Adding a "openWebsite" property that opens websites when we walk over the zone.
This commit is contained in:
parent
168697eb46
commit
01319b50ca
@ -63,6 +63,24 @@
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"x":0,
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"y":0
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},
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{
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"height":34,
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"id":18,
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"name":"openSwile",
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"opacity":1,
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"properties":[
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{
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"name":"openWebsite",
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"type":"string",
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"value":"https:\/\/app.swile.co\/"
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}],
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"type":"tilelayer",
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"visible":true,
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"width":46,
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"x":0,
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"y":0
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},
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{
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"height":34,
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@ -224,7 +242,7 @@
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"x":0,
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"y":0
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}],
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"nextlayerid":18,
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"nextlayerid":19,
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"nextobjectid":1,
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"orientation":"orthogonal",
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"renderorder":"right-down",
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import {ITiledMap} from "../Map/ITiledMap";
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export type PropertyChangeCallback = (oldValue: string | number | boolean | undefined, newValue: string | number | boolean | undefined) => void;
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export type PropertyChangeCallback = (newValue: string | number | boolean | undefined, oldValue: string | number | boolean | undefined) => void;
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/**
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* A wrapper around a ITiledMap interface to provide additional capabilities.
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@ -78,7 +78,7 @@ export class GameMap {
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let callbacksArray = this.callbacks.get(propName);
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if (callbacksArray !== undefined) {
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for (const callback of callbacksArray) {
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callback(oldValue, newValue);
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callback(newValue, oldValue);
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}
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}
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}
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@ -29,6 +29,7 @@ import CanvasTexture = Phaser.Textures.CanvasTexture;
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import GameObject = Phaser.GameObjects.GameObject;
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import FILE_LOAD_ERROR = Phaser.Loader.Events.FILE_LOAD_ERROR;
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import {GameMap} from "./GameMap";
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import {CoWebsiteManager} from "../../WebRtc/CoWebsiteManager";
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export enum Textures {
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@ -415,8 +416,12 @@ export class GameScene extends Phaser.Scene implements CenterListener {
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// From now, this game scene will be notified of reposition events
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layoutManager.setListener(this);
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this.gameMap.onPropertyChange('startLayer', (oldValue, newValue) => {
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console.log('startLayer', oldValue, newValue);
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this.gameMap.onPropertyChange('openWebsite', (newValue, oldValue) => {
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if (newValue === undefined) {
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CoWebsiteManager.closeCoWebsite();
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} else {
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CoWebsiteManager.loadCoWebsite(newValue as string);
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}
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});
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}
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12
website/dist/create-map.html
vendored
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website/dist/create-map.html
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<li>You can of course use the "#" notation in an exit scene URL (so an exit scene URL will point to a given entry scene URL)</li>
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</ul>
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<h3 id="opening-a-website-when-walking-on-the-map" class="pixel-title">Opening a website when walking on the map</h3>
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<p>On your map, you can define special zones. When a player will pass over these zones, a website will open
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(as an iframe on the right side of the screen)</p>
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<p>In order to create a zone that opens websites:</p>
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<ul>
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<li>You must create a specific layer.</li>
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<li>In layer properties, you MUST add a boolean "openWebsite" property. The value of the property is the URL of the website to open (the URL must start with "https://")</li>
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</ul>
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<h3 id="pushing-the-map" class="pixel-title">Pushing the map</h3>
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<p>When your changes are ready, you need to "commit" and "push" (i.e. "upload") the changes back to GitHub.
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