Fixing image tileset key
If 2 maps share the same tileset name (even if they use 2 different URLs for the tileset), the tileset image will be reused wrongly. This commit fixes the tileset key to make it equal to the image URL.
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@ -229,7 +229,7 @@ export class GameScene extends Phaser.Scene {
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return;
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}
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//TODO strategy to add access token
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this.load.image(tileset.name, `${url}/${tileset.image}`);
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this.load.image(`${url}/${tileset.image}`, `${url}/${tileset.image}`);
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})
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}
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@ -246,8 +246,9 @@ export class GameScene extends Phaser.Scene {
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create(): void {
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//initalise map
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this.Map = this.add.tilemap(this.MapKey);
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const mapDirUrl = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf('/'));
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this.mapFile.tilesets.forEach((tileset: ITiledTileSet) => {
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this.Terrains.push(this.Map.addTilesetImage(tileset.name, tileset.name, tileset.tilewidth, tileset.tileheight, tileset.margin, tileset.spacing/*, tileset.firstgid*/));
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this.Terrains.push(this.Map.addTilesetImage(tileset.name, `${mapDirUrl}/${tileset.image}`, tileset.tilewidth, tileset.tileheight, tileset.margin, tileset.spacing/*, tileset.firstgid*/));
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});
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//permit to set bound collision
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