added other players models and fixed collision with other entities
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6e27377b07
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@ -2,6 +2,7 @@ import {GameManagerInterface} from "./GameManager";
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import {UserInputManager} from "../UserInput/UserInputManager";
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import {getPlayerAnimations, PlayerAnimationNames} from "../Player/Animation";
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import {Player} from "../Player/Player";
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import {NonPlayer} from "../NonPlayer/NonPlayer";
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export enum Textures {
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Rock = 'rock',
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@ -20,6 +21,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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private player: Player;
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private rock: Phaser.Physics.Arcade.Sprite;
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private userInputManager: UserInputManager;
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private otherPlayers: Phaser.Physics.Arcade.Group;
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constructor(RoomId : string, GameManager : GameManagerInterface) {
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super({
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@ -55,9 +57,13 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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//create entities
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this.player = new Player(this, 400, 400);
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this.rock = this.physics.add.sprite(200, 400, Textures.Rock, 26).setImmovable(true);
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this.physics.world.addCollider(this.player, this.rock, (player: Player, rock) => {
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rock.destroy();
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});
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this.physics.add.collider(this.player, this.rock);
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this.otherPlayers = this.physics.add.group({ immovable: true });
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this.otherPlayers.add(new NonPlayer(this, 200, 600));
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this.otherPlayers.add(new NonPlayer(this, 400, 600));
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this.physics.add.collider(this.player, this.otherPlayers);
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//create map
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let currentMap = this.add.tilemap(Textures.Map);
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10
front/src/Phaser/NonPlayer/NonPlayer.ts
Normal file
10
front/src/Phaser/NonPlayer/NonPlayer.ts
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@ -0,0 +1,10 @@
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import {PlayableCaracter} from "../Entity/PlayableCaracter";
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import {Textures} from "../Game/GameScene";
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export class NonPlayer extends PlayableCaracter {
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constructor(scene: Phaser.Scene, x: number, y: number) {
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super(scene, x, y, Textures.Player, 26);
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this.setSize(32, 32); //edit the hitbox to better match the caracter model
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}
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}
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@ -8,6 +8,7 @@ export class Player extends PlayableCaracter{
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constructor(scene: Phaser.Scene, x: number, y: number) {
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super(scene, x, y, Textures.Player, 26);
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this.setImmovable(false);
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this.setSize(32, 32); //edit the hitbox to better match the caracter model
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}
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