Putting the name in GameManager rather than passing it from scene to scene.
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5601e5e134
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@ -15,14 +15,16 @@ export class GameManager {
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status: number;
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private ConnexionInstance: Connexion;
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private currentGameScene: GameScene;
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private playerName: string;
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SimplePeer : SimplePeerInterface;
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constructor() {
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this.status = StatusGameManagerEnum.IN_PROGRESS;
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}
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connect(email:string) {
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this.ConnexionInstance = new Connexion(email, this);
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connect(name:string) {
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this.playerName = name;
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this.ConnexionInstance = new Connexion(name, this);
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ConnexionInstance = this.ConnexionInstance;
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return this.ConnexionInstance.createConnexion().then(() => {
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this.SimplePeer = new SimplePeer(ConnexionInstance);
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@ -57,6 +59,10 @@ export class GameManager {
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console.error(e);
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}
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}
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getPlayerName(): string {
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return this.playerName;
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}
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}
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export const gameManager = new GameManager();
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export const gameManager = new GameManager();
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@ -5,7 +5,6 @@ import {DEBUG_MODE, RESOLUTION, ROOM, ZOOM_LEVEL} from "../../Enum/EnvironmentVa
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import Tile = Phaser.Tilemaps.Tile;
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import {ITiledMap, ITiledTileSet} from "../Map/ITiledMap";
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import {cypressAsserter} from "../../Cypress/CypressAsserter";
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import { GameSceneInitDataInterface } from "./GameSceneInitDataInterface";
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export const GameSceneName = "GameScene";
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export enum Textures {
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@ -29,7 +28,6 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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map: ITiledMap;
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startX = (window.innerWidth / 2) / RESOLUTION;
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startY = (window.innerHeight / 2) / RESOLUTION;
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playerName: string;
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constructor() {
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@ -69,8 +67,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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}
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//hook initialisation
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init(data: GameSceneInitDataInterface) {
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this.playerName = data.name;
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init() {
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}
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//hook create scene
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@ -168,7 +165,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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this,
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this.startX,
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this.startY,
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this.playerName
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this.GameManager.getPlayerName()
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);
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this.CurrentPlayer.initAnimation();
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@ -1,3 +0,0 @@
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export interface GameSceneInitDataInterface {
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name: string
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}
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