Gregoire Parant
2fcb8a76b1
Merge branch 'master' into develop
...
# Conflicts:
# front/src/Connexion/RoomConnection.ts
# front/src/Phaser/Menu/ReportMenu.ts
2021-03-11 02:22:05 +01:00
Gregoire Parant
2cf99df2da
Hot Fix report
2021-03-11 02:03:06 +01:00
Gregoire Parant
46cb9333e6
HotFix message in back
2021-03-11 01:25:36 +01:00
DESKTOP-FMM8UI0\CLV
f9f618094d
adding error log if name of square in Tile not matching with the param targetObject of OpenPopup in script.js
2021-03-10 17:22:39 +01:00
dependabot[bot]
d95c71281f
Bump elliptic from 6.5.3 to 6.5.4 in /front
...
Bumps [elliptic](https://github.com/indutny/elliptic ) from 6.5.3 to 6.5.4.
- [Release notes](https://github.com/indutny/elliptic/releases )
- [Commits](https://github.com/indutny/elliptic/compare/v6.5.3...v6.5.4 )
Signed-off-by: dependabot[bot] <support@github.com>
2021-03-10 13:26:46 +00:00
DESKTOP-FMM8UI0\CLV
8d0411e8a3
can manage position and width/height of a popUp using a square in Tiled
2021-03-10 09:23:45 +01:00
DESKTOP-FMM8UI0\CLV
5e4940dba6
Merge branch 'iframe_api' of https://github.com/thecodingmachine/workadventure into FTUEPopup
...
* 'iframe_api' of https://github.com/thecodingmachine/workadventure :
Removing closeOnClick as it is not implemented
Adding a Popup object with a close() method on it.
2021-03-10 09:00:47 +01:00
DESKTOP-FMM8UI0\CLV
f7f8be24bc
Set Position of the popUp with pos of an object in floorLayer object group
2021-03-10 08:57:49 +01:00
David Négrier
7fddcc28f1
Removing closeOnClick as it is not implemented
2021-03-09 18:57:25 +01:00
David Négrier
bb8b222c22
Adding a Popup object with a close() method on it.
2021-03-09 18:51:30 +01:00
David Négrier
18464e4942
Adding button clicked handling
2021-03-09 18:05:07 +01:00
Kharhamel
21cc842c33
Merge pull request #793 from thecodingmachine/adminWorldsLimit
...
FEATURE: the connexion error an user can get when a world is full is now correctly treated.
2021-03-09 17:45:43 +01:00
DESKTOP-FMM8UI0\CLV
4545de8af1
Merge branch 'iframe_api' of https://github.com/thecodingmachine/workadventure into FTUEPopup
...
* 'iframe_api' of https://github.com/thecodingmachine/workadventure :
Adding button clicked handling
# Conflicts:
# front/src/Phaser/Game/GameScene.ts
2021-03-09 17:12:28 +01:00
DESKTOP-FMM8UI0\CLV
d29e0819f4
Get position of an object in Tile to set popUp Position
2021-03-09 17:07:14 +01:00
kharhamel
8abc34c631
FEATURE: the connexion error an user can get when a world is full is now correctly traited. Also remove a redundant adminApi call
2021-03-09 16:34:19 +01:00
David Négrier
1e002f93ed
Implementation of openPopup script method (WIP)
2021-03-09 16:21:14 +01:00
David Négrier
ed2ce68f37
Merge branch 'FTUEPopup' of github.com:ClementVieilly75/workadventure into iframe_api
...
# Conflicts:
# front/dist/.gitignore
# front/src/Phaser/Game/GameScene.ts
2021-03-09 15:35:51 +01:00
DESKTOP-FMM8UI0\CLV
bbf5003e16
move font press start 2P from index.html to style.css
2021-03-09 14:21:11 +01:00
DESKTOP-FMM8UI0\CLV
b175b7164d
Merge branch 'develop' of https://github.com/thecodingmachine/workadventure into FTUEPopup
...
* 'develop' of https://github.com/thecodingmachine/workadventure :
Trying to enable back connection on admin from develop, knowing that the develop certificate is broken. Fixing priority.
Trying to enable back connection on admin from develop, knowing that the develop certificate is broken
Revert "Adding back admin in develop branch CI"
Adding back admin in develop branch CI
Fixing GA tag not included in play domain
FEATURE: better implementation of the admin global message
Fix ci
Update private access
Allow URLs relative to map base in iframe / openWebsite
# Conflicts:
# front/src/Phaser/Game/GameScene.ts
2021-03-09 13:57:05 +01:00
DESKTOP-FMM8UI0\CLV
afac042706
supp debug log
2021-03-09 13:53:46 +01:00
David Négrier
2bef328d8a
Adding the abaility to track users entering/leaving a zone in the script language.
2021-03-08 18:58:38 +01:00
DESKTOP-FMM8UI0\CLV
858bf0b384
Adding property tile "inGameConsoleMessage", open a popup when user walk on a tile with this property
...
Adding map "Tuto2", the FTUE map
2021-03-08 09:28:15 +01:00
David Négrier
6fbf165c91
Adding the ability to register a single script using the "script" attribute at the map property level.
2021-03-07 21:02:38 +01:00
David Négrier
7d67f55012
Improving security: only iframes opened with "openWebsiteAllowApi" property are now able to send/receive messages.
2021-03-06 16:00:07 +01:00
David Négrier
e927e0fa16
Adding ability to listen to user types chat messages using WA.onChatMessage
2021-03-06 15:26:07 +01:00
David Négrier
5178dff108
Adding strong checks on messages exchanged using generic-type-guard
2021-03-05 16:50:54 +01:00
David Négrier
83fa23a82d
Fixing eslint
2021-03-05 11:47:04 +01:00
David Négrier
15405633d1
Fixing GA tag not included in play domain
...
The GA tag was not properly included because the index.html file that contained it was overwritten by Webpack's HtmlWebpackPlugin.
2021-03-05 10:00:11 +01:00
David Négrier
eb93a04341
Adding an API for inter-iframe communication
...
Adds a first version of an API to communicate between an iFrame opened by WorkAdventure and WorkAdventure itself.
The first API method is a method allowing to add messages in the chat, from the iFrame.
Comes with a test file.
2021-03-04 19:00:00 +01:00
David Négrier
bf8e8bf777
Merge pull request #689 from znerol-forks/feature/cowebsite-load-map-relative-url
...
Allow URLs relative to map base in iframe / openWebsite
2021-03-04 18:21:48 +01:00
kharhamel
ad7e16c33b
FEATURE: better implementation of the admin global message
2021-03-04 16:18:06 +01:00
David Négrier
e0540790e1
Translating button
2021-03-01 14:36:18 +01:00
Moini
95da470a89
Improve visibility of close button for embedded web pages
...
The button (a white x) wasn't visible on white background. Now it is. Also is a little bit larger and changes color on hover.
2021-03-01 14:08:56 +01:00
Lukas Bachschwell
2772d72eba
Fix report userId in report menu
...
Signed-off-by: Lukas Bachschwell <lukas@lbsfilm.at>
2021-02-24 21:32:16 +01:00
David Négrier
6e9c715980
Merge pull request #739 from t10r/fix/multi-user-videochat-mode
...
fix multi user videochat mode
2021-02-19 14:54:38 +01:00
David Négrier
6f06b92395
Merge pull request #760 from thecodingmachine/turncredentials
...
Fixing screensharing Coturn credentials
2021-02-18 14:09:33 +01:00
David Négrier
13a20a0ef0
Fixing screensharing Coturn credentials
...
When screensharing is initiated by the user, we previously did not send the correct Coturn credentials.
We now send the last credentials received from the Video stream.
2021-02-18 11:52:30 +01:00
grégoire parant
b5514e6e48
Merge pull request #759 from thecodingmachine/jitsiConfig
...
Fix last properties changed after trigger change position
2021-02-18 11:37:41 +01:00
Gregoire Parant
772c3174be
Fix last properties changed after trigger change position
2021-02-18 11:32:37 +01:00
grégoire parant
3a1b2490ef
Merge pull request #758 from thecodingmachine/jitsiConfig
...
Jitsi config
2021-02-18 10:12:16 +01:00
Gregoire Parant
8a2954eab9
Fix new conf feature
2021-02-18 09:38:27 +01:00
grégoire parant
13078489c6
Merge pull request #757 from thecodingmachine/jitsiConfig
...
Merge Jitsi config
2021-02-17 20:34:31 +01:00
Gregoire Parant
5ddf909fe6
Remove unless export constante
2021-02-17 20:26:33 +01:00
Gregoire Parant
fff0cbc3f6
Revert message exit
2021-02-17 19:40:00 +01:00
Gregoire Parant
9b7b3eb140
Update feedback @tabascoeye
2021-02-17 19:31:05 +01:00
Gregoire Parant
ce423c9fec
Remove exit trigger action
2021-02-17 19:29:59 +01:00
Gregoire Parant
83fc7d0cc0
Merge branch 'develop' into exitTriggerAction
...
# Conflicts:
# front/src/Phaser/Game/GameScene.ts
2021-02-17 19:28:41 +01:00
Gregoire Parant
baae1e8125
Update to restore previous config
2021-02-17 19:21:37 +01:00
Gregoire Parant
e8b1b286a3
Merge Jitsi config
2021-02-17 18:49:55 +01:00
David Négrier
ae1d00c828
Merge pull request #736 from MisterErwin/patch-1
...
Fix offsets of SpeechBubble.ts
2021-02-16 20:02:03 +01:00
David Négrier
43b48ce555
Merge pull request #737 from MisterErwin/patch-2
...
Do not change rooms if scene failed to load
2021-02-16 20:01:00 +01:00
David Négrier
ddcb5ede59
Merge pull request #742 from znerol-forks/fix/huge-jitsi-url
...
Fix jitsi URLs growing indefinitely in length
2021-02-16 19:52:56 +01:00
David Négrier
9affa36608
Merge pull request #746 from thecodingmachine/turncredentials
...
[Feature] Connect to a Coturn server using REST API
2021-02-16 19:32:21 +01:00
kharhamel
e21868ed3b
FIX: current audio and video status are overwriten by jitsi config
2021-02-16 18:25:23 +01:00
David Négrier
6b00355ea8
Fixing WebRtc user name / password when using TURN REST API
2021-02-16 18:13:30 +01:00
David Négrier
12ef2820bf
Refactoring parameters passed to ScreenSharingPeer
2021-02-16 11:08:03 +01:00
David Négrier
cdb3cfdc81
[Feature] Connect to a Coturn server using REST API
...
This allows connecting to a TURN server with temporary passwords.
The passwords are expiring after 4 hours.
2021-02-16 11:06:05 +01:00
znerol
9670f92a08
Allow URLs relative to map base in iframe / openWebsite
2021-02-16 10:53:50 +01:00
David Négrier
e07efbdf28
Merge pull request #698 from thecodingmachine/fix/deploy-cleanup
...
Adding docker-compose.prod.yaml to ease deployment
2021-02-16 10:35:18 +01:00
znerol
4fcdad1551
Fix jitsi URLs growing indefinitely in length
2021-02-15 10:36:56 +01:00
Tim Schlüter
05b829da70
fix multi user videochat mode
2021-02-13 21:19:45 +01:00
MisterErwin
aff4c8d145
Do not change rooms if scene failed to load
...
Sometimes a following room fails to load (e.g., #582 ) and instead of fading to black (as no scene is active) when trying to enter that next room, the player will stay in the old room and an error is logged (as throwing one crashes the game).
2021-02-13 14:15:09 +01:00
MisterErwin
511cd99e22
Fix offsets of SpeechBubble.ts
...
Since some recent optimizations, they are being added on top of the player, which makes the offset redundant.
2021-02-13 14:04:28 +01:00
kharhamel
0c892e0243
FEATURE: implemented a client side blacklist
2021-02-12 19:15:24 +01:00
Gregoire Parant
b92b7304b0
Fix to use clear All Keys
2021-02-11 21:48:24 +01:00
David Négrier
64cd07cc39
Merge pull request #726 from thecodingmachine/fixHtmlAnchorElement
...
Update to use Anchor type
2021-02-11 18:08:52 +01:00
David Négrier
bc35ade8df
Improving urlify
2021-02-11 18:03:14 +01:00
David Négrier
c8fc8a2834
Merge pull request #699 from thecodingmachine/pixelartmode
...
Switching Phaser to pixelart mode
2021-02-11 17:20:20 +01:00
David Négrier
42aee9f5c8
Merge pull request #722 from thecodingmachine/jitsislugify
...
Slugifies the Jitsi room name
2021-02-11 17:17:58 +01:00
David Négrier
35fdd3bf29
Merge pull request #717 from kalkspace/add-stun-server-env-variable-with-fallback
...
Add STUN_SERVER env variable with fallback
2021-02-11 17:17:36 +01:00
Gregoire Parant
c5916e7b6d
Fix ci
2021-02-11 15:06:12 +01:00
Gregoire Parant
0d104cb307
Update to use Anchor html
2021-02-11 14:49:32 +01:00
David Négrier
91fddd6893
Slugifies the Jitsi room name
...
This will avoid Jitsi breaking on unexpected characters and displaying a HTTP 404 error.
2021-02-10 13:51:17 +01:00
David Négrier
f6e93da48a
Fixing loading logo being displayed when nothing was loaded
2021-02-10 12:08:16 +01:00
David Négrier
8389fad877
Disabling video background by default on Jitsi
...
(because it consumes a lot of CPU)
2021-02-10 11:20:05 +01:00
David Négrier
e7ddeedb3e
Disabling Join/Leave notifications by default
2021-02-10 11:13:47 +01:00
David Négrier
a5bdf68246
Moving property reading inside startJitsi (startJitsi is called at 2 different places)
2021-02-10 11:08:57 +01:00
Mickael Chimansky
5cb9624b0b
fixup! Jitsi config properties
2021-02-09 20:31:49 +01:00
Mickael Chimansky
9c4d0aa32f
Jitsi config properties
2021-02-09 16:05:21 +01:00
Sebastian Wiesendahl
b6807d274b
Add STUN_SERVER env variable with fallback
...
default: "stun:stun.l.google.com:19302"
Make STUN_SERVER available for app config
Change also the STUN_SERVER for ScreenSharingPeer
2021-02-09 13:09:17 +01:00
David Négrier
969c9fd544
Fixing loading logo being displayed when nothing was loaded
2021-02-09 12:41:35 +01:00
David Négrier
adb535d1b6
Merge pull request #703 from thecodingmachine/socialNetworkLink
...
Social network link anonymous connexion
2021-02-04 16:10:25 +01:00
Gregoire Parant
03f1f5bf75
Update feedback @moufmouf
2021-02-04 16:05:05 +01:00
Gregoire Parant
59b4b168e9
Social network link anonymous connexion
...
In menu, add social newtork link when user is connected in anonymous mode
2021-02-03 23:14:31 +01:00
Gregoire Parant
4de9b8ba40
Fix icon discussion
...
- Fix size of discussion icon
- Update x and y when page is resize
- Fix blanc link in chat
2021-02-03 23:11:33 +01:00
grégoire parant
c41c058fb0
Merge pull request #527 from oliverlorenz/feature/iframe-feature-policy
...
feat: adds property openWebsitePolicy property to set "allow" property in iframe
2021-02-03 17:38:35 +01:00
David Négrier
9c9f046b16
Merge pull request #668 from piitaya/fix_game_not_centered
...
Use canvas instead of div container for calculating the game size
2021-02-03 14:06:09 +01:00
David Négrier
246174c365
Removing useless file
2021-02-03 12:29:56 +01:00
grégoire parant
f2b9f6c92a
Merge pull request #686 from thecodingmachine/publicReportedUser
...
Permit puiblic report
2021-02-02 18:09:25 +01:00
David Négrier
8572959cb0
Merge pull request #690 from thecodingmachine/newLogo
...
Update Loading page
2021-02-02 17:26:48 +01:00
David Négrier
3f274df813
Redesigning loading bar
2021-02-02 17:17:00 +01:00
David Négrier
e757d63924
Switching Phaser to pixelart mode
...
To be honest, I'm not sure what it does exactly (it is supposed to prevent antialiasing and it is rounding coordinates for rendering sprites, but I don't see a difference yet.
2021-02-02 12:04:50 +01:00
David Négrier
cc53023586
Using locally built images
2021-02-02 11:34:29 +01:00
David Négrier
274f5eba4c
Reworking docker-compose.prod.yaml to make it generic while still having a front container configurable
2021-02-02 11:19:24 +01:00
Manfred Stock
0afbb5412e
Improve display of websites not specifying background color
...
The `index.html` of the front-end specifies `#000` as background color,
however, it seems like various websites found 'in the wild' don't
specify their own background color and thus default to `transparent`. As
a result of this, they tend to become mostly unreadable when displayed
using `openWebsite` since they often assume that they get displayed on a
white background. Setting white as background color on the container
element of the `<iframe>` works around this issue.
2021-02-01 22:48:10 +01:00
Gregoire Parant
788e22e8b0
Fix loading logo of WorkAdventure
2021-02-01 16:52:28 +01:00
David Négrier
686427f6fe
Merge branch 'develop' of github.com:thecodingmachine/workadventure into fix/deploy-cleanup
...
# Conflicts:
# front/Dockerfile
2021-02-01 14:00:07 +01:00
Gregoire Parant
f99db4856f
Add WorkAdventure logo
2021-01-30 20:33:31 +01:00
Gregoire Parant
ac2bc76239
change style report button
2021-01-30 14:08:11 +01:00
TabascoEye
58b7d85bf3
bugfix and linting
...
* use 'const' on constraints which never change
* also re-enable constraints ater mic was re-enabled (after mute/unmute)
2021-01-30 02:24:36 +01:00
TabascoEye
31a0d08c76
disable automatic gain control on microphone
...
AGC really makes the soundqulity way worse than it could be.
Especially since it is so noticeable when entering a Jitsi where AGC is disabled (and suddenly some people sound much better).
In the long run, this should probably be configurable. On the other hand the setting changes the audio _going out_ from a user, so it might be hard for him to judge which settings are a good or a bad idea…
2021-01-30 02:13:03 +01:00
Gregoire Parant
7eb38fae83
Permit puiblic report
...
- Create report html
- Add report flag
2021-01-29 21:09:10 +01:00
David Négrier
2f01677849
Merge pull request #681 from thecodingmachine/downgradephaser3.24
...
Downgraded phaser version to 3.24.1
2021-01-28 23:08:47 +01:00
kharhamel
f2c3d6f158
downgraded phaser version to 3.24.1
2021-01-28 23:03:06 +01:00
David Négrier
ce56a5cba1
Revert "downgraded phaser version to 3.22"
2021-01-28 22:38:20 +01:00
Paul Bottein
a8b5e8599f
use HTMLCanvasElement
2021-01-28 21:09:41 +01:00
Paul Bottein
608a9ad347
use type guard
2021-01-28 21:07:17 +01:00
Paul Bottein
b52c546a8c
Use canvas instead of div container for calculating the game size
2021-01-28 21:04:43 +01:00
kharhamel
e7120317c1
downgraded phaser version to 3.22
2021-01-28 19:15:34 +01:00
David Négrier
b7b2934106
Merge pull request #672 from Amirault/tam_use_type_guard_on_html_element
...
Use type guard for html element subtype
2021-01-28 17:13:02 +01:00
Tony Amirault
72799d4f0e
added end of line
2021-01-28 15:31:09 +01:00
Tony Amirault
3a05ef6640
package.lock removed
2021-01-28 15:30:20 +01:00
Kharhamel
9849e70613
Merge pull request #670 from thecodingmachine/httpCypress
...
Removed cypress from the project
2021-01-28 15:03:12 +01:00
kharhamel
ca231eee4a
remove cypress from the project :(
2021-01-28 14:56:24 +01:00
Tony Amirault
cdbae5fa43
use type guard on html element
2021-01-27 18:33:40 +01:00
David Négrier
8eebed1829
Removing pipeline related code
...
This code is broken since Phaser 3.50 and we are facing weird issues with MacOS memory leaks and crashes.
Removing this code will remove one potential suspect.
2021-01-27 11:18:07 +01:00
grégoire parant
86f1099247
Merge pull request #648 from thecodingmachine/customCharacterLadyLoading
...
Fix custom character lazy loading
2021-01-26 15:27:46 +01:00
Gregoire Parant
45b355f780
Refactor lazy loading
2021-01-26 15:21:23 +01:00
Kharhamel
556d5a4695
Merge pull request #658 from thecodingmachine/lockUserBanned
...
Lock user banned
2021-01-26 14:06:35 +01:00
Gregoire Parant
1dd2858424
Fix feadback @Kharhamel
2021-01-26 14:04:42 +01:00
Gregoire Parant
e2695c58af
Verify existing texture
2021-01-26 09:16:39 +01:00
Gregoire Parant
803be36def
Merge branch 'develop' into customCharacterLadyLoading
2021-01-26 09:02:17 +01:00
Gregoire Parant
c6903cc4c5
Use Error scene and add banned message
2021-01-26 08:57:10 +01:00
David Négrier
a4cb39eef3
Merge pull request #653 from thecodingmachine/maccrash
...
Add a parameter to allow changing phaser renderer
2021-01-25 16:52:15 +01:00
Gregoire Parant
8de05c39c1
Lock user when he was banned
2021-01-25 14:10:16 +01:00
Gregoire Parant
beb53df364
Error problem open new map
2021-01-25 13:18:57 +01:00
Gregoire Parant
5f88a1a0b9
Exit trigger action
...
- [x] Add trigger message custom
- [x] Add trigger for exit map
- [x] Update documentation
2021-01-25 12:21:40 +01:00
David Négrier
c2c8680dae
Fix linting
2021-01-25 12:02:00 +01:00
David Négrier
8609cda0d0
Add a parameter to allow changing phaser renderer
...
Recently, some Macs have been crashing running WorkAdventure.
Hard to say if this is related to Phaser 3.50 upgrade or to the new MacOS version.
It happens mostly on Mac Air and might be related to WebGL rendering.
This commit allows to switch to CANVAS renderer by adding `?phaserMode=canvas` in the URL
2021-01-25 11:18:48 +01:00
Kharhamel
18fb508828
Merge pull request #639 from thecodingmachine/betterLink
...
changed the color of the chat links and unit test
2021-01-25 10:42:32 +01:00
Kharhamel
39194b5531
Merge pull request #642 from tabascoeye/patch-1
...
cleanup when closing the scene
2021-01-25 10:35:01 +01:00
Kharhamel
d32fca9777
Merge pull request #597 from psy/feature_streams
...
add remote files and streams to playAudio
2021-01-25 10:33:43 +01:00
Gregoire Parant
232ac6d5d1
Error lazy loading
...
Update loader custom characters
2021-01-24 18:00:30 +01:00
Gregoire Parant
0133609770
clean
2021-01-24 16:06:52 +01:00
Gregoire Parant
75d8d46c62
clean
2021-01-24 16:02:10 +01:00
Gregoire Parant
d93a8da828
Fix custom character lazy loading
2021-01-24 15:57:47 +01:00
TabascoEye
39b433eef5
Update GameScene.ts
...
stop all the map specific stuff (Jitsi, coWebsite, Audio) when leaving the scene
Fixes #633
2021-01-23 01:16:13 +01:00
kharhamel
4ad7f4d5a3
changed the color of the chat links and unit test
2021-01-22 15:06:41 +01:00
David Négrier
3d84a9c8cd
Turning French 'Moi' into English 'Me'
2021-01-21 10:16:08 +01:00
David Négrier
bbf9325396
Simplifying code and making START_ROOM_URL compatible with public (_) and private (@) paths
2021-01-21 09:40:11 +01:00
Thomas Basler
14b328c733
Removed hard coded default map
...
You can apply local maps using the maps vhost as previously.
But it's also possible to specify external maps by prepending http or https.
2021-01-20 22:56:21 +01:00
David Négrier
84f85effe5
Merge pull request #628 from thecodingmachine/template-analytics
...
Template google analytics data (2)
2021-01-20 18:03:28 +01:00
David Négrier
15b3e87bd1
Renaming TRACKING_NUMBER to GA_TRACKING_ID
2021-01-20 17:30:11 +01:00
David Négrier
aa9a21ad4c
Merge pull request #581 from Informatic/fix/firefox-webcam
...
front: fix webrtc webcam feed on Firefox
2021-01-20 16:27:45 +01:00
David Négrier
b03abee481
Fixing admin links
2021-01-20 10:34:34 +01:00
kharhamel
49531bb8fa
FEATURE: updated phaser to version 3.52
2021-01-19 18:31:58 +01:00
Jean-Philippe Evrard
e2f400472f
Template google analytics data
...
Without this patch, the index.html contains google analytics at
all times, including for people self-hosting it.
This is a problem for privacy reasons, and only people wanting
to have analytics on their instances should be able to enable
them.
This fixes it by making sure the index.html page is templated
to sideload content from ANALYTICS_CODE_PATH (which itself is
also templated, for convenience).
2021-01-19 12:17:05 +01:00
Gregoire Parant
c95419f0e7
Prepar release 1.1.0
...
Automatically redirect on floor0 of TCM map
2021-01-18 22:52:25 +01:00
David Négrier
c466ba8ca5
Merge pull request #601 from thecodingmachine/featureBan
...
Create ban feature by admin console
2021-01-18 19:31:51 +01:00
David Négrier
65d2c3dfb0
Disabling explicit any check on error handling
2021-01-18 15:36:02 +01:00
Gregoire Parant
679dbd4215
Fix focus cam on select cam scene
2021-01-18 10:40:13 +01:00
David Négrier
4234b38910
Better error message in case of 404
2021-01-17 22:40:54 +01:00
David Négrier
adca51f6de
Replacing FourOFourScene with more generic ErrorScene
2021-01-17 20:42:45 +01:00
kharhamel
fd29826556
fixed a crash linked to incorrect textureDescriptors
2021-01-14 14:47:02 +01:00
psy
8d67947bc1
move map url to else case
2021-01-14 11:48:06 +01:00
psy
f431e769cc
add remote files and streams to playAudio
2021-01-14 11:45:14 +01:00
David Négrier
8cf481ec49
Fixing bug when no WebGL is available
...
The switch to Phaser 3.50 introduced a bug when WebGL is not available in a browser.
The changes in this commit prevent calls to the WebGL pipeline if the pipeline is not available.
2021-01-13 18:39:28 +01:00
grégoire parant
8ffba3157a
Merge pull request #588 from thecodingmachine/customiseCharacters
...
Customise characters with admin console
2021-01-13 16:47:13 +01:00
Gregoire Parant
512be7acd2
New basic characters
2021-01-13 16:46:24 +01:00
Piotr Dobrowolski
33b9bd773f
*: Dockerfiles cleanup, docker-compose.prod.yaml
...
New docker-compose.prod.yaml should provide a production-ish deployment
of WorkAdventure
2021-01-12 22:32:37 +01:00
Gregoire Parant
993c58cf8e
Fix select rectangle for customize scene
2021-01-12 19:49:48 +01:00
Gregoire Parant
987c80c9c4
Fix menu
2021-01-12 19:48:48 +01:00
grégoire parant
0f7f42b6f1
Merge pull request #566 from thecodingmachine/screanSharing
...
Fix screen sharing
2021-01-12 19:24:06 +01:00
Gregoire Parant
123ee4bc43
Fix responsive and limite select cursor
2021-01-12 15:29:26 +01:00
Gregoire Parant
f8d4b696e8
Customise characters with admin console
...
- Add new characters choise
- Display on 3 line of 6 pers
- Add custom characters from admin console wilth level -1
2021-01-12 13:19:51 +01:00
grégoire parant
648e6aef97
Merge pull request #561 from thecodingmachine/linkNotClickable
...
Verify URL in message
2021-01-12 11:30:11 +01:00
Piotr Dobrowolski
7f8cc76eb7
front: fix webrtc webcam feed on Firefox
...
Seems like Firefox doesn't support specifing both exact and ideal
constraints...
2021-01-10 17:05:48 +01:00
kharhamel
472fbb1de0
All player textures are now lazy-loaded
2021-01-08 11:44:41 +01:00
Piotr Dobrowolski
af260ad229
front: add AnimatedTiles plugin
2021-01-07 18:37:57 +01:00
Kharhamel
c2d0cda441
Merge pull request #572 from thecodingmachine/master
...
Master
2021-01-07 14:00:45 +01:00
Gregoire Parant
e8f1b2d048
Add clear array peer connection sharing
2021-01-07 12:58:45 +01:00
kharhamel
3ce8427378
fixed a game crashed because of lack of animations and improved the character class
2021-01-07 12:46:13 +01:00
Gregoire Parant
a88ad3cf4d
Dont delete PeerSharingConnection because it will be resuse
...
When user try to screen charing with same user, the event send is not a offer but renegociation. So could clear arry only when user out of circle.
2021-01-07 12:13:12 +01:00
Gregoire Parant
018f01e878
Increase stability camera and microphone permission
2021-01-07 11:02:00 +01:00
Gregoire Parant
8c89b5e0b1
Permit to change style when getCamera was ready and permission accorded
2021-01-07 10:30:28 +01:00
Gregoire Parant
d4c7a20dfa
Update feedback @moufmouf
2021-01-07 09:42:11 +01:00
Gregoire Parant
1659fa400f
Increase stability to force stopped screen sharing
2021-01-06 17:09:17 +01:00
kharhamel
fbb44af369
added a basic loader
2021-01-06 17:08:48 +01:00
Gregoire Parant
73d7e798e9
Upgrade conversion
...
When user send multi message, scroll on last message
2021-01-06 17:08:13 +01:00
kharhamel
1359fbe977
updated phaser to version 3.51 and fixed the BC
2021-01-06 15:00:54 +01:00
Gregoire Parant
4397ff7712
Update style and focus keyboard
2021-01-06 13:36:18 +01:00
Gregoire Parant
438469ae24
Verify URL in message
2021-01-06 12:20:02 +01:00
dependabot[bot]
c7ed0bf8bb
Bump axios from 0.20.0 to 0.21.1 in /front
...
Bumps [axios](https://github.com/axios/axios ) from 0.20.0 to 0.21.1.
- [Release notes](https://github.com/axios/axios/releases )
- [Changelog](https://github.com/axios/axios/blob/v0.21.1/CHANGELOG.md )
- [Commits](https://github.com/axios/axios/compare/v0.20.0...v0.21.1 )
Signed-off-by: dependabot[bot] <support@github.com>
2021-01-05 23:50:25 +00:00
kharhamel
6caa0e5b62
HOTFIX: the map property exitUrl now accept relative links that are deep enough to rewrite the base url
2021-01-05 18:23:17 +01:00
David Négrier
dea7d6dba7
Merge pull request #541 from Informatic/feature/map-sounds
...
[rC3] front: implement map sounds
2021-01-05 13:42:50 +01:00
David Négrier
e02e051f91
Merge pull request #544 from thecodingmachine/updateMenu
...
Update menu design
2021-01-04 18:10:27 +01:00
Gregoire Parant
ac92cbc8f7
Crate share menu and fix menu design
2021-01-04 17:13:41 +01:00
Piotr Dobrowolski
28d687e338
front: implement map sounds
2021-01-04 16:57:31 +01:00
Oliver Lorenz
7c89cf0e47
feat: adds property openWebsitePolicy to set allow property in iframe
2020-12-29 23:17:16 +01:00
Dariusz Niemczyk
640d994dda
Properly fix the CustomizeScene by limiting input
...
When left/right arrow is being held on chrome the Phaser gets into infinite rendering loop that doesn't crash the browser but makes it slow to a crawl.
2020-12-27 11:00:23 +01:00
Dariusz Niemczyk
c9250c08f3
Fix CustomizeScene killing CPU
...
Fixes #518
2020-12-27 10:47:56 +01:00
David Négrier
e5138e1c03
Merge pull request #505 from thecodingmachine/fixFrameLocalStorage
...
Manage Local Storage customers player error
2020-12-18 16:33:36 +01:00
Gregoire Parant
a1fd209578
Fix catch error
2020-12-18 16:30:22 +01:00
David Négrier
36f886aed6
Fixing cat running too fast on reconnect scene because animations were duplicated
2020-12-18 16:08:04 +01:00
David Négrier
df114bc1ce
Fixing broken reconnection
2020-12-18 15:59:07 +01:00
Gregoire Parant
323fa6abba
Create exception error
2020-12-18 14:30:46 +01:00
Gregoire Parant
f5dd5efc0e
Manage Local Storage customers player error
2020-12-18 13:56:25 +01:00
Gregoire Parant
89064d23f9
Fix style
2020-12-18 00:09:07 +01:00
David Négrier
0984e7eaad
Fix linting
2020-12-17 22:35:38 +01:00
Gregoire Parant
ed214f2b41
Fix style menu
2020-12-17 22:10:36 +01:00
Gregoire Parant
ed8232b0f5
Fix style menu
2020-12-17 21:58:18 +01:00
Gregoire Parant
e77eb6d5be
Typo fixes
2020-12-17 18:19:47 +01:00
Gregoire Parant
ca1cd388e8
Fix lint
2020-12-17 16:39:11 +01:00
Gregoire Parant
08ce954f56
Add new click event to close co website
2020-12-17 16:36:01 +01:00
David Négrier
055131ac66
Typo fixes
2020-12-17 15:20:42 +01:00
Gregoire Parant
faf32bfa01
Fix event click listner
2020-12-17 14:16:10 +01:00
Gregoire Parant
2d4193a917
Merge branch 'develop' into notifOutSound
2020-12-17 13:56:21 +01:00
kharhamel
9fbcf0dc12
FIX: spark button open in a new window
2020-12-16 19:02:10 +01:00
Gregoire Parant
6a21436c9e
Update menu
2020-12-16 18:56:02 +01:00
Gregoire Parant
a2d56ef56a
Update admin menu
2020-12-16 18:52:11 +01:00
Gregoire Parant
1a27b7d2ee
Update menu
2020-12-16 17:17:31 +01:00
Gregoire Parant
af89965db8
Fix style button
2020-12-16 16:32:28 +01:00
Kharhamel
c93d1794b7
Merge pull request #496 from thecodingmachine/fixSkinChangeCrash
...
FIX: going back a 2nd time to SelectCharacterScene used to crash the game
2020-12-16 15:25:36 +01:00
Gregoire Parant
8bf72e1ffd
Change out notification sound
2020-12-16 15:10:46 +01:00
kharhamel
eb88db92be
FIX: going back a 2nd time to SelectCharacterScene used to crash the game
2020-12-16 15:09:58 +01:00
Kharhamel
1f3c738cd0
Merge pull request #491 from thecodingmachine/updateStyleCss
...
update pointer style
2020-12-16 12:58:37 +01:00
kharhamel
f5e77ad749
FIX: menu flicker
2020-12-16 12:49:34 +01:00
kharhamel
de9d6756b4
FIX: going to loginScene or customizeScene and then clicking next bring you back directly to the gameScene
2020-12-15 18:00:04 +01:00
Gregoire Parant
bb8980e1d2
update pointer style
2020-12-15 17:34:47 +01:00
Gregoire Parant
8947e1b781
update pointer style
2020-12-15 17:31:55 +01:00
kharhamel
069f2f1cec
FEAT: prototype game menu using html elements, better icon for text chat
2020-12-15 16:37:57 +01:00
David Négrier
855b55903b
Merge pull request #440 from psy/develop
...
center spawn position in the middle of a tile
2020-12-11 17:36:10 +01:00
David Négrier
708790c570
Merge pull request #482 from thecodingmachine/dependabot/npm_and_yarn/front/ini-1.3.7
...
Bump ini from 1.3.5 to 1.3.7 in /front
2020-12-11 16:57:23 +01:00
kharhamel
a1aedaa594
FEAT: now play a sound when a user quit the webrtc group
2020-12-11 16:01:31 +01:00
dependabot[bot]
37fba17c20
Bump ini from 1.3.5 to 1.3.7 in /front
...
Bumps [ini](https://github.com/isaacs/ini ) from 1.3.5 to 1.3.7.
- [Release notes](https://github.com/isaacs/ini/releases )
- [Commits](https://github.com/isaacs/ini/compare/v1.3.5...v1.3.7 )
Signed-off-by: dependabot[bot] <support@github.com>
2020-12-11 13:25:44 +00:00
David Négrier
2122014947
Merge branch 'develop' of github.com:thecodingmachine/workadventure into scaling
...
# Conflicts:
# front/src/Phaser/Game/GameScene.ts
2020-12-11 13:06:10 +01:00
David Négrier
6f2c319785
Merge branch 'master' of github.com:thecodingmachine/workadventure into scaling
...
# Conflicts:
# back/src/Services/SocketManager.ts
# deeployer.libsonnet
# docker-compose.yaml
# front/src/Connexion/RoomConnection.ts
# front/src/Enum/EnvironmentVariable.ts
# front/src/Phaser/Game/GameScene.ts
# front/webpack.config.js
# pusher/src/Controller/IoSocketController.ts
2020-12-11 13:00:11 +01:00
David Négrier
bf797085e6
Extracting FileController into a Uploader container
2020-12-09 21:29:29 +01:00
Kharhamel
57a59cba8e
Merge pull request #473 from thecodingmachine/master
...
hotfixes from master
2020-12-03 18:48:43 +01:00
David Négrier
a19edd4dc1
Fixing reconnection to server on back failure
2020-12-03 16:39:44 +01:00
Kharhamel
95665a28d5
Merge pull request #456 from thecodingmachine/performance
...
Performance settings
2020-12-03 14:33:12 +01:00
kharhamel
1971d26dc0
FIX: couldn't access to an anonymous private map
2020-12-01 19:34:36 +01:00
Kharhamel
5f372e485d
Merge pull request #468 from thecodingmachine/master
...
hotfixes from master
2020-11-30 13:49:35 +01:00
kharhamel
28b0229c76
FIX: disabled pingCameraStatus and reduced the amount of errors thrown in console
2020-11-27 17:06:47 +01:00
Gregoire Parant
27634a61ee
Create menu to set your quality video and game
2020-11-27 16:24:07 +01:00
Gregoire Parant
26b81cc788
Decrease fps
2020-11-27 12:44:32 +01:00
Gregoire Parant
961e4d3f57
Decrease fps
2020-11-27 12:13:46 +01:00
David Négrier
4c1e566a6c
Adding a Pusher container as a middleware/dispatcher between front and back
2020-11-26 17:53:30 +01:00
Kharhamel
17e633ae45
Merge pull request #442 from cbluoss/develop
...
Adding more clothing options
2020-11-26 10:30:54 +01:00
kharhamel
65785240e1
FIX: room id is now pushed to the url
2020-11-25 17:17:48 +01:00
psy
f08aec28c0
use tilewidth and tileheight to center spawn position dynamically
2020-11-25 15:58:10 +01:00
Gregoire Parant
f596f613e8
Try to decrease phaser config fps
2020-11-25 01:35:42 +01:00
Gregoire Parant
4aca04d03a
Try to decrease phaser config fps
2020-11-25 01:19:19 +01:00
Gregoire Parant
08d8222ed5
level up fps to decrease GPU use in the browser
2020-11-25 00:47:21 +01:00
yourcoke
8ff24c38b0
added: engelbert hose + mask
2020-11-24 20:23:20 +01:00
kharhamel
540f69267b
FIX: maps/dist directory is now gitignored
2020-11-24 14:43:21 +01:00
kharhamel
8d8b879ed6
FIX: the game now uses the url hash to choose the start layer
2020-11-24 14:43:21 +01:00
kharhamel
09d6d22a5d
FIX: rewrote the way scene exits are triggered
2020-11-24 14:43:21 +01:00
grégoire parant
c5af6df7fa
Merge pull request #448 from thecodingmachine/report-button
...
Report button discussion
2020-11-23 20:48:52 +01:00
Gregoire Parant
3d32fb90dc
Add constant
2020-11-23 20:34:05 +01:00
Gregoire Parant
2812387650
Merge branch 'develop' into action-button
2020-11-23 20:08:19 +01:00
Gregoire Parant
26cfae7136
Merge branch 'develop' into firefox-error-jitsi
...
# Conflicts:
# front/src/WebRtc/MediaManager.ts
2020-11-23 15:46:19 +01:00
Gregoire Parant
fd3b8dda2c
Fix report button on anonymous connection
2020-11-22 12:40:03 +01:00
Gregoire Parant
39cdc3fbd9
Fix trgger stream and update scene record
2020-11-21 18:47:38 +01:00
Gregoire Parant
a6876658ab
Merge branch 'develop' into windows-focus-blur-camera
...
# Conflicts:
# front/src/WebRtc/MediaManager.ts
2020-11-21 15:57:55 +01:00
yourcoke
bbd3d9efae
added: hoodies
2020-11-21 15:46:04 +01:00
Gregoire Parant
f656d2edef
Update gitignore
2020-11-21 15:41:23 +01:00
Gregoire Parant
3aaeda6f80
Merge branch 'develop' into action-button
...
# Conflicts:
# front/dist/resources/style/style.css
# front/src/Phaser/Game/GameScene.ts
2020-11-21 15:40:24 +01:00
yourcoke
f5e41cc285
added: pride shirt
2020-11-20 15:56:58 +01:00
yourcoke
62f13f6b30
added: mate bottle accessorie
2020-11-20 11:49:08 +01:00
yourcoke
a6c8132f0a
added: tinfoil hat1
2020-11-20 10:59:22 +01:00
psy
9e835620f1
center spawn position in the middle of a tile, instead of the upper left corner
2020-11-19 13:19:56 +01:00
Gregoire Parant
1bff2addf1
Merge branch 'develop' into firefox-error-jitsi
...
# Conflicts:
# front/src/WebRtc/MediaManager.ts
2020-11-17 18:54:51 +01:00
Gregoire Parant
11def280cb
Merge branch 'develop' into feature-discussion
2020-11-17 18:08:53 +01:00
Gregoire Parant
0a7063a478
Add close button
2020-11-17 18:03:44 +01:00
Gregoire Parant
64d00bda56
Add function to show when message received
2020-11-17 16:46:46 +01:00
Kharhamel
eed292b707
Merge pull request #428 from thecodingmachine/master
...
Hotfixes from master
2020-11-17 15:26:11 +01:00
Kharhamel
ff8ebc3912
Merge pull request #425 from thecodingmachine/fix/teleportExit
...
FIX: creating an exit to the current map should not cause a crash anymore
2020-11-17 15:13:04 +01:00
kharhamel
b6b76cbfaf
FIX: creating an exit to the current map should not cause a crash anymore
2020-11-17 15:02:21 +01:00
Kharhamel
f70f0a58a9
Merge pull request #424 from thecodingmachine/fix/coWebsiteBlocking
...
FIX: more cowebsite fixes
2020-11-17 14:58:13 +01:00
kharhamel
3d8d8cc3a9
FIX: more cowebsite fixes
2020-11-16 16:15:21 +01:00
Gregoire Parant
1570ef9663
Merge branch 'develop' into windows-focus-blur-camera
...
# Conflicts:
# front/src/Phaser/Game/GameScene.ts
2020-11-16 15:46:52 +01:00
Gregoire Parant
b0bd4c5f40
Merge remote-tracking branch 'github.com/develop' into feature-discussion
2020-11-16 15:43:28 +01:00
David Négrier
c7031c7c54
Merge pull request #411 from thecodingmachine/fix-#314
...
Fix init position and trigger layers properties
2020-11-16 15:24:21 +01:00
Gregoire Parant
2d0fc1072f
Fix feedback
2020-11-16 15:05:51 +01:00
Gregoire Parant
0fc57f3548
Change resolution
2020-11-14 14:04:11 +01:00
Kharhamel
40e9570cdc
Merge pull request #418 from thecodingmachine/fix/coWebsiteBlocking
...
FIX: the jitsi iframe promise now throw an error if it cannot load in 10 secondes
2020-11-13 18:28:31 +01:00
kharhamel
2a6b2e0cbf
FIX: the jitsi iframe promise now throw an error if it cannot load in 10 secondes
2020-11-13 18:08:43 +01:00
Gregoire Parant
733efd4a03
Add env admin url in webpack
2020-11-13 12:41:49 +01:00
Gregoire Parant
ebfe08fb92
Create new env admin url
2020-11-13 12:15:33 +01:00
Kharhamel
6c6d046891
Merge pull request #401 from kidager/qwerty-support
...
Add support for QWERTY keyboards
2020-11-12 10:32:58 +01:00
Kharhamel
b468f03603
Merge pull request #412 from thecodingmachine/fix/iHatePong
...
FIX: remove the ping and pong overrides server side
2020-11-12 10:28:02 +01:00
kharhamel
9b64a970b5
FIX: remove the ping and pong overrides server side in favor of and idleTimeout and added a manual ping client side
2020-11-10 18:26:46 +01:00
Gregoire Parant
73fa0ecbfc
Fix init position and trigger layers properties
2020-11-10 17:00:23 +01:00
David Négrier
ed527f5e72
Merge pull request #409 from thecodingmachine/fix/cowebsiteConflicts
...
Fix/cowebsite conflicts
2020-11-10 15:54:27 +01:00
Gregoire Parant
8412575c40
Merge branch 'develop' into windows-focus-blur-camera
...
# Conflicts:
# front/src/WebRtc/MediaManager.ts
2020-11-10 15:27:22 +01:00
kharhamel
1080328afa
FIX: cowebsite transitions are now queued to prevent conflicts
2020-11-10 15:22:30 +01:00
Gregoire Parant
b75f28d3ca
Merge branch 'develop' into feature-discussion
...
# Conflicts:
# front/src/WebRtc/MediaManager.ts
2020-11-10 15:15:24 +01:00
Gregoire Parant
142566dfde
Fix error get media stream camera
...
Fix error camera when user have not cam on computer
2020-11-10 14:03:29 +01:00
Gregoire Parant
694f5d692f
Merge branch 'develop' into windows-focus-blur-camera
2020-11-10 13:07:08 +01:00
Gregoire Parant
76014e3dc1
Merge branch 'develop' into action-button
2020-11-10 13:06:47 +01:00
Gregoire Parant
0acbe20bbf
Fix name send in message
2020-11-10 13:00:14 +01:00
Gregoire Parant
3333b3cee3
Fix feedback moufmouf
2020-11-10 12:38:32 +01:00
Gregoire Parant
f837f1a31f
Merge branch 'develop' into feature-discussion
2020-11-10 11:50:41 +01:00
Jacem Chaieb
c4f28a0a8d
Add support for QWERTY keyboards
2020-11-09 12:24:45 +01:00
kharhamel
760708948f
FIX: close the coWebSite on network error
2020-11-09 11:16:54 +01:00
David Négrier
00b83ae349
Merge branch 'develop' of github.com:thecodingmachine/workadventure into windows-focus-blur-camera
2020-11-06 17:36:43 +01:00
Gregoire Parant
a1d3b01619
Fix typo
2020-11-04 16:30:01 +01:00
Gregoire Parant
968787555f
Update feedback @moufmouf
2020-11-04 13:33:58 +01:00
Gregoire Parant
6ef2148a34
Fix feedback @moufmouf
2020-11-04 13:07:38 +01:00
Gregoire Parant
47a049ecaf
Feedback comment @moufmouf
2020-11-04 12:42:33 +01:00
Gregoire Parant
6051e5f46a
Fix when user have activated action button
2020-11-01 11:53:24 +01:00
Gregoire Parant
fcb7f364b6
Fix button action when user have activated
2020-11-01 11:49:09 +01:00
Gregoire Parant
74de2746c2
Create action button
2020-10-31 14:04:55 +01:00
Gregoire Parant
a2dd3bd6ab
Fix style
2020-10-30 20:35:45 +01:00
Gregoire Parant
724bb7f288
Merge branch 'develop' into feature-discussion
2020-10-30 20:04:12 +01:00
Gregoire Parant
df49ea856a
Fix conflict error
2020-10-27 20:51:11 +01:00
Gregoire Parant
80355e6b85
fix layout mode click when discussion is activated
2020-10-27 20:46:53 +01:00
Gregoire Parant
55c1bcee66
Add callback report in discussion part
2020-10-27 20:18:25 +01:00
Kharhamel
dfd2b2048c
Merge pull request #380 from thecodingmachine/jitsiQOL
...
opening and closing jitsi windows now trigger some transitions
2020-10-27 17:57:56 +01:00
kharhamel
67aa2f4b6c
opening and closing jitsi windows now trigger some transitions
2020-10-27 17:44:57 +01:00
Gregoire Parant
855f42a12e
Merge remote-tracking branch 'github.com/develop' into windows-focus-blur-camera
...
# Conflicts:
# front/src/WebRtc/MediaManager.ts
2020-10-26 22:43:14 +01:00
Gregoire Parant
997acd17ad
Update to use update function scene
2020-10-26 22:39:52 +01:00
Kharhamel
11541f9f55
Merge pull request #378 from thecodingmachine/jitsiQOL
...
disabling audio/video in jitsi carry over to wa
2020-10-26 17:05:39 +01:00
kharhamel
65a710d1f4
disabling audio/video in jitsi carry over to wa
2020-10-26 16:55:56 +01:00
Gregoire Parant
f95f38b092
Permit to remove callback
2020-10-26 14:13:51 +01:00
Gregoire Parant
850be63284
Fix style
2020-10-26 00:26:10 +01:00
Gregoire Parant
1e096af43b
Fix font family
2020-10-26 00:03:30 +01:00
Gregoire Parant
bdb504722f
Fix style -webkit-focus
2020-10-25 22:41:31 +01:00
Gregoire Parant
1945c24704
Create send data discussion
2020-10-25 21:59:14 +01:00
Gregoire Parant
f344adc48b
Create discussion
...
- Add new discussion class
- Feature to discuss and report user
2020-10-25 19:39:15 +01:00
Gregoire Parant
b6fe9e72e1
Fix style and refactor
2020-10-25 19:38:00 +01:00
Gregoire Parant
69f3e511ab
Ping status camera and microphone
2020-10-24 14:40:51 +02:00
Gregoire Parant
199ed1266a
Switch off camera when user is not focused on WorkAdventure windows
...
Feature to switch off camera when user is not focused on WorkAdventure windows after 10 seconds
2020-10-24 14:13:23 +02:00
Gregoire Parant
e640f67156
update admin navbar
2020-10-24 13:37:33 +02:00
kharhamel
00ad28f084
feat: jitsi no start with audio or video muted when needed
2020-10-23 17:19:20 +02:00
kharhamel
3fdca94afb
refactor: move jitsi creation to a dedicated and cleaned some type in mediaManager
2020-10-23 17:19:14 +02:00
Gregoire Parant
cfb6ad581e
Fix red circle created
2020-10-21 23:08:05 +02:00
Gregoire Parant
e973921390
Fix admin tags
...
- Fix get size group
- Fix admin tags
- Fix texture already used
2020-10-21 17:22:17 +02:00
Gregoire Parant
1df4cb3e17
Red circle when have 4 users during webrtc meet
2020-10-21 16:07:42 +02:00
David Négrier
9ec5dc093c
Improving benchmark
2020-10-21 14:55:18 +02:00
David Négrier
54fd429952
Merge pull request #351 from thecodingmachine/screan-sharing-peer-connection-fix
...
Fix sharing peer connection
2020-10-21 12:22:31 +02:00
David Négrier
45c6e13cad
Fixing loading of same custom texture several time
...
Phaser 3 does not trigger oncomplete event if the resource is already loaded.
2020-10-21 10:34:55 +02:00
Gregoire Parant
2ee6d43274
Fix sharing peer connection
2020-10-20 20:39:33 +02:00
David Négrier
c03dd4c551
Jitsi room names don't have /
2020-10-20 19:47:28 +02:00
David Négrier
cfed5b3053
Merge pull request #348 from thecodingmachine/screen-sharing-fix
...
Fix screen sharing
2020-10-20 18:31:31 +02:00
Gregoire Parant
7fa999a1bd
Fix lint
2020-10-20 18:03:10 +02:00
Gregoire Parant
173f7a5061
Fix webrct finish event delay
2020-10-20 18:02:44 +02:00
David Négrier
78a4bf3189
Adding custom character textures
2020-10-20 17:42:36 +02:00
David Négrier
a3816cd725
Merge pull request #346 from thecodingmachine/customUserStore
...
improved the local storage of the the selectcharacterScene
2020-10-20 17:38:54 +02:00
arp
dff189b223
local storage of the custom layers
2020-10-20 17:25:08 +02:00
Gregoire Parant
336742b8b3
Fix screen sharing
...
Foce screan sharing to create new peer connexion and share it
2020-10-20 14:48:59 +02:00
arp
f5aa70ddc2
improved the local storage of the the selectcharacterScene
2020-10-20 13:44:57 +02:00
Gregoire Parant
fef6786697
Fix typo
2020-10-20 11:27:11 +02:00
Gregoire Parant
3325cdf970
Update banned message modal
2020-10-20 11:25:17 +02:00
Gregoire Parant
8d1d6fc8dc
Push message when user is connected on new room
2020-10-20 09:20:00 +02:00
Gregoire Parant
7059c6e6e3
Refactor message
2020-10-20 08:20:21 +02:00
Gregoire Parant
ba9f9dcbe1
Fix CD
2020-10-19 21:04:16 +02:00
Gregoire Parant
bf9dfcc835
Ban mesage
...
- Create type message could be use to send private message at any user
- Create SendMessageUser message
- Add sound when user receive ban message
2020-10-19 19:32:47 +02:00
arp
75d9ed8dfa
implemented the admin websocket
...
now send data
2020-10-19 14:23:50 +02:00
David Négrier
bf01116f63
Removing useless features of Jitsi meet
2020-10-19 12:36:05 +02:00
David Négrier
16d1c2354e
Adding fallback to unauthenticated Jitsi
2020-10-19 11:07:49 +02:00
David Négrier
260b0ea408
Adding JWT authentication to Jitsi
2020-10-16 19:23:28 +02:00
David Négrier
c259dd582c
Fixing change of map with relative URLs
2020-10-16 09:29:18 +02:00
David Négrier
c75f1edc40
Merge branch 'develop' of github.com:thecodingmachine/workadventure into player-report
...
# Conflicts:
# back/src/Controller/AuthenticateController.ts
2020-10-15 18:01:44 +02:00
David Négrier
c59a335a1a
Removing useless resource
2020-10-15 18:00:34 +02:00
David Négrier
267476c651
Removing TODO
2020-10-15 17:59:32 +02:00
David Négrier
0ea7240834
Adding condition to enable reporting only on private rooms
2020-10-15 17:58:27 +02:00
David Négrier
e7890907c1
Merge pull request #331 from thecodingmachine/verifyjwtserverside
...
Adding a new endpoint to verify the JWT token server-side before connecting
2020-10-15 17:02:41 +02:00
David Négrier
a348001036
Adding a new endpoint to verify the JWT token server-side before connecting
2020-10-15 16:48:42 +02:00
David Négrier
702084b00a
Merge pull request #330 from thecodingmachine/exiturl
...
Adding exitUrl property
2020-10-15 16:00:50 +02:00
David Négrier
2fe61ce11b
Merge pull request #329 from thecodingmachine/fixhistory
...
Fixing URL not being rewritten when changing maps
2020-10-15 15:52:01 +02:00
David Négrier
36d73333f5
Adding exitUrl property
...
The exitUrl property can be applied on a layer to link to any kind of room (private or public)
2020-10-15 15:50:51 +02:00
David Négrier
517b3a644b
Fixing URL not being rewritten when changing maps
2020-10-15 14:35:09 +02:00
arp
67a9bd2520
improved textField component and allowed 8 caracter names
2020-10-15 14:23:39 +02:00
Gregoire Parant
62dfb68aaf
Update style report modal
2020-10-15 12:24:16 +02:00
Gregoire Parant
38d2cc9a8c
Remove teleport feature
2020-10-15 12:12:11 +02:00
Gregoire Parant
8df56204e3
Add teleport event
2020-10-15 11:51:24 +02:00
Gregoire Parant
4799460064
Merge branch 'develop' into player-report
...
# Conflicts:
# front/src/Connexion/RoomConnection.ts
2020-10-14 15:06:10 +02:00
David Négrier
807ccc49d4
Fixing rewriterule with register link in prod
2020-10-14 13:52:02 +02:00
David Négrier
b7340022de
Fixing rewriterule with @ in prod
2020-10-14 13:29:16 +02:00
David Négrier
731ccd8796
Fix CI
2020-10-14 11:48:34 +02:00
David Négrier
98bda49d7e
Get tags from the admin
...
And uses tag "admin" to choose whether to display the console or not
2020-10-14 11:07:34 +02:00
David Négrier
ce93e5bbaa
Fixing the way rights are sent to the admin (now sending organization/world/room)
2020-10-14 10:37:00 +02:00
Gregoire Parant
436cde7033
Fixe style media manager and text modale
2020-10-13 21:54:08 +02:00
Gregoire Parant
047fa7b594
Merge branch 'player-report-fix-conflict' into player-report
...
# Conflicts:
# back/src/Controller/IoSocketController.ts
2020-10-13 21:16:57 +02:00
Gregoire Parant
9c44d37020
Merge remote-tracking branch 'github.com/develop' into player-report
...
# Conflicts:
# back/src/Controller/IoSocketController.ts
# front/src/Phaser/Game/GameScene.ts
# front/src/index.ts
# messages/messages.proto
2020-10-13 21:14:46 +02:00
Gregoire Parant
05a1ea8469
Merge branch 'develop' into player-report
...
# Conflicts:
# back/src/Controller/IoSocketController.ts
# front/src/Phaser/Game/GameScene.ts
# front/src/index.ts
# messages/messages.proto
2020-10-13 20:39:29 +02:00
Gregoire Parant
dbaf44e814
Change report flag
...
- Add icon on video
- Permit to have a modal with comment
2020-10-13 19:56:42 +02:00
David Négrier
cb159350e9
Fixed room switching
2020-10-13 18:44:50 +02:00
David Négrier
a2c750dea2
Fix linter
2020-10-13 17:30:53 +02:00
David Négrier
45a2721c5c
Fixing code post rebase
2020-10-13 17:20:20 +02:00
David Négrier
ec93891c6b
Using Room class to load GameScene
2020-10-13 17:10:07 +02:00
David Négrier
aee06da7f9
Refactoring Room.ts to fetch map url automatically from ID
2020-10-13 17:10:07 +02:00
arp
ccf80c1dd0
added an edge case for the default map url
2020-10-13 16:47:15 +02:00
arp
d98efc0433
lint fixes
2020-10-13 16:23:49 +02:00
Gregoire Parant
65406f844e
Teleport notification
...
- Create end point to permit the teleport notification. The map url will be /teleport/token_user
- Create message teleport
- Create receive feature in phaser to teleport
TODO
Teleport player on black room.
2020-10-13 11:39:07 +02:00
David Négrier
9a04836215
Dynamically import Quill
...
We load Quill only if it is needed (after all, only admins need Quill)
2020-10-13 10:26:27 +02:00
David Négrier
0731bd39e5
Moving back to using ScenePlugin and adding EntryScene
2020-10-12 18:59:49 +02:00
David Négrier
2852f204f5
Improving error handling upon unknown URL
2020-10-12 17:42:37 +02:00
arp
02c193a262
rewrote the authorisation flow: give more responsability to gameManager and less to gameScene
2020-10-12 16:45:09 +02:00
Gregoire Parant
aeced0c648
create message to report
2020-10-12 11:22:41 +02:00
arp
032facb75f
lint fixes
2020-10-09 17:21:46 +02:00
arp
f550c5a775
merge from develop
2020-10-09 17:10:24 +02:00
arp
c5f8b43fec
more fixes
2020-10-09 17:01:34 +02:00
Gregoire Parant
07c17452e7
Merge branch 'develop' into player-report
2020-10-09 16:15:15 +02:00
arp
5e54fc2c26
some fixes
2020-10-09 14:53:18 +02:00
arp
4af46b1b3f
simplified mapUrl parsing
2020-10-08 18:51:24 +02:00
David Négrier
120804e774
Merge pull request #293 from thecodingmachine/responsive_scenes
...
Making scenes responsive
2020-10-08 17:53:54 +02:00
David Négrier
386b25afa0
Switching customizeScene and gameScene to new ResizableScene
2020-10-08 16:00:29 +02:00
David Négrier
66f3345861
Adding responsive to SelectCharacterScene
2020-10-08 15:10:46 +02:00
arp
5ac2083995
updated quill in front to 1.3.7
2020-10-08 11:48:49 +02:00
David Négrier
79b5c5de93
Making login scene responsive
2020-10-07 18:03:34 +02:00
Gregoire Parant
c63fb6ed6f
Add image to report and to teleport player
2020-10-06 23:56:27 +02:00
David Négrier
f542b117a8
Refactoring connection to pass room info on connect
2020-10-06 18:11:42 +02:00
David Négrier
1061c80f1f
Fixing connection closing
2020-10-01 17:16:49 +02:00
David Négrier
e1193ad95a
Fixing console removal
2020-10-01 17:16:36 +02:00
David Négrier
8bc5832eac
Removing warning on startup
2020-10-01 17:15:33 +02:00
David Négrier
9563013f48
Removing useless file
2020-10-01 16:02:45 +02:00
David Négrier
d3fa901691
Merge branch 'develop' of github.com:thecodingmachine/workadventure into feature/global-message
...
+ migrating to protobuf messages
# Conflicts:
# back/src/App.ts
# back/src/Controller/IoSocketController.ts
# back/yarn.lock
# front/src/Connection.ts
# front/src/Phaser/Game/GameScene.ts
# front/src/Phaser/Login/EnableCameraScene.ts
# front/src/WebRtc/SimplePeer.ts
2020-10-01 14:11:34 +02:00
David Négrier
57262de1bf
Fixing CI + lowering extrapolation time
2020-09-30 13:49:23 +02:00
David Négrier
074398c4e0
Fixing benchmark initialization
2020-09-30 12:12:24 +02:00
David Négrier
53c6c2bc30
Fixing benchmark
2020-09-29 17:24:16 +02:00
David Négrier
9f3577286d
Merge branch 'develop' of github.com:thecodingmachine/workadventure into uws
...
# Conflicts:
# back/src/Controller/AdminController.ts
# back/src/Controller/AuthenticateController.ts
# back/src/Controller/IoSocketController.ts
# back/src/Controller/MapController.ts
# benchmark/index.ts
# front/src/Connexion/RoomConnection.ts
2020-09-29 17:12:28 +02:00
David Négrier
432b4a0e85
Linting app
2020-09-29 16:12:17 +02:00
David Négrier
b485c9bf46
Switching WebRTC to protobuf + uws
2020-09-29 16:01:22 +02:00
David Négrier
6a4c0c8678
Migrating to uWS
2020-09-28 18:52:54 +02:00
arp
3f9659ef3c
improvments
2020-09-28 15:40:34 +02:00
arp
af4611ed29
rewrote the login workflow
2020-09-25 19:23:33 +02:00
David Négrier
ac80850335
Switching SetViewport to protobuf
2020-09-24 17:36:10 +02:00
David Négrier
24a6cd7f8e
Switched ITEM_EVENT to protobuf
2020-09-24 17:24:37 +02:00
David Négrier
cd083a2090
Merge branch 'develop' of github.com:thecodingmachine/workadventure into protobuf
...
# Conflicts:
# back/package.json
2020-09-24 16:22:16 +02:00
David Négrier
0c4c43f88c
Adding USER_LEFT message to protobuf
2020-09-24 16:11:47 +02:00
David Négrier
2dad601311
Adding JOIN_ROOM message in protobuf
2020-09-24 14:50:28 +02:00
David Négrier
d7209d8864
Migrating messages locally into back and front
2020-09-24 11:16:08 +02:00
David Négrier
b4f971c501
Switched group position to protobuf
2020-09-24 10:05:16 +02:00
Gregoire Parant
7f4014cccf
Fix CI
2020-09-23 19:07:45 +02:00
Gregoire Parant
7584c3a04d
Fix CI
2020-09-23 18:44:24 +02:00
Gregoire Parant
3cb079c80c
Fix CI
2020-09-23 18:37:54 +02:00
Gregoire Parant
d5fdb9d857
Fix style
2020-09-23 18:07:31 +02:00
Gregoire Parant
bcb126a146
Merge branch 'develop' into feature/global-message
...
# Conflicts:
# back/src/App.ts
2020-09-23 17:26:00 +02:00
Gregoire Parant
942d2cbcef
Refactor and remove prevent default keyboard
2020-09-23 17:22:00 +02:00
Gregoire Parant
8c43c67741
Create feature to send and read audio message
2020-09-21 15:00:39 +02:00
David Négrier
76d3779438
Moved GroupUpdateMessage to protobuf
2020-09-21 11:24:03 +02:00
arp
a19f09bef2
improve the register workflow
2020-09-21 10:51:48 +02:00
Gregoire Parant
16b3e48711
Add menu to switch
2020-09-21 01:16:10 +02:00
Gregoire Parant
1829912c91
Fix remove last childnode
2020-09-21 00:42:39 +02:00
Gregoire Parant
e0ae79eaf1
Fini quill box
2020-09-21 00:34:25 +02:00
Gregoire Parant
9b955ebd20
fix style quill box
2020-09-20 19:31:24 +02:00
Gregoire Parant
844bffa988
Create file controller to upload audio document
2020-09-20 19:01:21 +02:00
Gregoire Parant
45ad4bbb36
Send and play audio message
2020-09-20 17:12:27 +02:00
Gregoire Parant
4c7e458e52
create event and brodcast event in backend
2020-09-19 01:08:56 +02:00
David Négrier
b148ca3708
Linting
2020-09-18 18:16:26 +02:00
David Négrier
d2a5060ad2
Using multistage builds with protocol buffers
2020-09-18 18:00:03 +02:00
David Négrier
d3116c7400
Building proto messages in CI
2020-09-18 17:51:12 +02:00
David Négrier
5c0a4e7c5a
Fixing front Dockerfile
2020-09-18 17:39:59 +02:00
David Négrier
7826b2ea8d
Fixing Docker build images to add new messages directory
2020-09-18 17:22:45 +02:00
David Négrier
df0636c513
Migrating user position messages to protobuf
2020-09-18 15:51:15 +02:00
David Négrier
e9ca8721a6
Migrating userId to "int32" to save some space and adding userMoves message in protobuf
2020-09-18 13:57:38 +02:00
arp
ed9552b62b
added a register route via token
2020-09-17 18:21:49 +02:00
David Négrier
4b55b54a07
Adding first protobuf message exchange
2020-09-17 17:14:47 +02:00
Gregoire Parant
e59cbcfaa7
Create console global message
...
- Add style
- Create zone and button to show the admin console
2020-09-16 21:50:04 +02:00
Gregoire Parant
509196785b
Initialise global message
...
- Create new class to manager global message. My idea is that this class permit to manage audio or text message.
- Update html to have main content id and inject html in this.
- Create front event to receive startMessage and stopMessage.
- Delete impoted variable not used.
2020-09-16 18:38:50 +02:00
David Négrier
f5f9dcac04
Making groups part of zones
2020-09-16 16:06:43 +02:00
David Négrier
3a9196fb82
Merge
2020-09-16 11:41:03 +02:00
David Négrier
d24ec0bd75
Plugin PositionNotifier into the main application.
2020-09-15 16:21:41 +02:00
David Négrier
f8d462b0d7
Fixing "any" type
2020-09-15 10:10:35 +02:00
David Négrier
9b702c75e3
Adding batched messages + the notion of notifier / zones (not plugged in the system yet)
2020-09-15 10:06:11 +02:00
David Négrier
e418e8fd09
Setting the depth of the chat mode / presentation mode to 99999 to avoid melting buttons with map.
2020-09-10 09:31:53 +02:00
David Négrier
f70ba1411a
Hiding cam details when entering a Jisti room
2020-09-01 14:43:21 +02:00
David Négrier
9516f6615c
Centering character based on game div
...
Previously, character was centered based on window size, but when doing CoWebsite browsing, window size != game size, leading to poorly centered characters
2020-08-31 17:56:11 +02:00
David Négrier
8655aef629
Fixing URL passing in WebRtc setup
2020-08-31 15:34:21 +02:00
David Négrier
3875c0afe8
Fixing environment variable passing in Webpack
2020-08-31 15:34:21 +02:00
David Négrier
ed116cf2a3
Switching on our very own turn server
2020-08-31 15:33:50 +02:00
David Négrier
6f6873e870
Merge pull request #251 from thecodingmachine/fix_camera_stop
...
Camera was not properly closed in EnableCameraScene
2020-08-31 15:31:33 +02:00
David Négrier
634eecd42a
Fixing issue when both mic and cam are stopped
2020-08-31 15:21:05 +02:00
David Négrier
c739037bc4
Camera was not properly closed in EnableCameraScene
2020-08-31 14:54:52 +02:00
David Négrier
9351719873
Adding the notion of silent zone
2020-08-31 14:10:01 +02:00
David Négrier
df7b5cc2e3
Adding a "silent" notion (triggered in Jitsi meets)
2020-08-31 14:03:40 +02:00
David Négrier
0a8ba37049
Adding Jitsi meet support
2020-08-31 12:18:00 +02:00
David Négrier
a128ff117b
code style
2020-08-30 17:40:04 +02:00
David Négrier
01319b50ca
Adding a "openWebsite" property that opens websites when we walk over the zone.
2020-08-30 17:37:38 +02:00
David Négrier
168697eb46
Adding a GameMap class that helps tracking when the properties of the tiles the user is changes (when the user moves)
2020-08-30 15:44:22 +02:00
David Négrier
13272968cf
Clicking on a video puts it in presentation mode
...
Adding the ability to put a video in presentation mode by clicking on it.
Also, adding small CSS animations on hover.
2020-08-27 10:16:34 +02:00
David Négrier
7dc9e32b84
Merge branch 'screenshare2' into outline
2020-08-24 18:24:47 +02:00
David Négrier
7f5f802b86
Avoiding flickering when entering presentation mode with no presentation
2020-08-24 18:23:02 +02:00
David Négrier
fca93663b4
Merge branch 'develop' of github.com:thecodingmachine/workadventure into outline
2020-08-24 18:15:44 +02:00
David Négrier
044495cf05
Centering character in free space
...
This commit adds the ability to put the character where there is free space when a discussion is hapening (either in presentation or chat mode)
2020-08-24 14:19:36 +02:00
David Négrier
b7c2f8be7b
Adding colors for cam/mic/screen share button
...
Microphone and camera are now red when disabled.
Screen-share is green when enabled.
Also, they are now always partially visible (they were completely hidden previously until hovering in the lower right corner)
2020-08-22 15:26:40 +02:00
David Négrier
91f422d0c3
Fixing stop of stream in bi-directional screen sharing.
2020-08-21 22:53:17 +02:00
David Négrier
f60b02f1dc
Putting a wider onhover surface when clicking on one of the buttons to manage screen sharing or video/mic
2020-08-20 22:57:34 +02:00
David Négrier
c442d6ce67
Lint
2020-08-20 22:29:14 +02:00
David Négrier
dc36af19bc
Detecting press on "stop screen sharing"
2020-08-20 22:23:38 +02:00
David Négrier
1162439479
Overloading destroy method instead of having a separate method to remove video.
2020-08-20 22:23:22 +02:00
David Négrier
27ffb6b13d
Refactoring SimplePeer code: splitting Peer instantiation into 2 subclasses (VideoPeer and ScreenSharingPeer). This leads to way leaner code.
2020-08-20 16:56:10 +02:00
David Négrier
894f7c8009
Removing useless roomID parameter in WebRtcSignal message
2020-08-20 15:21:07 +02:00
David Négrier
0119534283
First version of screen-sharing that works when a user is joining a group after screen sharing begun.
2020-08-20 00:05:00 +02:00
David Négrier
cc1cb2f671
Fixing linting
2020-08-18 14:59:50 +02:00
David Négrier
2e61c2ef62
Getting back code in compilable fashion after huge rebase
2020-08-18 00:12:38 +02:00
Gregoire Parant
4b72958193
Fix peer connexion for two player with screen sharing
2020-08-17 23:56:46 +02:00
Gregoire Parant
a8f27e6084
Create event to start webrtc screen charing
2020-08-17 23:54:26 +02:00
Gregoire Parant
a4f42111d7
Update screen sharing feature
2020-08-17 23:47:17 +02:00
Gregoire Parant
0bbed7717a
Continue screen sharing
2020-08-17 23:39:50 +02:00
Gregoire Parant
3e2c5049f2
Fix to add special screen sharing
2020-08-17 23:36:02 +02:00
Gregoire Parant
209057e3fc
New fictive user screen sharing
...
- Create new fictive user
- Add new fictive user in WebRtc group
- Add screen sharing video on left side
2020-08-17 23:32:39 +02:00
Gregoire Parant
6c1b8122ef
Fix CI
2020-08-17 23:19:31 +02:00
Gregoire Parant
eed5333d69
Stability simple peer
2020-08-17 23:18:38 +02:00
Gregoire Parant
208b91e52a
Feature screen sharing
...
- Send stream of screen sharing in peer connexion
- Add button for share your screen
2020-08-17 23:17:00 +02:00
David Négrier
6b970adc6c
Merge branch 'develop' of github.com:thecodingmachine/workadventure into outline
...
# Conflicts:
# front/src/Phaser/Game/GameScene.ts
# front/src/Phaser/Player/Player.ts
# front/src/index.ts
# front/yarn.lock
2020-08-17 22:51:37 +02:00
David Négrier
fc78249eae
Code cleanup
2020-08-17 22:03:08 +02:00
David Négrier
0f305b0c12
CSS cleanup
2020-08-17 21:59:26 +02:00
David Négrier
beb0d1ef0a
Linter fix
2020-08-17 16:18:39 +02:00
David Négrier
6516e621b0
Adding display / hide of layout buttons when a meet start / ends
2020-08-17 16:12:53 +02:00
David Négrier
7fe2cc19c3
Adding buttons to switch mode
2020-08-17 15:20:03 +02:00
David Négrier
05ca8c813e
Fixing chat mode canceling flex display
2020-08-16 23:49:31 +02:00
David Négrier
1509777945
Improving video CSS (work on overlay)
2020-08-16 23:45:03 +02:00
David Négrier
88c099fc13
Improving layout
...
Fixing left-right switch on all cameras (except current player camera)
2020-08-16 23:19:04 +02:00
David Négrier
0041e088a4
Fixing position of self webcam in CoWebsite mode
2020-08-13 18:28:22 +02:00
David Négrier
9f6c6e0ce1
Adding CoWebsiteManager + first working version of flex video
2020-08-13 18:21:48 +02:00
David Négrier
83fe024c45
Adjusting class in chat mode based on number of divs displayed.
2020-08-11 22:40:54 +02:00
David Négrier
7232bbaef9
Adding LayoutManager to position videos as cleverly as possible
2020-08-11 22:32:55 +02:00
David Négrier
24fb605f50
Switching to definitely assigned parameters
...
This allows us to go in "full strict mode" (yeah!)
See https://www.typescriptlang.org/docs/handbook/release-notes/typescript-2-7.html#strict-class-initialization
2020-08-07 23:39:06 +02:00
David Négrier
bc929615d1
Fixing problem when switching scenes with container
2020-07-29 11:42:18 +02:00
David Négrier
dcbe8d35db
Upgrading dependencies
2020-07-29 11:35:59 +02:00
David Négrier
84529d6e99
Propagating customized sprites all over the game
2020-07-28 17:45:55 +02:00
David Négrier
6d0bccc0e1
Making a nice "customize" button
2020-07-28 15:53:44 +02:00
David Perez
866985326b
Fixing merge issue
2020-07-28 11:35:30 +02:00
David Perez
90c56ca683
merge
2020-07-28 11:29:21 +02:00
David Perez
25abcfe202
png files
2020-07-28 11:25:19 +02:00
David Perez
21d2a7939b
custome characters
2020-07-28 11:24:34 +02:00
David Négrier
2d818ec79d
Fixing broken Jasmine test due to module config
2020-07-27 22:48:04 +02:00
David Négrier
ee612f6585
Adding event support to items
2020-07-27 22:36:58 +02:00
David Négrier
d48d5b0285
Fix CS
2020-07-23 18:47:28 +02:00
David Négrier
2484e4f1df
Moving maps to their own container
2020-07-23 18:43:51 +02:00
David Négrier
ed146226cf
Adding Outline capabilities and a ActionableItem notion.
2020-07-23 18:09:24 +02:00
David Négrier
f7466994c5
Playing with pipeline to display outline
2020-07-15 23:44:01 +02:00
David Négrier
6879418098
Adding a 404 page when resources loading fails
2020-07-07 22:52:22 +02:00
David Négrier
55767f2c78
Fixing image tileset key
...
If 2 maps share the same tileset name (even if they use 2 different URLs for the tileset), the tileset image will be reused wrongly.
This commit fixes the tileset key to make it equal to the image URL.
2020-07-07 18:22:10 +02:00
David Négrier
67e07c04f8
Fixing loading of tilesets with margin or padding
2020-07-05 17:10:08 +02:00
David Négrier
2b5d3e0017
Sending the source map out of the main JS file to reduce size
2020-07-02 10:38:36 +02:00
David Négrier
63e2e176d3
Fixing tests
2020-06-25 11:56:11 +02:00
David Négrier
bfec2317c9
Fixing default value
2020-06-25 11:39:38 +02:00
David Négrier
bb6b07536e
Fixing Jasmine tests
2020-06-25 11:39:18 +02:00
David Négrier
1978c1a324
Lint
2020-06-25 11:35:20 +02:00
David Négrier
5f5cec93ea
Audio device => exact mode
2020-06-25 11:26:55 +02:00
David Négrier
e3e7b92c6a
Fixing errors when arrows touched and no cam
2020-06-25 10:43:42 +02:00
David Négrier
c322de4412
Moving to async/await
2020-06-25 10:43:27 +02:00
David Négrier
8db615551a
Fixing device switching in Firefox
2020-06-25 10:33:26 +02:00
David Négrier
d18abaf067
Enabling optional https in development
2020-06-25 10:32:47 +02:00
David Négrier
371b4f0063
Fixing Firefox compatibility by remove references to InputDeviceInfo
2020-06-25 09:28:00 +02:00
David Négrier
a52b1f612b
Reorganizing on x axis too.
2020-06-24 18:09:59 +02:00
David Négrier
b3c18702bb
Adding borders, centering camera, fixing small bug on resize when no camera is enabled
2020-06-24 17:49:38 +02:00
David Négrier
253108eba0
- Making the EnableCameraScene responsive
...
- Enabling click on arrows
2020-06-24 17:29:23 +02:00
David Négrier
3de37bafed
Adding a scene to configure the webcam
2020-06-24 15:35:07 +02:00
David Négrier
d78006e106
Fixing memory leak with listeners
...
The listeners from MediaManager and SimplePeer were never removed, leading to a huge amount of listeners all over the applications when switching regularly of scene.
2020-06-23 15:02:35 +02:00
David Négrier
74af7d52c3
Improving error handling in MediaManager
2020-06-22 22:55:28 +02:00
David Négrier
a5514ce78a
Code cleanup and removing exception in favor of console error
2020-06-22 18:42:54 +02:00
David Négrier
407c6db070
Fixing difference between MapKey and scene key (prevented proper caching of resources)
2020-06-22 17:18:24 +02:00
David Négrier
3f927280a6
Lint
2020-06-22 16:11:48 +02:00
David Négrier
9b174836cd
Making sure connection is established again EVEN if the tab is not displayed
2020-06-22 16:11:02 +02:00
David Négrier
1e4ffa20ab
Cleaning GameManager
2020-06-22 16:10:34 +02:00
David Négrier
403ea223a8
Reconnecting also on socket error
2020-06-22 16:10:18 +02:00
David Négrier
f88f28db3f
Refactoring reconnection: putting it into the GameScene directly.
2020-06-22 15:00:23 +02:00
David Négrier
d785a8a1bf
Refactoring connection to be part of a GameScene
...
Most of the refactoring issues we are seeing are probably due to the fact that we are trying to manipulate a ScenePlugin out of a Scene (the GameManager is not a Scene and holds a reference to a ScenePlugin coming from a Scene that might get invalidated by Phaser 3).
Furthermore, if we want in the future to be able to scale, scenes could be hosted on different servers. Therefore, it makes no sense to have one connexion for the whole application.
Instead, we should have one connexion for each scene.
2020-06-22 11:58:07 +02:00
David Négrier
4496c49621
Fix linting
2020-06-19 18:51:58 +02:00
David Négrier
2b820c7d56
Adding an event queue in the GameScene.
...
Events are processed only in the 'update' method.
We hope this will solve a number of null pointer errors. See #194
2020-06-19 18:18:43 +02:00
David Négrier
e2be99490b
Finishing removing any reference to "any" in the front.
2020-06-19 16:36:40 +02:00
David Négrier
39928b46f9
Removing any in the front
2020-06-19 14:30:34 +02:00
David Négrier
8348d13bfe
Fixing use const instead of let
2020-06-19 14:30:34 +02:00
David Négrier
54f2518b5e
Enabling stricter lint on front
2020-06-19 14:29:29 +02:00
David Négrier
817b25b0be
Fixing reconnect issue
...
In the case the reconnect event was triggered on "wake-up", the disconnect event was not sent. But because of a bug in the way we handle the setTimeout, the reconnection to the GameScene never happened after we forced the disconnect scene.
This fixes the issue.
2020-06-17 16:06:02 +02:00
David Négrier
b8f9e25b26
Merge pull request #184 from thecodingmachine/debugreconnect
...
Adding console log when trying to reconnect
2020-06-17 15:43:20 +02:00
David Négrier
b14524625c
Adding console log when trying to reconnect
2020-06-17 15:37:02 +02:00
David Négrier
b1d39c4690
More logs
2020-06-11 14:13:13 +02:00
David Négrier
ea30a02762
Fixing reconnect issues
2020-06-11 14:12:03 +02:00
David Négrier
473c5aa052
Fixing events fired multiple times
...
Callbacks for socket.io events were registered each time a disconnect was called, leading to message being dispatched plenty of times if there was several disconnections.
2020-06-11 13:34:25 +02:00
David Négrier
e50a4fd88b
Fixing setTimeout being called several times
2020-06-11 11:34:22 +02:00
David Négrier
f7265c213e
Patch
2020-06-11 10:40:43 +02:00
David Négrier
43c7c9ad07
Fixing null initialization
2020-06-11 10:29:11 +02:00
David Négrier
77167c28a6
Making sure that even is a user did not move, the reconnection can happen without issues and resume at the old position
2020-06-11 10:04:23 +02:00
David Négrier
ce7b4092a6
Fixing suspend/resume
...
In case we suspend a laptop and resume it, the RECONNECT event is called by socket.io without any error being thrown (so without us being redirected to the Reconnect Scene).
This fix makes sure we go to the reconnect scene before going back to the main scene.
2020-06-11 09:37:33 +02:00
David Négrier
80fddb3c69
Removing dead code
2020-06-10 16:01:01 +02:00
David Négrier
f518830073
Minor change to make sure the scene starts even if in background (does this really work?)
2020-06-10 16:00:54 +02:00
David Négrier
500dc83a85
Completely resetting GameScene on disconnect
2020-06-10 15:43:22 +02:00
David Négrier
43e4489d4d
Fixing start position on disconnect
2020-06-10 14:57:32 +02:00
David Négrier
91ce318848
Changing license to AGPL + Commons Clause
...
This is an important change.
So far, the project was labelled as licensed under the "AGPL" (improperly since no version of the AGPL was specified)
This commit changes the license to "AGPL + Commons Clause"
The [common clause](https://commonsclause.com/ ) is an additional restriction forbidding companies from taking WorkAdventure of the shelf, and reselling WorkAdventure.
This license does not forbid anyone from installing and using WorkAdventure, it only targets resellers (so SAAS exploitation of WorkAdventure is limited to TheCodingMachine).
This effectively makes WorkAdventure non open-source, but the source-code remains available for anyone to see and modify.
2020-06-09 10:17:21 +02:00
David Négrier
dcc78786a9
Porting favicon to the "front" container
2020-06-09 09:21:24 +02:00
David Négrier
bd3be2a138
Merge pull request #157 from thecodingmachine/fixing_long_disconnect
...
Adding connecting spinner and blinking error to webrtc display
2020-06-08 18:09:12 +02:00
David Négrier
5042f2f82c
Lint
2020-06-07 23:00:05 +02:00
David Négrier
c0809e28db
Adding support for putting the hash in a map referenced in an exit scene.
2020-06-07 22:57:32 +02:00
David Négrier
db3ef81842
Adding the ability to add several entry points
...
We can now have several start layers and choose an entry point using a # in the URL
2020-06-07 13:23:32 +02:00
David Négrier
f2c9647882
Adding connecting spinner and blinking error to webrtc display
...
I put a connecting spinner around the user name when the user is connecting.
Also, if an error occurs, we will see a blinking red circle around the player name.
2020-06-06 22:49:55 +02:00
David Négrier
96c5d92c46
Fixing disconnection taking ~15 seconds
...
Most of the time, sending a disconnect event to one of the players is enough (the player will close the connection
which will be shut for the other player).
However! In the rare case where the WebRTC connection is not yet established, if we close the connection on one of the player,
the other player will try connecting until a timeout happens (during this time, the circle with the name is displayed for nothing).
So now, we send disconnection event to every body (not only the people in the group, but also to the person leaving the group)
2020-06-05 13:07:18 +02:00
David Négrier
b82b13e351
Finalizing strict mode fixes
2020-06-04 18:56:59 +02:00
David Négrier
6f69a62d4d
More strict fixes
2020-06-04 18:56:59 +02:00
David Négrier
082a11b0cd
Allowing ill defined initializers (because of the way Phaser 3 is designed)
2020-06-04 18:56:59 +02:00
David Négrier
7292bc3cab
More strict fixes
2020-06-04 18:56:22 +02:00
David Négrier
111bfcfe8c
More strict typecheck fixes
2020-06-04 18:56:22 +02:00
David Négrier
a231024502
Fixing strict type checks
2020-06-04 18:56:22 +02:00
David Négrier
a3ac782f17
Enabling Typescript strict mode on the front
...
This is very important otherwise, a number of useful checks (like nullable objects not propertly checked) are not performed.
See https://dev.to/briwa/how-strict-is-typescript-s-strict-mode-311a
2020-06-04 18:56:22 +02:00
David Négrier
b6d8b8fb49
Merge pull request #139 from thecodingmachine/landingpage
...
first landingpage release
2020-06-04 15:34:57 +02:00
David Négrier
17250d810f
Fixing front title
2020-06-04 15:23:54 +02:00
David Négrier
82e2c0d985
Merge pull request #149 from thecodingmachine/multiple_start_positions_in_layer
...
Allowing several start positions in a given start layer
2020-06-03 11:20:57 +02:00
David Négrier
69d2fa6944
Allowing several start positions in a given start layer
...
If more than one tile was set in the "start" layer, the last tile would be selected.
Now, the tile is selected at random among available tiles.
Also, a message is issued if no tiles have been put on the "start" layer.
2020-06-03 11:14:04 +02:00
David Négrier
9ddf22d36b
Removing GameScene from the list of known GameScene when leaving
...
This is important because when we come back to the GameScene later, some properties of the GameScene object might be initialized with the values of the previous GameScene.
Like the position if the user previously disconnected.
Closes #146
2020-06-03 10:45:25 +02:00
David Négrier
2dc682ea72
Fixing warning on character selection
2020-06-02 15:57:11 +02:00
David Négrier
d72e60610e
Adding PlayersPositionInterpolator to interpolate/extrapolate players positions
2020-06-02 13:44:42 +02:00
David Négrier
d69ce8a6a6
Adding PlayerMovement class to interpolate/extrapolate position along tests (installing Jasmine)
2020-06-02 10:48:04 +02:00
David Négrier
077b29bfbd
Sending position only every 200ms while moving
2020-06-01 22:42:18 +02:00
Gregoire Parant
b931a8f117
Fix animation player
2020-06-01 13:20:45 +02:00
Gregoire Parant
244f87196e
Update strategy caching bundle front js files with webpack
...
- Add HtmlWebpackPlugin to use template index html
2020-06-01 11:53:12 +02:00
David Négrier
f69f99f449
Adding localStorage for selected user
2020-05-26 22:26:50 +02:00
David Négrier
52e3b47cc1
Storing user name in local storage
2020-05-26 22:17:00 +02:00
David Négrier
f36bd240a7
Fix lint
2020-05-26 17:43:25 +02:00
David Négrier
0492dfdf3a
Fixing import
2020-05-26 17:37:26 +02:00
David Négrier
04a1f90ed5
Adding communication between LoginScene and SelectCharacterScene
2020-05-26 17:25:29 +02:00
David Négrier
5806e379c8
Fixing selection on keyboard after selection using mouse
2020-05-26 17:02:04 +02:00
David Négrier
da0d9fed87
Adding a new SelectCharacterScene
...
Taking what was done in the LoginScene regarding character selection and putting it in its own scene.
Also, making character selection possible via the keyboard.
2020-05-25 23:26:27 +02:00
David Négrier
21576946f0
Commenting out the notion of status in the GameManager
...
It seems to be useless
2020-05-25 22:37:07 +02:00
David Négrier
62cb8cca87
Also removing dead class
2020-05-25 22:36:44 +02:00
David Négrier
17e7f1b37a
Removing dead code from previous messaging system
...
Remvoing messages that were no more used in the new messaging system (the code used to handle the message that sent the position of all users on the front side)
2020-05-25 22:36:44 +02:00
David Négrier
1fa39b0781
Fixing typos.
...
Replaced connexion with connection and LogincScene with LoginScene
2020-05-24 23:14:12 +02:00
David Négrier
cd586a9e0c
Renaming /maps to /start-map
...
Closes #90
2020-05-24 22:53:10 +02:00
David Négrier
2448fef53a
Adding a notion of instances per mapAdding a notion of instances to room
...
The URL signature becomes:
https://workadventu.re/_/[instance]/[path_to_map.json]
This allows us to create many instances of the same map (and therefore to create several different worlds for different people)
An exit on a map can target another "instance" by passing the "exitInstance" property.
2020-05-23 17:45:49 +02:00
David Négrier
080e08eeef
Merge pull request #122 from thecodingmachine/reconnecting_scene
...
Adding a special scene to wait for server reconnection
2020-05-23 17:12:36 +02:00
Gregoire Parant
f4ed2e52bf
Fix CI
2020-05-23 16:50:17 +02:00
David Négrier
e41eda9979
Prettifying lost connection screen
2020-05-23 16:13:37 +02:00
David Négrier
36858f8747
Adding a special scene to wait for server reconnection
2020-05-23 15:43:26 +02:00
Gregoire Parant
ab32021fc0
Fix mediam stream manage and server back down
2020-05-23 14:00:36 +02:00
David Négrier
ab798b1c09
Changing the "Point" notion to add a notion of "moving" in addition to the notion of direction.
...
Also, refactoring JOIN_ROOM event to add complete position.
2020-05-22 23:04:45 +02:00
David Négrier
f44a44c109
Removing logs
2020-05-20 12:30:17 +02:00
David Négrier
125a4d11af
Refactored and optimized messages
...
Now, when a user moves, only his/her position is sent back to the other users. The position of all users is not sent each time.
The messages sent to the browser are now:
- the list of all users as a return to the join_room event (you can send responses to events in socket.io)
- a "join_room" event sent when a new user joins the room
- a "user_moved" event when a user moved
- a "user_left" event when a user left the room
The GameScene tracks all these events and reacts accordingly.
Also, I made a number of refactoring in the classes and removed the GameSceneInterface that was useless (it was implemented by the LogincScene for no reason at all)
2020-05-19 19:11:12 +02:00
David Négrier
1bbd0866cb
Code cleaning
2020-05-16 16:07:57 +02:00
David Négrier
3b6ace03fa
Getting rid of roomId in Message class (this is not needed since all messages sent are for the room we are currently in)
2020-05-16 00:19:27 +02:00
David Négrier
4d1c3517ec
When sharing user position, only position is sent now!
2020-05-15 23:47:00 +02:00
David Négrier
cdfa9acf01
JoinRoom now ONLY sends the roomId.
2020-05-15 23:24:04 +02:00
David Négrier
b80e3e07d8
Sending player details (name + character selected) on connection
2020-05-15 22:49:50 +02:00
David Négrier
5a3668a12e
Refactoring messages
...
Socket.io can stringify JSON messages itself, so there is no need to pass a string to "emit". You can pass a serializable object!
This commit removes all the useless toJson() methods, JSON.serialize and JSON.parse!
Woot!
2020-05-15 22:04:49 +02:00
David Négrier
4de552437d
Completely getting rid of "userid"
...
Previously, userid was generated by the "/login" route and passed along.
This commit completely removes the uuid "userid" (and disables the LoginController too and any Jwt check).
"userid" is replaced by the "socket id" of the connection.
So a user is now identified using a socket id, which is unique for a given connection.
2020-05-14 23:20:43 +02:00
David Négrier
34d3a292db
Removing log trace
2020-05-14 22:00:31 +02:00
gparant
182882fded
Fix border view
2020-05-14 20:54:34 +02:00
gparant
787e1c463c
Media webrtcA
...
- Update peerConnexion manage
- Add muted microphone logo
- Add icon user
- Sound when user enter in room webrtc
2020-05-14 20:39:30 +02:00
David Négrier
6e71d7f28a
Merge pull request #109 from thecodingmachine/Auto-reconnect
...
Auto-reconnect
2020-05-13 22:03:56 +02:00
gparant
ec297e3912
Auto-reconnect
2020-05-13 20:22:42 +02:00
kharhamel
e2531343d1
fixed a game crash on firefox on http
2020-05-13 16:56:22 +02:00
David Négrier
dd5a0c9933
Fixing domain name
2020-05-13 16:17:58 +02:00
David Négrier
a2123c092c
Fixing htaccess redirect
2020-05-13 09:29:18 +02:00
David Négrier
faadacddb6
Redirecting to the correct map after login screen based on URL provided
2020-05-13 00:06:58 +02:00
David Négrier
daa559738b
Adding history support
...
Arriving on a new map now changes the URL.
All URLs starting with _ are automatically redirected to index.html by the web server
2020-05-12 22:38:44 +02:00
David Négrier
9417e4a4d2
Refactoring/centralizing map loading in GameManager
2020-05-12 22:38:44 +02:00
David Négrier
256fa51e24
Catching errors in socket callbacks
...
Catching errors in socket callbacks to avoid having the server crashing when an error occurs.
2020-05-12 11:49:55 +02:00
gparant
d3ff717f9e
Minor Fix overflow css style
2020-05-12 00:22:55 +02:00
David Négrier
0daddb3669
Merge pull request #93 from thecodingmachine/fix-recette-grp
...
Fix recette GRP
2020-05-11 22:59:22 +02:00
David Négrier
7ded674cc4
Merge pull request #95 from thecodingmachine/lyon_map
...
Refactoring "exit" to allow multiple maps
2020-05-11 22:56:47 +02:00
David Négrier
d51462abd4
Fixing typo
2020-05-11 19:19:42 +02:00
David Négrier
39f1952f94
Putting player names depth at a high depth to have them always visible
2020-05-11 19:16:36 +02:00
David Négrier
98628957a4
Refactoring "exit" to allow multiple maps
...
Adding several layers named "exit" causes issues with Phaser 3.
This PR makes any possible layer being an exit layer (it only depends on the exitUrl property)
Also, fixing start position (it takes into account the layer width now)
2020-05-11 18:49:20 +02:00
gparant
e35c188854
Fix update world back end and deleting group in front end
2020-05-11 13:17:02 +02:00
gparant
141280e691
Fix url to get the next map in GameScene
2020-05-11 00:25:06 +02:00
gparant
f4af824cf9
Fix error mapping refresh in back & the end of this feature development
2020-05-10 23:49:08 +02:00
gparant
58b65030bd
Fix feedback @moufmouf strategy of maps managing by back.
2020-05-10 18:34:55 +02:00
gparant
68ac145882
Fix feedback @moufmouf on circle texture
2020-05-10 17:55:30 +02:00
gparant
69777ad1cb
Remove middleware to secure access API.
2020-05-10 17:31:27 +02:00
gparant
029a7a9a64
Correct feedback @moufmouf
2020-05-10 14:49:49 +02:00
gparant
5f11b065e1
Permit to dissociate data by room
...
- Update share room id.
- Join room when a scene is loaded.
- Add a room in constant variable.
2020-05-10 13:58:32 +02:00
gparant
27c6034661
Manage multi scene
...
- Create position and check if user is in position to switch in the next scene.
- When scene is load, we load all scene in the layer of name "exit".
- Layer "exit" of map.json have a parametter "exitSceneKey" to identify next scene.
- Add layer "start", the player could start in the scene on the object present in the layer of name "start".
2020-05-09 21:28:50 +02:00
gparant
fb8d9bf9a8
Multi Scene in back end
...
- Change maps url to get maps
- Change GameScene to create scene with file since back end
- Change LoginScene to upload scene and start game
2020-05-09 19:41:21 +02:00
gparant
4157a12f5d
Update name map
...
- Change name in game scene and login scene
2020-05-09 16:47:55 +02:00
gparant
b983fff076
Add map 1st floor
...
Rename map to floor 0
2020-05-09 16:38:13 +02:00
gparant
59127534ac
Fix User depth
...
- Update strategy layers depth
- Add depth to manager layers positions between all users
2020-05-08 17:35:40 +02:00
David Négrier
c59d693f6e
Merge pull request #83 from thecodingmachine/cleanup_rename_frame
...
Cleanup: renaming "frame" to "character"
2020-05-08 16:21:16 +02:00
David Négrier
e4824fe34d
Merge pull request #81 from thecodingmachine/display_groups
...
Adding the display of a circle around the group
2020-05-08 16:20:56 +02:00
David Négrier
25b7fc5e36
Merge pull request #82 from thecodingmachine/fix/webrtc
...
Fix webrtc
2020-05-08 16:14:49 +02:00
David Négrier
b2a5cb1720
Refactoring display of circle around group
...
The circle is now a sprite and not generated on every frame using a giant "graphics" object
2020-05-08 16:09:50 +02:00
David Négrier
492196b333
Cleanup: renaming "frame" to "character"
...
The "frame" variable actually contains a string pointing to the character selected.
It has nothing to do with a frame which is usually a particular image in an animation.
I'm renaming the variable accross the application to avoid confusion.
2020-05-08 15:18:22 +02:00
gparant
8991b6f817
Add layer override
2020-05-08 13:18:34 +02:00
gparant
a87cbe4470
Personalization of DAM office
2020-05-08 12:43:02 +02:00
David Négrier
02e6b50b16
Adding the display of a circle around the group
...
This PR adds the display of a circle around groups. This is useful to view where you need to go to speak to someone but also to debug.
Note: implementation is suboptimal, relying on a "graphics" object that is known to be slow. In the future, we need to use a circle as a sprite instead.
2020-05-08 00:35:36 +02:00
David Négrier
05fbcad252
Fixing "none" animation does not exist log
2020-05-07 23:33:21 +02:00
gparant
3ec167ee44
Merge branch 'master' into feature/login-page
...
# Conflicts:
# front/src/Phaser/Game/GameScene.ts
# front/src/Phaser/Login/LogincScene.ts
2020-05-06 02:20:28 +02:00
gparant
ebbe60f10f
Delete comment
2020-05-06 02:13:00 +02:00
gparant
b12d762ffe
Fix to add frame of player user
2020-05-06 02:12:37 +02:00
gparant
4e04357b71
Merge branch 'refactoring_messages' into feature/login-page
...
# Conflicts:
# front/src/Phaser/Player/Player.ts
2020-05-06 01:58:04 +02:00
gparant
5a6415607d
Send event and play animation with user frame
2020-05-06 01:50:01 +02:00
David Négrier
86abdfe30b
Only sending move events if the player actually moved
...
If the player did not move a pixel (and if it did not change direction), then do not send an event to save bandwidth and processing.
2020-05-04 23:11:59 +02:00
David Négrier
ad3484285b
Fixing Cypress tests
2020-05-04 18:38:04 +02:00
gparant
58a1a8a3c9
Add select player in login page
2020-05-04 01:48:14 +02:00
gparant
b65e37c468
Name of map users
...
- Add name on user
- Delete NonPlayer class not used
2020-05-03 22:24:14 +02:00
David Négrier
b260dc32b5
Merge from master
2020-05-03 18:04:01 +02:00
gparant
fb255140e5
Add feature to mute or switch off cam
2020-05-03 17:19:42 +02:00
David Négrier
df5b183cba
Merge
2020-05-03 15:51:16 +02:00
David Négrier
c4f1aa1811
Removing comment
2020-05-03 15:31:20 +02:00
David Négrier
76b745ebea
Putting the name in GameManager rather than passing it from scene to scene.
2020-05-03 15:29:40 +02:00
David Négrier
5601e5e134
Adding login method back for future use in LogincScene
2020-05-03 15:18:15 +02:00
gparant
85ab0a231f
Fix style cam
2020-05-03 14:29:45 +02:00
gparant
0d6ce5e6e9
Merge branch 'master' into webrtc
...
# Conflicts:
# front/src/Phaser/Player/Player.ts
2020-05-02 20:51:49 +02:00
gparant
fdb40ec3e2
Fix webrtc multi
2020-05-02 20:46:02 +02:00
kharhamel
ad65de75fd
used the vent system to remove the dependency of Player on Connexion
2020-05-02 16:56:36 +02:00
gparant
aff77fe074
Merge remote-tracking branch 'github.com/master' into webrtc
...
# Conflicts:
# back/src/Model/Group.ts
# back/src/Model/World.ts
2020-05-02 00:36:04 +02:00
gparant
c7f8f92e85
Fix webrtc
2020-05-02 00:31:44 +02:00
David Négrier
d72741ce0c
Fixing linting
2020-05-01 23:48:30 +02:00
David Négrier
0c04d4305b
Displaying the name of a player above its head (names are not passed through the network yet)
2020-05-01 23:38:09 +02:00
David Négrier
42ddd8b858
Changed font from text
...
Input name can only be 4 characters long
Passing name to next scene
2020-05-01 23:19:51 +02:00
David Négrier
85f84517f6
Adding logo in the bottom right corner and placing help text in function of height
2020-05-01 22:23:41 +02:00
gparant
e06b20fe96
Update video style and start peer connexion
2020-05-01 21:15:00 +02:00
kharhamel
dd0744387f
reenabled diagonal movement
2020-04-30 19:36:28 +02:00
kharhamel
62d2498e34
remove the GameSceneInterface from LoginScene
2020-04-30 19:18:35 +02:00
gparant
dbf0bef149
Delete file
2020-04-29 17:55:55 +02:00
gparant
58df4118d1
Refactor
2020-04-29 17:49:40 +02:00
gparant
91851c95f3
Merge remote-tracking branch 'github.com/master' into webrtc
...
# Conflicts:
# front/src/Connexion.ts
# front/src/Phaser/Game/GameManager.ts
# front/src/Phaser/Game/GameScene.ts
# front/src/index.ts
2020-04-29 17:37:17 +02:00
David Négrier
a286d57a33
Merge pull request #61 from thecodingmachine/simplify
...
first step in simplification: remove the concept of room in the front…
2020-04-29 17:11:22 +02:00
gparant
2bfa57b0ba
Merge world and webrtc conexion
2020-04-29 01:40:32 +02:00
gparant
3151113db3
Merge branch 'master' into webrtc
...
# Conflicts:
# back/src/Model/Websocket/MessageUserPosition.ts
2020-04-29 00:05:16 +02:00
gparant
4e556782af
Fix integration login scene in game manager
2020-04-29 00:01:37 +02:00
gparant
8c935e8b27
Merge branch 'master' into webrtc
...
# Conflicts:
# front/src/Phaser/Game/GameManager.ts
2020-04-28 20:50:51 +02:00
David Négrier
edc1136401
Merge branch 'master' of github.com:thecodingmachine/workadventure into simplify
2020-04-27 22:39:46 +02:00
David Négrier
3b9eb73929
Adding a huge collection of characters to play with
2020-04-27 22:38:21 +02:00
David Négrier
cdd18fd5ac
Merge pull request #59 from thecodingmachine/map-v0
...
Map v0: Resize chunksize from 16 to 32 pixels
2020-04-27 18:22:24 +02:00
David Négrier
0d6c4032d5
Playing with zoom levels
2020-04-27 18:12:36 +02:00
kharhamel
ee4a59578a
first step in simplification: remove the concept of room in the front end
2020-04-27 15:03:05 +02:00
gparant
ecdbf4269a
Merge branch 'master' into webrtc
2020-04-26 23:22:40 +02:00
gparant
3f975171c2
Fix import
2020-04-26 23:22:13 +02:00
David Négrier
e7bbe29123
Merge branch 'master' of github.com:thecodingmachine/workadventure into map-v0
2020-04-26 21:48:57 +02:00
David Négrier
a3cabff445
Merge branch 'map-v0' of github.com:thecodingmachine/workadventure into map-v0
2020-04-26 21:48:42 +02:00
gparant
b49c012319
Add button to enter un visio
2020-04-26 20:55:20 +02:00
gparant
707931724f
Start visio with user colision
...
When user enter in colision with other colision, webrtc start visio
2020-04-26 19:59:51 +02:00
gparant
d7d7be9ed0
Web visio, add and remove video element
2020-04-26 19:12:01 +02:00
kharhamel
25ac579a90
prettier login page
2020-04-26 18:48:41 +02:00
kharhamel
d691b58d0b
basic login page with a text input and a click button
2020-04-26 17:54:56 +02:00
gparant
e178712457
Fix send message webrtc
2020-04-26 17:43:21 +02:00
gparant
e4a30712b5
Update front mutli peer conncexion
2020-04-26 17:42:49 +02:00
NIP
5b6c7a9b5f
Resize chunksize from 16 to 32 pixels
2020-04-26 11:46:00 +02:00
gparant
575054fe4f
Fix multi video
2020-04-25 20:29:03 +02:00
gparant
89db8558f6
Add multi SimplePear connection
2020-04-25 17:14:05 +02:00
gparant
c28108f6c9
Use WebRtc with SimplePeer
2020-04-25 16:05:33 +02:00
David Négrier
33bcbd4650
Merge pull request #44 from thecodingmachine/map-v0
...
My first map representing TCM office grand floor without KEN office
2020-04-24 19:08:08 +02:00
gparant
a5b5072de1
Fix webrtc
2020-04-20 01:10:47 +02:00
gparant
89816a13e4
Fix video call
2020-04-19 22:30:42 +02:00
gparant
5b62ac39fb
Create webrtc connexion between two player
2020-04-19 19:32:38 +02:00
David Négrier
46fcb86b28
Computing movement amount from framerate
...
Depending on the amount of power a computer has, the framerate will not be the same.
Hence, the amount of movement of a user should be constant on each frame.
If a frame was slow to print, the movement should be higher to keep a constant speed.
This PR takes the framerate into account when moving the players.
2020-04-18 17:16:39 +02:00
NIP
91dd903904
Add new map with embed tileset
2020-04-17 18:39:54 +02:00
David Négrier
bccd2efc2e
Merge branch 'map-v0' of github.com:thecodingmachine/workadventure into map-v0
2020-04-16 22:44:44 +02:00
David Négrier
db605d100e
Merge
2020-04-16 22:44:31 +02:00
NIP
95e51c7aa4
MERGE and add floorLayer
2020-04-16 21:55:34 +02:00
NIP
7e8283ddf0
Add floorLayer to the map
2020-04-16 21:37:31 +02:00
David Négrier
9175682f32
Backporting master changes
2020-04-15 23:57:36 +02:00
David Négrier
2037147d18
First working version of the office map! Yay!
2020-04-15 23:31:39 +02:00
David Négrier
8ddd4656e6
Adding automatic loading of layers
2020-04-15 23:10:12 +02:00
David Négrier
5f118c2a4a
Removing all reference to 'Tiles' constant in code
2020-04-15 19:39:26 +02:00
David Négrier
1dd66b4998
Merging
2020-04-15 19:30:49 +02:00
David Négrier
482a344f45
Autoload tiles
...
This commit adds a listener in the preload function that will be triggered as soon as the map is loaded.
This function will load the resources from the map (tilesets) defined in the map.
That way, we don't have to define manually the list of tiles that have to be loaded (at the expense of a slight delay in loading since we must wait for the map to be loaded to start loading the tiles).
2020-04-15 19:23:06 +02:00
kharhamel
a2ed7164e4
implemented basic e2e testing
2020-04-14 20:04:55 +02:00
NIP
c42dbc3f95
Fix JS issue regarding multiple tilesets
2020-04-13 21:24:48 +02:00
NIP
84f0420694
Change GameScene to import new png, change map name and add missing png files
2020-04-13 20:34:19 +02:00
NIP
f00d10d56a
Change calque names into game scene TS file
2020-04-13 20:05:13 +02:00
kharhamel
1774594e76
deleted cameraManager, use camera follow code instead
2020-04-13 19:57:14 +02:00
NIP
7b41a9ee2f
Add tilesets
2020-04-13 19:52:25 +02:00
kharhamel
33c58874e0
create an env variable for debug mode
2020-04-13 19:40:10 +02:00
NIP
7f2f977a81
My first map representing TCM office grand floor without KEN office
2020-04-13 19:38:28 +02:00
gparant
d6653c61cc
Add comment talk when user have a collision & comment collision shwon
2020-04-13 16:56:06 +02:00
gparant
ba3f0e07f8
Refactor sizing hitbox charactere
2020-04-13 16:53:19 +02:00
grégoire parant
2ce6ed2d48
Merge pull request #40 from thecodingmachine/kharhamel-interaction
...
conflict interaction @Kharhamel
2020-04-13 16:10:09 +02:00
gparant
b391ee271a
Fix move & stop player
2020-04-13 15:41:11 +02:00
gparant
ab70b28bb3
Fix, current player say
2020-04-13 15:35:38 +02:00
gparant
2afe6b4b6e
Fix feadback @Kharhamel
2020-04-13 15:34:09 +02:00
gparant
48fe86634f
Add feature to move bubble
2020-04-13 15:15:20 +02:00
David Négrier
d826668273
Merge pull request #35 from thecodingmachine/cd
...
Installing a continuous deployement environement
2020-04-13 14:53:09 +02:00
gparant
01dbff7aee
Merge branch 'interaction' into kharhamel-interaction
...
# Conflicts:
# front/src/Phaser/Game/CameraManager.ts
# front/src/Phaser/Game/GameScene.ts
# front/src/Phaser/Game/MapManager.ts
# front/src/Phaser/Player/Player.ts
2020-04-13 13:42:21 +02:00
kharhamel
c51f5f4aa9
added som ebasic speech bubbles
2020-04-12 19:35:51 +02:00
kharhamel
05379c8001
the other playes now run away from the player on contact
2020-04-12 19:06:31 +02:00
kharhamel
97a55ab66c
fixed the player animations
2020-04-12 18:28:05 +02:00
kharhamel
d1106d757d
made the player pushable by other models
2020-04-12 17:13:33 +02:00
kharhamel
2b2b615e7b
added other players models and fixed collision with other entities
2020-04-12 17:08:28 +02:00
kharhamel
6e27377b07
rewrote the app code to more easily allow for collisions
2020-04-12 16:12:08 +02:00
gparant
bbc3935d60
Fix feedback @kharhamel
2020-04-12 13:57:00 +02:00
kharhamel
241cbd720a
added a rock
2020-04-11 18:17:36 +02:00
kharhamel
793e5318f7
created a class to centralize all user inputs catching and expose user events
2020-04-11 16:46:28 +02:00
David Négrier
d979636a19
Fixing Dockerfiles
2020-04-11 15:11:22 +02:00
gparant
d257b2b944
Multi players on the map
...
- Fix share user position
- Fix initialise map
- Create function to add user on the map with back end data
2020-04-10 12:54:05 +02:00
David Négrier
bc7b5fc6c9
Setting up continuous deployment
2020-04-09 11:00:30 +02:00
gparant
9d83ba22d5
Fix play anim
2020-04-07 23:56:16 +02:00
gparant
25895e51f7
Fix and refactor with comments of @moumoug
2020-04-07 22:38:53 +02:00
gparant
77780bd27b
Change comment with new message strategy
2020-04-07 21:03:33 +02:00
gparant
67c3eaa7f4
Fix Message send to add direction
2020-04-07 21:02:23 +02:00
gparant
aba3322188
Fix CI
2020-04-07 20:46:30 +02:00
gparant
bac1e804ad
Refactor to include connexion
2020-04-07 20:41:35 +02:00
gparant
5d463d097a
Refactor Class
...
- Add MapManager permit to create map, camera and player.
- Add CameraManager permit to move and update camera.
- Add player Call extended of Phaser.GameObjects.Sprite. Permit to manager player data and moving in the map.
- Add Animation class permit to manage the player animations.
2020-04-07 19:23:21 +02:00
gparant
e52183830d
Camera following player.
...
- Add condition to follow the player.
- Add condition for the player never out map border.
2020-04-07 01:28:36 +02:00
gparant
ddc39d6e50
Fix to move the camera only in the map. The camera stops on the border map.
2020-04-06 22:55:09 +02:00
kharhamel
406b299f91
allow player movement with proper animation
2020-04-06 19:53:07 +02:00
David Négrier
cf7125301a
Merge branch 'master' of github.com:thecodingmachine/workadventure
2020-04-06 17:59:06 +02:00
kharhamel
d0c09ecd4f
added a way do speed up the camera movement
2020-04-06 16:59:14 +02:00
kharhamel
7146decb5b
added code to freely move the camera using the arrow keys or z,q,s,d
2020-04-06 16:52:18 +02:00
gparant
7e08e7f133
Front : create class to connect, send and receive message
...
- Create environment class
- Create Connexion class to connect and save data
- Refactor back api
2020-04-05 20:57:14 +02:00
David Négrier
b10f8d9069
Loading first sprite
2020-04-05 16:20:53 +02:00
David Négrier
08989d6ec0
Merge pull request #20 from thecodingmachine/noemie_nguyen/ajout_logos_tcm
...
Ajout des logos TCM
2020-04-04 16:38:09 +02:00
David Négrier
ca3d113cad
Adding ESLint for front part
2020-04-04 16:16:20 +02:00
David Négrier
531899ea6b
Fixing missing closing parenthesis
2020-04-04 16:06:38 +02:00
kevin
25841b51c0
ajout des logos TCM
2020-04-04 15:42:45 +02:00
David Négrier
c0e75ae07e
Merge pull request #16 from moufmouf/docker-compose
...
Adding docker-compose
2020-04-03 18:48:36 +02:00
David Négrier
9290dfd6c5
Automatically resizing game when window is resized
2020-04-03 18:41:06 +02:00
David Négrier
f1ab9705c9
Adding docker-compose
...
This first commit contains a docker-compose with:
- front container
- traefik for reverse proxy
back container will be added when ready.
2020-04-03 18:31:11 +02:00
David Négrier
26b8412f3c
Initial commit
2020-04-03 14:56:21 +02:00