support for group layer of Tiled (excludes 'start' layer)
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@ -1,4 +1,4 @@
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import {ITiledMap} from "../Map/ITiledMap";
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import {ITiledMap, ITiledMapLayer} from "../Map/ITiledMap";
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export type PropertyChangeCallback = (newValue: string | number | boolean | undefined, oldValue: string | number | boolean | undefined, allProps: Map<string, string | boolean | number>) => void;
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@ -52,10 +52,15 @@ export class GameMap {
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return this.lastProperties;
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}
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private getProperties(key: number): Map<string, string|boolean|number> {
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const properties = new Map<string, string|boolean|number>();
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// helper for recursive group layer support
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private getPropertiesHelper(key: number, layers: ITiledMapLayer[], properties: Map<string, string|boolean|number>): Map<string, string|boolean|number> {
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for (const layer of layers) {
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if (layer.type === 'group') {
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this.getPropertiesHelper(key, layer.layers, properties);
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continue;
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}
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for (const layer of this.map.layers) {
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if (layer.type !== 'tilelayer') {
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continue;
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}
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@ -77,6 +82,11 @@ export class GameMap {
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return properties;
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}
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private getProperties(key: number): Map<string, string|boolean|number> {
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const properties = new Map<string, string|boolean|number>();
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return this.getPropertiesHelper(key, this.map.layers, properties);
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}
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private trigger(propName: string, oldValue: string | number | boolean | undefined, newValue: string | number | boolean | undefined, allProps: Map<string, string | boolean | number>) {
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const callbacksArray = this.callbacks.get(propName);
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if (callbacksArray !== undefined) {
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@ -353,6 +353,31 @@ export class GameScene extends ResizableScene implements CenterListener {
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}
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}
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// helper for recursive group layer support
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private createHelper(that: this, layers: ITiledMapLayer[], depth: integer, prefix: string): integer {
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for(const layer of layers) {
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if(layer.type === 'tilelayer') {
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that.addLayer(that.Map.createStaticLayer(prefix + layer.name, that.Terrains, 0, 0).setDepth(depth));
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const exitSceneUrl = that.getExitSceneUrl(layer);
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if(exitSceneUrl !== undefined) {
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that.loadNextGame(exitSceneUrl);
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}
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const exitUrl = that.getExitUrl(layer);
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if(exitUrl !== undefined) {
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that.loadNextGame(exitUrl);
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}
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}
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if(layer.type === 'group') {
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that.createHelper(that, layer.layers, depth, prefix + layer.name + '/');
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}
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if(layer.type === 'objectgroup' && layer.name === 'floorLayer') {
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depth = 10000;
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}
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}
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return depth;
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}
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//hook create scene
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create(): void {
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gameManager.gameSceneIsCreated(this);
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@ -386,24 +411,8 @@ export class GameScene extends ResizableScene implements CenterListener {
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//add layer on map
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this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>();
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let depth = -2;
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for (const layer of this.mapFile.layers) {
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if (layer.type === 'tilelayer') {
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this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
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const exitSceneUrl = this.getExitSceneUrl(layer);
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if (exitSceneUrl !== undefined) {
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this.loadNextGame(exitSceneUrl);
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}
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const exitUrl = this.getExitUrl(layer);
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if (exitUrl !== undefined) {
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this.loadNextGame(exitUrl);
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}
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}
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if (layer.type === 'objectgroup' && layer.name === 'floorLayer') {
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depth = 10000;
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}
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}
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let depth = this.createHelper(this, this.mapFile.layers, -2, '');
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if (depth === -2) {
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throw new Error('Your map MUST contain a layer of type "objectgroup" whose name is "floorLayer" that represents the layer characters are drawn at.');
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}
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@ -61,6 +61,11 @@ export interface ITiledMapLayer {
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*/
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draworder: string;
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objects: ITiledMapObject[];
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/**
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* Layers for group layer
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*/
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layers: this[];
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}
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export interface ITiledMapObject {
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