Fixing typo

This commit is contained in:
David Négrier 2020-05-11 19:19:42 +02:00
parent 39f1952f94
commit d51462abd4

View File

@ -46,7 +46,7 @@ export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
this.scene.physics.world.enableBody(this);
this.setImmovable(true);
this.setCollideWorldBounds(true);
this.setSize(16, 16); //edit the hitbox to better match the caracter model
this.setSize(16, 16); //edit the hitbox to better match the character model
this.setOffset(8, 16);
this.setDepth(-1);
}
@ -55,7 +55,7 @@ export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
this.setVelocity(x, y);
//up or down animationss are prioritized over left and right
// up or down animations are prioritized over left and right
if (this.body.velocity.y < 0) { //moving up
this.play(`${this.PlayerTexture}-${PlayerAnimationNames.WalkUp}`, true);
} else if (this.body.velocity.y > 0) { //moving down