Merge branch 'develop' into player-report
# Conflicts: # back/src/Controller/IoSocketController.ts # front/src/Phaser/Game/GameScene.ts # front/src/index.ts # messages/messages.proto
This commit is contained in:
commit
05a1ea8469
@ -1,38 +1,30 @@
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import Jwt from "jsonwebtoken";
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import {ADMIN_API_TOKEN, ADMIN_API_URL, SECRET_KEY, URL_ROOM_STARTED} from "../Enum/EnvironmentVariable"; //TODO fix import by "_Enum/..."
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import { v4 } from 'uuid';
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import {HttpRequest, HttpResponse, TemplatedApp} from "uWebSockets.js";
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import {BaseController} from "./BaseController";
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import Axios from "axios";
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import {adminApi} from "../Services/AdminApi";
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import {jwtTokenManager} from "../Services/JWTTokenManager";
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export interface TokenInterface {
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userUuid: string
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}
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interface AdminApiData {
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organizationSlug: string
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worldSlug: string
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roomSlug: string
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mapUrlStart: string
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userUuid: string
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}
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export class AuthenticateController extends BaseController {
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constructor(private App : TemplatedApp) {
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super();
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this.login();
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this.register();
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this.anonymLogin();
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}
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//permit to login on application. Return token to connect on Websocket IO.
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login(){
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this.App.options("/login", (res: HttpResponse, req: HttpRequest) => {
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//Try to login with an admin token
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register(){
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this.App.options("/register", (res: HttpResponse, req: HttpRequest) => {
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this.addCorsHeaders(res);
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res.end();
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});
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this.App.post("/login", (res: HttpResponse, req: HttpRequest) => {
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this.App.post("/register", (res: HttpResponse, req: HttpRequest) => {
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(async () => {
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this.addCorsHeaders(res);
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@ -44,36 +36,25 @@ export class AuthenticateController extends BaseController {
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//todo: what to do if the organizationMemberToken is already used?
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const organizationMemberToken:string|null = param.organizationMemberToken;
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try {
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let userUuid;
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let mapUrlStart;
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let newUrl: string|null = null;
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if (typeof organizationMemberToken != 'string') throw new Error('No organization token');
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const data = await adminApi.fetchMemberDataByToken(organizationMemberToken);
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if (organizationMemberToken) {
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if (!ADMIN_API_URL) {
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return res.status(401).send('No admin backoffice set!');
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}
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//todo: this call can fail if the corresponding world is not activated or if the token is invalid. Handle that case.
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const data = await Axios.get(ADMIN_API_URL+'/api/login-url/'+organizationMemberToken,
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{ headers: {"Authorization" : `${ADMIN_API_TOKEN}`} }
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).then((res): AdminApiData => res.data);
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const userUuid = data.userUuid;
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const organizationSlug = data.organizationSlug;
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const worldSlug = data.worldSlug;
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const roomSlug = data.roomSlug;
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const mapUrlStart = data.mapUrlStart;
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userUuid = data.userUuid;
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mapUrlStart = data.mapUrlStart;
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newUrl = this.getNewUrlOnAdminAuth(data)
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} else {
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userUuid = v4();
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mapUrlStart = host.replace('api.', 'maps.') + URL_ROOM_STARTED;
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newUrl = null;
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}
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const authToken = Jwt.sign({userUuid: userUuid}, SECRET_KEY, {expiresIn: '24h'});
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const authToken = jwtTokenManager.createJWTToken(userUuid);
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res.writeStatus("200 OK").end(JSON.stringify({
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authToken,
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userUuid,
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organizationSlug,
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worldSlug,
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roomSlug,
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mapUrlStart,
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newUrl,
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}));
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} catch (e) {
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@ -84,12 +65,30 @@ export class AuthenticateController extends BaseController {
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})();
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});
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}
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private getNewUrlOnAdminAuth(data:AdminApiData): string {
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const organizationSlug = data.organizationSlug;
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const worldSlug = data.worldSlug;
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const roomSlug = data.roomSlug;
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return '/@/'+organizationSlug+'/'+worldSlug+'/'+roomSlug;
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//permit to login on application. Return token to connect on Websocket IO.
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anonymLogin(){
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this.App.options("/anonymLogin", (res: HttpResponse, req: HttpRequest) => {
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this.addCorsHeaders(res);
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res.end();
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});
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this.App.post("/anonymLogin", (res: HttpResponse, req: HttpRequest) => {
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this.addCorsHeaders(res);
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res.onAborted(() => {
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console.warn('Login request was aborted');
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})
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const userUuid = v4();
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const authToken = jwtTokenManager.createJWTToken(userUuid);
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res.writeStatus("200 OK").end(JSON.stringify({
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authToken,
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userUuid,
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}));
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});
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}
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}
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|
@ -1,30 +1,11 @@
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import * as http from "http";
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import {MessageUserPosition, Point} from "../Model/Websocket/MessageUserPosition"; //TODO fix import by "_Model/.."
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import {ExSocketInterface} from "../Model/Websocket/ExSocketInterface"; //TODO fix import by "_Model/.."
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import Jwt, {JsonWebTokenError} from "jsonwebtoken";
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import {
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SECRET_KEY,
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MINIMUM_DISTANCE,
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GROUP_RADIUS,
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ALLOW_ARTILLERY,
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ADMIN_API_URL,
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ADMIN_API_TOKEN
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} from "../Enum/EnvironmentVariable"; //TODO fix import by "_Enum/..."
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import {World} from "../Model/World";
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import {MINIMUM_DISTANCE, GROUP_RADIUS} from "../Enum/EnvironmentVariable"; //TODO fix import by "_Enum/..."
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import {GameRoom} from "../Model/GameRoom";
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import {Group} from "../Model/Group";
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import {User} from "../Model/User";
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import {isSetPlayerDetailsMessage,} from "../Model/Websocket/SetPlayerDetailsMessage";
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import {MessageUserJoined} from "../Model/Websocket/MessageUserJoined";
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import si from "systeminformation";
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import {Gauge} from "prom-client";
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import {TokenInterface} from "../Controller/AuthenticateController";
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import {isJoinRoomMessageInterface} from "../Model/Websocket/JoinRoomMessage";
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import {PointInterface} from "../Model/Websocket/PointInterface";
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import {isWebRtcSignalMessageInterface} from "../Model/Websocket/WebRtcSignalMessage";
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import {UserInGroupInterface} from "../Model/Websocket/UserInGroupInterface";
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import {isItemEventMessageInterface} from "../Model/Websocket/ItemEventMessage";
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import { v4 as uuidv4 } from 'uuid';
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import {GroupUpdateInterface} from "_Model/Websocket/GroupUpdateInterface";
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import {Movable} from "../Model/Movable";
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import {
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PositionMessage,
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@ -40,23 +21,28 @@ import {
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ItemEventMessage,
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ViewportMessage,
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ClientToServerMessage,
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JoinRoomMessage,
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ErrorMessage,
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RoomJoinedMessage,
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ItemStateMessage,
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ServerToClientMessage,
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SetUserIdMessage,
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SilentMessage,
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WebRtcSignalToClientMessage,
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WebRtcSignalToServerMessage,
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WebRtcStartMessage, WebRtcDisconnectMessage, PlayGlobalMessage, ReportPlayerMessage, TeleportMessageMessage
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WebRtcStartMessage,
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WebRtcDisconnectMessage,
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PlayGlobalMessage,
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TeleportMessageMessage
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} from "../Messages/generated/messages_pb";
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import {UserMovesMessage} from "../Messages/generated/messages_pb";
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import Direction = PositionMessage.Direction;
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import {ProtobufUtils} from "../Model/Websocket/ProtobufUtils";
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import {App, HttpRequest, TemplatedApp, WebSocket} from "uWebSockets.js"
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import {TemplatedApp} from "uWebSockets.js"
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import {parse} from "query-string";
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import {cpuTracker} from "../Services/CpuTracker";
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import {ViewportInterface} from "../Model/Websocket/ViewportMessage";
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import {jwtTokenManager} from "../Services/JWTTokenManager";
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import {adminApi} from "../Services/AdminApi";
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import {RoomIdentifier} from "../Model/RoomIdentifier";
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import Axios from "axios";
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function emitInBatch(socket: ExSocketInterface, payload: SubMessage): void {
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@ -79,7 +65,7 @@ function emitInBatch(socket: ExSocketInterface, payload: SubMessage): void {
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}
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export class IoSocketController {
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private Worlds: Map<string, World> = new Map<string, World>();
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private Worlds: Map<string, GameRoom> = new Map<string, GameRoom>();
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private sockets: Map<number, ExSocketInterface> = new Map<number, ExSocketInterface>();
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private nbClientsGauge: Gauge<string>;
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private nbClientsPerRoomGauge: Gauge<string>;
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@ -101,76 +87,8 @@ export class IoSocketController {
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this.ioConnection();
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}
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private isValidToken(token: object): token is TokenInterface {
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if (typeof((token as TokenInterface).userUuid) !== 'string') {
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return false;
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}
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return true;
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}
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private async authenticate(req: HttpRequest): Promise<{ token: string, userUuid: string }> {
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//console.log(socket.handshake.query.token);
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const query = parse(req.getQuery());
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if (!query.token) {
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throw new Error('An authentication error happened, a user tried to connect without a token.');
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}
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const token = query.token;
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if (typeof(token) !== "string") {
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throw new Error('Token is expected to be a string');
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}
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if(token === 'test') {
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if (ALLOW_ARTILLERY) {
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return {
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token,
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userUuid: uuidv4()
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}
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} else {
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throw new Error("In order to perform a load-testing test on this environment, you must set the ALLOW_ARTILLERY environment variable to 'true'");
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}
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}
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/*if(this.searchClientByToken(socket.handshake.query.token)){
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console.error('An authentication error happened, a user tried to connect while its token is already connected.');
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return next(new Error('Authentication error'));
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}*/
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const promise = new Promise<{ token: string, userUuid: string }>((resolve, reject) => {
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Jwt.verify(token, SECRET_KEY, {},(err, tokenDecoded) => {
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if (err) {
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console.error('An authentication error happened, invalid JsonWebToken.', err);
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reject(new Error('An authentication error happened, invalid JsonWebToken. '+err.message));
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return;
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}
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if (tokenDecoded === undefined) {
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console.error('Empty token found.');
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reject(new Error('Empty token found.'));
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return;
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}
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const tokenInterface = tokenDecoded as TokenInterface;
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if (!this.isValidToken(tokenInterface)) {
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reject(new Error('Authentication error, invalid token structure.'));
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return;
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}
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resolve({
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token,
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userUuid: tokenInterface.userUuid
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});
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});
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});
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return promise;
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}
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ioConnection() {
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this.app.ws('/*', {
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this.app.ws('/room', {
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/* Options */
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//compression: uWS.SHARED_COMPRESSOR,
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maxPayloadLength: 16 * 1024 * 1024,
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@ -179,7 +97,6 @@ export class IoSocketController {
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upgrade: (res, req, context) => {
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//console.log('An Http connection wants to become WebSocket, URL: ' + req.getUrl() + '!');
|
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(async () => {
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/* Keep track of abortions */
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const upgradeAborted = {aborted: false};
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@ -189,7 +106,54 @@ export class IoSocketController {
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});
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try {
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const result = await this.authenticate(req);
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const url = req.getUrl();
|
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const query = parse(req.getQuery());
|
||||
const websocketKey = req.getHeader('sec-websocket-key');
|
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const websocketProtocol = req.getHeader('sec-websocket-protocol');
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const websocketExtensions = req.getHeader('sec-websocket-extensions');
|
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|
||||
const roomId = query.roomId;
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//todo: better validation: /\/_\/.*\/.*/ or /\/@\/.*\/.*\/.*/
|
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if (typeof roomId !== 'string') {
|
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throw new Error('Undefined room ID: ');
|
||||
}
|
||||
const roomIdentifier = new RoomIdentifier(roomId);
|
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|
||||
const token = query.token;
|
||||
const x = Number(query.x);
|
||||
const y = Number(query.y);
|
||||
const top = Number(query.top);
|
||||
const bottom = Number(query.bottom);
|
||||
const left = Number(query.left);
|
||||
const right = Number(query.right);
|
||||
const name = query.name;
|
||||
if (typeof name !== 'string') {
|
||||
throw new Error('Expecting name');
|
||||
}
|
||||
if (name === '') {
|
||||
throw new Error('No empty name');
|
||||
}
|
||||
let characterLayers = query.characterLayers;
|
||||
if (characterLayers === null) {
|
||||
throw new Error('Expecting skin');
|
||||
}
|
||||
if (typeof characterLayers === 'string') {
|
||||
characterLayers = [ characterLayers ];
|
||||
}
|
||||
|
||||
|
||||
const userUuid = await jwtTokenManager.getUserUuidFromToken(token);
|
||||
console.log('uuid', userUuid);
|
||||
|
||||
if (roomIdentifier.anonymous === false) {
|
||||
const isGranted = await adminApi.memberIsGrantedAccessToRoom(userUuid, roomIdentifier);
|
||||
if (!isGranted) {
|
||||
console.log('access not granted for user '+userUuid+' and room '+roomId);
|
||||
throw new Error('Client cannot acces this ressource.')
|
||||
} else {
|
||||
console.log('access granted for user '+userUuid+' and room '+roomId);
|
||||
}
|
||||
}
|
||||
|
||||
if (upgradeAborted.aborted) {
|
||||
console.log("Ouch! Client disconnected before we could upgrade it!");
|
||||
@ -200,22 +164,37 @@ export class IoSocketController {
|
||||
/* This immediately calls open handler, you must not use res after this call */
|
||||
res.upgrade({
|
||||
// Data passed here is accessible on the "websocket" socket object.
|
||||
url: req.getUrl(),
|
||||
token: result.token,
|
||||
userUuid: result.userUuid
|
||||
url,
|
||||
token,
|
||||
userUuid,
|
||||
roomId,
|
||||
name,
|
||||
characterLayers,
|
||||
position: {
|
||||
x: x,
|
||||
y: y,
|
||||
direction: 'down',
|
||||
moving: false
|
||||
} as PointInterface,
|
||||
viewport: {
|
||||
top,
|
||||
right,
|
||||
bottom,
|
||||
left
|
||||
}
|
||||
},
|
||||
/* Spell these correctly */
|
||||
req.getHeader('sec-websocket-key'),
|
||||
req.getHeader('sec-websocket-protocol'),
|
||||
req.getHeader('sec-websocket-extensions'),
|
||||
websocketKey,
|
||||
websocketProtocol,
|
||||
websocketExtensions,
|
||||
context);
|
||||
|
||||
} catch (e) {
|
||||
if (e instanceof Error) {
|
||||
console.warn(e.message);
|
||||
console.log(e.message);
|
||||
res.writeStatus("401 Unauthorized").end(e.message);
|
||||
} else {
|
||||
console.warn(e);
|
||||
console.log(e);
|
||||
res.writeStatus("500 Internal Server Error").end('An error occurred');
|
||||
}
|
||||
return;
|
||||
@ -235,20 +214,25 @@ export class IoSocketController {
|
||||
emitInBatch(client, payload);
|
||||
}
|
||||
client.disconnecting = false;
|
||||
|
||||
client.name = ws.name;
|
||||
client.characterLayers = ws.characterLayers;
|
||||
client.roomId = ws.roomId;
|
||||
|
||||
this.sockets.set(client.userId, client);
|
||||
|
||||
// Let's log server load when a user joins
|
||||
this.nbClientsGauge.inc();
|
||||
console.log(new Date().toISOString() + ' A user joined (', this.sockets.size, ' connected users)');
|
||||
|
||||
// Let's join the room
|
||||
this.handleJoinRoom(client, client.roomId, client.position, client.viewport, client.name, client.characterLayers);
|
||||
},
|
||||
message: (ws, arrayBuffer, isBinary) => {
|
||||
message: (ws, arrayBuffer, isBinary): void => {
|
||||
const client = ws as ExSocketInterface;
|
||||
const message = ClientToServerMessage.deserializeBinary(new Uint8Array(arrayBuffer));
|
||||
|
||||
if (message.hasJoinroommessage()) {
|
||||
this.handleJoinRoom(client, message.getJoinroommessage() as JoinRoomMessage);
|
||||
} else if (message.hasViewportmessage()) {
|
||||
if (message.hasViewportmessage()) {
|
||||
this.handleViewport(client, message.getViewportmessage() as ViewportMessage);
|
||||
} else if (message.hasUsermovesmessage()) {
|
||||
this.handleUserMovesMessage(client, message.getUsermovesmessage() as UserMovesMessage);
|
||||
@ -327,26 +311,12 @@ export class IoSocketController {
|
||||
console.warn(message);
|
||||
}
|
||||
|
||||
private handleJoinRoom(Client: ExSocketInterface, message: JoinRoomMessage): void {
|
||||
private handleJoinRoom(client: ExSocketInterface, roomId: string, position: PointInterface, viewport: ViewportInterface, name: string, characterLayers: string[]): void {
|
||||
try {
|
||||
/*if (!isJoinRoomMessageInterface(message.toObject())) {
|
||||
console.log(message.toObject())
|
||||
this.emitError(Client, 'Invalid JOIN_ROOM message received: ' + message.toObject().toString());
|
||||
return;
|
||||
}*/
|
||||
const roomId = message.getRoomid();
|
||||
|
||||
if (Client.roomId === roomId) {
|
||||
return;
|
||||
}
|
||||
|
||||
//leave previous room
|
||||
//this.leaveRoom(Client); // Useless now, there is only one room per connection
|
||||
|
||||
//join new previous room
|
||||
const world = this.joinRoom(Client, roomId, ProtobufUtils.toPointInterface(message.getPosition() as PositionMessage));
|
||||
const gameRoom = this.joinRoom(client, roomId, position);
|
||||
|
||||
const things = world.setViewport(Client, (message.getViewport() as ViewportMessage).toObject());
|
||||
const things = gameRoom.setViewport(client, viewport);
|
||||
|
||||
const roomJoinedMessage = new RoomJoinedMessage();
|
||||
|
||||
@ -376,7 +346,7 @@ export class IoSocketController {
|
||||
}
|
||||
}
|
||||
|
||||
for (const [itemId, item] of world.getItemsState().entries()) {
|
||||
for (const [itemId, item] of gameRoom.getItemsState().entries()) {
|
||||
const itemStateMessage = new ItemStateMessage();
|
||||
itemStateMessage.setItemid(itemId);
|
||||
itemStateMessage.setStatejson(JSON.stringify(item));
|
||||
@ -384,11 +354,13 @@ export class IoSocketController {
|
||||
roomJoinedMessage.addItem(itemStateMessage);
|
||||
}
|
||||
|
||||
roomJoinedMessage.setCurrentuserid(client.userId);
|
||||
|
||||
const serverToClientMessage = new ServerToClientMessage();
|
||||
serverToClientMessage.setRoomjoinedmessage(roomJoinedMessage);
|
||||
|
||||
if (!Client.disconnecting) {
|
||||
Client.send(serverToClientMessage.serializeBinary().buffer, true);
|
||||
if (!client.disconnecting) {
|
||||
client.send(serverToClientMessage.serializeBinary().buffer, true);
|
||||
}
|
||||
} catch (e) {
|
||||
console.error('An error occurred on "join_room" event');
|
||||
@ -474,6 +446,7 @@ export class IoSocketController {
|
||||
}
|
||||
}
|
||||
|
||||
// Useless now, will be useful again if we allow editing details in game
|
||||
private handleSetPlayerDetails(client: ExSocketInterface, playerDetailsMessage: SetPlayerDetailsMessage) {
|
||||
const playerDetails = {
|
||||
name: playerDetailsMessage.getName(),
|
||||
@ -487,16 +460,6 @@ export class IoSocketController {
|
||||
client.name = playerDetails.name;
|
||||
client.characterLayers = playerDetails.characterLayers;
|
||||
|
||||
|
||||
const setUserIdMessage = new SetUserIdMessage();
|
||||
setUserIdMessage.setUserid(client.userId);
|
||||
|
||||
const serverToClientMessage = new ServerToClientMessage();
|
||||
serverToClientMessage.setSetuseridmessage(setUserIdMessage);
|
||||
|
||||
if (!client.disconnecting) {
|
||||
client.send(serverToClientMessage.serializeBinary().buffer, true);
|
||||
}
|
||||
}
|
||||
|
||||
private handleSilentMessage(client: ExSocketInterface, silentMessage: SilentMessage) {
|
||||
@ -617,7 +580,7 @@ export class IoSocketController {
|
||||
if(Client.roomId){
|
||||
try {
|
||||
//user leave previous world
|
||||
const world: World | undefined = this.Worlds.get(Client.roomId);
|
||||
const world: GameRoom | undefined = this.Worlds.get(Client.roomId);
|
||||
if (world) {
|
||||
world.leave(Client);
|
||||
if (world.isEmpty()) {
|
||||
@ -633,17 +596,17 @@ export class IoSocketController {
|
||||
}
|
||||
}
|
||||
|
||||
private joinRoom(Client : ExSocketInterface, roomId: string, position: PointInterface): World {
|
||||
private joinRoom(client : ExSocketInterface, roomId: string, position: PointInterface): GameRoom {
|
||||
|
||||
//join user in room
|
||||
//Client.join(roomId);
|
||||
this.nbClientsPerRoomGauge.inc({ room: roomId });
|
||||
Client.roomId = roomId;
|
||||
Client.position = position;
|
||||
client.roomId = roomId;
|
||||
client.position = position;
|
||||
|
||||
//check and create new world for a room
|
||||
let world = this.Worlds.get(roomId)
|
||||
if(world === undefined){
|
||||
world = new World((user1: User, group: Group) => {
|
||||
world = new GameRoom((user1: User, group: Group) => {
|
||||
this.joinWebRtcRoom(user1, group);
|
||||
}, (user1: User, group: Group) => {
|
||||
this.disConnectedUser(user1, group);
|
||||
@ -706,10 +669,10 @@ export class IoSocketController {
|
||||
|
||||
// Dispatch groups position to newly connected user
|
||||
world.getGroups().forEach((group: Group) => {
|
||||
this.emitCreateUpdateGroupEvent(Client, group);
|
||||
this.emitCreateUpdateGroupEvent(client, group);
|
||||
});
|
||||
//join world
|
||||
world.join(Client, Client.position);
|
||||
world.join(client, client.position);
|
||||
return world;
|
||||
}
|
||||
|
||||
@ -899,7 +862,7 @@ export class IoSocketController {
|
||||
|
||||
}
|
||||
|
||||
public getWorlds(): Map<string, World> {
|
||||
public getWorlds(): Map<string, GameRoom> {
|
||||
return this.Worlds;
|
||||
}
|
||||
|
||||
|
@ -2,6 +2,8 @@ import {OK} from "http-status-codes";
|
||||
import {URL_ROOM_STARTED} from "../Enum/EnvironmentVariable";
|
||||
import {HttpRequest, HttpResponse, TemplatedApp} from "uWebSockets.js";
|
||||
import {BaseController} from "./BaseController";
|
||||
import {parse} from "query-string";
|
||||
import {adminApi} from "../Services/AdminApi";
|
||||
|
||||
//todo: delete this
|
||||
export class MapController extends BaseController{
|
||||
@ -9,26 +11,51 @@ export class MapController extends BaseController{
|
||||
constructor(private App : TemplatedApp) {
|
||||
super();
|
||||
this.App = App;
|
||||
this.getStartMap();
|
||||
this.getMapUrl();
|
||||
}
|
||||
|
||||
|
||||
// Returns a map mapping map name to file name of the map
|
||||
getStartMap() {
|
||||
this.App.options("/start-map", (res: HttpResponse, req: HttpRequest) => {
|
||||
getMapUrl() {
|
||||
this.App.options("/map", (res: HttpResponse, req: HttpRequest) => {
|
||||
this.addCorsHeaders(res);
|
||||
|
||||
res.end();
|
||||
});
|
||||
|
||||
this.App.get("/start-map", (res: HttpResponse, req: HttpRequest) => {
|
||||
this.App.get("/map", (res: HttpResponse, req: HttpRequest) => {
|
||||
this.addCorsHeaders(res);
|
||||
|
||||
const url = req.getHeader('host').replace('api.', 'maps.') + URL_ROOM_STARTED;
|
||||
res.writeStatus("200 OK").end(JSON.stringify({
|
||||
mapUrlStart: url,
|
||||
startInstance: "global"
|
||||
}));
|
||||
res.onAborted(() => {
|
||||
console.warn('/map request was aborted');
|
||||
})
|
||||
|
||||
const query = parse(req.getQuery());
|
||||
|
||||
if (typeof query.organizationSlug !== 'string') {
|
||||
console.error('Expected organizationSlug parameter');
|
||||
res.writeStatus("400 Bad request").end("Expected organizationSlug parameter");
|
||||
}
|
||||
if (typeof query.worldSlug !== 'string') {
|
||||
console.error('Expected worldSlug parameter');
|
||||
res.writeStatus("400 Bad request").end("Expected worldSlug parameter");
|
||||
}
|
||||
if (typeof query.roomSlug !== 'string' && query.roomSlug !== undefined) {
|
||||
console.error('Expected only one roomSlug parameter');
|
||||
res.writeStatus("400 Bad request").end("Expected only one roomSlug parameter");
|
||||
}
|
||||
|
||||
(async () => {
|
||||
try {
|
||||
const mapDetails = await adminApi.fetchMapDetails(query.organizationSlug as string, query.worldSlug as string, query.roomSlug as string|undefined);
|
||||
|
||||
res.writeStatus("200 OK").end(JSON.stringify(mapDetails));
|
||||
} catch (e) {
|
||||
console.error(e);
|
||||
res.writeStatus("500 Internal Server Error").end("An error occurred");
|
||||
}
|
||||
})();
|
||||
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -1,12 +1,10 @@
|
||||
import {MessageUserPosition, Point} from "./Websocket/MessageUserPosition";
|
||||
import {PointInterface} from "./Websocket/PointInterface";
|
||||
import {Group} from "./Group";
|
||||
import {Distance} from "./Distance";
|
||||
import {User} from "./User";
|
||||
import {ExSocketInterface} from "_Model/Websocket/ExSocketInterface";
|
||||
import {PositionInterface} from "_Model/PositionInterface";
|
||||
import {Identificable} from "_Model/Websocket/Identificable";
|
||||
import {EntersCallback, LeavesCallback, MovesCallback, Zone} from "_Model/Zone";
|
||||
import {EntersCallback, LeavesCallback, MovesCallback} from "_Model/Zone";
|
||||
import {PositionNotifier} from "./PositionNotifier";
|
||||
import {ViewportInterface} from "_Model/Websocket/ViewportMessage";
|
||||
import {Movable} from "_Model/Movable";
|
||||
@ -14,7 +12,7 @@ import {Movable} from "_Model/Movable";
|
||||
export type ConnectCallback = (user: User, group: Group) => void;
|
||||
export type DisconnectCallback = (user: User, group: Group) => void;
|
||||
|
||||
export class World {
|
||||
export class GameRoom {
|
||||
private readonly minDistance: number;
|
||||
private readonly groupRadius: number;
|
||||
|
||||
@ -123,7 +121,7 @@ export class World {
|
||||
} else {
|
||||
// If the user is part of a group:
|
||||
// should he leave the group?
|
||||
const distance = World.computeDistanceBetweenPositions(user.getPosition(), user.group.getPosition());
|
||||
const distance = GameRoom.computeDistanceBetweenPositions(user.getPosition(), user.group.getPosition());
|
||||
if (distance > this.groupRadius) {
|
||||
this.leaveGroup(user);
|
||||
}
|
||||
@ -199,53 +197,19 @@ export class World {
|
||||
return;
|
||||
}
|
||||
|
||||
const distance = World.computeDistance(user, currentUser); // compute distance between peers.
|
||||
const distance = GameRoom.computeDistance(user, currentUser); // compute distance between peers.
|
||||
|
||||
if(distance <= minimumDistanceFound && distance <= this.minDistance) {
|
||||
minimumDistanceFound = distance;
|
||||
matchingItem = currentUser;
|
||||
}
|
||||
/*if (typeof currentUser.group === 'undefined' || !currentUser.group.isFull()) {
|
||||
// We found a user we can bind to.
|
||||
return;
|
||||
}*/
|
||||
/*
|
||||
if(context.groups.length > 0) {
|
||||
|
||||
context.groups.forEach(group => {
|
||||
if(group.isPartOfGroup(userPosition)) { // Is the user in a group ?
|
||||
if(group.isStillIn(userPosition)) { // Is the user leaving the group ? (is the user at more than max distance of each player)
|
||||
|
||||
// Should we split the group? (is each player reachable from the current player?)
|
||||
// This is needed if
|
||||
// A <==> B <==> C <===> D
|
||||
// becomes A <==> B <=====> C <> D
|
||||
// If C moves right, the distance between B and C is too great and we must form 2 groups
|
||||
|
||||
}
|
||||
} else {
|
||||
// If the user is in no group
|
||||
// Is there someone in a group close enough and with room in the group ?
|
||||
}
|
||||
});
|
||||
|
||||
} else {
|
||||
// Aucun groupe n'existe donc je stock les users assez proches de moi
|
||||
let dist: Distance = {
|
||||
distance: distance,
|
||||
first: userPosition,
|
||||
second: user // TODO: convertir en messageUserPosition
|
||||
}
|
||||
usersToBeGroupedWith.push(dist);
|
||||
}
|
||||
*/
|
||||
});
|
||||
|
||||
this.groups.forEach((group: Group) => {
|
||||
if (group.isFull()) {
|
||||
return;
|
||||
}
|
||||
const distance = World.computeDistanceBetweenPositions(user.getPosition(), group.getPosition());
|
||||
const distance = GameRoom.computeDistanceBetweenPositions(user.getPosition(), group.getPosition());
|
||||
if(distance <= minimumDistanceFound && distance <= this.groupRadius) {
|
||||
minimumDistanceFound = distance;
|
||||
matchingItem = group;
|
||||
@ -275,66 +239,7 @@ export class World {
|
||||
return this.itemsState;
|
||||
}
|
||||
|
||||
/*getDistancesBetweenGroupUsers(group: Group): Distance[]
|
||||
{
|
||||
let i = 0;
|
||||
let users = group.getUsers();
|
||||
let distances: Distance[] = [];
|
||||
users.forEach(function(user1, key1) {
|
||||
users.forEach(function(user2, key2) {
|
||||
if(key1 < key2) {
|
||||
distances[i] = {
|
||||
distance: World.computeDistance(user1, user2),
|
||||
first: user1,
|
||||
second: user2
|
||||
};
|
||||
i++;
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
distances.sort(World.compareDistances);
|
||||
|
||||
return distances;
|
||||
}
|
||||
|
||||
filterGroup(distances: Distance[], group: Group): void
|
||||
{
|
||||
let users = group.getUsers();
|
||||
let usersToRemove = false;
|
||||
let groupTmp: MessageUserPosition[] = [];
|
||||
distances.forEach(dist => {
|
||||
if(dist.distance <= World.MIN_DISTANCE) {
|
||||
let users = [dist.first];
|
||||
let usersbis = [dist.second]
|
||||
groupTmp.push(dist.first);
|
||||
groupTmp.push(dist.second);
|
||||
} else {
|
||||
usersToRemove = true;
|
||||
}
|
||||
});
|
||||
|
||||
if(usersToRemove) {
|
||||
// Detecte le ou les users qui se sont fait sortir du groupe
|
||||
let difference = users.filter(x => !groupTmp.includes(x));
|
||||
|
||||
// TODO : Notify users un difference that they have left the group
|
||||
}
|
||||
|
||||
let newgroup = new Group(groupTmp);
|
||||
this.groups.push(newgroup);
|
||||
}
|
||||
|
||||
private static compareDistances(distA: Distance, distB: Distance): number
|
||||
{
|
||||
if (distA.distance < distB.distance) {
|
||||
return -1;
|
||||
}
|
||||
if (distA.distance > distB.distance) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}*/
|
||||
|
||||
setViewport(socket : Identificable, viewport: ViewportInterface): Movable[] {
|
||||
const user = this.users.get(socket.userId);
|
||||
if(typeof user === 'undefined') {
|
@ -1,4 +1,4 @@
|
||||
import { ConnectCallback, DisconnectCallback } from "./World";
|
||||
import { ConnectCallback, DisconnectCallback } from "./GameRoom";
|
||||
import { User } from "./User";
|
||||
import {PositionInterface} from "_Model/PositionInterface";
|
||||
import {Movable} from "_Model/Movable";
|
||||
|
14
back/src/Model/RoomIdentifier.ts
Normal file
14
back/src/Model/RoomIdentifier.ts
Normal file
@ -0,0 +1,14 @@
|
||||
export class RoomIdentifier {
|
||||
public anonymous: boolean;
|
||||
public id:string
|
||||
constructor(roomID: string) {
|
||||
if (roomID.startsWith('_/')) {
|
||||
this.anonymous = true;
|
||||
} else if(roomID.startsWith('@/')) {
|
||||
this.anonymous = false;
|
||||
} else {
|
||||
throw new Error('Incorrect room ID: '+roomID);
|
||||
}
|
||||
this.id = roomID; //todo: extract more data from the id (like room slug, organization name, etc);
|
||||
}
|
||||
}
|
66
back/src/Services/AdminApi.ts
Normal file
66
back/src/Services/AdminApi.ts
Normal file
@ -0,0 +1,66 @@
|
||||
import {ADMIN_API_TOKEN, ADMIN_API_URL} from "../Enum/EnvironmentVariable";
|
||||
import Axios from "axios";
|
||||
import {RoomIdentifier} from "../Model/RoomIdentifier";
|
||||
|
||||
export interface AdminApiData {
|
||||
organizationSlug: string
|
||||
worldSlug: string
|
||||
roomSlug: string
|
||||
mapUrlStart: string
|
||||
userUuid: string
|
||||
}
|
||||
|
||||
class AdminApi {
|
||||
|
||||
async fetchMapDetails(organizationSlug: string, worldSlug: string, roomSlug: string|undefined): Promise<AdminApiData> {
|
||||
if (!ADMIN_API_URL) {
|
||||
return Promise.reject('No admin backoffice set!');
|
||||
}
|
||||
|
||||
const params: { organizationSlug: string, worldSlug: string, roomSlug?: string } = {
|
||||
organizationSlug,
|
||||
worldSlug
|
||||
};
|
||||
|
||||
if (roomSlug) {
|
||||
params.roomSlug = roomSlug;
|
||||
}
|
||||
|
||||
const res = await Axios.get(ADMIN_API_URL+'/api/map',
|
||||
{
|
||||
headers: {"Authorization" : `${ADMIN_API_TOKEN}`},
|
||||
params
|
||||
}
|
||||
)
|
||||
return res.data;
|
||||
}
|
||||
|
||||
async fetchMemberDataByToken(organizationMemberToken: string): Promise<AdminApiData> {
|
||||
if (!ADMIN_API_URL) {
|
||||
return Promise.reject('No admin backoffice set!');
|
||||
}
|
||||
//todo: this call can fail if the corresponding world is not activated or if the token is invalid. Handle that case.
|
||||
const res = await Axios.get(ADMIN_API_URL+'/api/login-url/'+organizationMemberToken,
|
||||
{ headers: {"Authorization" : `${ADMIN_API_TOKEN}`} }
|
||||
)
|
||||
return res.data;
|
||||
}
|
||||
|
||||
async memberIsGrantedAccessToRoom(memberId: string, roomIdentifier: RoomIdentifier): Promise<boolean> {
|
||||
if (!ADMIN_API_URL) {
|
||||
return Promise.reject('No admin backoffice set!');
|
||||
}
|
||||
try {
|
||||
//todo: send more specialized data instead of the whole id
|
||||
const res = await Axios.get(ADMIN_API_URL+'/api/member/is-granted-access',
|
||||
{ headers: {"Authorization" : `${ADMIN_API_TOKEN}`}, params: {memberId, roomIdentifier: roomIdentifier.id} }
|
||||
)
|
||||
return !!res.data;
|
||||
} catch (e) {
|
||||
console.log(e.message)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export const adminApi = new AdminApi();
|
60
back/src/Services/JWTTokenManager.ts
Normal file
60
back/src/Services/JWTTokenManager.ts
Normal file
@ -0,0 +1,60 @@
|
||||
import {ALLOW_ARTILLERY, SECRET_KEY} from "../Enum/EnvironmentVariable";
|
||||
import {uuid} from "uuidv4";
|
||||
import Jwt from "jsonwebtoken";
|
||||
import {TokenInterface} from "../Controller/AuthenticateController";
|
||||
|
||||
class JWTTokenManager {
|
||||
|
||||
public createJWTToken(userUuid: string) {
|
||||
return Jwt.sign({userUuid: userUuid}, SECRET_KEY, {expiresIn: '24h'});
|
||||
}
|
||||
|
||||
public async getUserUuidFromToken(token: unknown): Promise<string> {
|
||||
|
||||
if (!token) {
|
||||
throw new Error('An authentication error happened, a user tried to connect without a token.');
|
||||
}
|
||||
if (typeof(token) !== "string") {
|
||||
throw new Error('Token is expected to be a string');
|
||||
}
|
||||
|
||||
|
||||
if(token === 'test') {
|
||||
if (ALLOW_ARTILLERY) {
|
||||
return uuid();
|
||||
} else {
|
||||
throw new Error("In order to perform a load-testing test on this environment, you must set the ALLOW_ARTILLERY environment variable to 'true'");
|
||||
}
|
||||
}
|
||||
|
||||
return new Promise<string>((resolve, reject) => {
|
||||
Jwt.verify(token, SECRET_KEY, {},(err, tokenDecoded) => {
|
||||
const tokenInterface = tokenDecoded as TokenInterface;
|
||||
if (err) {
|
||||
console.error('An authentication error happened, invalid JsonWebToken.', err);
|
||||
reject(new Error('An authentication error happened, invalid JsonWebToken. '+err.message));
|
||||
return;
|
||||
}
|
||||
if (tokenDecoded === undefined) {
|
||||
console.error('Empty token found.');
|
||||
reject(new Error('Empty token found.'));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!this.isValidToken(tokenInterface)) {
|
||||
reject(new Error('Authentication error, invalid token structure.'));
|
||||
return;
|
||||
}
|
||||
|
||||
resolve(tokenInterface.userUuid);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
private isValidToken(token: object): token is TokenInterface {
|
||||
return !(typeof((token as TokenInterface).userUuid) !== 'string');
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export const jwtTokenManager = new JWTTokenManager();
|
@ -1,5 +1,5 @@
|
||||
import "jasmine";
|
||||
import {World, ConnectCallback, DisconnectCallback } from "../src/Model/World";
|
||||
import {GameRoom, ConnectCallback, DisconnectCallback } from "_Model/GameRoom";
|
||||
import {Point} from "../src/Model/Websocket/MessageUserPosition";
|
||||
import { Group } from "../src/Model/Group";
|
||||
import {PositionNotifier} from "../src/Model/PositionNotifier";
|
||||
|
@ -1,5 +1,5 @@
|
||||
import "jasmine";
|
||||
import {World, ConnectCallback, DisconnectCallback } from "../src/Model/World";
|
||||
import {GameRoom, ConnectCallback, DisconnectCallback } from "../src/Model/GameRoom";
|
||||
import {Point} from "../src/Model/Websocket/MessageUserPosition";
|
||||
import { Group } from "../src/Model/Group";
|
||||
import {ExSocketInterface} from "_Model/Websocket/ExSocketInterface";
|
||||
@ -21,7 +21,7 @@ describe("World", () => {
|
||||
|
||||
}
|
||||
|
||||
const world = new World(connect, disconnect, 160, 160, () => {}, () => {}, () => {});
|
||||
const world = new GameRoom(connect, disconnect, 160, 160, () => {}, () => {}, () => {});
|
||||
|
||||
world.join(createMockUser(1), new Point(100, 100));
|
||||
|
||||
@ -48,7 +48,7 @@ describe("World", () => {
|
||||
|
||||
}
|
||||
|
||||
const world = new World(connect, disconnect, 160, 160, () => {}, () => {}, () => {});
|
||||
const world = new GameRoom(connect, disconnect, 160, 160, () => {}, () => {}, () => {});
|
||||
|
||||
world.join(createMockUser(1), new Point(100, 100));
|
||||
|
||||
@ -77,7 +77,7 @@ describe("World", () => {
|
||||
disconnectCallNumber++;
|
||||
}
|
||||
|
||||
const world = new World(connect, disconnect, 160, 160, () => {}, () => {}, () => {});
|
||||
const world = new GameRoom(connect, disconnect, 160, 160, () => {}, () => {}, () => {});
|
||||
|
||||
world.join(createMockUser(1), new Point(100, 100));
|
||||
|
||||
|
6
front/dist/index.html
vendored
6
front/dist/index.html
vendored
@ -6,12 +6,6 @@
|
||||
content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
|
||||
<meta http-equiv="X-UA-Compatible" content="ie=edge">
|
||||
|
||||
<!-- Include stylesheet -->
|
||||
<link href="https://cdn.quilljs.com/1.3.6/quill.snow.css" rel="stylesheet">
|
||||
|
||||
<!-- Include the Quill library -->
|
||||
<script src="https://cdn.quilljs.com/1.3.6/quill.js"></script>
|
||||
|
||||
<!-- Global site tag (gtag.js) - Google Analytics -->
|
||||
<script async src="https://www.googletagmanager.com/gtag/js?id=UA-10196481-11"></script>
|
||||
<script>
|
||||
|
@ -6,6 +6,7 @@
|
||||
"devDependencies": {
|
||||
"@types/google-protobuf": "^3.7.3",
|
||||
"@types/jasmine": "^3.5.10",
|
||||
"@types/quill": "^1.3.7",
|
||||
"@typescript-eslint/eslint-plugin": "^2.26.0",
|
||||
"@typescript-eslint/parser": "^2.26.0",
|
||||
"eslint": "^6.8.0",
|
||||
@ -20,14 +21,14 @@
|
||||
"webpack-merge": "^4.2.2"
|
||||
},
|
||||
"dependencies": {
|
||||
"@types/axios": "^0.14.0",
|
||||
"@types/simple-peer": "^9.6.0",
|
||||
"@types/socket.io-client": "^1.4.32",
|
||||
"axios": "^0.20.0",
|
||||
"generic-type-guard": "^3.2.0",
|
||||
"google-protobuf": "^3.13.0",
|
||||
"phaser": "^3.22.0",
|
||||
"queue-typescript": "^1.0.1",
|
||||
"quill": "1.3.7",
|
||||
"quill": "^1.3.7",
|
||||
"simple-peer": "^9.6.2",
|
||||
"socket.io-client": "^2.3.0",
|
||||
"webpack-require-http": "^0.4.3"
|
||||
|
@ -1,7 +1,3 @@
|
||||
import {GameScene} from "../Phaser/Game/GameScene";
|
||||
|
||||
const Quill = require("quill");
|
||||
|
||||
import {HtmlUtils} from "../WebRtc/HtmlUtils";
|
||||
import {UserInputManager} from "../Phaser/UserInput/UserInputManager";
|
||||
import {RoomConnection} from "../Connexion/RoomConnection";
|
||||
@ -10,7 +6,6 @@ import {PlayGlobalMessageInterface} from "../Connexion/ConnexionModels";
|
||||
export const CLASS_CONSOLE_MESSAGE = 'main-console';
|
||||
export const INPUT_CONSOLE_MESSAGE = 'input-send-text';
|
||||
export const UPLOAD_CONSOLE_MESSAGE = 'input-upload-music';
|
||||
export const BUTTON_CONSOLE_SEND = 'button-send';
|
||||
export const INPUT_TYPE_CONSOLE = 'input-type';
|
||||
|
||||
export const AUDIO_TYPE = 'audio';
|
||||
@ -26,6 +21,7 @@ export class ConsoleGlobalMessageManager {
|
||||
private buttonMainConsole: HTMLDivElement;
|
||||
private activeConsole: boolean = false;
|
||||
private userInputManager!: UserInputManager;
|
||||
private static cssLoaded: boolean = false;
|
||||
|
||||
constructor(private Connection: RoomConnection, userInputManager : UserInputManager) {
|
||||
this.buttonMainConsole = document.createElement('div');
|
||||
@ -123,24 +119,30 @@ export class ConsoleGlobalMessageManager {
|
||||
section.appendChild(buttonDiv);
|
||||
this.divMainConsole.appendChild(section);
|
||||
|
||||
//TODO refactor
|
||||
setTimeout(() => {
|
||||
(async () => {
|
||||
// Start loading CSS
|
||||
const cssPromise = ConsoleGlobalMessageManager.loadCss();
|
||||
// Import quill
|
||||
const Quill:any = await import("quill"); // eslint-disable-line @typescript-eslint/no-explicit-any
|
||||
// Wait for CSS to be loaded
|
||||
await cssPromise;
|
||||
|
||||
const toolbarOptions = [
|
||||
['bold', 'italic', 'underline', 'strike'], // toggled buttons
|
||||
['blockquote', 'code-block'],
|
||||
|
||||
[{ 'header': 1 }, { 'header': 2 }], // custom button values
|
||||
[{ 'list': 'ordered'}, { 'list': 'bullet' }],
|
||||
[{ 'script': 'sub'}, { 'script': 'super' }], // superscript/subscript
|
||||
[{ 'indent': '-1'}, { 'indent': '+1' }], // outdent/indent
|
||||
[{ 'direction': 'rtl' }], // text direction
|
||||
[{'header': 1}, {'header': 2}], // custom button values
|
||||
[{'list': 'ordered'}, {'list': 'bullet'}],
|
||||
[{'script': 'sub'}, {'script': 'super'}], // superscript/subscript
|
||||
[{'indent': '-1'}, {'indent': '+1'}], // outdent/indent
|
||||
[{'direction': 'rtl'}], // text direction
|
||||
|
||||
[{ 'size': ['small', false, 'large', 'huge'] }], // custom dropdown
|
||||
[{ 'header': [1, 2, 3, 4, 5, 6, false] }],
|
||||
[{'size': ['small', false, 'large', 'huge']}], // custom dropdown
|
||||
[{'header': [1, 2, 3, 4, 5, 6, false]}],
|
||||
|
||||
[{ 'color': [] }, { 'background': [] }], // dropdown with defaults from theme
|
||||
[{ 'font': [] }],
|
||||
[{ 'align': [] }],
|
||||
[{'color': []}, {'background': []}], // dropdown with defaults from theme
|
||||
[{'font': []}],
|
||||
[{'align': []}],
|
||||
|
||||
['clean'],
|
||||
|
||||
@ -154,8 +156,28 @@ export class ConsoleGlobalMessageManager {
|
||||
toolbar: toolbarOptions
|
||||
},
|
||||
});
|
||||
})();
|
||||
}
|
||||
|
||||
}, 1000);
|
||||
private static loadCss(): Promise<void> {
|
||||
return new Promise<void>((resolve, reject) => {
|
||||
if (ConsoleGlobalMessageManager.cssLoaded) {
|
||||
resolve();
|
||||
return;
|
||||
}
|
||||
const fileref = document.createElement("link")
|
||||
fileref.setAttribute("rel", "stylesheet")
|
||||
fileref.setAttribute("type", "text/css")
|
||||
fileref.setAttribute("href", "https://cdn.quilljs.com/1.3.7/quill.snow.css");
|
||||
document.getElementsByTagName("head")[0].appendChild(fileref);
|
||||
ConsoleGlobalMessageManager.cssLoaded = true;
|
||||
fileref.onload = () => {
|
||||
resolve();
|
||||
}
|
||||
fileref.onerror = () => {
|
||||
reject();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
createUploadAudioPart(){
|
||||
|
@ -1,43 +1,78 @@
|
||||
import Axios from "axios";
|
||||
import {API_URL} from "../Enum/EnvironmentVariable";
|
||||
import {RoomConnection} from "./RoomConnection";
|
||||
import {PositionInterface, ViewportInterface} from "./ConnexionModels";
|
||||
import {GameConnexionTypes, urlManager} from "../Url/UrlManager";
|
||||
import {localUserStore} from "./LocalUserStore";
|
||||
import {LocalUser} from "./LocalUser";
|
||||
import {Room} from "./Room";
|
||||
|
||||
interface LoginApiData {
|
||||
authToken: string
|
||||
userUuid: string
|
||||
mapUrlStart: string
|
||||
newUrl: string
|
||||
}
|
||||
const URL_ROOM_STARTED = '/Floor0/floor0.json';
|
||||
|
||||
class ConnectionManager {
|
||||
private initPromise!: Promise<LoginApiData>;
|
||||
private mapUrlStart: string|null = null;
|
||||
private localUser!:LocalUser;
|
||||
|
||||
private authToken:string|null = null;
|
||||
private userUuid: string|null = null;
|
||||
/**
|
||||
* Tries to login to the node server and return the starting map url to be loaded
|
||||
*/
|
||||
public async initGameConnexion(): Promise<Room> {
|
||||
|
||||
public async init(): Promise<void> {
|
||||
const match = /\/register\/(.+)/.exec(window.location.toString());
|
||||
const organizationMemberToken = match ? match[1] : null;
|
||||
this.initPromise = Axios.post(`${API_URL}/login`, {organizationMemberToken}).then(res => res.data);
|
||||
const data = await this.initPromise
|
||||
this.authToken = data.authToken;
|
||||
this.userUuid = data.userUuid;
|
||||
this.mapUrlStart = data.mapUrlStart;
|
||||
const newUrl = data.newUrl;
|
||||
const connexionType = urlManager.getGameConnexionType();
|
||||
if(connexionType === GameConnexionTypes.register) {
|
||||
const organizationMemberToken = urlManager.getOrganizationToken();
|
||||
const data = await Axios.post(`${API_URL}/register`, {organizationMemberToken}).then(res => res.data);
|
||||
this.localUser = new LocalUser(data.userUuid, data.authToken);
|
||||
localUserStore.saveUser(this.localUser);
|
||||
|
||||
if (newUrl) {
|
||||
history.pushState({}, '', newUrl);
|
||||
const organizationSlug = data.organizationSlug;
|
||||
const worldSlug = data.worldSlug;
|
||||
const roomSlug = data.roomSlug;
|
||||
urlManager.editUrlForRoom(roomSlug, organizationSlug, worldSlug);
|
||||
|
||||
const room = new Room(window.location.pathname);
|
||||
return Promise.resolve(room);
|
||||
} else if (connexionType === GameConnexionTypes.anonymous || connexionType === GameConnexionTypes.empty) {
|
||||
const localUser = localUserStore.getLocalUser();
|
||||
|
||||
if (localUser && localUser.jwtToken && localUser.uuid) {
|
||||
this.localUser = localUser
|
||||
} else {
|
||||
const data = await Axios.post(`${API_URL}/anonymLogin`).then(res => res.data);
|
||||
this.localUser = new LocalUser(data.userUuid, data.authToken);
|
||||
localUserStore.saveUser(this.localUser);
|
||||
}
|
||||
let roomId: string
|
||||
if (connexionType === GameConnexionTypes.empty) {
|
||||
const defaultMapUrl = window.location.host.replace('play.', 'maps.') + URL_ROOM_STARTED;
|
||||
roomId = urlManager.editUrlForRoom(defaultMapUrl, null, null);
|
||||
} else {
|
||||
roomId = window.location.pathname;
|
||||
}
|
||||
const room = new Room(roomId);
|
||||
return Promise.resolve(room);
|
||||
} else if (connexionType == GameConnexionTypes.organization) {
|
||||
const localUser = localUserStore.getLocalUser();
|
||||
|
||||
if (localUser) {
|
||||
this.localUser = localUser
|
||||
const room = new Room(window.location.pathname);
|
||||
return Promise.resolve(room);
|
||||
} else {
|
||||
//todo: find some kind of fallback?
|
||||
return Promise.reject('Could not find a user in localstorage');
|
||||
}
|
||||
}
|
||||
|
||||
return Promise.reject('Invalid URL');
|
||||
}
|
||||
|
||||
public initBenchmark(): void {
|
||||
this.authToken = 'test';
|
||||
this.localUser = new LocalUser('', 'test');
|
||||
}
|
||||
|
||||
public connectToRoomSocket(): Promise<RoomConnection> {
|
||||
public connectToRoomSocket(roomId: string, name: string, characterLayers: string[], position: PositionInterface, viewport: ViewportInterface): Promise<RoomConnection> {
|
||||
return new Promise<RoomConnection>((resolve, reject) => {
|
||||
const connection = new RoomConnection(this.authToken as string);
|
||||
const connection = new RoomConnection(this.localUser.jwtToken, roomId, name, characterLayers, position, viewport);
|
||||
connection.onConnectError((error: object) => {
|
||||
console.log('An error occurred while connecting to socket server. Retrying');
|
||||
reject(error);
|
||||
@ -50,20 +85,11 @@ class ConnectionManager {
|
||||
return new Promise<RoomConnection>((resolve, reject) => {
|
||||
setTimeout(() => {
|
||||
//todo: allow a way to break recurrsion?
|
||||
this.connectToRoomSocket().then((connection) => resolve(connection));
|
||||
this.connectToRoomSocket(roomId, name, characterLayers, position, viewport).then((connection) => resolve(connection));
|
||||
}, 4000 + Math.floor(Math.random() * 2000) );
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
public getMapUrlStart(): Promise<string> {
|
||||
return this.initPromise.then(() => {
|
||||
if (!this.mapUrlStart) {
|
||||
throw new Error('No map url set!');
|
||||
}
|
||||
return this.mapUrlStart;
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
export const connectionManager = new ConnectionManager();
|
||||
|
@ -6,6 +6,7 @@ export enum EventMessage{
|
||||
WEBRTC_SIGNAL = "webrtc-signal",
|
||||
WEBRTC_SCREEN_SHARING_SIGNAL = "webrtc-screen-sharing-signal",
|
||||
WEBRTC_START = "webrtc-start",
|
||||
START_ROOM = "start-room", // From server to client: list of all room users/groups/items
|
||||
JOIN_ROOM = "join-room", // bi-directional
|
||||
USER_POSITION = "user-position", // From client to server
|
||||
USER_MOVED = "user-moved", // From server to client
|
||||
|
9
front/src/Connexion/LocalUser.ts
Normal file
9
front/src/Connexion/LocalUser.ts
Normal file
@ -0,0 +1,9 @@
|
||||
export class LocalUser {
|
||||
public uuid: string;
|
||||
public jwtToken: string;
|
||||
|
||||
constructor(uuid:string, jwtToken: string) {
|
||||
this.uuid = uuid;
|
||||
this.jwtToken = jwtToken;
|
||||
}
|
||||
}
|
16
front/src/Connexion/LocalUserStore.ts
Normal file
16
front/src/Connexion/LocalUserStore.ts
Normal file
@ -0,0 +1,16 @@
|
||||
import {LocalUser} from "./LocalUser";
|
||||
|
||||
class LocalUserStore {
|
||||
|
||||
saveUser(localUser: LocalUser) {
|
||||
localStorage.setItem('localUser', JSON.stringify(localUser));
|
||||
}
|
||||
|
||||
getLocalUser(): LocalUser|null {
|
||||
const data = localStorage.getItem('localUser');
|
||||
return data ? JSON.parse(data) : null;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export const localUserStore = new LocalUserStore();
|
91
front/src/Connexion/Room.ts
Normal file
91
front/src/Connexion/Room.ts
Normal file
@ -0,0 +1,91 @@
|
||||
import Axios from "axios";
|
||||
import {API_URL} from "../Enum/EnvironmentVariable";
|
||||
|
||||
export class Room {
|
||||
public readonly id: string;
|
||||
public readonly isPublic: boolean;
|
||||
private mapUrl: string|undefined;
|
||||
private instance: string|undefined;
|
||||
|
||||
constructor(id: string) {
|
||||
if (id.startsWith('/')) {
|
||||
id = id.substr(1);
|
||||
}
|
||||
this.id = id;
|
||||
if (id.startsWith('_/')) {
|
||||
this.isPublic = true;
|
||||
} else if (id.startsWith('@/')) {
|
||||
this.isPublic = false;
|
||||
} else {
|
||||
throw new Error('Invalid room ID');
|
||||
}
|
||||
}
|
||||
|
||||
public async getMapUrl(): Promise<string> {
|
||||
return new Promise<string>((resolve, reject) => {
|
||||
if (this.mapUrl !== undefined) {
|
||||
resolve(this.mapUrl);
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.isPublic) {
|
||||
const match = /_\/[^/]+\/(.+)/.exec(this.id);
|
||||
if (!match) throw new Error('Could not extract url from "'+this.id+'"');
|
||||
this.mapUrl = window.location.protocol+'//'+match[1];
|
||||
resolve(this.mapUrl);
|
||||
return;
|
||||
} else {
|
||||
// We have a private ID, we need to query the map URL from the server.
|
||||
const urlParts = this.parsePrivateUrl(this.id);
|
||||
|
||||
Axios.get(`${API_URL}/map`, {
|
||||
params: urlParts
|
||||
}).then(({data}) => {
|
||||
console.log('Map ', this.id, ' resolves to URL ', data.mapUrl);
|
||||
resolve(data.mapUrl);
|
||||
return;
|
||||
});
|
||||
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Instance name is:
|
||||
* - In a public URL: the second part of the URL ( _/[instance]/map.json)
|
||||
* - In a private URL: [organizationId/worldId]
|
||||
*/
|
||||
public getInstance(): string {
|
||||
if (this.instance !== undefined) {
|
||||
return this.instance;
|
||||
}
|
||||
|
||||
if (this.isPublic) {
|
||||
const match = /_\/([^/]+)\/.+/.exec(this.id);
|
||||
if (!match) throw new Error('Could not extract instance from "'+this.id+'"');
|
||||
this.instance = match[1];
|
||||
return this.instance;
|
||||
} else {
|
||||
const match = /_\/([^/]+)\/([^/]+)\/.+/.exec(this.id);
|
||||
if (!match) throw new Error('Could not extract instance from "'+this.id+'"');
|
||||
this.instance = match[1]+'/'+match[2];
|
||||
return this.instance;
|
||||
}
|
||||
}
|
||||
|
||||
private parsePrivateUrl(url: string): { organizationSlug: string, worldSlug: string, roomSlug?: string } {
|
||||
const regex = /@\/([^/]+)\/([^/]+)(?:\/([^/]*))?/gm;
|
||||
const match = regex.exec(url);
|
||||
if (!match) {
|
||||
throw new Error('Invalid URL '+url);
|
||||
}
|
||||
const results: { organizationSlug: string, worldSlug: string, roomSlug?: string } = {
|
||||
organizationSlug: match[1],
|
||||
worldSlug: match[2],
|
||||
}
|
||||
if (match[3] !== undefined) {
|
||||
results.roomSlug = match[3];
|
||||
}
|
||||
return results;
|
||||
}
|
||||
}
|
@ -6,12 +6,11 @@ import {
|
||||
GroupDeleteMessage,
|
||||
GroupUpdateMessage,
|
||||
ItemEventMessage,
|
||||
JoinRoomMessage, PlayGlobalMessage,
|
||||
PlayGlobalMessage,
|
||||
PositionMessage,
|
||||
RoomJoinedMessage,
|
||||
ServerToClientMessage,
|
||||
SetPlayerDetailsMessage,
|
||||
SetUserIdMessage,
|
||||
SilentMessage, StopGlobalMessage,
|
||||
UserJoinedMessage,
|
||||
UserLeftMessage,
|
||||
@ -32,7 +31,7 @@ import {ProtobufClientUtils} from "../Network/ProtobufClientUtils";
|
||||
import {
|
||||
EventMessage,
|
||||
GroupCreatedUpdatedMessageInterface, ItemEventMessageInterface,
|
||||
MessageUserJoined, PlayGlobalMessageInterface,
|
||||
MessageUserJoined, PlayGlobalMessageInterface, PositionInterface,
|
||||
RoomJoinedMessageInterface,
|
||||
ViewportInterface, WebRtcDisconnectMessageInterface,
|
||||
WebRtcSignalReceivedMessageInterface,
|
||||
@ -51,9 +50,26 @@ export class RoomConnection implements RoomConnection {
|
||||
RoomConnection.websocketFactory = websocketFactory;
|
||||
}
|
||||
|
||||
public constructor(token: string) {
|
||||
/**
|
||||
*
|
||||
* @param token A JWT token containing the UUID of the user
|
||||
* @param roomId The ID of the room in the form "_/[instance]/[map_url]" or "@/[org]/[event]/[map]"
|
||||
*/
|
||||
public constructor(token: string|null, roomId: string, name: string, characterLayers: string[], position: PositionInterface, viewport: ViewportInterface) {
|
||||
let url = API_URL.replace('http://', 'ws://').replace('https://', 'wss://');
|
||||
url += '?token='+token;
|
||||
url += '/room';
|
||||
url += '?roomId='+(roomId ?encodeURIComponent(roomId):'');
|
||||
url += '&token='+(token ?encodeURIComponent(token):'');
|
||||
url += '&name='+encodeURIComponent(name);
|
||||
for (const layer of characterLayers) {
|
||||
url += '&characterLayers='+encodeURIComponent(layer);
|
||||
}
|
||||
url += '&x='+Math.floor(position.x);
|
||||
url += '&y='+Math.floor(position.y);
|
||||
url += '&top='+Math.floor(viewport.top);
|
||||
url += '&bottom='+Math.floor(viewport.bottom);
|
||||
url += '&left='+Math.floor(viewport.left);
|
||||
url += '&right='+Math.floor(viewport.right);
|
||||
|
||||
if (RoomConnection.websocketFactory) {
|
||||
this.socket = RoomConnection.websocketFactory(url);
|
||||
@ -109,13 +125,13 @@ export class RoomConnection implements RoomConnection {
|
||||
items[item.getItemid()] = JSON.parse(item.getStatejson());
|
||||
}
|
||||
|
||||
this.resolveJoinRoom({
|
||||
this.userId = roomJoinedMessage.getCurrentuserid();
|
||||
|
||||
this.dispatch(EventMessage.START_ROOM, {
|
||||
users,
|
||||
groups,
|
||||
items
|
||||
})
|
||||
} else if (message.hasSetuseridmessage()) {
|
||||
this.userId = (message.getSetuseridmessage() as SetUserIdMessage).getUserid();
|
||||
});
|
||||
} else if (message.hasErrormessage()) {
|
||||
console.error(EventMessage.MESSAGE_ERROR, message.getErrormessage()?.getMessage());
|
||||
} else if (message.hasWebrtcsignaltoclientmessage()) {
|
||||
@ -165,29 +181,6 @@ export class RoomConnection implements RoomConnection {
|
||||
this.closed = true;
|
||||
}
|
||||
|
||||
private resolveJoinRoom!: (value?: (RoomJoinedMessageInterface | PromiseLike<RoomJoinedMessageInterface> | undefined)) => void;
|
||||
|
||||
public joinARoom(roomId: string, startX: number, startY: number, direction: string, moving: boolean, viewport: ViewportInterface): Promise<RoomJoinedMessageInterface> {
|
||||
const promise = new Promise<RoomJoinedMessageInterface>((resolve, reject) => {
|
||||
this.resolveJoinRoom = resolve;
|
||||
|
||||
const positionMessage = this.toPositionMessage(startX, startY, direction, moving);
|
||||
const viewportMessage = this.toViewportMessage(viewport);
|
||||
|
||||
const joinRoomMessage = new JoinRoomMessage();
|
||||
joinRoomMessage.setRoomid(roomId);
|
||||
joinRoomMessage.setPosition(positionMessage);
|
||||
joinRoomMessage.setViewport(viewportMessage);
|
||||
|
||||
//console.log('Sending position ', positionMessage.getX(), positionMessage.getY());
|
||||
const clientToServerMessage = new ClientToServerMessage();
|
||||
clientToServerMessage.setJoinroommessage(joinRoomMessage);
|
||||
|
||||
this.socket.send(clientToServerMessage.serializeBinary().buffer);
|
||||
})
|
||||
return promise;
|
||||
}
|
||||
|
||||
private toPositionMessage(x : number, y : number, direction : string, moving: boolean): PositionMessage {
|
||||
const positionMessage = new PositionMessage();
|
||||
positionMessage.setX(Math.floor(x));
|
||||
@ -343,6 +336,13 @@ export class RoomConnection implements RoomConnection {
|
||||
this.socket.addEventListener('open', callback)
|
||||
}
|
||||
|
||||
/**
|
||||
* Triggered when we receive all the details of a room (users, groups, ...)
|
||||
*/
|
||||
public onStartRoom(callback: (event: RoomJoinedMessageInterface) => void): void {
|
||||
this.onMessage(EventMessage.START_ROOM, callback);
|
||||
}
|
||||
|
||||
public sendWebrtcSignal(signal: unknown, receiverId: number) {
|
||||
const webRtcSignal = new WebRtcSignalToServerMessage();
|
||||
webRtcSignal.setReceiverid(receiverId);
|
||||
|
@ -1,10 +1,7 @@
|
||||
import {GameScene} from "./GameScene";
|
||||
import {
|
||||
StartMapInterface
|
||||
} from "../../Connexion/ConnexionModels";
|
||||
import Axios from "axios";
|
||||
import {API_URL} from "../../Enum/EnvironmentVariable";
|
||||
import {connectionManager} from "../../Connexion/ConnectionManager";
|
||||
import {Room} from "../../Connexion/Room";
|
||||
import {FourOFourSceneName} from "../Reconnecting/FourOFourScene";
|
||||
|
||||
export interface HasMovedEvent {
|
||||
direction: string;
|
||||
@ -16,6 +13,12 @@ export interface HasMovedEvent {
|
||||
export class GameManager {
|
||||
private playerName!: string;
|
||||
private characterLayers!: string[];
|
||||
private startRoom!:Room;
|
||||
|
||||
public async init(scenePlugin: Phaser.Scenes.ScenePlugin) {
|
||||
this.startRoom = await connectionManager.initGameConnexion();
|
||||
await this.loadMap(this.startRoom, scenePlugin);
|
||||
}
|
||||
|
||||
public setPlayerName(name: string): void {
|
||||
this.playerName = name;
|
||||
@ -29,15 +32,6 @@ export class GameManager {
|
||||
this.characterLayers = layers;
|
||||
}
|
||||
|
||||
loadStartMap() : Promise<StartMapInterface> {
|
||||
return connectionManager.getMapUrlStart().then(mapUrlStart => {
|
||||
return {
|
||||
mapUrlStart: mapUrlStart,
|
||||
startInstance: "global", //todo: is this property still usefull?
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
getPlayerName(): string {
|
||||
return this.playerName;
|
||||
}
|
||||
@ -46,15 +40,31 @@ export class GameManager {
|
||||
return this.characterLayers;
|
||||
}
|
||||
|
||||
loadMap(mapUrl: string, scene: Phaser.Scenes.ScenePlugin, instance: string): string {
|
||||
const sceneKey = GameScene.getMapKeyByUrl(mapUrl);
|
||||
|
||||
const gameIndex = scene.getIndex(sceneKey);
|
||||
public async loadMap(room: Room, scenePlugin: Phaser.Scenes.ScenePlugin): Promise<void> {
|
||||
const roomID = room.id;
|
||||
const mapUrl = await room.getMapUrl();
|
||||
console.log('Loading map '+roomID+' at url '+mapUrl);
|
||||
|
||||
const gameIndex = scenePlugin.getIndex(mapUrl);
|
||||
if(gameIndex === -1){
|
||||
const game : Phaser.Scene = GameScene.createFromUrl(mapUrl, instance);
|
||||
scene.add(sceneKey, game, false);
|
||||
const game : Phaser.Scene = GameScene.createFromUrl(room, mapUrl);
|
||||
console.log('Adding scene '+mapUrl);
|
||||
scenePlugin.add(mapUrl, game, false);
|
||||
}
|
||||
return sceneKey;
|
||||
}
|
||||
|
||||
public getMapKeyByUrl(mapUrlStart: string) : string {
|
||||
// FIXME: the key should be computed from the full URL of the map.
|
||||
const startPos = mapUrlStart.indexOf('://')+3;
|
||||
const endPos = mapUrlStart.indexOf(".json");
|
||||
return mapUrlStart.substring(startPos, endPos);
|
||||
}
|
||||
|
||||
public async goToStartingMap(scenePlugin: Phaser.Scenes.ScenePlugin) {
|
||||
const url = await this.startRoom.getMapUrl();
|
||||
console.log('Starting scene '+url);
|
||||
scenePlugin.start(url, {startLayerName: 'global'});
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -45,6 +45,7 @@ import {RoomConnection} from "../../Connexion/RoomConnection";
|
||||
import {GlobalMessageManager} from "../../Administration/GlobalMessageManager";
|
||||
import {ConsoleGlobalMessageManager} from "../../Administration/ConsoleGlobalMessageManager";
|
||||
import {ResizableScene} from "../Login/ResizableScene";
|
||||
import {Room} from "../../Connexion/Room";
|
||||
|
||||
|
||||
export enum Textures {
|
||||
@ -107,7 +108,6 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
private simplePeer!: SimplePeer;
|
||||
private GlobalMessageManager!: GlobalMessageManager;
|
||||
private ConsoleGlobalMessageManager!: ConsoleGlobalMessageManager;
|
||||
private connectionPromise!: Promise<RoomConnection>
|
||||
private connectionAnswerPromise: Promise<RoomJoinedMessageInterface>;
|
||||
private connectionAnswerPromiseResolve!: (value?: RoomJoinedMessageInterface | PromiseLike<RoomJoinedMessageInterface>) => void;
|
||||
// A promise that will resolve when the "create" method is called (signaling loading is ended)
|
||||
@ -138,27 +138,27 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
private outlinedItem: ActionableItem|null = null;
|
||||
private userInputManager!: UserInputManager;
|
||||
|
||||
static createFromUrl(mapUrlFile: string, instance: string, key: string|null = null): GameScene {
|
||||
const mapKey = GameScene.getMapKeyByUrl(mapUrlFile);
|
||||
if (key === null) {
|
||||
key = mapKey;
|
||||
static createFromUrl(room: Room, mapUrlFile: string, gameSceneKey: string|null = null): GameScene {
|
||||
// We use the map URL as a key
|
||||
if (gameSceneKey === null) {
|
||||
gameSceneKey = mapUrlFile;
|
||||
}
|
||||
return new GameScene(mapKey, mapUrlFile, instance, key);
|
||||
return new GameScene(room, mapUrlFile, gameSceneKey);
|
||||
}
|
||||
|
||||
constructor(MapKey : string, MapUrlFile: string, instance: string, key: string) {
|
||||
constructor(private room: Room, MapUrlFile: string, gameSceneKey: string) {
|
||||
super({
|
||||
key: key
|
||||
key: gameSceneKey
|
||||
});
|
||||
|
||||
this.GameManager = gameManager;
|
||||
this.Terrains = [];
|
||||
this.groups = new Map<number, Sprite>();
|
||||
this.instance = instance;
|
||||
this.instance = room.getInstance();
|
||||
|
||||
this.MapKey = MapKey;
|
||||
this.MapKey = MapUrlFile;
|
||||
this.MapUrlFile = MapUrlFile;
|
||||
this.RoomId = this.instance + '__' + MapKey;
|
||||
this.RoomId = room.id;
|
||||
|
||||
this.createPromise = new Promise<void>((resolve, reject): void => {
|
||||
this.createPromiseResolve = resolve;
|
||||
@ -193,110 +193,6 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
loadObject(this.load);
|
||||
|
||||
this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
|
||||
|
||||
this.connectionPromise = connectionManager.connectToRoomSocket().then((connection : RoomConnection) => {
|
||||
this.connection = connection;
|
||||
|
||||
this.connection.emitPlayerDetailsMessage(gameManager.getPlayerName(), gameManager.getCharacterSelected())
|
||||
|
||||
connection.onUserJoins((message: MessageUserJoined) => {
|
||||
const userMessage: AddPlayerInterface = {
|
||||
userId: message.userId,
|
||||
characterLayers: message.characterLayers,
|
||||
name: message.name,
|
||||
position: message.position
|
||||
}
|
||||
this.addPlayer(userMessage);
|
||||
});
|
||||
|
||||
connection.onUserMoved((message: UserMovedMessage) => {
|
||||
const position = message.getPosition();
|
||||
if (position === undefined) {
|
||||
throw new Error('Position missing from UserMovedMessage');
|
||||
}
|
||||
//console.log('Received position ', position.getX(), position.getY(), "from user", message.getUserid());
|
||||
|
||||
const messageUserMoved: MessageUserMovedInterface = {
|
||||
userId: message.getUserid(),
|
||||
position: ProtobufClientUtils.toPointInterface(position)
|
||||
}
|
||||
|
||||
this.updatePlayerPosition(messageUserMoved);
|
||||
});
|
||||
|
||||
connection.onUserLeft((userId: number) => {
|
||||
this.removePlayer(userId);
|
||||
});
|
||||
|
||||
connection.onGroupUpdatedOrCreated((groupPositionMessage: GroupCreatedUpdatedMessageInterface) => {
|
||||
this.shareGroupPosition(groupPositionMessage);
|
||||
})
|
||||
|
||||
connection.onGroupDeleted((groupId: number) => {
|
||||
try {
|
||||
this.deleteGroup(groupId);
|
||||
} catch (e) {
|
||||
console.error(e);
|
||||
}
|
||||
})
|
||||
|
||||
connection.onServerDisconnected(() => {
|
||||
console.log('Player disconnected from server. Reloading scene.');
|
||||
|
||||
this.simplePeer.closeAllConnections();
|
||||
this.simplePeer.unregister();
|
||||
|
||||
const key = 'somekey'+Math.round(Math.random()*10000);
|
||||
const game : Phaser.Scene = GameScene.createFromUrl(this.MapUrlFile, this.instance, key);
|
||||
this.scene.add(key, game, true,
|
||||
{
|
||||
initPosition: {
|
||||
x: this.CurrentPlayer.x,
|
||||
y: this.CurrentPlayer.y
|
||||
}
|
||||
});
|
||||
|
||||
this.scene.stop(this.scene.key);
|
||||
this.scene.remove(this.scene.key);
|
||||
})
|
||||
|
||||
connection.onActionableEvent((message => {
|
||||
const item = this.actionableItems.get(message.itemId);
|
||||
if (item === undefined) {
|
||||
console.warn('Received an event about object "'+message.itemId+'" but cannot find this item on the map.');
|
||||
return;
|
||||
}
|
||||
item.fire(message.event, message.state, message.parameters);
|
||||
}));
|
||||
|
||||
connection.receiveTeleportMessage((map: string) => {
|
||||
//TODO
|
||||
console.log('receiveTeleportMessage', map);
|
||||
})
|
||||
|
||||
// When connection is performed, let's connect SimplePeer
|
||||
this.simplePeer = new SimplePeer(this.connection);
|
||||
this.GlobalMessageManager = new GlobalMessageManager(this.connection);
|
||||
|
||||
const self = this;
|
||||
this.simplePeer.registerPeerConnectionListener({
|
||||
onConnect(user: UserSimplePeerInterface) {
|
||||
self.presentationModeSprite.setVisible(true);
|
||||
self.chatModeSprite.setVisible(true);
|
||||
},
|
||||
onDisconnect(userId: number) {
|
||||
if (self.simplePeer.getNbConnections() === 0) {
|
||||
self.presentationModeSprite.setVisible(false);
|
||||
self.chatModeSprite.setVisible(false);
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
this.scene.wake();
|
||||
this.scene.sleep(ReconnectingSceneName);
|
||||
|
||||
return connection;
|
||||
});
|
||||
}
|
||||
|
||||
// FIXME: we need to put a "unknown" instead of a "any" and validate the structure of the JSON we are receiving.
|
||||
@ -422,7 +318,7 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
});
|
||||
|
||||
//permit to set bound collision
|
||||
this.physics.world.setBounds(0,0, this.Map.widthInPixels, this.Map.heightInPixels);
|
||||
this.physics.world.setBounds(0, 0, this.Map.widthInPixels, this.Map.heightInPixels);
|
||||
|
||||
//add layer on map
|
||||
this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>();
|
||||
@ -483,7 +379,7 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
this.EventToClickOnTile();
|
||||
|
||||
//initialise list of other player
|
||||
this.MapPlayers = this.physics.add.group({ immovable: true });
|
||||
this.MapPlayers = this.physics.add.group({immovable: true});
|
||||
|
||||
//create input to move
|
||||
this.userInputManager = new UserInputManager(this);
|
||||
@ -499,7 +395,7 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
|
||||
// Let's generate the circle for the group delimiter
|
||||
const circleElement = Object.values(this.textures.list).find((object: Texture) => object.key === 'circleSprite');
|
||||
if(circleElement) {
|
||||
if (circleElement) {
|
||||
this.textures.remove('circleSprite');
|
||||
}
|
||||
this.circleTexture = this.textures.createCanvas('circleSprite', 96, 96);
|
||||
@ -511,14 +407,6 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
context.stroke();
|
||||
this.circleTexture.refresh();
|
||||
|
||||
// Let's alter browser history
|
||||
const url = new URL(this.MapUrlFile);
|
||||
let path = '/_/'+this.instance+'/'+url.host+url.pathname;
|
||||
if (this.startLayerName) {
|
||||
path += '#'+this.startLayerName;
|
||||
}
|
||||
window.history.pushState({}, 'WorkAdventure', path);
|
||||
|
||||
// Let's pause the scene if the connection is not established yet
|
||||
if (this.connection === undefined) {
|
||||
// Let's wait 0.5 seconds before printing the "connecting" screen to avoid blinking
|
||||
@ -532,7 +420,7 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
|
||||
this.createPromiseResolve();
|
||||
|
||||
this.userInputManager.spaceEvent( () => {
|
||||
this.userInputManager.spaceEvent(() => {
|
||||
this.outlinedItem?.activate();
|
||||
});
|
||||
|
||||
@ -607,8 +495,131 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
}
|
||||
});
|
||||
|
||||
//lisen event to report user
|
||||
this.onReportUser();
|
||||
const camera = this.cameras.main;
|
||||
|
||||
connectionManager.connectToRoomSocket(
|
||||
this.RoomId,
|
||||
gameManager.getPlayerName(),
|
||||
gameManager.getCharacterSelected(),
|
||||
{
|
||||
x: this.startX,
|
||||
y: this.startY
|
||||
},
|
||||
{
|
||||
left: camera.scrollX,
|
||||
top: camera.scrollY,
|
||||
right: camera.scrollX + camera.width,
|
||||
bottom: camera.scrollY + camera.height,
|
||||
}).then((connection: RoomConnection) => {
|
||||
this.connection = connection;
|
||||
|
||||
//this.connection.emitPlayerDetailsMessage(gameManager.getPlayerName(), gameManager.getCharacterSelected())
|
||||
connection.onStartRoom((roomJoinedMessage: RoomJoinedMessageInterface) => {
|
||||
this.initUsersPosition(roomJoinedMessage.users);
|
||||
this.connectionAnswerPromiseResolve(roomJoinedMessage);
|
||||
});
|
||||
|
||||
connection.onUserJoins((message: MessageUserJoined) => {
|
||||
const userMessage: AddPlayerInterface = {
|
||||
userId: message.userId,
|
||||
characterLayers: message.characterLayers,
|
||||
name: message.name,
|
||||
position: message.position
|
||||
}
|
||||
this.addPlayer(userMessage);
|
||||
});
|
||||
|
||||
connection.onUserMoved((message: UserMovedMessage) => {
|
||||
const position = message.getPosition();
|
||||
if (position === undefined) {
|
||||
throw new Error('Position missing from UserMovedMessage');
|
||||
}
|
||||
//console.log('Received position ', position.getX(), position.getY(), "from user", message.getUserid());
|
||||
|
||||
const messageUserMoved: MessageUserMovedInterface = {
|
||||
userId: message.getUserid(),
|
||||
position: ProtobufClientUtils.toPointInterface(position)
|
||||
}
|
||||
|
||||
this.updatePlayerPosition(messageUserMoved);
|
||||
});
|
||||
|
||||
connection.onUserLeft((userId: number) => {
|
||||
this.removePlayer(userId);
|
||||
});
|
||||
|
||||
connection.onGroupUpdatedOrCreated((groupPositionMessage: GroupCreatedUpdatedMessageInterface) => {
|
||||
this.shareGroupPosition(groupPositionMessage);
|
||||
})
|
||||
|
||||
connection.onGroupDeleted((groupId: number) => {
|
||||
try {
|
||||
this.deleteGroup(groupId);
|
||||
} catch (e) {
|
||||
console.error(e);
|
||||
}
|
||||
})
|
||||
|
||||
connection.onServerDisconnected(() => {
|
||||
console.log('Player disconnected from server. Reloading scene.');
|
||||
|
||||
this.simplePeer.closeAllConnections();
|
||||
this.simplePeer.unregister();
|
||||
|
||||
const gameSceneKey = 'somekey' + Math.round(Math.random() * 10000);
|
||||
const game: Phaser.Scene = GameScene.createFromUrl(this.room, this.MapUrlFile, gameSceneKey);
|
||||
this.scene.add(gameSceneKey, game, true,
|
||||
{
|
||||
initPosition: {
|
||||
x: this.CurrentPlayer.x,
|
||||
y: this.CurrentPlayer.y
|
||||
}
|
||||
});
|
||||
|
||||
this.scene.stop(this.scene.key);
|
||||
this.scene.remove(this.scene.key);
|
||||
})
|
||||
|
||||
connection.onActionableEvent((message => {
|
||||
const item = this.actionableItems.get(message.itemId);
|
||||
if (item === undefined) {
|
||||
console.warn('Received an event about object "' + message.itemId + '" but cannot find this item on the map.');
|
||||
return;
|
||||
}
|
||||
item.fire(message.event, message.state, message.parameters);
|
||||
}));
|
||||
|
||||
// When connection is performed, let's connect SimplePeer
|
||||
this.simplePeer = new SimplePeer(this.connection);
|
||||
this.GlobalMessageManager = new GlobalMessageManager(this.connection);
|
||||
|
||||
const self = this;
|
||||
this.simplePeer.registerPeerConnectionListener({
|
||||
onConnect(user: UserSimplePeerInterface) {
|
||||
self.presentationModeSprite.setVisible(true);
|
||||
self.chatModeSprite.setVisible(true);
|
||||
},
|
||||
onDisconnect(userId: number) {
|
||||
if (self.simplePeer.getNbConnections() === 0) {
|
||||
self.presentationModeSprite.setVisible(false);
|
||||
self.chatModeSprite.setVisible(false);
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
//listen event to share position of user
|
||||
this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this))
|
||||
this.CurrentPlayer.on(hasMovedEventName, this.outlineItem.bind(this))
|
||||
this.CurrentPlayer.on(hasMovedEventName, (event: HasMovedEvent) => {
|
||||
this.gameMap.setPosition(event.x, event.y);
|
||||
})
|
||||
|
||||
|
||||
this.scene.wake();
|
||||
this.scene.sleep(ReconnectingSceneName);
|
||||
|
||||
return connection;
|
||||
});
|
||||
}
|
||||
|
||||
private switchLayoutMode(): void {
|
||||
@ -655,6 +666,7 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
* @param tileWidth
|
||||
* @param tileHeight
|
||||
*/
|
||||
//todo: push that into the gameManager
|
||||
private loadNextGame(layer: ITiledMapLayer, mapWidth: number, tileWidth: number, tileHeight: number){
|
||||
const exitSceneUrl = this.getExitSceneUrl(layer);
|
||||
if (exitSceneUrl === undefined) {
|
||||
@ -665,9 +677,20 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
instance = this.instance;
|
||||
}
|
||||
|
||||
console.log('existSceneUrl', exitSceneUrl);
|
||||
console.log('existSceneInstance', instance);
|
||||
|
||||
// TODO: eventually compute a relative URL
|
||||
|
||||
// TODO: handle /@/ URL CASES!
|
||||
|
||||
const absoluteExitSceneUrl = new URL(exitSceneUrl, this.MapUrlFile).href;
|
||||
const exitSceneKey = gameManager.loadMap(absoluteExitSceneUrl, this.scene, instance);
|
||||
const absoluteExitSceneUrlWithoutProtocol = absoluteExitSceneUrl.toString().substr(absoluteExitSceneUrl.toString().indexOf('://')+3);
|
||||
const roomId = '_/'+instance+'/'+absoluteExitSceneUrlWithoutProtocol;
|
||||
console.log("Foo", instance, absoluteExitSceneUrlWithoutProtocol);
|
||||
const room = new Room(roomId);
|
||||
gameManager.loadMap(room, this.scene);
|
||||
const exitSceneKey = roomId;
|
||||
|
||||
const tiles : number[] = layer.data as number[];
|
||||
for (let key=0; key < tiles.length; key++) {
|
||||
@ -688,10 +711,12 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
if (this.PositionNextScene[y] === undefined) {
|
||||
this.PositionNextScene[y] = new Array<{key: string, hash: string}>();
|
||||
}
|
||||
this.PositionNextScene[y][x] = {
|
||||
key: exitSceneKey,
|
||||
hash
|
||||
}
|
||||
room.getMapUrl().then((url: string) => {
|
||||
this.PositionNextScene[y][x] = {
|
||||
key: url,
|
||||
hash
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
@ -754,14 +779,6 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
});
|
||||
}
|
||||
|
||||
createCollisionObject(){
|
||||
/*this.Objects.forEach((Object : Phaser.Physics.Arcade.Sprite) => {
|
||||
this.physics.add.collider(this.CurrentPlayer, Object, (object1, object2) => {
|
||||
this.CurrentPlayer.say("Collision with object : " + (object2 as Phaser.Physics.Arcade.Sprite).texture.key)
|
||||
});
|
||||
})*/
|
||||
}
|
||||
|
||||
createCurrentPlayer(){
|
||||
//initialise player
|
||||
//TODO create animation moving between exit and start
|
||||
@ -778,33 +795,6 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
|
||||
//create collision
|
||||
this.createCollisionWithPlayer();
|
||||
this.createCollisionObject();
|
||||
|
||||
//join room
|
||||
this.connectionPromise.then((connection: RoomConnection) => {
|
||||
const camera = this.cameras.main;
|
||||
connection.joinARoom(this.RoomId,
|
||||
this.startX,
|
||||
this.startY,
|
||||
PlayerAnimationNames.WalkDown,
|
||||
false, {
|
||||
left: camera.scrollX,
|
||||
top: camera.scrollY,
|
||||
right: camera.scrollX + camera.width,
|
||||
bottom: camera.scrollY + camera.height,
|
||||
}).then((roomJoinedMessage: RoomJoinedMessageInterface) => {
|
||||
this.initUsersPosition(roomJoinedMessage.users);
|
||||
this.connectionAnswerPromiseResolve(roomJoinedMessage);
|
||||
});
|
||||
// FIXME: weirdly enough we don't use the result of joinARoom !!!!!!
|
||||
|
||||
//listen event to share position of user
|
||||
this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this))
|
||||
this.CurrentPlayer.on(hasMovedEventName, this.outlineItem.bind(this))
|
||||
this.CurrentPlayer.on(hasMovedEventName, (event: HasMovedEvent) => {
|
||||
this.gameMap.setPosition(event.x, event.y);
|
||||
})
|
||||
});
|
||||
}
|
||||
|
||||
pushPlayerPosition(event: HasMovedEvent) {
|
||||
@ -974,7 +964,6 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
type: "InitUserPositionEvent",
|
||||
event: usersPosition
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1128,12 +1117,7 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
this.groups.delete(groupId);
|
||||
}
|
||||
|
||||
public static getMapKeyByUrl(mapUrlStart: string) : string {
|
||||
// FIXME: the key should be computed from the full URL of the map.
|
||||
const startPos = mapUrlStart.indexOf('://')+3;
|
||||
const endPos = mapUrlStart.indexOf(".json");
|
||||
return mapUrlStart.substring(startPos, endPos);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Sends to the server an event emitted by one of the ActionableItems.
|
||||
@ -1189,10 +1173,4 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
public onCenterChange(): void {
|
||||
this.updateCameraOffset();
|
||||
}
|
||||
|
||||
public onReportUser(){
|
||||
this.events.on('reportUser', (message: {reportedUserId: number, reportComment: string}) => {
|
||||
this.connection.emitReportPlayerMessage(message.reportedUserId, message.reportComment);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -94,7 +94,7 @@ export class EnableCameraScene extends Phaser.Scene {
|
||||
this.add.existing(this.logo);
|
||||
|
||||
this.input.keyboard.on('keyup-ENTER', () => {
|
||||
return this.login();
|
||||
this.login();
|
||||
});
|
||||
|
||||
this.getElementByIdOrFail<HTMLDivElement>('webRtcSetup').classList.add('active');
|
||||
@ -258,7 +258,7 @@ export class EnableCameraScene extends Phaser.Scene {
|
||||
this.soundMeterSprite.setVolume(this.soundMeter.getVolume());
|
||||
}
|
||||
|
||||
private async login(): Promise<StartMapInterface> {
|
||||
private login(): void {
|
||||
this.getElementByIdOrFail<HTMLDivElement>('webRtcSetup').style.display = 'none';
|
||||
this.soundMeter.stop();
|
||||
window.removeEventListener('resize', this.repositionCallback);
|
||||
@ -266,46 +266,7 @@ export class EnableCameraScene extends Phaser.Scene {
|
||||
mediaManager.stopCamera();
|
||||
mediaManager.stopMicrophone();
|
||||
|
||||
// Do we have a start URL in the address bar? If so, let's redirect to this address
|
||||
const instanceAndMapUrl = this.findMapUrl();
|
||||
if (instanceAndMapUrl !== null) {
|
||||
const [mapUrl, instance] = instanceAndMapUrl;
|
||||
const key = gameManager.loadMap(mapUrl, this.scene, instance);
|
||||
this.scene.start(key, {
|
||||
startLayerName: window.location.hash ? window.location.hash.substr(1) : undefined
|
||||
} as GameSceneInitInterface);
|
||||
return {
|
||||
mapUrlStart: mapUrl,
|
||||
startInstance: instance
|
||||
};
|
||||
} else {
|
||||
// If we do not have a map address in the URL, let's ask the server for a start map.
|
||||
return gameManager.loadStartMap().then((startMap: StartMapInterface) => {
|
||||
const key = gameManager.loadMap(window.location.protocol + "//" + startMap.mapUrlStart, this.scene, startMap.startInstance);
|
||||
this.scene.start(key);
|
||||
return startMap;
|
||||
}).catch((err) => {
|
||||
console.error(err);
|
||||
throw err;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the map URL and the instance from the current URL
|
||||
*/
|
||||
private findMapUrl(): [string, string]|null {
|
||||
const path = window.location.pathname;
|
||||
if (!path.startsWith('/_/')) {
|
||||
return null;
|
||||
}
|
||||
const instanceAndMap = path.substr(3);
|
||||
const firstSlash = instanceAndMap.indexOf('/');
|
||||
if (firstSlash === -1) {
|
||||
return null;
|
||||
}
|
||||
const instance = instanceAndMap.substr(0, firstSlash);
|
||||
return [window.location.protocol+'//'+instanceAndMap.substr(firstSlash+1), instance];
|
||||
gameManager.goToStartingMap(this.scene);
|
||||
}
|
||||
|
||||
private async getDevices() {
|
||||
|
40
front/src/Phaser/Login/EntryScene.ts
Normal file
40
front/src/Phaser/Login/EntryScene.ts
Normal file
@ -0,0 +1,40 @@
|
||||
import {gameManager} from "../Game/GameManager";
|
||||
import {TextField} from "../Components/TextField";
|
||||
import {TextInput} from "../Components/TextInput";
|
||||
import {ClickButton} from "../Components/ClickButton";
|
||||
import Image = Phaser.GameObjects.Image;
|
||||
import Rectangle = Phaser.GameObjects.Rectangle;
|
||||
import {PLAYER_RESOURCES, PlayerResourceDescriptionInterface} from "../Entity/Character";
|
||||
import {cypressAsserter} from "../../Cypress/CypressAsserter";
|
||||
import {SelectCharacterSceneName} from "./SelectCharacterScene";
|
||||
import {ResizableScene} from "./ResizableScene";
|
||||
import {Scene} from "phaser";
|
||||
import {LoginSceneName} from "./LoginScene";
|
||||
import {FourOFourSceneName} from "../Reconnecting/FourOFourScene";
|
||||
|
||||
export const EntrySceneName = "EntryScene";
|
||||
|
||||
/**
|
||||
* The EntryScene is not a real scene. It is the first scene loaded and is only used to initialize the gameManager
|
||||
* and to route to the next correct scene.
|
||||
*/
|
||||
export class EntryScene extends Scene {
|
||||
constructor() {
|
||||
super({
|
||||
key: EntrySceneName
|
||||
});
|
||||
}
|
||||
|
||||
preload() {
|
||||
}
|
||||
|
||||
create() {
|
||||
gameManager.init(this.scene).then(() => {
|
||||
this.scene.start(LoginSceneName);
|
||||
}).catch(() => {
|
||||
this.scene.start(FourOFourSceneName, {
|
||||
url: window.location.pathname.toString()
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
@ -15,7 +15,8 @@ export class FourOFourScene extends Phaser.Scene {
|
||||
private fileNameField!: Text;
|
||||
private logo!: Image;
|
||||
private cat!: Sprite;
|
||||
private file!: string;
|
||||
private file: string|undefined;
|
||||
private url: string|undefined;
|
||||
|
||||
constructor() {
|
||||
super({
|
||||
@ -23,8 +24,9 @@ export class FourOFourScene extends Phaser.Scene {
|
||||
});
|
||||
}
|
||||
|
||||
init({ file }: { file: string }) {
|
||||
init({ file, url }: { file?: string, url?: string }) {
|
||||
this.file = file;
|
||||
this.url = url;
|
||||
}
|
||||
|
||||
preload() {
|
||||
@ -45,11 +47,22 @@ export class FourOFourScene extends Phaser.Scene {
|
||||
this.mapNotFoundField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height / 2, "404 - File not found");
|
||||
this.mapNotFoundField.setOrigin(0.5, 0.5).setCenterAlign();
|
||||
|
||||
this.couldNotFindField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height / 2 + 24, "Could not load file");
|
||||
let text: string = '';
|
||||
if (this.file !== undefined) {
|
||||
text = "Could not load map"
|
||||
}
|
||||
if (this.url !== undefined) {
|
||||
text = "Invalid URL"
|
||||
}
|
||||
|
||||
this.couldNotFindField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height / 2 + 24, text);
|
||||
this.couldNotFindField.setOrigin(0.5, 0.5).setCenterAlign();
|
||||
|
||||
this.fileNameField = this.add.text(this.game.renderer.width / 2, this.game.renderer.height / 2 + 38, this.file, { fontFamily: 'Georgia, "Goudy Bookletter 1911", Times, serif', fontSize: '10px' });
|
||||
this.fileNameField.setOrigin(0.5, 0.5);
|
||||
const url = this.file ? this.file : this.url;
|
||||
if (url !== undefined) {
|
||||
this.fileNameField = this.add.text(this.game.renderer.width / 2, this.game.renderer.height / 2 + 38, url, { fontFamily: 'Georgia, "Goudy Bookletter 1911", Times, serif', fontSize: '10px' });
|
||||
this.fileNameField.setOrigin(0.5, 0.5);
|
||||
}
|
||||
|
||||
this.cat = this.physics.add.sprite(this.game.renderer.width / 2, this.game.renderer.height / 2 - 32, 'cat', 6);
|
||||
this.cat.flipY=true;
|
||||
|
50
front/src/Url/UrlManager.ts
Normal file
50
front/src/Url/UrlManager.ts
Normal file
@ -0,0 +1,50 @@
|
||||
|
||||
export enum GameConnexionTypes {
|
||||
anonymous=1,
|
||||
organization,
|
||||
register,
|
||||
empty,
|
||||
unknown,
|
||||
}
|
||||
|
||||
//this class is responsible with analysing and editing the game's url
|
||||
class UrlManager {
|
||||
|
||||
//todo: use that to detect if we can find a token in localstorage
|
||||
public getGameConnexionType(): GameConnexionTypes {
|
||||
const url = window.location.pathname.toString();
|
||||
if (url.includes('_/')) {
|
||||
return GameConnexionTypes.anonymous;
|
||||
} else if (url.includes('@/')) {
|
||||
return GameConnexionTypes.organization;
|
||||
} else if(url.includes('register/')) {
|
||||
return GameConnexionTypes.register;
|
||||
} else if(url === '/') {
|
||||
return GameConnexionTypes.empty;
|
||||
} else {
|
||||
return GameConnexionTypes.unknown;
|
||||
}
|
||||
}
|
||||
|
||||
public getOrganizationToken(): string|null {
|
||||
const match = /\/register\/(.+)/.exec(window.location.pathname.toString());
|
||||
return match ? match [1] : null;
|
||||
}
|
||||
|
||||
|
||||
//todo: simply use the roomId
|
||||
//todo: test this with cypress
|
||||
public editUrlForRoom(roomSlug: string, organizationSlug: string|null, worldSlug: string |null): string {
|
||||
let newUrl:string;
|
||||
if (organizationSlug) {
|
||||
newUrl = '/@/'+organizationSlug+'/'+worldSlug+'/'+roomSlug;
|
||||
} else {
|
||||
newUrl = '/_/global/'+roomSlug;
|
||||
}
|
||||
history.pushState({}, 'WorkAdventure', newUrl);
|
||||
return newUrl;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export const urlManager = new UrlManager();
|
@ -11,11 +11,11 @@ import WebGLRenderer = Phaser.Renderer.WebGL.WebGLRenderer;
|
||||
import {OutlinePipeline} from "./Phaser/Shaders/OutlinePipeline";
|
||||
import {CustomizeScene} from "./Phaser/Login/CustomizeScene";
|
||||
import {CoWebsiteManager} from "./WebRtc/CoWebsiteManager";
|
||||
import {connectionManager} from "./Connexion/ConnectionManager";
|
||||
import {gameManager} from "./Phaser/Game/GameManager";
|
||||
import {ResizableScene} from "./Phaser/Login/ResizableScene";
|
||||
import {EntryScene} from "./Phaser/Login/EntryScene";
|
||||
|
||||
//CoWebsiteManager.loadCoWebsite('https://thecodingmachine.com');
|
||||
connectionManager.init();
|
||||
|
||||
// Load Jitsi if the environment variable is set.
|
||||
if (JITSI_URL) {
|
||||
@ -31,14 +31,7 @@ const config: GameConfig = {
|
||||
width: width / RESOLUTION,
|
||||
height: height / RESOLUTION,
|
||||
parent: "game",
|
||||
scene: [
|
||||
LoginScene,
|
||||
SelectCharacterScene,
|
||||
EnableCameraScene,
|
||||
ReconnectingScene,
|
||||
FourOFourScene,
|
||||
CustomizeScene
|
||||
],
|
||||
scene: [EntryScene, LoginScene, SelectCharacterScene, EnableCameraScene, ReconnectingScene, FourOFourScene, CustomizeScene],
|
||||
zoom: RESOLUTION,
|
||||
physics: {
|
||||
default: "arcade",
|
||||
|
580
front/yarn.lock
580
front/yarn.lock
File diff suppressed because it is too large
Load Diff
@ -38,12 +38,6 @@ message SetPlayerDetailsMessage {
|
||||
repeated string characterLayers = 2;
|
||||
}
|
||||
|
||||
message JoinRoomMessage {
|
||||
string roomId = 1;
|
||||
PositionMessage position = 2;
|
||||
ViewportMessage viewport = 3;
|
||||
}
|
||||
|
||||
message UserMovesMessage {
|
||||
PositionMessage position = 1;
|
||||
ViewportMessage viewport = 2;
|
||||
@ -61,7 +55,6 @@ message ReportPlayerMessage {
|
||||
|
||||
message ClientToServerMessage {
|
||||
oneof message {
|
||||
JoinRoomMessage joinRoomMessage = 1;
|
||||
UserMovesMessage userMovesMessage = 2;
|
||||
SilentMessage silentMessage = 3;
|
||||
ViewportMessage viewportMessage = 4;
|
||||
@ -142,10 +135,6 @@ message ErrorMessage {
|
||||
string message = 1;
|
||||
}
|
||||
|
||||
message SetUserIdMessage {
|
||||
int32 userId = 1;
|
||||
}
|
||||
|
||||
message ItemStateMessage {
|
||||
int32 itemId = 1;
|
||||
string stateJson = 2;
|
||||
@ -155,6 +144,7 @@ message RoomJoinedMessage {
|
||||
repeated UserJoinedMessage user = 1;
|
||||
repeated GroupUpdateMessage group = 2;
|
||||
repeated ItemStateMessage item = 3;
|
||||
int32 currentUserId = 4;
|
||||
}
|
||||
|
||||
message WebRtcStartMessage {
|
||||
@ -181,13 +171,12 @@ message ServerToClientMessage {
|
||||
BatchMessage batchMessage = 1;
|
||||
ErrorMessage errorMessage = 2;
|
||||
RoomJoinedMessage roomJoinedMessage = 3;
|
||||
SetUserIdMessage setUserIdMessage = 4; // TODO: merge this with RoomJoinedMessage ?
|
||||
WebRtcStartMessage webRtcStartMessage = 5;
|
||||
WebRtcSignalToClientMessage webRtcSignalToClientMessage = 6;
|
||||
WebRtcSignalToClientMessage webRtcScreenSharingSignalToClientMessage = 7;
|
||||
WebRtcDisconnectMessage webRtcDisconnectMessage = 8;
|
||||
PlayGlobalMessage playGlobalMessage = 9;
|
||||
StopGlobalMessage stopGlobalMessage = 10;
|
||||
TeleportMessageMessage teleportMessageMessage = 11;
|
||||
WebRtcStartMessage webRtcStartMessage = 4;
|
||||
WebRtcSignalToClientMessage webRtcSignalToClientMessage = 5;
|
||||
WebRtcSignalToClientMessage webRtcScreenSharingSignalToClientMessage = 6;
|
||||
WebRtcDisconnectMessage webRtcDisconnectMessage = 7;
|
||||
PlayGlobalMessage playGlobalMessage = 8;
|
||||
StopGlobalMessage stopGlobalMessage = 9;
|
||||
TeleportMessageMessage teleportMessageMessage = 10;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user