basic login page with a text input and a click button
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front/dist/resources/objects/play_button.png
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front/dist/resources/objects/play_button.png
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After Width: | Height: | Size: 969 B |
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front/dist/resources/objects/rockSprite.png
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front/dist/resources/objects/rockSprite.png
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11
front/src/Phaser/Components/ClickButton.ts
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front/src/Phaser/Components/ClickButton.ts
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@ -0,0 +1,11 @@
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export class ClickButton extends Phaser.GameObjects.Image{
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constructor(scene: Phaser.Scene, x: number, y: number, textureName: string, callback: Function) {
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super(scene, x, y, textureName);
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this.scene.add.existing(this);
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this.setInteractive();
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this.on("pointerup", callback);
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}
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}
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7
front/src/Phaser/Components/TextField.ts
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front/src/Phaser/Components/TextField.ts
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export class TextField extends Phaser.GameObjects.Text {
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constructor(scene: Phaser.Scene, x: number, y: number, text: string | string[]) {
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super(scene, x, y, text, { fontSize: '32px', fontStyle: 'Courier', color: '#ffffff'});
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this.scene.add.existing(this)
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}
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}
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24
front/src/Phaser/Components/TextInput.ts
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front/src/Phaser/Components/TextInput.ts
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export class TextInput extends Phaser.GameObjects.Text {
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constructor(scene: Phaser.Scene, x: number, y: number) {
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super(scene, x, y, '', { fontSize: '32px', fontStyle: 'Courier', color: '#fff'});
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this.scene.add.existing(this);
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let keySpace = this.scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SPACE);
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let keyBackspace = this.scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.BACKSPACE);
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this.scene.input.keyboard.on('keydown', (event: any) => {
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if (event.keyCode === 8 && this.text.length > 0) {
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this.text = this.text.substr(0, this.text.length - 1);
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} else if (event.keyCode === 32 || (event.keyCode >= 48 && event.keyCode < 90)) {
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this.text += event.key;
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}
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});
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}
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getText(): string {
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return this.text;
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}
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}
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@ -18,20 +18,16 @@ export interface GameManagerInterface {
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export class GameManager implements GameManagerInterface {
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GameScenes: Array<GameSceneInterface> = [];
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status: number;
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private ConnexionInstance: Connexion;
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constructor() {
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this.status = StatusGameManagerEnum.IN_PROGRESS;
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ConnexionInstance = new Connexion("test@gmail.com", this);
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this.configureGame();
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}
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createGame(){
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return ConnexionInstance.createConnexion().then(() => {
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this.configureGame();
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/** TODO add loader in the page **/
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}).catch((err) => {
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console.error(err);
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throw err;
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});
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connect(email:string) {
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this.ConnexionInstance = new Connexion(email, this);
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return this.ConnexionInstance.createConnexion()
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}
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/**
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@ -51,8 +47,8 @@ export class GameManager implements GameManagerInterface {
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*/
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createCurrentPlayer(): void {
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//Get started room send by the backend
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let game: GameSceneInterface = this.GameScenes.find((Game: GameSceneInterface) => Game.RoomId === ConnexionInstance.startedRoom);
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game.createCurrentPlayer(ConnexionInstance.userId);
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let game: GameSceneInterface = this.GameScenes.find((Game: GameSceneInterface) => Game.RoomId === this.ConnexionInstance.startedRoom);
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game.createCurrentPlayer(this.ConnexionInstance.userId);
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this.status = StatusGameManagerEnum.CURRENT_USER_CREATED;
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}
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@ -74,4 +70,6 @@ export class GameManager implements GameManagerInterface {
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console.error(e);
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}
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}
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}
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}
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export const gameManager = new GameManager();
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@ -59,7 +59,6 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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})
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});
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this.load.tilemapTiledJSON(Textures.Map, mapUrl);
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this.load.image(Textures.Rock, 'resources/objects/rockSprite.png');
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this.load.spritesheet(Textures.Player,
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'resources/characters/pipoya/Male 01-1.png',
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{ frameWidth: 32, frameHeight: 32 }
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@ -100,7 +99,6 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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//add entities
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this.Objects = new Array<Phaser.Physics.Arcade.Sprite>();
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this.addSpite(this.physics.add.sprite(200, 400, Textures.Rock, 26));
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//init event click
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this.EventToClickOnTile();
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47
front/src/Phaser/Login/LogincScene.ts
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front/src/Phaser/Login/LogincScene.ts
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import KeyboardKeydownCallback = Phaser.Types.Input.Keyboard.KeyboardKeydownCallback;
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import {gameManager} from "../Game/GameManager";
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import {ROOM} from "../../Enum/EnvironmentVariable";
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import {TextField} from "../Components/TextField";
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import {TextInput} from "../Components/TextInput";
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import {ClickButton} from "../Components/ClickButton";
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//todo: put this constants in a dedicated file
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export const LoginSceneName = "LoginScene";
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enum LoginTextures {
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playButton = "play_button",
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}
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export class LogincScene extends Phaser.Scene {
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private emailInput: TextInput;
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private textField: TextField;
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private playButton: ClickButton;
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constructor() {
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super({
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key: LoginSceneName
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});
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}
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preload() {
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this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
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}
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create() {
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this.textField = new TextField(this, 10, 10, 'Enter your email:');
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this.emailInput = new TextInput(this, 10, 50);
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let x = this.game.renderer.width / 2;
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let y = this.game.renderer.height / 2;
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this.playButton = new ClickButton(this, x, y, LoginTextures.playButton, this.login.bind(this));
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}
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update(time: number, delta: number): void {
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}
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async login() {
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let email = this.emailInput.text;
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if (!email) return;
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await gameManager.connect(email);
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this.scene.start("GameScene");
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}
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}
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@ -1,17 +1,16 @@
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import 'phaser';
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import GameConfig = Phaser.Types.Core.GameConfig;
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import {GameManager} from "./Phaser/Game/GameManager";
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import {gameManager, GameManager} from "./Phaser/Game/GameManager";
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import {DEBUG_MODE, RESOLUTION} from "./Enum/EnvironmentVariable";
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import {cypressAsserter} from "./Cypress/CypressAsserter";
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let gameManager = new GameManager();
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import {LogincScene} from "./Phaser/Login/LogincScene";
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const config: GameConfig = {
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title: "Office game",
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width: window.innerWidth / RESOLUTION,
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height: window.innerHeight / RESOLUTION,
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parent: "game",
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scene: gameManager.GameScenes,
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scene: [LogincScene, ...gameManager.GameScenes as any],
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zoom: RESOLUTION,
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physics: {
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default: "arcade",
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@ -23,10 +22,8 @@ const config: GameConfig = {
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cypressAsserter.gameStarted();
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gameManager.createGame().then(() => {
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let game = new Phaser.Game(config);
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let game = new Phaser.Game(config);
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window.addEventListener('resize', function (event) {
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game.scale.resize(window.innerWidth / RESOLUTION, window.innerHeight / RESOLUTION);
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});
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});
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window.addEventListener('resize', function (event) {
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game.scale.resize(window.innerWidth / RESOLUTION, window.innerHeight / RESOLUTION);
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});
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