When sharing user position, only position is sent now!
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cdfa9acf01
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@ -11,7 +11,6 @@ import {World} from "../Model/World";
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import {Group} from "_Model/Group";
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import {UserInterface} from "_Model/UserInterface";
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import {SetPlayerDetailsMessage} from "_Model/Websocket/SetPlayerDetailsMessage";
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import {MessageUserPositionInterface} from "../../../front/src/Connexion";
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enum SockerIoEvent {
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CONNECTION = "connection",
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@ -133,15 +132,15 @@ export class IoSocketController {
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socket.on(SockerIoEvent.USER_POSITION, (message: any) => {
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try {
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let messageUserPosition = this.hydrateMessageReceive(message);
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if (messageUserPosition instanceof Error) {
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return socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: messageUserPosition.message});
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let position = this.hydratePositionReceive(message);
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if (position instanceof Error) {
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return socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: position.message});
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}
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let Client = (socket as ExSocketInterface);
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// sending to all clients in room except sender
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this.saveUserInformation(Client, messageUserPosition);
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Client.position = position;
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//refresh position of all user in all rooms in real time
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this.refreshUserPosition(Client);
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@ -345,15 +344,6 @@ export class IoSocketController {
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});
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}
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//permit to save user position in socket
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saveUserInformation(socket: ExSocketInterface, message: MessageUserPosition) {
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socket.position = message.position;
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socket.roomId = message.roomId;
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//socket.userId = message.userId;
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socket.name = message.name;
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socket.character = message.character;
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}
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refreshUserPosition(Client : ExSocketInterface) {
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//refresh position of all user in all rooms in real time
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let rooms = (this.Io.sockets.adapter.rooms as ExtRoomsInterface);
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@ -369,7 +359,7 @@ export class IoSocketController {
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position: Client.position,
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name: Client.name,
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character: Client.character,
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} as MessageUserPositionInterface;
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};
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let messageUserPosition = new MessageUserPosition(data);
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let world = this.Worlds.get(messageUserPosition.roomId);
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if (!world) {
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@ -380,9 +370,12 @@ export class IoSocketController {
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}
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//Hydrate and manage error
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hydrateMessageReceive(message: string): MessageUserPosition | Error {
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hydratePositionReceive(message: any): Point | Error {
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try {
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return new MessageUserPosition(message);
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if (!message.x || !message.y || !message.direction) {
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return new Error("invalid point message sent");
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}
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return new Point(message.x, message.y, message.direction);
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} catch (err) {
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//TODO log error
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return new Error(err);
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@ -149,7 +149,7 @@ export class Connexion implements ConnexionInterface {
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GameManager: GameManager;
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lastPositionShared: MessageUserPosition = null;
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lastPositionShared: PointInterface = null;
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lastRoom: string|null = null;
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constructor(GameManager: GameManager) {
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@ -185,26 +185,6 @@ export class Connexion implements ConnexionInterface {
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* @param character
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*/
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connectSocketServer(): Promise<ConnexionInterface>{
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//if try to reconnect with last position
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if(this.lastRoom) {
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//join the room
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this.joinARoom(
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this.lastRoom
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);
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}
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if(this.lastPositionShared) {
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//share your first position
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this.sharePosition(
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this.lastPositionShared ? this.lastPositionShared.position.x : 0,
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this.lastPositionShared ? this.lastPositionShared.position.y : 0,
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this.lastPositionShared.character,
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this.lastPositionShared.roomId,
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this.lastPositionShared.position.direction
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);
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}
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//listen event
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this.positionOfAllUser();
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this.disconnectServer();
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@ -219,6 +199,25 @@ export class Connexion implements ConnexionInterface {
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} as SetPlayerDetailsMessage, (id: string) => {
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this.userId = id;
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});
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//if try to reconnect with last position
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if(this.lastRoom) {
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//join the room
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this.joinARoom(
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this.lastRoom
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);
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}
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if(this.lastPositionShared) {
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//share your first position
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this.sharePosition(
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this.lastPositionShared ? this.lastPositionShared.x : 0,
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this.lastPositionShared ? this.lastPositionShared.y : 0,
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this.lastPositionShared.direction
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);
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}
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resolve(this);
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});
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}
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@ -252,19 +251,13 @@ export class Connexion implements ConnexionInterface {
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* @param roomId
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* @param direction
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*/
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sharePosition(x : number, y : number, character : string, roomId : string, direction : string = "none") : void{
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sharePosition(x : number, y : number, direction : string = "none") : void{
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if(!this.socket){
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return;
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}
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let messageUserPosition = new MessageUserPosition(
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this.userId,
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roomId,
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new Point(x, y, direction),
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this.name,
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character
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);
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this.lastPositionShared = messageUserPosition;
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this.socket.emit(EventMessage.USER_POSITION, messageUserPosition);
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let point = new Point(x, y, direction);
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this.lastPositionShared = point;
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this.socket.emit(EventMessage.USER_POSITION, point);
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}
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/**
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@ -17,7 +17,6 @@ export interface HasMovedEvent {
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direction: string;
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x: number;
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y: number;
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character: string;
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}
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export interface MapObject {
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@ -71,8 +70,8 @@ export class GameManager {
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this.status = StatusGameManagerEnum.CURRENT_USER_CREATED;
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}
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joinRoom(sceneKey : string, character: string){
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this.ConnexionInstance.joinARoom(sceneKey, character);
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joinRoom(sceneKey : string){
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this.ConnexionInstance.joinARoom(sceneKey);
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}
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/**
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@ -128,7 +127,7 @@ export class GameManager {
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}
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pushPlayerPosition(event: HasMovedEvent) {
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this.ConnexionInstance.sharePosition(event.x, event.y, event.character, this.currentGameScene.scene.key, event.direction);
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this.ConnexionInstance.sharePosition(event.x, event.y, event.direction);
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}
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loadMap(mapUrl: string, scene: ScenePlugin): string {
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@ -284,7 +284,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface, Creat
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this.createCollisionObject();
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//join room
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this.GameManager.joinRoom(this.scene.key, this.CurrentPlayer.PlayerTexture);
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this.GameManager.joinRoom(this.scene.key);
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//listen event to share position of user
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this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this))
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@ -81,12 +81,12 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
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}
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if (x !== 0 || y !== 0) {
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this.move(x, y);
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this.emit(hasMovedEventName, {direction, x: this.x, y: this.y, character: this.PlayerTexture});
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this.emit(hasMovedEventName, {direction, x: this.x, y: this.y});
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} else {
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if (this.previousMove !== PlayerAnimationNames.None) {
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direction = PlayerAnimationNames.None;
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this.stop();
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this.emit(hasMovedEventName, {direction, x: this.x, y: this.y, character: this.PlayerTexture});
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this.emit(hasMovedEventName, {direction, x: this.x, y: this.y});
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}
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}
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