Removing pipeline related code

This code is broken since Phaser 3.50 and we are facing weird issues with MacOS memory leaks and crashes.
Removing this code will remove one potential suspect.
This commit is contained in:
David Négrier 2021-01-27 11:18:07 +01:00
parent 86f1099247
commit 8eebed1829
2 changed files with 8 additions and 5 deletions

View File

@ -43,8 +43,9 @@ export class ActionableItem {
}
this.isSelectable = true;
if (this.sprite.pipeline) {
this.sprite.setPipeline(OutlinePipeline.KEY);
this.sprite.pipeline.set2f('uTextureSize', this.sprite.texture.getSourceImage().width, this.sprite.texture.getSourceImage().height);
// Commented out to try to fix MacOS issue
/*this.sprite.setPipeline(OutlinePipeline.KEY);
this.sprite.pipeline.set2f('uTextureSize', this.sprite.texture.getSourceImage().width, this.sprite.texture.getSourceImage().height);*/
}
}
@ -56,7 +57,8 @@ export class ActionableItem {
return;
}
this.isSelectable = false;
this.sprite.resetPipeline();
// Commented out to try to fix MacOS issue
//this.sprite.resetPipeline();
}
/**

View File

@ -93,10 +93,11 @@ const config: GameConfig = {
},
callbacks: {
postBoot: game => {
const renderer = game.renderer;
// Commented out to try to fix MacOS bug
/*const renderer = game.renderer;
if (renderer instanceof WebGLRenderer) {
renderer.pipelines.add(OutlinePipeline.KEY, new OutlinePipeline(game));
}
}*/
}
}
};