Merge branch 'master' of github.com:thecodingmachine/workadventure into map-v0
This commit is contained in:
commit
e7bbe29123
6
.github/workflows/build-and-deploy.yml
vendored
6
.github/workflows/build-and-deploy.yml
vendored
@ -81,17 +81,17 @@ jobs:
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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msg: Environment deployed at http://${{ env.GITHUB_REF_SLUG }}.workadventure.test.thecodingmachine.com
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msg: Environment deployed at https://${{ env.GITHUB_REF_SLUG }}.workadventure.test.thecodingmachine.com
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check_for_duplicate_msg: true
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- name: Run Cypress tests
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uses: cypress-io/github-action@v1
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env:
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CYPRESS_BASE_URL: http://${{ env.GITHUB_REF_SLUG }}.workadventure.test.thecodingmachine.com
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CYPRESS_BASE_URL: https://${{ env.GITHUB_REF_SLUG }}.workadventure.test.thecodingmachine.com
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with:
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env: host=${{ env.GITHUB_REF_SLUG }}.workadventure.test.thecodingmachine.com,port=80
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spec: cypress/integration/spec.js
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wait-on: http://${{ env.GITHUB_REF_SLUG }}.workadventure.test.thecodingmachine.com
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wait-on: https://${{ env.GITHUB_REF_SLUG }}.workadventure.test.thecodingmachine.com
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working-directory: e2e
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- name: "Upload the screenshot on test failure"
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@ -6,7 +6,10 @@
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"containers": {
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"back": {
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"image": "thecodingmachine/workadventure-back:"+tag,
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"host": "api."+namespace+".workadventure.test.thecodingmachine.com",
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"host": {
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"url": "api."+namespace+".workadventure.test.thecodingmachine.com",
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"https": "enable"
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},
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"ports": [8080],
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"env": {
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"SECRET_KEY": "tempSecretKeyNeedsToChange"
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@ -14,11 +17,19 @@
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},
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"front": {
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"image": "thecodingmachine/workadventure-front:"+tag,
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"host": namespace+".workadventure.test.thecodingmachine.com",
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"host": {
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"url": namespace+".workadventure.test.thecodingmachine.com",
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"https": "enable"
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},
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"ports": [80],
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"env": {
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"API_URL": "http://api."+namespace+".workadventure.test.thecodingmachine.com"
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"API_URL": "https://api."+namespace+".workadventure.test.thecodingmachine.com"
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}
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}
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},
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"config": {
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"https": {
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"mail": "d.negrier@thecodingmachine.com"
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}
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}
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}
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@ -186,8 +186,12 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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});
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}
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update() : void {
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this.CurrentPlayer.moveUser();
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/**
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* @param time
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* @param delta The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate.
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*/
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update(time: number, delta: number) : void {
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this.CurrentPlayer.moveUser(delta);
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}
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/**
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@ -9,7 +9,7 @@ export interface CurrentGamerInterface extends PlayableCaracter{
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userId : string;
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PlayerValue : string;
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initAnimation() : void;
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moveUser() : void;
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moveUser(delta: number) : void;
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say(text : string) : void;
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}
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@ -57,31 +57,32 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
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})
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}
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moveUser(): void {
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moveUser(delta: number): void {
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//if user client on shift, camera and player speed
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let haveMove = false;
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let direction = null;
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let activeEvents = this.userInputManager.getEventListForGameTick();
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let speedMultiplier = activeEvents.get(UserInputEvent.SpeedUp) ? 500 : 100;
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let speedMultiplier = activeEvents.get(UserInputEvent.SpeedUp) ? 25 : 9;
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let moveAmount = speedMultiplier * delta;
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if (activeEvents.get(UserInputEvent.MoveUp)) {
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this.move(0, -speedMultiplier);
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this.move(0, -moveAmount);
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haveMove = true;
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direction = PlayerAnimationNames.WalkUp;
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}
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if (activeEvents.get(UserInputEvent.MoveLeft)) {
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this.move(-speedMultiplier, 0);
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this.move(-moveAmount, 0);
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haveMove = true;
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direction = PlayerAnimationNames.WalkLeft;
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}
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if (activeEvents.get(UserInputEvent.MoveDown)) {
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this.move(0, speedMultiplier);
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this.move(0, moveAmount);
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haveMove = true;
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direction = PlayerAnimationNames.WalkDown;
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}
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if (activeEvents.get(UserInputEvent.MoveRight)) {
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this.move(speedMultiplier, 0);
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this.move(moveAmount, 0);
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haveMove = true;
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direction = PlayerAnimationNames.WalkRight;
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}
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@ -103,4 +104,4 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
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this.setX(MessageUserPosition.position.x);
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this.setY(MessageUserPosition.position.y);
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}
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}
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}
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