Set a global dirty flag on resize
This adds a global "Dirty" flag at the Game level and sets it each time the ScaleManager is modified. This fixes a bug where the game was not redrawn when a CoWebsite was opening/closing.
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@ -1,4 +1,7 @@
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import {SKIP_RENDER_OPTIMIZATIONS} from "../../Enum/EnvironmentVariable";
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import {coWebsiteManager} from "../../WebRtc/CoWebsiteManager";
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import {waScaleManager} from "../Services/WaScaleManager";
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import {ResizableScene} from "../Login/ResizableScene";
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const Events = Phaser.Core.Events;
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@ -7,8 +10,27 @@ const Events = Phaser.Core.Events;
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* It comes with an optimization to skip rendering.
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*
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* Beware, the "step" function might vary in future versions of Phaser.
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*
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* It also automatically calls "onResize" on any scenes extending ResizableScene.
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*/
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export class Game extends Phaser.Game {
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private _isDirty = false;
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constructor(GameConfig: Phaser.Types.Core.GameConfig) {
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super(GameConfig);
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window.addEventListener('resize', (event) => {
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// Let's trigger the onResize method of any active scene that is a ResizableScene
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for (const scene of this.scene.getScenes(true)) {
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if (scene instanceof ResizableScene) {
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scene.onResize(event);
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}
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}
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});
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}
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public step(time: number, delta: number)
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{
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// @ts-ignore
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@ -64,6 +86,11 @@ export class Game extends Phaser.Game {
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}
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private isDirty(): boolean {
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if (this._isDirty) {
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this._isDirty = false;
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return true;
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}
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// Loop through the scenes in forward order
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for (let i = 0; i < this.scene.scenes.length; i++)
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{
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@ -87,4 +114,11 @@ export class Game extends Phaser.Game {
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return false;
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}
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/**
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* Marks the game as needing to be redrawn.
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*/
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public markDirty(): void {
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this._isDirty = true;
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}
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}
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@ -1,18 +1,21 @@
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import {HdpiManager} from "./HdpiManager";
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import ScaleManager = Phaser.Scale.ScaleManager;
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import {coWebsiteManager} from "../../WebRtc/CoWebsiteManager";
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import type {Game} from "../Game/Game";
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class WaScaleManager {
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private hdpiManager: HdpiManager;
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private scaleManager!: ScaleManager;
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private game!: Game;
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public constructor(private minGamePixelsNumber: number, private absoluteMinPixelNumber: number) {
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this.hdpiManager = new HdpiManager(minGamePixelsNumber, absoluteMinPixelNumber);
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}
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public setScaleManager(scaleManager: ScaleManager) {
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this.scaleManager = scaleManager;
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public setGame(game: Game): void {
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this.scaleManager = game.scale;
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this.game = game;
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}
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public applyNewSize() {
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@ -32,6 +35,8 @@ class WaScaleManager {
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const style = this.scaleManager.canvas.style;
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style.width = Math.ceil(realSize.width / devicePixelRatio) + 'px';
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style.height = Math.ceil(realSize.height / devicePixelRatio) + 'px';
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this.game.markDirty();
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}
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public get zoomModifier(): number {
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@ -42,6 +47,7 @@ class WaScaleManager {
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this.hdpiManager.zoomModifier = zoomModifier;
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this.applyNewSize();
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}
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}
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export const waScaleManager = new WaScaleManager(640*480, 196*196);
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@ -127,19 +127,12 @@ const config: GameConfig = {
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//const game = new Phaser.Game(config);
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const game = new Game(config);
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waScaleManager.setScaleManager(game.scale);
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waScaleManager.setGame(game);
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window.addEventListener('resize', function (event) {
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coWebsiteManager.resetStyle();
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waScaleManager.applyNewSize();
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// Let's trigger the onResize method of any active scene that is a ResizableScene
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for (const scene of game.scene.getScenes(true)) {
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if (scene instanceof ResizableScene) {
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scene.onResize(event);
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}
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}
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});
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coWebsiteManager.onResize.subscribe(() => {
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