Reorganizing on x axis too.
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@ -225,6 +225,12 @@ export class EnableCameraScene extends Phaser.Scene {
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bounds = div.getBoundingClientRect();
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}
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this.textField.x = this.game.renderer.width / 2;
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this.cameraNameField.x = this.game.renderer.width / 2;
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this.microphoneNameField.x = this.game.renderer.width / 2;
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this.pressReturnField.x = this.game.renderer.width / 2;
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this.pressReturnField.x = this.game.renderer.width / 2;
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this.cameraNameField.y = bounds.top / RESOLUTION - 8;
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this.soundMeterSprite.x = this.game.renderer.width / 2 - this.soundMeterSprite.getWidth() / 2;
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@ -245,6 +251,7 @@ export class EnableCameraScene extends Phaser.Scene {
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this.arrowUp.y = this.microphoneNameField.y;
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this.pressReturnField.y = Math.max(this.game.renderer.height - 30, this.microphoneNameField.y + 20);
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this.logo.x = this.game.renderer.width - 30;
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this.logo.y = Math.max(this.game.renderer.height - 20, this.microphoneNameField.y + 30);
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}
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