More strict fixes
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082a11b0cd
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6f69a62d4d
@ -24,8 +24,8 @@ export const PLAYER_RESOURCES: Array<any> = [
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{name: "Female8", img: "resources/characters/pipoya/Female 16-4.png"/*, x: 128, y: 128*/}
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];
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export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
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private bubble: SpeechBubble;
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export class PlayableCharacter extends Phaser.Physics.Arcade.Sprite {
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private bubble: SpeechBubble|null = null;
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private readonly playerName: BitmapText;
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public PlayerValue: string;
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public PlayerTexture: string;
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@ -91,8 +91,10 @@ export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
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this.bubble = new SpeechBubble(this.scene, this, text)
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//todo make the bubble destroy on player movement?
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setTimeout(() => {
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this.bubble.destroy();
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this.bubble = null;
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if (this.bubble !== null) {
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this.bubble.destroy();
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this.bubble = null;
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}
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}, 3000)
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}
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@ -1,5 +1,5 @@
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import Scene = Phaser.Scene;
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import {PlayableCaracter} from "./PlayableCaracter";
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import {PlayableCharacter} from "./PlayableCharacter";
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export class SpeechBubble {
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private bubble: Phaser.GameObjects.Graphics;
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@ -11,7 +11,7 @@ export class SpeechBubble {
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* @param player
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* @param text
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*/
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constructor(scene: Scene, player: PlayableCaracter, text: string = "") {
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constructor(scene: Scene, player: PlayableCharacter, text: string = "") {
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let bubbleHeight = 50;
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let bubblePadding = 10;
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@ -76,13 +76,10 @@ export class SpeechBubble {
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this.content.setPosition(this.bubble.x + (bubbleWidth / 2) - (bounds.width / 2), this.bubble.y + (bubbleHeight / 2) - (bounds.height / 2));
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}
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}
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destroy(): void {
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this.bubble.setVisible(false) //todo find a better way
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this.bubble.destroy();
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this.bubble = null;
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this.content.destroy();
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this.content = null;
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}
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}
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}
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@ -155,9 +155,8 @@ export class GameManager {
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let sceneKey = GameScene.getMapKeyByUrl(mapUrl);
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let gameIndex = scene.getIndex(sceneKey);
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let game : Phaser.Scene = null;
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if(gameIndex === -1){
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game = GameScene.createFromUrl(mapUrl, instance);
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let game : Phaser.Scene = GameScene.createFromUrl(mapUrl, instance);
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scene.add(sceneKey, game, false);
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}
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return sceneKey;
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@ -7,7 +7,7 @@ import {
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import {CurrentGamerInterface, GamerInterface, hasMovedEventName, Player} from "../Player/Player";
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import { DEBUG_MODE, ZOOM_LEVEL, POSITION_DELAY } from "../../Enum/EnvironmentVariable";
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import {ITiledMap, ITiledMapLayer, ITiledTileSet} from "../Map/ITiledMap";
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import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
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import {PLAYER_RESOURCES} from "../Entity/PlayableCharacter";
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import Texture = Phaser.Textures.Texture;
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import Sprite = Phaser.GameObjects.Sprite;
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import CanvasTexture = Phaser.Textures.CanvasTexture;
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@ -30,7 +30,7 @@ export class GameScene extends Phaser.Scene {
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CurrentPlayer: CurrentGamerInterface;
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MapPlayers : Phaser.Physics.Arcade.Group;
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MapPlayersByKey : Map<string, GamerInterface> = new Map<string, GamerInterface>();
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Map: Phaser.Tilemaps.Tilemap|null = null;
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Map: Phaser.Tilemaps.Tilemap;
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Layers : Array<Phaser.Tilemaps.StaticTilemapLayer>;
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Objects : Array<Phaser.Physics.Arcade.Sprite>;
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mapFile: ITiledMap|null;
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@ -38,7 +38,7 @@ export class GameScene extends Phaser.Scene {
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startX = 704;// 22 case
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startY = 32; // 1 case
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circleTexture: CanvasTexture;
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initPosition: PositionInterface|null = null;
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private initPosition: PositionInterface|null = null;
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private playersPositionInterpolator = new PlayersPositionInterpolator();
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MapKey: string;
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@ -121,7 +121,9 @@ export class GameScene extends Phaser.Scene {
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//hook initialisation
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init(initData : GameSceneInitInterface) {
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this.initPosition = initData.initPosition;
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if (initData.initPosition !== undefined) {
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this.initPosition = initData.initPosition;
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}
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}
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//hook create scene
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@ -338,7 +340,7 @@ export class GameScene extends Phaser.Scene {
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//initialise player
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//TODO create animation moving between exit and start
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this.CurrentPlayer = new Player(
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null, // The current player is not has no id (because the id can change if connection is lost and we should check that id using the GameManager.
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null, // The current player has no id (because the id can change if connection is lost and we should check that id using the GameManager.)
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this,
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this.startX,
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this.startY,
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@ -503,9 +505,10 @@ export class GameScene extends Phaser.Scene {
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let player = this.MapPlayersByKey.get(userId);
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if (player === undefined) {
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console.error('Cannot find user with id ', userId);
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} else {
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player.destroy();
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this.MapPlayers.remove(player);
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}
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player.destroy();
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this.MapPlayers.remove(player);
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this.MapPlayersByKey.delete(userId);
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this.playersPositionInterpolator.removePlayer(userId);
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}
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@ -525,8 +528,9 @@ export class GameScene extends Phaser.Scene {
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shareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface) {
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let groupId = groupPositionMessage.groupId;
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if (this.groups.has(groupId)) {
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this.groups.get(groupId).setPosition(Math.round(groupPositionMessage.position.x), Math.round(groupPositionMessage.position.y));
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let group = this.groups.get(groupId);
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if (group !== undefined) {
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group.setPosition(Math.round(groupPositionMessage.position.x), Math.round(groupPositionMessage.position.y));
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} else {
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// TODO: circle radius should not be hard stored
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let sprite = new Sprite(
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@ -541,10 +545,11 @@ export class GameScene extends Phaser.Scene {
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}
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deleteGroup(groupId: string): void {
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if(!this.groups.get(groupId)){
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let group = this.groups.get(groupId);
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if(!group){
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return;
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}
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this.groups.get(groupId).destroy();
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group.destroy();
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this.groups.delete(groupId);
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}
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@ -4,7 +4,7 @@ import {TextInput} from "../Components/TextInput";
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import {ClickButton} from "../Components/ClickButton";
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import Image = Phaser.GameObjects.Image;
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import Rectangle = Phaser.GameObjects.Rectangle;
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import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
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import {PLAYER_RESOURCES} from "../Entity/PlayableCharacter";
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import {cypressAsserter} from "../../Cypress/CypressAsserter";
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import {SelectCharacterSceneInitDataInterface, SelectCharacterSceneName} from "./SelectCharacterScene";
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@ -3,7 +3,7 @@ import {TextField} from "../Components/TextField";
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import {ClickButton} from "../Components/ClickButton";
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import Image = Phaser.GameObjects.Image;
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import Rectangle = Phaser.GameObjects.Rectangle;
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import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
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import {PLAYER_RESOURCES} from "../Entity/PlayableCharacter";
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//todo: put this constants in a dedicated file
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export const SelectCharacterSceneName = "SelectCharacterScene";
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@ -2,16 +2,16 @@ import {PlayerAnimationNames} from "./Animation";
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import {GameScene, Textures} from "../Game/GameScene";
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import {MessageUserPositionInterface, PointInterface} from "../../Connection";
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import {ActiveEventList, UserInputEvent, UserInputManager} from "../UserInput/UserInputManager";
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import {PlayableCaracter} from "../Entity/PlayableCaracter";
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import {PlayableCharacter} from "../Entity/PlayableCharacter";
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export const hasMovedEventName = "hasMoved";
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export interface CurrentGamerInterface extends PlayableCaracter{
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export interface CurrentGamerInterface extends PlayableCharacter{
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moveUser(delta: number) : void;
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say(text : string) : void;
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}
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export interface GamerInterface extends PlayableCaracter{
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export interface GamerInterface extends PlayableCharacter{
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userId : string;
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updatePosition(position: PointInterface): void;
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say(text : string) : void;
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@ -27,7 +27,7 @@ interface AnimationData {
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}
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export class Player extends PlayableCaracter implements CurrentGamerInterface, GamerInterface {
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export class Player extends PlayableCharacter implements CurrentGamerInterface, GamerInterface {
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userId: string;
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userInputManager: UserInputManager;
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previousDirection: string;
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@ -4,7 +4,7 @@ import {TextInput} from "../Components/TextInput";
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import {ClickButton} from "../Components/ClickButton";
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import Image = Phaser.GameObjects.Image;
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import Rectangle = Phaser.GameObjects.Rectangle;
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import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
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import {PLAYER_RESOURCES} from "../Entity/PlayableCharacter";
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import {cypressAsserter} from "../../Cypress/CypressAsserter";
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import Sprite = Phaser.GameObjects.Sprite;
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@ -2,7 +2,6 @@ import Map = Phaser.Structs.Map;
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import {GameScene} from "../Game/GameScene";
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interface UserInputManagerDatum {
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keyCode: number;
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keyInstance: Phaser.Input.Keyboard.Key;
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event: UserInputEvent
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}
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@ -33,27 +32,26 @@ export class ActiveEventList {
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//this class is responsible for catching user inputs and listing all active user actions at every game tick events.
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export class UserInputManager {
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private KeysCode: UserInputManagerDatum[] = [
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{keyCode: Phaser.Input.Keyboard.KeyCodes.Z, event: UserInputEvent.MoveUp, keyInstance: null},
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{keyCode: Phaser.Input.Keyboard.KeyCodes.Q, event: UserInputEvent.MoveLeft, keyInstance: null},
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{keyCode: Phaser.Input.Keyboard.KeyCodes.S, event: UserInputEvent.MoveDown, keyInstance: null},
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{keyCode: Phaser.Input.Keyboard.KeyCodes.D, event: UserInputEvent.MoveRight, keyInstance: null},
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{keyCode: Phaser.Input.Keyboard.KeyCodes.UP, event: UserInputEvent.MoveUp, keyInstance: null},
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{keyCode: Phaser.Input.Keyboard.KeyCodes.LEFT, event: UserInputEvent.MoveLeft, keyInstance: null},
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{keyCode: Phaser.Input.Keyboard.KeyCodes.DOWN, event: UserInputEvent.MoveDown, keyInstance: null},
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{keyCode: Phaser.Input.Keyboard.KeyCodes.RIGHT, event: UserInputEvent.MoveRight, keyInstance: null},
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{keyCode: Phaser.Input.Keyboard.KeyCodes.SHIFT, event: UserInputEvent.SpeedUp, keyInstance: null},
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{keyCode: Phaser.Input.Keyboard.KeyCodes.E, event: UserInputEvent.Interact, keyInstance: null},
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{keyCode: Phaser.Input.Keyboard.KeyCodes.F, event: UserInputEvent.Shout, keyInstance: null},
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];
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private KeysCode: UserInputManagerDatum[];
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constructor(Scene : GameScene) {
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this.KeysCode.forEach(d => {
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d.keyInstance = Scene.input.keyboard.addKey(d.keyCode);
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});
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this.KeysCode = [
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{event: UserInputEvent.MoveUp, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Z) },
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{event: UserInputEvent.MoveLeft, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q) },
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{event: UserInputEvent.MoveDown, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.S) },
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{event: UserInputEvent.MoveRight, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.D) },
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{event: UserInputEvent.MoveUp, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.UP) },
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{event: UserInputEvent.MoveLeft, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.LEFT) },
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{event: UserInputEvent.MoveDown, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.DOWN) },
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{event: UserInputEvent.MoveRight, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.RIGHT) },
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{event: UserInputEvent.SpeedUp, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SHIFT) },
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{event: UserInputEvent.Interact, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E) },
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{event: UserInputEvent.Shout, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.F) },
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];
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}
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getEventListForGameTick(): ActiveEventList {
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