Merge pull request #44 from thecodingmachine/map-v0

My first map representing TCM office grand floor without KEN office
This commit is contained in:
David Négrier 2020-04-24 19:08:08 +02:00 committed by GitHub
commit 33bcbd4650
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 305 additions and 19 deletions

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@ -40,6 +40,8 @@ A few things to notice:
- your map can have as many layers as your want
- your map MUST contain a layer named "floorLayer" of type "objectgroup" that represents the layer on which characters will be drawn.
- the tilesets in your map MUST be embedded. You can refer to an external typeset in a TSX file. Click the "embed tileset" button in the tileset tab to embed tileset data.
- your map MUST be exported in JSON format. You need to use a recent version of Tiled to get JSON format export (1.3+)
![](doc/images/tiled_screenshot_1.png)

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@ -3,33 +3,45 @@
{
"export":
{
"target":"."
"format":"json",
"target":"map.json"
}
},
"height":20,
"height":18,
"infinite":false,
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"visible":true,
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}],
@ -41,20 +53,34 @@
"tileheight":32,
"tilesets":[
{
"columns":16,
"firstgid":1,
"image":"tiles.png",
"imageheight":512,
"imagewidth":512,
"source":"office_1.tsx"
},
{
"columns":8,
"firstgid":257,
"image":"floortileset.png",
"imageheight":256,
"imagewidth":256,
"margin":0,
"name":"tiles",
"name":"floortileset",
"spacing":0,
"tilecount":256,
"tilecount":64,
"tileheight":32,
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{
"id":37,
"properties":[
{
"name":"collides",
"type":"bool",
"value":true
}]
}],
"tilewidth":32
}],
"tilewidth":32,
"type":"map",
"version":1.2,
"width":20
"width":46
}

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@ -0,0 +1,254 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.2" tiledversion="1.3.3" name="office_1" tilewidth="32" tileheight="32" tilecount="256" columns="16">
<image source="tilesets_deviant_milkian_1.png" width="512" height="512"/>
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@ -44,12 +44,16 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
//hook preload scene
preload(): void {
cypressAsserter.preloadStarted();
let mapUrl = 'maps/map2.json';
let mapUrl = 'maps/map.json';
this.load.on('filecomplete-tilemapJSON-'+Textures.Map, (key: string, type: string, data: any) => {
// Triggered when the map is loaded
// Load tiles attached to the map recursively
this.map = data.data;
this.map.tilesets.forEach((tileset) => {
if (typeof tileset.name === 'undefined' || typeof tileset.image === 'undefined') {
console.warn("Don't know how to handle tileset ", tileset)
return;
}
let path = mapUrl.substr(0, mapUrl.lastIndexOf('/'));
this.load.image(tileset.name, path + '/' + tileset.image);
})