Adding Outline capabilities and a ActionableItem notion.

This commit is contained in:
David Négrier 2020-07-23 18:09:24 +02:00
parent f7466994c5
commit ed146226cf
18 changed files with 369 additions and 33 deletions

View File

@ -199,7 +199,19 @@
"draworder":"topdown",
"id":3,
"name":"floorLayer",
"objects":[],
"objects":[
{
"height":0,
"id":1,
"name":"computer",
"point":true,
"rotation":0,
"type":"computer",
"visible":true,
"width":0,
"x":431,
"y":142
}],
"opacity":1,
"type":"objectgroup",
"visible":true,
@ -225,7 +237,7 @@
"y":0
}],
"nextlayerid":18,
"nextobjectid":1,
"nextobjectid":2,
"orientation":"orthogonal",
"renderorder":"right-down",
"tiledversion":"1.3.3",

View File

@ -38,6 +38,28 @@ services:
- "traefik.http.routers.front-ssl.tls=true"
- "traefik.http.routers.front-ssl.service=front"
maps:
image: thecodingmachine/nodejs:12-apache
environment:
DEBUG_MODE: "$DEBUG_MODE"
HOST: "0.0.0.0"
NODE_ENV: development
APACHE_DOCUMENT_ROOT: dist/
#APACHE_EXTENSIONS: headers
#APACHE_EXTENSION_HEADERS: 1
STARTUP_COMMAND_0: sudo a2enmod headers
STARTUP_COMMAND_1: yarn install
STARTUP_COMMAND_2: yarn run dev &
volumes:
- ./maps:/var/www/html
labels:
- "traefik.http.routers.maps.rule=Host(`maps.workadventure.localhost`)"
- "traefik.http.routers.maps.entryPoints=web,traefik"
- "traefik.http.services.maps.loadbalancer.server.port=80"
- "traefik.http.routers.maps-ssl.rule=Host(`maps.workadventure.localhost`)"
- "traefik.http.routers.maps-ssl.entryPoints=websecure"
- "traefik.http.routers.maps-ssl.tls=true"
- "traefik.http.routers.maps-ssl.service=maps"
back:
image: thecodingmachine/nodejs:12

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@ -25,7 +25,8 @@
"phaser": "^3.22.0",
"queue-typescript": "^1.0.1",
"simple-peer": "^9.6.2",
"socket.io-client": "^2.3.0"
"socket.io-client": "^2.3.0",
"webpack-require-http": "^0.4.3"
},
"scripts": {
"start": "webpack-dev-server --open",

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@ -10,7 +10,7 @@ import { DEBUG_MODE, ZOOM_LEVEL, POSITION_DELAY } from "../../Enum/EnvironmentVa
import {
ITiledMap,
ITiledMapLayer,
ITiledMapLayerProperty,
ITiledMapLayerProperty, ITiledMapObject,
ITiledTileSet
} from "../Map/ITiledMap";
import {PLAYER_RESOURCES, PlayerResourceDescriptionInterface} from "../Entity/Character";
@ -28,6 +28,8 @@ import {SimplePeer} from "../../WebRtc/SimplePeer";
import {ReconnectingSceneName} from "../Reconnecting/ReconnectingScene";
import FILE_LOAD_ERROR = Phaser.Loader.Events.FILE_LOAD_ERROR;
import {FourOFourSceneName} from "../Reconnecting/FourOFourScene";
import {ItemFactoryInterface} from "../Items/ItemFactoryInterface";
import {ActionableItem} from "../Items/ActionableItem";
export enum Textures {
@ -89,6 +91,9 @@ export class GameScene extends Phaser.Scene {
private connection: Connection;
private simplePeer : SimplePeer;
private connectionPromise: Promise<Connection>
// A promise that will resolve when the "create" method is called (signaling loading is ended)
private createPromise: Promise<void>;
private createPromiseResolve: (value?: void | PromiseLike<void>) => void;
MapKey: string;
MapUrlFile: string;
@ -106,6 +111,9 @@ export class GameScene extends Phaser.Scene {
private PositionNextScene: Array<Array<{ key: string, hash: string }>> = new Array<Array<{ key: string, hash: string }>>();
private startLayerName: string|undefined;
private actionableItems: Array<ActionableItem> = new Array<ActionableItem>();
// The item that can be selected by pressing the space key.
private outlinedItem: ActionableItem|null = null;
static createFromUrl(mapUrlFile: string, instance: string, key: string|null = null): GameScene {
const mapKey = GameScene.getMapKeyByUrl(mapUrlFile);
@ -128,6 +136,10 @@ export class GameScene extends Phaser.Scene {
this.MapKey = MapKey;
this.MapUrlFile = MapUrlFile;
this.RoomId = this.instance + '__' + MapKey;
this.createPromise = new Promise<void>((resolve, reject): void => {
this.createPromiseResolve = resolve;
})
}
//hook preload scene
@ -225,7 +237,7 @@ export class GameScene extends Phaser.Scene {
// FIXME: we need to put a "unknown" instead of a "any" and validate the structure of the JSON we are receiving.
// eslint-disable-next-line @typescript-eslint/no-explicit-any
private onMapLoad(data: any): void {
private async onMapLoad(data: any): Promise<void> {
// Triggered when the map is loaded
// Load tiles attached to the map recursively
this.mapFile = data.data;
@ -238,6 +250,85 @@ export class GameScene extends Phaser.Scene {
//TODO strategy to add access token
this.load.image(`${url}/${tileset.image}`, `${url}/${tileset.image}`);
})
// Scan the object layers for objects to load and load them.
let objects = new Map<string, ITiledMapObject[]>();
for (let layer of this.mapFile.layers) {
if (layer.type === 'objectgroup') {
for (let object of layer.objects) {
let objectsOfType: ITiledMapObject[]|undefined;
if (!objects.has(object.type)) {
objectsOfType = new Array<ITiledMapObject>();
} else {
objectsOfType = objects.get(object.type);
if (objectsOfType === undefined) {
throw new Error('Unexpected object type not found');
}
}
objectsOfType.push(object);
objects.set(object.type, objectsOfType);
}
}
}
for (let [itemType, objectsOfType] of objects) {
// FIXME: we would ideally need for the loader to WAIT for the import to be performed, which means writing our own loader plugin.
let itemFactory: ItemFactoryInterface;
switch (itemType) {
case 'computer':
let module = await import('../Items/Computer/computer');
itemFactory = module.default as ItemFactoryInterface;
break;
default:
throw new Error('Unsupported object type: "'+ itemType +'"');
}
itemFactory.preload(this.load);
this.load.start(); // Let's manually start the loader because the import might be over AFTER the loading ends.
this.load.on('complete', () => {
// FIXME: the factory might fail because the resources might not be loaded yet...
// We would need to add a loader ended event in addition to the createPromise
this.createPromise.then(() => {
itemFactory.create(this);
for (let object of objectsOfType) {
// TODO: we should pass here a factory to create sprites (maybe?)
let actionableItem = itemFactory.factory(this, object);
this.actionableItems.push(actionableItem);
}
});
});
// import(/* webpackIgnore: true */ scriptUrl).then(result => {
//
// result.default.preload(this.load);
//
// this.load.start(); // Let's manually start the loader because the import might be over AFTER the loading ends.
// this.load.on('complete', () => {
// // FIXME: the factory might fail because the resources might not be loaded yet...
// // We would need to add a loader ended event in addition to the createPromise
// this.createPromise.then(() => {
// result.default.create(this);
//
// for (let object of objectsOfType) {
// // TODO: we should pass here a factory to create sprites (maybe?)
// let objectSprite = result.default.factory(this, object);
// }
// });
// });
// });
}
// TEST: let's load a module dynamically!
/*let foo = "http://maps.workadventure.localhost/computer.js";
import(/* webpackIgnore: true * / foo).then(result => {
console.log(result);
});*/
}
//hook initialisation
@ -361,6 +452,8 @@ export class GameScene extends Phaser.Scene {
}
}, 500);
}
this.createPromiseResolve();
}
private getExitSceneUrl(layer: ITiledMapLayer): string|undefined {
@ -526,6 +619,7 @@ export class GameScene extends Phaser.Scene {
//listen event to share position of user
this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this))
this.CurrentPlayer.on(hasMovedEventName, this.outlineItem.bind(this))
});
}
@ -555,6 +649,49 @@ export class GameScene extends Phaser.Scene {
// Otherwise, do nothing.
}
/**
* Finds the correct item to outline and outline it (if there is an item to be outlined)
* @param event
*/
private outlineItem(event: HasMovedEvent): void {
let x = event.x;
let y = event.y;
switch (event.direction) {
case PlayerAnimationNames.WalkUp:
y -= 32;
break;
case PlayerAnimationNames.WalkDown:
y += 32;
break;
case PlayerAnimationNames.WalkLeft:
x -= 32;
break;
case PlayerAnimationNames.WalkRight:
x += 32;
break;
default:
throw new Error('Unexpected direction "' + event.direction + '"');
}
let shortestDistance: number = Infinity;
let selectedItem: ActionableItem|null = null;
for (let item of this.actionableItems) {
let distance = item.actionableDistance(x, y);
if (distance !== null && distance < shortestDistance) {
shortestDistance = distance;
selectedItem = item;
}
}
if (this.outlinedItem === selectedItem) {
return;
}
this.outlinedItem?.notSelectable();
this.outlinedItem = selectedItem;
this.outlinedItem?.selectable();
}
private doPushPlayerPosition(event: HasMovedEvent): void {
this.lastMoveEventSent = event;
this.lastSentTick = this.currentTick;

View File

@ -0,0 +1,60 @@
/**
* An actionable item represents an in-game object that can be activated using the space-bar.
* It has coordinates and an "activation radius"
*/
import Sprite = Phaser.GameObjects.Sprite;
import {OutlinePipeline} from "../Shaders/OutlinePipeline";
export class ActionableItem {
private readonly activationRadiusSquared : number;
private isSelectable: boolean = false;
public constructor(private sprite: Sprite, private activationRadius: number) {
this.activationRadiusSquared = activationRadius * activationRadius;
}
/**
* Returns the square of the distance to the object center IF we are in item action range
* OR null if we are out of range.
*/
public actionableDistance(x: number, y: number): number|null {
let distanceSquared = (x - this.sprite.x)*(x - this.sprite.x) + (y - this.sprite.y)*(y - this.sprite.y);
if (distanceSquared < this.activationRadiusSquared) {
return distanceSquared;
} else {
return null;
}
}
/**
* Show the outline of the sprite.
*/
public selectable(): void {
if (this.isSelectable) {
return;
}
this.isSelectable = true;
this.sprite.setPipeline(OutlinePipeline.KEY);
this.sprite.pipeline.setFloat2('uTextureSize',
this.sprite.texture.getSourceImage().width, this.sprite.texture.getSourceImage().height);
}
/**
* Hide the outline of the sprite
*/
public notSelectable(): void {
if (!this.isSelectable) {
return;
}
this.isSelectable = false;
this.sprite.resetPipeline();
}
/**
* Triggered when the "space" key is pressed and the object is in range of being activated.
*/
public activate(): void {
}
}

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@ -0,0 +1,24 @@
import * as Phaser from 'phaser';
import {Scene} from "phaser";
import Sprite = Phaser.GameObjects.Sprite;
import {ITiledMapObject} from "../../Map/ITiledMap";
import {ItemFactoryInterface} from "../ItemFactoryInterface";
import {GameScene} from "../../Game/GameScene";
import {ActionableItem} from "../ActionableItem";
export default {
preload: (loader: Phaser.Loader.LoaderPlugin): void => {
loader.atlas('computer', 'http://maps.workadventure.localhost/computer/computer.png', 'http://maps.workadventure.localhost/computer/computer_atlas.json');
},
create: (scene: GameScene): void => {
},
factory: (scene: GameScene, object: ITiledMapObject): ActionableItem => {
// Idée: ESSAYER WebPack? https://paultavares.wordpress.com/2018/07/02/webpack-how-to-generate-an-es-module-bundle/
let foo = new Sprite(scene, object.x, object.y, 'computer');
scene.add.existing(foo);
return new ActionableItem(foo, 32);
//scene.add.sprite(object.x, object.y, 'computer');
}
} as ItemFactoryInterface;

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@ -0,0 +1,10 @@
import LoaderPlugin = Phaser.Loader.LoaderPlugin;
import {GameScene} from "../Game/GameScene";
import {ITiledMapObject} from "../Map/ITiledMap";
import {ActionableItem} from "./ActionableItem";
export interface ItemFactoryInterface {
preload: (loader: LoaderPlugin) => void;
create: (scene: GameScene) => void;
factory: (scene: GameScene, object: ITiledMapObject) => ActionableItem;
}

View File

@ -33,10 +33,6 @@ export class Player extends Character implements CurrentGamerInterface {
//the current player model should be push away by other players to prevent conflict
this.setImmovable(false);
this.setPipeline(OutlinePipeline.KEY);
this.pipeline.setFloat2('uTextureSize',
this.texture.getSourceImage().width, this.texture.getSourceImage().height);
}
moveUser(delta: number): void {

View File

@ -50,7 +50,7 @@ export class OutlinePipeline extends Phaser.Renderer.WebGL.Pipelines.TextureTint
if (texture.a == 0.0 && max(max(upAlpha, downAlpha), max(leftAlpha, rightAlpha)) == 1.0)
{
color = vec4(1.0, 1.0, 1.0, 1.0);
color = vec4(1.0, 1.0, 0.0, 1.0);
}
gl_FragColor = color;

View File

@ -47,6 +47,7 @@ export class UserInputManager {
{event: UserInputEvent.SpeedUp, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SHIFT) },
{event: UserInputEvent.Interact, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E) },
{event: UserInputEvent.Interact, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SPACE) },
{event: UserInputEvent.Shout, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.F) },
];
}

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@ -3,9 +3,8 @@
"outDir": "./dist/",
"sourceMap": true,
"moduleResolution": "node",
"noImplicitAny": true,
"module": "CommonJS",
"target": "es5",
"module": "ESNext",
"target": "ES2015",
"downlevelIteration": true,
"jsx": "react",
"allowJs": true,

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@ -33,6 +33,9 @@ module.exports = {
path: path.resolve(__dirname, 'dist'),
publicPath: '/'
},
externals:[
require('webpack-require-http')
],
plugins: [
new HtmlWebpackPlugin(
{

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@ -801,6 +801,11 @@ chardet@^0.7.0:
resolved "https://registry.yarnpkg.com/chardet/-/chardet-0.7.0.tgz#90094849f0937f2eedc2425d0d28a9e5f0cbad9e"
integrity sha512-mT8iDcrh03qDGRRmoA2hmBJnxpllMR+0/0qlzjqZES6NdiWDcZkCNAk4rPFZ9Q85r27unkiNNg8ZOiwZXBHwcA==
charenc@~0.0.1:
version "0.0.2"
resolved "https://registry.yarnpkg.com/charenc/-/charenc-0.0.2.tgz#c0a1d2f3a7092e03774bfa83f14c0fc5790a8667"
integrity sha1-wKHS86cJLgN3S/qD8UwPxXkKhmc=
chokidar@^2.1.8:
version "2.1.8"
resolved "https://registry.yarnpkg.com/chokidar/-/chokidar-2.1.8.tgz#804b3a7b6a99358c3c5c61e71d8728f041cff917"
@ -1063,6 +1068,11 @@ cross-spawn@6.0.5, cross-spawn@^6.0.0, cross-spawn@^6.0.5:
shebang-command "^1.2.0"
which "^1.2.9"
crypt@~0.0.1:
version "0.0.2"
resolved "https://registry.yarnpkg.com/crypt/-/crypt-0.0.2.tgz#88d7ff7ec0dfb86f713dc87bbb42d044d3e6c41b"
integrity sha1-iNf/fsDfuG9xPch7u0LQRNPmxBs=
crypto-browserify@^3.11.0:
version "3.12.0"
resolved "https://registry.yarnpkg.com/crypto-browserify/-/crypto-browserify-3.12.0.tgz#396cf9f3137f03e4b8e532c58f698254e00f80ec"
@ -2350,7 +2360,7 @@ is-binary-path@^1.0.0:
dependencies:
binary-extensions "^1.0.0"
is-buffer@^1.1.5:
is-buffer@^1.1.5, is-buffer@~1.1.1:
version "1.1.6"
resolved "https://registry.yarnpkg.com/is-buffer/-/is-buffer-1.1.6.tgz#efaa2ea9daa0d7ab2ea13a97b2b8ad51fefbe8be"
@ -2691,6 +2701,15 @@ md5.js@^1.3.4:
inherits "^2.0.1"
safe-buffer "^5.1.2"
md5@^2.0.0:
version "2.2.1"
resolved "https://registry.yarnpkg.com/md5/-/md5-2.2.1.tgz#53ab38d5fe3c8891ba465329ea23fac0540126f9"
integrity sha1-U6s41f48iJG6RlMp6iP6wFQBJvk=
dependencies:
charenc "~0.0.1"
crypt "~0.0.1"
is-buffer "~1.1.1"
media-typer@0.3.0:
version "0.3.0"
resolved "https://registry.yarnpkg.com/media-typer/-/media-typer-0.3.0.tgz#8710d7af0aa626f8fffa1ce00168545263255748"
@ -4501,6 +4520,14 @@ webpack-merge@^4.2.2:
dependencies:
lodash "^4.17.15"
webpack-require-http@^0.4.3:
version "0.4.3"
resolved "https://registry.yarnpkg.com/webpack-require-http/-/webpack-require-http-0.4.3.tgz#5690d8cc57246a53a81f1ccffd20d0394d70261c"
integrity sha1-VpDYzFckalOoHxzP/SDQOU1wJhw=
dependencies:
md5 "^2.0.0"
url "^0.11.0"
webpack-sources@^1.4.0, webpack-sources@^1.4.1:
version "1.4.3"
resolved "https://registry.yarnpkg.com/webpack-sources/-/webpack-sources-1.4.3.tgz#eedd8ec0b928fbf1cbfe994e22d2d890f330a933"

1
maps/.gitignore vendored Normal file
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@ -0,0 +1 @@
/node_modules/

1
maps/dist/.htaccess vendored Normal file
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@ -0,0 +1 @@
Header set Access-Control-Allow-Origin "*"

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@ -0,0 +1,56 @@
import * as Phaser from 'phaser';
import {Scene} from "phaser";
import Sprite = Phaser.GameObjects.Sprite;
interface ITiledMapObject {
id: number;
/**
* Tile object id
*/
gid: number;
height: number;
name: string;
properties: {[key: string]: string};
rotation: number;
type: string;
visible: boolean;
width: number;
x: number;
y: number;
/**
* Whether or not object is an ellipse
*/
ellipse: boolean;
/**
* Polygon points
*/
polygon: {x: number, y: number}[];
/**
* Polyline points
*/
polyline: {x: number, y: number}[];
}
class MySprite extends Sprite {
}
export default {
preload: (loader: Phaser.Loader.LoaderPlugin) => {
loader.atlas('computer', 'http://maps.workadventure.localhost/computer/computer.png', 'http://maps.workadventure.localhost/computer/computer_atlas.json');
},
create: (scene: Scene) => {
},
factory: (scene: Scene, object: ITiledMapObject) => {
// Idée: ESSAYER WebPack? https://paultavares.wordpress.com/2018/07/02/webpack-how-to-generate-an-es-module-bundle/
let foo = new MySprite(scene, object.x, object.y, 'computer');
scene.add.existing(foo);
//scene.add.sprite(object.x, object.y, 'computer');
}
};

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@ -1,13 +1,12 @@
{
"name": "workadventureback",
"name": "workadventuremaps",
"version": "1.0.0",
"description": "",
"main": "index.js",
"scripts": {
"tsc": "tsc",
"dev": "ts-node-dev --respawn --transpileOnly ./server.ts",
"prod": "tsc && node ./dist/server.js",
"profile": "tsc && node --prof ./dist/server.js",
"dev": "tsc -w",
"prod": "tsc",
"test": "ts-node node_modules/jasmine/bin/jasmine --config=jasmine.json",
"lint": "node_modules/.bin/eslint src/ . --ext .ts",
"fix": "node_modules/.bin/eslint --fix src/ . --ext .ts"
@ -36,22 +35,9 @@
},
"homepage": "https://github.com/thecodingmachine/workadventure#readme",
"dependencies": {
"@types/express": "^4.17.4",
"@types/http-status-codes": "^1.2.0",
"@types/jsonwebtoken": "^8.3.8",
"@types/socket.io": "^2.1.4",
"@types/uuidv4": "^5.0.0",
"body-parser": "^1.19.0",
"express": "^4.17.1",
"generic-type-guard": "^3.2.0",
"http-status-codes": "^1.4.0",
"jsonwebtoken": "^8.5.1",
"prom-client": "^12.0.0",
"socket.io": "^2.3.0",
"systeminformation": "^4.26.5",
"phaser": "^3.24.1",
"ts-node-dev": "^1.0.0-pre.44",
"typescript": "^3.8.3",
"uuidv4": "^6.0.7"
"typescript": "^3.8.3"
},
"devDependencies": {
"@types/jasmine": "^3.5.10",