Remove middleware to secure access API.
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029a7a9a64
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@ -6,27 +6,28 @@ import {Application, Request, Response} from 'express';
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import bodyParser = require('body-parser');
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import * as http from "http";
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import {MapController} from "./Controller/MapController";
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import {AuthenticateMiddleware} from "./Middleware/AuthenticateMiddleware";
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class App {
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public app: Application;
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public server: http.Server;
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public ioSocketController: IoSocketController;
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public authenticateController: AuthenticateController;
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//public AuthenticateMiddleware: AuthenticateMiddleware;
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public mapController: MapController;
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constructor() {
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this.app = express();
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//config server http
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this.config();
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this.server = http.createServer(this.app);
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this.config();
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this.crossOrigin();
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//TODO add middleware with access token to secure api
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//create socket controllers
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this.ioSocketController = new IoSocketController(this.server);
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this.authenticateController = new AuthenticateController(this.app);
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//this.AuthenticateMiddleware = new AuthenticateMiddleware(this.app);
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this.mapController = new MapController(this.app);
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}
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@ -34,9 +35,15 @@ class App {
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private config(): void {
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this.app.use(bodyParser.json());
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this.app.use(bodyParser.urlencoded({extended: false}));
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}
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private crossOrigin(){
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this.app.use((req: Request, res: Response, next) => {
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res.header("Access-Control-Allow-Origin", "*"); // update to match the domain you will make the request from
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res.header("Access-Control-Allow-Headers", "Origin, X-Requested-With, Content-Type, Accept");
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res.setHeader("Access-Control-Allow-Origin", "*"); // update to match the domain you will make the request from
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// Request methods you wish to allow
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res.setHeader('Access-Control-Allow-Methods', 'GET, POST, OPTIONS, PUT, PATCH, DELETE');
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// Request headers you wish to allow
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res.setHeader("Access-Control-Allow-Headers", "Origin, X-Requested-With, Content-Type, Accept");
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next();
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});
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}
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@ -1,5 +1,4 @@
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import express from "express";
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import path from "path";
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import {Application, Request, Response} from "express";
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import {OK} from "http-status-codes";
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import {ROOM_STARTED, ROOMS, URL_ROOM_STARTED} from "../Enum/EnvironmentVariable";
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@ -9,7 +8,7 @@ export class MapController {
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constructor(App: Application) {
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this.App = App;
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this.getMpas();
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this.getMaps();
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this.assetMaps();
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}
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@ -1,32 +0,0 @@
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import {Application, Request, Response} from "express";
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import {BAD_REQUEST} from "http-status-codes";
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import Jwt, {JsonWebTokenError} from "jsonwebtoken";
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import {SECRET_KEY} from "../Enum/EnvironmentVariable";
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export class AuthenticateMiddleware{
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App: Application;
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constructor(App: Application) {
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this.App = App;
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this.tokenVerification();
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}
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tokenVerification() {
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this.App.use((req: Request, res: Response, next: any) => {
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let token = req.header("Access-Token");
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if (!token) {
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return res.status(BAD_REQUEST).send({
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message: "you must to be connected to get the map"
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});
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}
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return Jwt.verify(token, SECRET_KEY, (err: JsonWebTokenError, tokenDecoded: object) => {
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if (err) {
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return res.status(BAD_REQUEST).send({
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message: "you must to be connected to get the map"
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});
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}
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return next();
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});
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})
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}
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}
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@ -2,7 +2,7 @@ import {GameManager} from "./Phaser/Game/GameManager";
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const SocketIo = require('socket.io-client');
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import Axios from "axios";
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import {API_URL, ROOM} from "./Enum/EnvironmentVariable";
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import {API_URL} from "./Enum/EnvironmentVariable";
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enum EventMessage{
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WEBRTC_SIGNAL = "webrtc-signal",
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@ -211,14 +211,16 @@ export class Connexion implements ConnexionInterface {
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throw err;
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});
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}
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loadMaps() : Promise<any>{
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return Axios.get(`${API_URL}/maps`).then((res) => {
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return res.data;
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}).catch((err) => {
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console.error(err);
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throw err;
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});
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//TODO add middleware with access token to secure api
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loadMaps() : Promise<any> {
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return Axios.get(`${API_URL}/maps`)
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.then((res) => {
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return res.data;
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}).catch((err) => {
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console.error(err);
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throw err;
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});
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}
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/**
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@ -93,17 +93,19 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
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}
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private async login(name: string) {
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Promise.all([
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gameManager.connect(name, this.selectedPlayer.texture.key),
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gameManager.loadMaps()
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]).then((data) => {
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if (!data) {
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return;
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}
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let scene: any = data[1];
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let game = new GameScene(scene.mapStart.key, `${API_URL}${scene.mapStart.url}`);
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this.scene.add(scene.mapStart.key, game, false);
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this.scene.start(scene.mapStart.key);
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return gameManager.connect(name, this.selectedPlayer.texture.key).then(() => {
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return gameManager.loadMaps().then((scene : any) => {
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if (!scene) {
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return;
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}
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let game = new GameScene(scene.mapStart.key, `${API_URL}${scene.mapStart.url}`);
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this.scene.add(scene.mapStart.key, game, false);
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this.scene.start(scene.mapStart.key);
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return scene;
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}).catch((err) => {
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console.error(err);
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throw err;
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});
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}).catch((err) => {
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console.error(err);
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throw err;
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