Merge pull request #122 from thecodingmachine/reconnecting_scene

Adding a special scene to wait for server reconnection
This commit is contained in:
David Négrier 2020-05-23 17:12:36 +02:00 committed by GitHub
commit 080e08eeef
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 96 additions and 9 deletions

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@ -205,14 +205,14 @@ export class Connexion implements ConnexionInterface {
});
//if try to reconnect with last position
if(this.lastRoom) {
/*if(this.lastRoom) {
//join the room
this.joinARoom(this.lastRoom,
this.lastPositionShared ? this.lastPositionShared.x : 0,
this.lastPositionShared ? this.lastPositionShared.y : 0,
this.lastPositionShared ? this.lastPositionShared.direction : PlayerAnimationNames.WalkDown,
this.lastPositionShared ? this.lastPositionShared.moving : false);
}
}*/
/*if(this.lastPositionShared) {
@ -336,12 +336,12 @@ export class Connexion implements ConnexionInterface {
disconnectServer(): void {
this.socket.on(EventMessage.CONNECT_ERROR, () => {
MessageUI.warningMessage("Trying to connect!");
this.GameManager.switchToDisconnectedScene();
});
this.socket.on(EventMessage.RECONNECT, () => {
MessageUI.removeMessage();
this.connectSocketServer();
this.GameManager.reconnectToGameScene(this.lastPositionShared);
});
}

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@ -2,12 +2,18 @@ import {GameScene} from "./GameScene";
import {
Connexion,
GroupCreatedUpdatedMessageInterface,
ListMessageUserPositionInterface, MessageUserJoined, MessageUserMovedInterface, MessageUserPositionInterface, Point
ListMessageUserPositionInterface,
MessageUserJoined,
MessageUserMovedInterface,
MessageUserPositionInterface,
Point,
PointInterface
} from "../../Connexion";
import {SimplePeerInterface, SimplePeer} from "../../WebRtc/SimplePeer";
import {getMapKeyByUrl} from "../Login/LogincScene";
import ScenePlugin = Phaser.Scenes.ScenePlugin;
import {AddPlayerInterface} from "./AddPlayerInterface";
import {ReconnectingSceneName} from "../Reconnecting/ReconnectingScene";
export enum StatusGameManagerEnum {
IN_PROGRESS = 1,
@ -174,6 +180,16 @@ export class GameManager {
}
return sceneKey;
}
private oldSceneKey : string;
switchToDisconnectedScene(): void {
this.oldSceneKey = this.currentGameScene.scene.key;
this.currentGameScene.scene.start(ReconnectingSceneName);
}
reconnectToGameScene(lastPositionShared: PointInterface) {
this.currentGameScene.scene.start(this.oldSceneKey, { initPosition: lastPositionShared });
}
}
export const gameManager = new GameManager();

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@ -2,7 +2,7 @@ import {GameManager, gameManager, HasMovedEvent} from "./GameManager";
import {
GroupCreatedUpdatedMessageInterface,
MessageUserMovedInterface,
MessageUserPositionInterface
MessageUserPositionInterface, PointInterface, PositionInterface
} from "../../Connexion";
import {CurrentGamerInterface, GamerInterface, hasMovedEventName, Player} from "../Player/Player";
import { DEBUG_MODE, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
@ -18,6 +18,10 @@ export enum Textures {
Player = "male1"
}
interface GameSceneInitInterface {
initPosition: PointInterface|null
}
export class GameScene extends Phaser.Scene {
GameManager : GameManager;
Terrains : Array<Phaser.Tilemaps.Tileset>;
@ -32,6 +36,7 @@ export class GameScene extends Phaser.Scene {
startX = 704;// 22 case
startY = 32; // 1 case
circleTexture: CanvasTexture;
initPosition: PositionInterface;
MapKey: string;
MapUrlFile: string;
@ -84,7 +89,9 @@ export class GameScene extends Phaser.Scene {
}
//hook initialisation
init() {}
init(initData : GameSceneInitInterface) {
this.initPosition = initData.initPosition;
}
//hook create scene
create(): void {
@ -208,7 +215,13 @@ export class GameScene extends Phaser.Scene {
/**
* @param layer
*/
private startUser(layer: ITiledMapLayer){
private startUser(layer: ITiledMapLayer): void {
if (this.initPosition !== undefined) {
this.startX = this.initPosition.x;
this.startY = this.initPosition.y;
return;
}
let tiles : any = layer.data;
tiles.forEach((objectKey : number, key: number) => {
if(objectKey === 0){

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@ -0,0 +1,56 @@
import {gameManager} from "../Game/GameManager";
import {TextField} from "../Components/TextField";
import {TextInput} from "../Components/TextInput";
import {ClickButton} from "../Components/ClickButton";
import Image = Phaser.GameObjects.Image;
import Rectangle = Phaser.GameObjects.Rectangle;
import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
import {cypressAsserter} from "../../Cypress/CypressAsserter";
import Sprite = Phaser.GameObjects.Sprite;
export const ReconnectingSceneName = "ReconnectingScene";
enum ReconnectingTextures {
icon = "icon",
mainFont = "main_font"
}
export class ReconnectingScene extends Phaser.Scene {
private reconnectingField: TextField;
private logo: Image;
private cat: Sprite;
constructor() {
super({
key: ReconnectingSceneName
});
}
preload() {
this.load.image(ReconnectingTextures.icon, "resources/logos/tcm_full.png");
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
this.load.bitmapFont(ReconnectingTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
this.load.spritesheet(
'cat',
'resources/characters/pipoya/Cat 01-1.png',
{frameWidth: 32, frameHeight: 32}
);
}
create() {
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, ReconnectingTextures.icon);
this.add.existing(this.logo);
this.reconnectingField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height / 2, "Connection lost. Reconnecting...");
this.reconnectingField.setOrigin(0.5, 0.5).setCenterAlign();
let cat = this.physics.add.sprite(this.game.renderer.width / 2, this.game.renderer.height / 2 - 32, 'cat');
this.anims.create({
key: 'right',
frames: this.anims.generateFrameNumbers('cat', { start: 6, end: 8 }),
frameRate: 10,
repeat: -1
});
cat.play('right');
}
}

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@ -3,13 +3,15 @@ import GameConfig = Phaser.Types.Core.GameConfig;
import {DEBUG_MODE, RESOLUTION} from "./Enum/EnvironmentVariable";
import {cypressAsserter} from "./Cypress/CypressAsserter";
import {LogincScene} from "./Phaser/Login/LogincScene";
import {ReconnectingScene} from "./Phaser/Reconnecting/ReconnectingScene";
import {gameManager} from "./Phaser/Game/GameManager";
const config: GameConfig = {
title: "Office game",
width: window.innerWidth / RESOLUTION,
height: window.innerHeight / RESOLUTION,
parent: "game",
scene: [LogincScene],
scene: [LogincScene, ReconnectingScene],
zoom: RESOLUTION,
physics: {
default: "arcade",