SelectCharacterScene and CustomCharacterScene mobile version
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@ -107,11 +107,11 @@
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}
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@media only screen and (max-width: 800px) {
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.customCharacterScene button.customCharacterSceneButtonLeft{
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left: 10vw;
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form.customCharacterScene button.customCharacterSceneButtonLeft{
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left: 5vw;
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}
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.customCharacterScene button.customCharacterSceneButtonRight{
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right: 10vw;
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form.customCharacterScene button.customCharacterSceneButtonRight{
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right: 5vw;
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}
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}
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@ -80,11 +80,11 @@
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}
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@media only screen and (max-width: 800px) {
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.selectCharacterScene button.selectCharacterButtonLeft{
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left: 10vw;
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form.selectCharacterScene button.selectCharacterButtonLeft{
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left: 5vw;
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}
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.selectCharacterScene button.selectCharacterButtonRight{
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right: 10vw;
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form.selectCharacterScene button.selectCharacterButtonRight{
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right: 5vw;
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}
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}
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@ -16,7 +16,7 @@ export const MAX_USERNAME_LENGTH = parseInt(process.env.MAX_USERNAME_LENGTH || '
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export const MAX_PER_GROUP = parseInt(process.env.MAX_PER_GROUP || '4');
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export const DISPLAY_TERMS_OF_USE = process.env.DISPLAY_TERMS_OF_USE == 'true';
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export const isMobile = ():boolean => false;//( ( window.innerWidth <= 800 ) || ( window.innerHeight <= 600 ) );
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export const isMobile = ():boolean => ( ( window.innerWidth <= 800 ) || ( window.innerHeight <= 600 ) );
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export {
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DEBUG_MODE,
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@ -242,7 +242,6 @@ export class CustomizeScene extends AbstractCharacterScene {
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gameManager.setCharacterLayers(layers);
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this.scene.sleep(CustomizeSceneName);
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this.scene.remove(SelectCharacterSceneName);
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gameManager.tryResumingGame(this, EnableCameraSceneName);
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customCharacterSceneVisibleStore.set(false);
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}
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@ -251,6 +250,5 @@ export class CustomizeScene extends AbstractCharacterScene {
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this.scene.sleep(CustomizeSceneName);
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this.scene.run(SelectCharacterSceneName);
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customCharacterSceneVisibleStore.set(false);
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selectCharacterSceneVisibleStore.set(true);
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}
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}
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@ -52,6 +52,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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create() {
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selectCharacterSceneVisibleStore.set(true);
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this.events.addListener('wake', () => {selectCharacterSceneVisibleStore.set(true);});
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if (touchScreenManager.supportTouchScreen) {
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new PinchManager(this);
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@ -63,7 +64,6 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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/*create user*/
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this.createCurrentPlayer();
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const playerNumber = localUserStore.getPlayerCharacterIndex();
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this.input.keyboard.on('keyup-ENTER', () => {
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return this.nextSceneToCameraScene();
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@ -93,7 +93,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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this.scene.stop(SelectCharacterSceneName);
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gameManager.setCharacterLayers([this.selectedPlayer.texture.key]);
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gameManager.tryResumingGame(this, EnableCameraSceneName);
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this.scene.remove(SelectCharacterSceneName);
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this.players = [];
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selectCharacterSceneVisibleStore.set(false);
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}
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@ -128,7 +128,6 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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});
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this.players.push(player);
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}
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this.selectedPlayer = this.players[this.currentSelectUser];
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this.selectedPlayer.play(this.playerModels[this.currentSelectUser].name);
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}
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