiledMapLayer, ITiledMapLayerProperty, ITiledMapTileLayer } from '../Map/ITiledMap';
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import type { GameMap } from './GameMap';
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const defaultStartLayerName = 'start';
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export class StartPositionCalculator {
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public startX!: number;
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public startY!: number;
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constructor(
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private readonly gameMap: GameMap,
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private readonly mapFile: ITiledMap,
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private readonly initPosition: PositionInterface | null,
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private readonly startLayerName: string | null) {
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this.initStartXAndStartY();
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}
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private initStartXAndStartY() {
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// If there is an init position passed
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if (this.initPosition !== null) {
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this.startX = this.initPosition.x;
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this.startY = this.initPosition.y;
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} else {
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// Now, let's find the start layer
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if (this.startLayerName) {
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this.initPositionFromLayerName(this.startLayerName, this.startLayerName);
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}
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if (this.startX === undefined) {
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// If we have no start layer specified or if the hash passed does not exist, let's go with the default start position.
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this.initPositionFromLayerName(defaultStartLayerName, this.startLayerName);
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}
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}
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// Still no start position? Something is wrong with the map, we need a "start" layer.
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if (this.startX === undefined) {
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console.warn('This map is missing a layer named "start" that contains the available default start positions.');
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// Let's start in the middle of the map
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this.startX = this.mapFile.width * 16;
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this.startY = this.mapFile.height * 16;
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}
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}
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/**
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*
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* @param selectedLayer this is always the layer that is selected with the hash in the url
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* @param selectedOrDefaultLayer this can also be the {defaultStartLayerName} if the {selectedLayer} didnt yield any start points
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*/
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public initPositionFromLayerName(selectedOrDefaultLayer: string | null, selectedLayer: string | null) {
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if (!selectedOrDefaultLayer) {
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selectedOrDefaultLayer = defaultStartLayerName
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}
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for (const layer of this.gameMap.layersIterator) {
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if ((selectedOrDefaultLayer === layer.name || layer.name.endsWith('/' + selectedOrDefaultLayer)) && layer.type === 'tilelayer' && (selectedOrDefaultLayer === defaultStartLayerName || this.isStartLayer(layer))) {
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const startPosition = this.startUser(layer, selectedLayer);
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this.startX = startPosition.x + this.mapFile.tilewidth / 2;
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this.startY = startPosition.y + this.mapFile.tileheight / 2;
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}
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}
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}
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private isStartLayer(layer: ITiledMapLayer): boolean {
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return this.getProperty(layer, "startLayer") == true;
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}
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/**
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*
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* @param selectedLayer this is always the layer that is selected with the hash in the url
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* @param selectedOrDefaultLayer this can also be the default layer if the {selectedLayer} didnt yield any start points
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*/
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private startUser(selectedOrDefaultLayer: ITiledMapTileLayer, selectedLayer: string | null): PositionInterface {
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const tiles = selectedOrDefaultLayer.data;
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if (typeof (tiles) === 'string') {
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throw new Error('The content of a JSON map must be filled as a JSON array, not as a string');
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}
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const possibleStartPositions: PositionInterface[] = [];
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tiles.forEach((objectKey: number, key: number) => {
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if (objectKey === 0) {
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return;
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}
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const y = Math.floor(key / selectedOrDefaultLayer.width);
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const x = key % selectedOrDefaultLayer.width;
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if (selectedLayer && this.gameMap.hasStartTile) {
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const properties = this.gameMap.getPropertiesForIndex(objectKey);
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if (!properties.length || !properties.some(property => property.name == "start" && property.value == selectedLayer)) {
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return
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}
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}
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possibleStartPositions.push({ x: x * this.mapFile.tilewidth, y: y * this.mapFile.tilewidth });
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});
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// Get a value at random amongst allowed values
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if (possibleStartPositions.length === 0) {
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console.warn('The start layer "' + selectedOrDefaultLayer.name + '" for this map is empty.');
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return {
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x: 0,
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y: 0
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};
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}
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// Choose one of the available start positions at random amongst the list of available start positions.
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return possibleStartPositions[Math.floor(Math.random() * possibleStartPositions.length)];
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}
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private getProperty(layer: ITiledMapLayer | ITiledMap, name: string): string | boolean | number | undefined {
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const properties: ITiledMapLayerProperty[] | undefined = layer.properties;
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if (!properties) {
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return undefined;
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}
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const obj = properties.find((property: ITiledMapLayerProperty) => property.name.toLowerCase() === name.toLowerCase());
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if (obj === undefined) {
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return undefined;
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}
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return obj.value;
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}
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}
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