Refactor Class
- Add MapManager permit to create map, camera and player. - Add CameraManager permit to move and update camera. - Add player Call extended of Phaser.GameObjects.Sprite. Permit to manager player data and moving in the map. - Add Animation class permit to manage the player animations.
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@ -1,185 +0,0 @@
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import {RESOLUTION} from "./Enum/EnvironmentVariable";
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export class GameScene extends Phaser.Scene {
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private player: Phaser.GameObjects.Sprite;
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private keyZ: Phaser.Input.Keyboard.Key;
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private keyQ: Phaser.Input.Keyboard.Key;
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private keyS: Phaser.Input.Keyboard.Key;
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private keyD: Phaser.Input.Keyboard.Key;
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private keyRight: Phaser.Input.Keyboard.Key;
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private keyLeft: Phaser.Input.Keyboard.Key;
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private keyUp: Phaser.Input.Keyboard.Key;
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private keyDown: Phaser.Input.Keyboard.Key;
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private keyShift: Phaser.Input.Keyboard.Key;
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private Mappy : Phaser.Tilemaps.Tilemap;
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private startX = ((window.innerWidth / 2) / RESOLUTION);
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private startY = ((window.innerHeight / 2) / RESOLUTION);
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constructor() {
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super({
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key: "GameScene"
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});
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}
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preload(): void {
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this.load.image('tiles', 'maps/tiles.png');
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this.load.tilemapTiledJSON('map', 'maps/map2.json');
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this.load.spritesheet('player',
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'resources/characters/pipoya/Male 01-1.png',
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{ frameWidth: 32, frameHeight: 32 }
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);
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}
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init(): void {
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this.keyShift = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SHIFT);
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this.keyZ = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Z);
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this.keyQ = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q);
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this.keyS = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.S);
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this.keyD = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.D);
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this.keyUp = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.UP);
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this.keyLeft = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.LEFT);
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this.keyDown = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.DOWN);
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this.keyRight = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.RIGHT);
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}
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private moveCamera(x:number, y:number, speedMultiplier: number): void {
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this.cameras.main.scrollX += speedMultiplier * 2 * x;
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this.cameras.main.scrollY += speedMultiplier * 2 * y;
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}
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create(): void {
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this.Mappy = this.add.tilemap("map");
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let terrain = this.Mappy.addTilesetImage("tiles", "tiles");
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let bottomLayer = this.Mappy.createStaticLayer("Calque 1", [terrain], 0, 0);
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let topLayer = this.Mappy.createStaticLayer("Calque 2", [terrain], 0, 0);
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// Let's manage animations of the player
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this.anims.create({
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key: 'down',
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frames: this.anims.generateFrameNumbers('player', { start: 0, end: 2 }),
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frameRate: 10,
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repeat: -1
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});
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this.anims.create({
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key: 'left',
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frames: this.anims.generateFrameNumbers('player', { start: 3, end: 5 }),
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frameRate: 10,
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repeat: -1
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});
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this.anims.create({
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key: 'right',
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frames: this.anims.generateFrameNumbers('player', { start: 6, end: 8 }),
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frameRate: 10,
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repeat: -1
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});
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this.anims.create({
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key: 'up',
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frames: this.anims.generateFrameNumbers('player', { start: 9, end: 11 }),
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frameRate: 10,
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repeat: -1
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});
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//let player = this.add.sprite(450, 450, 'player');
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//player.anims.play('down');
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//player.setBounce(0.2);
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//player.setCollideWorldBounds(true);
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this.player = this.add.sprite(this.startX, this.startY, 'player');
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}
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private angle: number = 0;
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update(dt: number): void {
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let xCameraPosition = this.cameras.main.scrollX;
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let yCameraPosition = this.cameras.main.scrollY;
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let speedMultiplier = this.keyShift.isDown ? 5 : 1;
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if (this.keyZ.isDown || this.keyUp.isDown) {
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this.managePlayerAnimation('up');
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if (this.player.y > 0) {
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this.player.setY(this.player.y - 2);
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} else {
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this.player.setY(0);
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}
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if (yCameraPosition > 0) {
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if (this.player.y < (this.Mappy.widthInPixels - this.startY)) {
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this.moveCamera(0, -1, speedMultiplier);
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}
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} else {
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this.cameras.main.scrollY = 0;
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}
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} else if (this.keyQ.isDown || this.keyLeft.isDown) {
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this.managePlayerAnimation('left');
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if (this.player.x > 0) {
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this.player.setX(this.player.x - 2);
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} else {
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this.player.setX(0);
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}
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if (xCameraPosition > 0) {
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if (this.player.x < (this.Mappy.heightInPixels - this.startX)) {
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this.moveCamera(-1, 0, speedMultiplier);
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}
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} else {
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this.cameras.main.scrollX = 0;
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}
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} else if (this.keyS.isDown || this.keyDown.isDown) {
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this.managePlayerAnimation('down');
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if (this.Mappy.heightInPixels > this.player.y) {
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this.player.setY(this.player.y + 2);
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} else {
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this.player.setY(this.Mappy.heightInPixels);
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}
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if (this.Mappy.heightInPixels > (yCameraPosition + (window.innerHeight / RESOLUTION))) {
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if (this.player.y > this.startY) {
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this.moveCamera(0, 1, speedMultiplier);
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}
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} else {
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this.cameras.main.scrollY = (this.Mappy.heightInPixels - (window.innerHeight / RESOLUTION));
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}
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} else if (this.keyD.isDown || this.keyRight.isDown) {
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this.managePlayerAnimation('right');
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if (this.Mappy.widthInPixels > this.player.x) {
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this.player.setX(this.player.x + 2)
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} else {
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this.player.setX(this.Mappy.widthInPixels)
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}
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if (this.Mappy.widthInPixels > (xCameraPosition + (window.innerWidth / RESOLUTION))) {
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if (this.player.x > this.startX) {
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this.moveCamera(1, 0, speedMultiplier);
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}
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} else {
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this.cameras.main.scrollX = (this.Mappy.widthInPixels - (window.innerWidth / RESOLUTION));
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}
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} else {
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this.managePlayerAnimation('none');
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}
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/*this.cameras.main.scrollX = Math.floor(300 + 300 * Math.cos(this.angle));
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this.cameras.main.scrollY = Math.floor(300 + 300 * Math.sin(this.angle));
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this.angle = dt * 0.0001;*/
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}
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managePlayerAnimation(direction: string) {
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if (!this.player.anims.currentAnim || this.player.anims.currentAnim.key !== direction) {
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this.player.anims.play(direction);
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} else if (direction === 'none' && this.player.anims.currentAnim) {
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this.player.anims.currentAnim.destroy();
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}
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}
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}
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95
front/src/Phaser/CameraManager.ts
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95
front/src/Phaser/CameraManager.ts
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import {RESOLUTION} from "../Enum/EnvironmentVariable";
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import {Player} from "./Player";
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import {MapManagerInterface} from "./MapManager";
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export interface CameraManagerInterface {
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CurrentPlayer : Player;
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MapManager : MapManagerInterface;
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moveCamera() : void;
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}
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export class CameraManager implements CameraManagerInterface{
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Scene : Phaser.Scene;
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Camera : Phaser.Cameras.Scene2D.Camera;
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CurrentPlayer : Player;
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MapManager : MapManagerInterface;
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constructor(
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Scene: Phaser.Scene,
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Camera : Phaser.Cameras.Scene2D.Camera,
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MapManager: MapManagerInterface,
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CurrentPlayer: Player
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) {
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this.Scene = Scene;
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this.MapManager = MapManager;
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this.Camera = Camera;
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this.CurrentPlayer = CurrentPlayer;
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}
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/**
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*
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* @param x
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* @param y
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* @param speedMultiplier
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*/
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private moveCameraPosition(x:number, y:number, speedMultiplier: number): void {
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this.Camera.scrollX += speedMultiplier * 2 * x;
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this.Camera.scrollY += speedMultiplier * 2 * y;
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}
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/**
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*
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*/
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moveCamera(): void {
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//center of camera
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let startX = ((window.innerWidth / 2) / RESOLUTION);
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let startY = ((window.innerHeight / 2) / RESOLUTION);
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//if user client on shift, camera and player speed
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let speedMultiplier = this.MapManager.keyShift.isDown ? 5 : 1;
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if (this.MapManager.keyZ.isDown || this.MapManager.keyUp.isDown) {
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if (!this.CanToMoveUp()) {
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this.Camera.scrollY = 0;
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}else if (this.CurrentPlayer.y < (this.MapManager.Map.widthInPixels - startY)) {
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this.moveCameraPosition(0, -1, speedMultiplier);
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}
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}
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if (this.MapManager.keyQ.isDown || this.MapManager.keyLeft.isDown) {
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if (!this.CanToMoveLeft()) {
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this.Camera.scrollX = 0;
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}else if (this.CurrentPlayer.x < (this.MapManager.Map.heightInPixels - startX)) {
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this.moveCameraPosition(-1, 0, speedMultiplier);
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}
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}
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if (this.MapManager.keyS.isDown || this.MapManager.keyDown.isDown) {
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if (!this.CanToMoveDown()) {
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this.Camera.scrollY = (this.MapManager.Map.heightInPixels - (window.innerHeight / RESOLUTION));
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} else if (this.CurrentPlayer.y > startY) {
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this.moveCameraPosition(0, 1, speedMultiplier);
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}
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}
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if (this.MapManager.keyD.isDown || this.MapManager.keyRight.isDown) {
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if (!this.CanToMoveRight()) {
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this.Camera.scrollX = (this.MapManager.Map.widthInPixels - (window.innerWidth / RESOLUTION));
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} else if (this.CurrentPlayer.x > startX) {
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this.moveCameraPosition(1, 0, speedMultiplier);
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}
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}
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}
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private CanToMoveUp(){
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return this.Camera.scrollY > 0;
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}
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private CanToMoveLeft(){
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return this.Camera.scrollX > 0;
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}
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private CanToMoveDown(){
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return this.MapManager.Map.heightInPixels > (this.Camera.scrollY + (window.innerHeight / RESOLUTION))
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}
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private CanToMoveRight(){
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return this.MapManager.Map.widthInPixels > (this.Camera.scrollX + (window.innerWidth / RESOLUTION))
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}
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}
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35
front/src/Phaser/GameScene.ts
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35
front/src/Phaser/GameScene.ts
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import {MapManagerInterface, MapManager} from "./MapManager";
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export class GameScene extends Phaser.Scene {
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private MapManager : MapManagerInterface;
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constructor() {
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super({
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key: "GameScene"
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});
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}
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//hook preload scene
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preload(): void {
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this.load.image('tiles', 'maps/tiles.png');
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this.load.tilemapTiledJSON('map', 'maps/map2.json');
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this.load.spritesheet('player',
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'resources/characters/pipoya/Male 01-1.png',
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{ frameWidth: 32, frameHeight: 32 }
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);
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}
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//hook initialisation
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init(){};
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//hook create scene
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create(): void {
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//create map manager
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this.MapManager = new MapManager(this);
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}
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//hook update
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update(dt: number): void {
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this.MapManager.update();
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}
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}
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front/src/Phaser/MapManager.ts
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85
front/src/Phaser/MapManager.ts
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import {CameraManager, CameraManagerInterface} from "./CameraManager";
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import {RESOLUTION} from "../Enum/EnvironmentVariable";
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import {Player} from "./Player";
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export interface MapManagerInterface {
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keyZ: Phaser.Input.Keyboard.Key;
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keyQ: Phaser.Input.Keyboard.Key;
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keyS: Phaser.Input.Keyboard.Key;
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keyD: Phaser.Input.Keyboard.Key;
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keyRight: Phaser.Input.Keyboard.Key;
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keyLeft: Phaser.Input.Keyboard.Key;
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keyUp: Phaser.Input.Keyboard.Key;
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keyDown: Phaser.Input.Keyboard.Key;
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keyShift: Phaser.Input.Keyboard.Key;
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Map: Phaser.Tilemaps.Tilemap;
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Terrain: Phaser.Tilemaps.Tileset;
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Camera: CameraManagerInterface;
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update(): void;
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}
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export class MapManager implements MapManagerInterface{
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keyZ: Phaser.Input.Keyboard.Key;
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keyQ: Phaser.Input.Keyboard.Key;
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keyS: Phaser.Input.Keyboard.Key;
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keyD: Phaser.Input.Keyboard.Key;
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keyRight: Phaser.Input.Keyboard.Key;
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keyLeft: Phaser.Input.Keyboard.Key;
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keyUp: Phaser.Input.Keyboard.Key;
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keyDown: Phaser.Input.Keyboard.Key;
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keyShift: Phaser.Input.Keyboard.Key;
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Terrain : Phaser.Tilemaps.Tileset;
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Camera: CameraManagerInterface;
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CurrentPlayer: Player;
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Scene: Phaser.Scene;
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Map: Phaser.Tilemaps.Tilemap;
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startX = (window.innerWidth / 2) / RESOLUTION;
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startY = (window.innerHeight / 2) / RESOLUTION;
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constructor(scene: Phaser.Scene){
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this.Scene = scene;
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//initalise map
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this.Map = this.Scene.add.tilemap("map");
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this.Terrain = this.Map.addTilesetImage("tiles", "tiles");
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this.Map.createStaticLayer("tiles", "tiles");
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this.Map.createStaticLayer("Calque 1", [this.Terrain], 0, 0);
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this.Map.createStaticLayer("Calque 2", [this.Terrain], 0, 0);
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//initialise keyboard
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this.initKeyBoard();
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//initialise player
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this.CurrentPlayer = new Player(
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this.Scene,
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this.startX,
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this.startY,
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this
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);
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this.CurrentPlayer.initAnimation();
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//initialise camera
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this.Camera = new CameraManager(this.Scene, this.Scene.cameras.main, this, this.CurrentPlayer);
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}
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initKeyBoard() {
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this.keyShift = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SHIFT);
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this.keyZ = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Z);
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this.keyQ = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q);
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this.keyS = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.S);
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this.keyD = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.D);
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this.keyUp = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.UP);
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this.keyLeft = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.LEFT);
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this.keyDown = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.DOWN);
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this.keyRight = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.RIGHT);
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}
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update() : void {
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this.CurrentPlayer.move();
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this.Camera.moveCamera()
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}
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}
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90
front/src/Phaser/Player.ts
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90
front/src/Phaser/Player.ts
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import {MapManagerInterface} from "./MapManager";
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import {getPlayerAnimations, playAnimation, PlayerAnimationNames} from "./Player/Animation";
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export class Player extends Phaser.GameObjects.Sprite{
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MapManager : MapManagerInterface;
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PlayerValue : string;
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constructor(
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Scene : Phaser.Scene,
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x : number,
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y : number,
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MapManager: MapManagerInterface,
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PlayerValue : string = "player"
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) {
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super(Scene, x, y, PlayerValue);
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this.PlayerValue = PlayerValue;
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Scene.add.existing(this);
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this.MapManager = MapManager;
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}
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initAnimation(){
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getPlayerAnimations(this.PlayerValue).forEach(d => {
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this.scene.anims.create({
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key: d.key,
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frames: this.scene.anims.generateFrameNumbers(d.frameModel, { start: d.frameStart, end: d.frameEnd }),
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frameRate: d.frameRate,
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repeat: d.repeat
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});
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})
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}
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move(){
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//if user client on shift, camera and player speed
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let speedMultiplier = this.MapManager.keyShift.isDown ? 5 : 1;
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let haveMove = false;
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if((this.MapManager.keyZ.isDown || this.MapManager.keyUp.isDown)){
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if(!this.CanToMoveUp()){
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return;
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}
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playAnimation(this, PlayerAnimationNames.WalkUp);
|
||||
this.setY(this.y - (2 * speedMultiplier));
|
||||
haveMove = true;
|
||||
}
|
||||
if((this.MapManager.keyQ.isDown || this.MapManager.keyLeft.isDown)){
|
||||
if(!this.CanToMoveLeft()){
|
||||
return;
|
||||
}
|
||||
playAnimation(this, PlayerAnimationNames.WalkLeft);
|
||||
this.setX(this.x - (2 * speedMultiplier));
|
||||
haveMove = true;
|
||||
}
|
||||
if((this.MapManager.keyS.isDown || this.MapManager.keyDown.isDown)){
|
||||
if(!this.CanToMoveDown()){
|
||||
return;
|
||||
}
|
||||
playAnimation(this, PlayerAnimationNames.WalkDown);
|
||||
this.setY(this.y + (2 * speedMultiplier));
|
||||
haveMove = true;
|
||||
}
|
||||
if((this.MapManager.keyD.isDown || this.MapManager.keyRight.isDown)){
|
||||
if(!this.CanToMoveRight()){
|
||||
return;
|
||||
}
|
||||
playAnimation(this, PlayerAnimationNames.WalkRight);
|
||||
this.setX(this.x + (2 * speedMultiplier));
|
||||
haveMove = true;
|
||||
}
|
||||
if(!haveMove){
|
||||
playAnimation(this, PlayerAnimationNames.None);
|
||||
}
|
||||
}
|
||||
|
||||
private CanToMoveUp(){
|
||||
return this.y > 0;
|
||||
}
|
||||
|
||||
private CanToMoveLeft(){
|
||||
return this.x > 0;
|
||||
}
|
||||
|
||||
private CanToMoveDown(){
|
||||
return this.MapManager.Map.heightInPixels > this.y;
|
||||
}
|
||||
|
||||
private CanToMoveRight(){
|
||||
return this.MapManager.Map.widthInPixels > this.x;
|
||||
}
|
||||
}
|
60
front/src/Phaser/Player/Animation.ts
Normal file
60
front/src/Phaser/Player/Animation.ts
Normal file
@ -0,0 +1,60 @@
|
||||
interface AnimationData {
|
||||
key: string;
|
||||
frameRate: number;
|
||||
repeat: number;
|
||||
frameModel: string; //todo use an enum
|
||||
frameStart: number;
|
||||
frameEnd: number;
|
||||
}
|
||||
|
||||
export enum PlayerAnimationNames {
|
||||
WalkDown = 'down',
|
||||
WalkLeft = 'left',
|
||||
WalkUp = 'up',
|
||||
WalkRight = 'right',
|
||||
None = 'none',
|
||||
};
|
||||
|
||||
export const getPlayerAnimations = (PlayerValue : string): AnimationData[] => {
|
||||
return [{
|
||||
key: PlayerAnimationNames.WalkDown,
|
||||
frameModel: PlayerValue,
|
||||
frameStart: 0,
|
||||
frameEnd: 2,
|
||||
frameRate: 10,
|
||||
repeat: -1
|
||||
}, {
|
||||
key: PlayerAnimationNames.WalkLeft,
|
||||
frameModel: PlayerValue,
|
||||
frameStart: 3,
|
||||
frameEnd: 5,
|
||||
frameRate: 10,
|
||||
repeat: -1
|
||||
}, {
|
||||
key: PlayerAnimationNames.WalkRight,
|
||||
frameModel: PlayerValue,
|
||||
frameStart: 6,
|
||||
frameEnd: 8,
|
||||
frameRate: 10,
|
||||
repeat: -1
|
||||
}, {
|
||||
key: PlayerAnimationNames.WalkUp,
|
||||
frameModel: PlayerValue,
|
||||
frameStart: 9,
|
||||
frameEnd: 11,
|
||||
frameRate: 10,
|
||||
repeat: -1
|
||||
}];
|
||||
};
|
||||
|
||||
export const playAnimation = (Player : Phaser.GameObjects.Sprite, direction : string) => {
|
||||
if (!Player.anims.currentAnim || Player.anims.currentAnim.key !== direction) {
|
||||
if (direction !== PlayerAnimationNames.None) {
|
||||
Player.anims.play(direction);
|
||||
} else if (Player.anims.isPlaying) {
|
||||
Player.anims.stop();
|
||||
}
|
||||
} else if (direction === PlayerAnimationNames.None && Player.anims.currentAnim) {
|
||||
Player.anims.currentAnim.destroy();
|
||||
}
|
||||
};
|
@ -1,6 +1,6 @@
|
||||
import 'phaser';
|
||||
import GameConfig = Phaser.Types.Core.GameConfig;
|
||||
import {GameScene} from "./GameScene";
|
||||
import {GameScene} from "./Phaser/GameScene";
|
||||
import {Connexion} from "./Connexion";
|
||||
import {RESOLUTION} from "./Enum/EnvironmentVariable";
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user