Remove exit trigger action

This commit is contained in:
Gregoire Parant 2021-02-17 19:29:59 +01:00
parent 83fc7d0cc0
commit ce423c9fec

View File

@ -647,29 +647,11 @@ export class GameScene extends ResizableScene implements CenterListener {
}
private triggerOnMapLayerPropertyChange(){
/* @deprecated
this.gameMap.onPropertyChange('exitSceneUrl', (newValue, oldValue) => {
if (newValue) this.onMapExit(newValue as string);
});*/
this.gameMap.onPropertyChange('exitUrl', (newValue, oldValue, allProps) => {
});
this.gameMap.onPropertyChange('exitUrl', (newValue, oldValue) => {
if (newValue) this.onMapExit(newValue as string);
/*if (newValue === undefined) {
layoutManager.removeActionButton('exitUrl', this.userInputManager);
} else {
const exitTriggerValue = allProps.get(TRIGGER_EXIT_PROPERTIES);
if (exitTriggerValue && exitTriggerValue === ON_ACTION_TRIGGER_BUTTON) {
let message = allProps.get(EXIT_MESSAGE_PROPERTIES);
if (message === undefined) {
message = 'Click on SPACE to enter in next map';
}
layoutManager.addActionButton('exitUrl', message.toString(), () => {
layoutManager.removeActionButton('exitUrl', this.userInputManager);
this.onMapExit(newValue as string);
}, this.userInputManager);
} else {
this.onMapExit(newValue as string);
}
}*/
});
this.gameMap.onPropertyChange('openWebsite', (newValue, oldValue, allProps) => {
if (newValue === undefined) {