Fixing start position on disconnect
This commit is contained in:
parent
928e486de5
commit
43e4489d4d
@ -160,23 +160,29 @@ export class GameScene extends Phaser.Scene {
|
||||
throw new Error('Your map MUST contain a layer of type "objectgroup" whose name is "floorLayer" that represents the layer characters are drawn at.');
|
||||
}
|
||||
|
||||
// Now, let's find the start layer
|
||||
if (this.startLayerName) {
|
||||
for (let layer of this.mapFile.layers) {
|
||||
if (this.startLayerName === layer.name && layer.type === 'tilelayer' && this.isStartLayer(layer)) {
|
||||
let startPosition = this.startUser(layer);
|
||||
this.startX = startPosition.x;
|
||||
this.startY = startPosition.y;
|
||||
// If there is an init position passed
|
||||
if (this.initPosition !== null) {
|
||||
this.startX = this.initPosition.x;
|
||||
this.startY = this.initPosition.y;
|
||||
} else {
|
||||
// Now, let's find the start layer
|
||||
if (this.startLayerName) {
|
||||
for (let layer of this.mapFile.layers) {
|
||||
if (this.startLayerName === layer.name && layer.type === 'tilelayer' && this.isStartLayer(layer)) {
|
||||
let startPosition = this.startUser(layer);
|
||||
this.startX = startPosition.x;
|
||||
this.startY = startPosition.y;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (this.startX === undefined) {
|
||||
// If we have no start layer specified or if the hash passed does not exist, let's go with the default start position.
|
||||
for (let layer of this.mapFile.layers) {
|
||||
if (layer.type === 'tilelayer' && layer.name === "start") {
|
||||
let startPosition = this.startUser(layer);
|
||||
this.startX = startPosition.x;
|
||||
this.startY = startPosition.y;
|
||||
if (this.startX === undefined) {
|
||||
// If we have no start layer specified or if the hash passed does not exist, let's go with the default start position.
|
||||
for (let layer of this.mapFile.layers) {
|
||||
if (layer.type === 'tilelayer' && layer.name === "start") {
|
||||
let startPosition = this.startUser(layer);
|
||||
this.startX = startPosition.x;
|
||||
this.startY = startPosition.y;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user