Fixing Cypress tests
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@ -4,7 +4,6 @@ import {CurrentGamerInterface, GamerInterface, hasMovedEventName, Player} from "
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import {DEBUG_MODE, RESOLUTION, ROOM, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
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import Tile = Phaser.Tilemaps.Tile;
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import {ITiledMap, ITiledTileSet} from "../Map/ITiledMap";
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import {cypressAsserter} from "../../Cypress/CypressAsserter";
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export const GameSceneName = "GameScene";
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export enum Textures {
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@ -41,7 +40,6 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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//hook preload scene
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preload(): void {
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this.GameManager.setCurrentGameScene(this);
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cypressAsserter.preloadStarted();
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let mapUrl = 'maps/map.json';
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this.load.on('filecomplete-tilemapJSON-'+Textures.Map, (key: string, type: string, data: any) => {
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// Triggered when the map is loaded
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@ -62,8 +60,6 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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{ frameWidth: 32, frameHeight: 32 }
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);
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this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
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cypressAsserter.preloadFinished();
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}
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//hook initialisation
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@ -72,8 +68,6 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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//hook create scene
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create(): void {
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cypressAsserter.initStarted();
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//initalise map
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this.Map = this.add.tilemap("map");
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this.map.tilesets.forEach((tileset: ITiledTileSet) => {
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@ -113,7 +107,6 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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//initialise camera
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this.initCamera();
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cypressAsserter.initFinished();
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}
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//todo: in a dedicated class/function?
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@ -174,7 +167,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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this.createCollisionObject();
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this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this))
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}
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pushPlayerPosition(event: HasMovedEvent) {
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this.GameManager.pushPlayerPosition(event);
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}
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@ -4,6 +4,7 @@ import {TextInput} from "../Components/TextInput";
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import {ClickButton} from "../Components/ClickButton";
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import {GameSceneName} from "../Game/GameScene";
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import Image = Phaser.GameObjects.Image;
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import {cypressAsserter} from "../../Cypress/CypressAsserter";
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//todo: put this constants in a dedicated file
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export const LoginSceneName = "LoginScene";
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@ -28,13 +29,17 @@ export class LogincScene extends Phaser.Scene {
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}
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preload() {
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cypressAsserter.preloadStarted();
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//this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
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this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png");
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// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
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this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
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cypressAsserter.preloadFinished();
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}
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create() {
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cypressAsserter.initStarted();
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this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Enter your name:');
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this.textField.setOrigin(0.5).setCenterAlign()
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this.nameInput = new TextInput(this, this.game.renderer.width / 2 - 64, 70, 4);
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@ -59,7 +64,7 @@ export class LogincScene extends Phaser.Scene {
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}
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return this.login(name);
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});
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cypressAsserter.initFinished();
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}
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update(time: number, delta: number): void {
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