Adding the display of a circle around the group
This PR adds the display of a circle around groups. This is useful to view where you need to go to speak to someone but also to debug. Note: implementation is suboptimal, relying on a "graphics" object that is known to be slow. In the future, we need to use a circle as a sprite instead.
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@ -9,6 +9,7 @@ import {ExtRooms, RefreshUserPositionFunction} from "../Model/Websocket/ExtRoom"
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import {ExtRoomsInterface} from "../Model/Websocket/ExtRoomsInterface";
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import {World} from "../Model/World";
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import {Group} from "_Model/Group";
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import {UserInterface} from "_Model/UserInterface";
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enum SockerIoEvent {
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CONNECTION = "connection",
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@ -20,6 +21,8 @@ enum SockerIoEvent {
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WEBRTC_START = "webrtc-start",
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WEBRTC_DISCONNECT = "webrtc-disconect",
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MESSAGE_ERROR = "message-error",
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GROUP_CREATE_UPDATE = "group-create-update",
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GROUP_DELETE = "group-delete",
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}
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export class IoSocketController {
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@ -51,7 +54,38 @@ export class IoSocketController {
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this.connectedUser(user1, group);
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}, (user1: string, group: Group) => {
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this.disConnectedUser(user1, group);
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}, MINIMUM_DISTANCE, GROUP_RADIUS);
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}, MINIMUM_DISTANCE, GROUP_RADIUS, (group: Group) => {
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this.sendUpdateGroupEvent(group);
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}, (groupUuid: string, lastUser: UserInterface) => {
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this.sendDeleteGroupEvent(groupUuid, lastUser);
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});
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}
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private sendUpdateGroupEvent(group: Group): void {
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// Let's get the room of the group. To do this, let's get anyone in the group and find its room.
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// Note: this is suboptimal
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let userId = group.getUsers()[0].id;
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let client: ExSocketInterface|null = this.searchClientById(userId);
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if (client === null) {
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return;
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}
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let roomId = client.roomId;
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this.Io.in(roomId).emit(SockerIoEvent.GROUP_CREATE_UPDATE, {
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position: group.getPosition(),
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groupId: group.getId()
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});
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}
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private sendDeleteGroupEvent(uuid: string, lastUser: UserInterface): void {
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// Let's get the room of the group. To do this, let's get anyone in the group and find its room.
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// Note: this is suboptimal
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let userId = lastUser.id;
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let client: ExSocketInterface|null = this.searchClientById(userId);
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if (client === null) {
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return;
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}
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let roomId = client.roomId;
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this.Io.in(roomId).emit(SockerIoEvent.GROUP_DELETE, uuid);
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}
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ioConnection() {
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@ -149,7 +183,7 @@ export class IoSocketController {
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}
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/**
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*
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* TODO: each call to this method is suboptimal. It means that instead of passing an ID, we should pass a client object.
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* @param userId
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*/
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searchClientById(userId: string): ExSocketInterface | null {
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@ -286,7 +320,7 @@ export class IoSocketController {
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this.joinWebRtcRoom(Client, group.getId());
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}
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//connected user
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//disconnect user
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disConnectedUser(userId: string, group: Group) {
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let Client = this.searchClientById(userId);
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if (!Client) {
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@ -9,6 +9,10 @@ import {PositionInterface} from "_Model/PositionInterface";
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export type ConnectCallback = (user: string, group: Group) => void;
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export type DisconnectCallback = (user: string, group: Group) => void;
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// callback called when a group is created or moved or changes users
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export type GroupUpdatedCallback = (group: Group) => void;
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export type GroupDeletedCallback = (uuid: string, lastUser: UserInterface) => void;
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export class World {
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private minDistance: number;
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private groupRadius: number;
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@ -19,11 +23,15 @@ export class World {
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private connectCallback: ConnectCallback;
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private disconnectCallback: DisconnectCallback;
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private groupUpdatedCallback: GroupUpdatedCallback;
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private groupDeletedCallback: GroupDeletedCallback;
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constructor(connectCallback: ConnectCallback,
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disconnectCallback: DisconnectCallback,
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minDistance: number,
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groupRadius: number)
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groupRadius: number,
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groupUpdatedCallback: GroupUpdatedCallback,
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groupDeletedCallback: GroupDeletedCallback)
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{
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this.users = new Map<string, UserInterface>();
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this.groups = [];
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@ -31,6 +39,8 @@ export class World {
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this.disconnectCallback = disconnectCallback;
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this.minDistance = minDistance;
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this.groupRadius = groupRadius;
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this.groupUpdatedCallback = groupUpdatedCallback;
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this.groupDeletedCallback = groupDeletedCallback;
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}
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public join(userPosition: MessageUserPosition): void {
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@ -86,6 +96,11 @@ export class World {
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this.leaveGroup(user);
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}
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}
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// At the very end, if the user is part of a group, let's call the callback to update group position
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if (typeof user.group !== 'undefined') {
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this.groupUpdatedCallback(user.group);
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}
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}
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/**
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@ -101,12 +116,15 @@ export class World {
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group.leave(user);
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if (group.isEmpty()) {
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this.groupDeletedCallback(group.getId(), user);
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group.destroy();
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const index = this.groups.indexOf(group, 0);
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if (index === -1) {
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throw new Error("Could not find group");
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}
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this.groups.splice(index, 1);
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} else {
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this.groupUpdatedCallback(group);
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}
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}
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@ -15,7 +15,7 @@ describe("World", () => {
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}
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let world = new World(connect, disconnect, 160, 160);
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let world = new World(connect, disconnect, 160, 160, () => {}, () => {});
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world.join(new MessageUserPosition({
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userId: "foo",
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@ -62,7 +62,7 @@ describe("World", () => {
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}
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let world = new World(connect, disconnect, 160, 160);
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let world = new World(connect, disconnect, 160, 160, () => {}, () => {});
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world.join(new MessageUserPosition({
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userId: "foo",
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@ -107,7 +107,7 @@ describe("World", () => {
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disconnectCallNumber++;
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}
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let world = new World(connect, disconnect, 160, 160);
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let world = new World(connect, disconnect, 160, 160, () => {}, () => {});
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world.join(new MessageUserPosition({
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userId: "foo",
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@ -11,7 +11,9 @@ enum EventMessage{
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JOIN_ROOM = "join-room",
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USER_POSITION = "user-position",
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MESSAGE_ERROR = "message-error",
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WEBRTC_DISCONNECT = "webrtc-disconect"
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WEBRTC_DISCONNECT = "webrtc-disconect",
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GROUP_CREATE_UPDATE = "group-create-update",
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GROUP_DELETE = "group-delete",
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}
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class Message {
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@ -122,6 +124,16 @@ class ListMessageUserPosition {
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}
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}
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export interface PositionInterface {
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x: number,
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y: number
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}
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export interface GroupCreatedUpdatedMessageInterface {
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position: PositionInterface,
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groupId: string
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}
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export interface ConnexionInterface {
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socket: any;
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token: string;
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@ -184,6 +196,9 @@ export class Connexion implements ConnexionInterface {
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this.errorMessage();
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this.groupUpdatedOrCreated();
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this.groupDeleted();
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return this;
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})
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.catch((err) => {
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@ -254,6 +269,19 @@ export class Connexion implements ConnexionInterface {
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});
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}
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private groupUpdatedOrCreated(): void {
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this.socket.on(EventMessage.GROUP_CREATE_UPDATE, (groupCreateUpdateMessage: GroupCreatedUpdatedMessageInterface) => {
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//console.log('Group ', groupCreateUpdateMessage.groupId, " position :", groupCreateUpdateMessage.position.x, groupCreateUpdateMessage.position.y)
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this.GameManager.shareGroupPosition(groupCreateUpdateMessage);
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})
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}
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private groupDeleted(): void {
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this.socket.on(EventMessage.GROUP_DELETE, (groupId: string) => {
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this.GameManager.deleteGroup(groupId);
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})
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}
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sendWebrtcSignal(signal: any, roomId: string, userId? : string, receiverId? : string) {
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return this.socket.emit(EventMessage.WEBRTC_SIGNAL, JSON.stringify({
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userId: userId ? userId : this.userId,
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@ -280,4 +308,4 @@ export class Connexion implements ConnexionInterface {
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disconnectMessage(callback: Function): void {
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this.socket.on(EventMessage.WEBRTC_DISCONNECT, callback);
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}
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}
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}
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@ -1,6 +1,11 @@
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import {GameScene} from "./GameScene";
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import {ROOM} from "../../Enum/EnvironmentVariable"
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import {Connexion, ConnexionInterface, ListMessageUserPositionInterface} from "../../Connexion";
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import {
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Connexion,
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ConnexionInterface,
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GroupCreatedUpdatedMessageInterface,
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ListMessageUserPositionInterface
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} from "../../Connexion";
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import {SimplePeerInterface, SimplePeer} from "../../WebRtc/SimplePeer";
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import {LogincScene} from "../Login/LogincScene";
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@ -66,6 +71,31 @@ export class GameManager {
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}
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}
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/**
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* Share group position in game
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*/
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shareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface): void {
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if (this.status === StatusGameManagerEnum.IN_PROGRESS) {
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return;
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}
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try {
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this.currentGameScene.shareGroupPosition(groupPositionMessage)
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} catch (e) {
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console.error(e);
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}
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}
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deleteGroup(groupId: string): void {
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if (this.status === StatusGameManagerEnum.IN_PROGRESS) {
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return;
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}
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try {
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this.currentGameScene.deleteGroup(groupId)
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} catch (e) {
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console.error(e);
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}
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}
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getPlayerName(): string {
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return this.playerName;
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}
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@ -1,11 +1,13 @@
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import {GameManager, gameManager, HasMovedEvent, StatusGameManagerEnum} from "./GameManager";
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import {MessageUserPositionInterface} from "../../Connexion";
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import {GroupCreatedUpdatedMessageInterface, MessageUserPositionInterface} from "../../Connexion";
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import {CurrentGamerInterface, GamerInterface, hasMovedEventName, Player} from "../Player/Player";
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import {DEBUG_MODE, RESOLUTION, ROOM, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
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import Tile = Phaser.Tilemaps.Tile;
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import {ITiledMap, ITiledTileSet} from "../Map/ITiledMap";
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import {cypressAsserter} from "../../Cypress/CypressAsserter";
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import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
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import Circle = Phaser.Geom.Circle;
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import Graphics = Phaser.GameObjects.Graphics;
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export const GameSceneName = "GameScene";
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export enum Textures {
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@ -27,9 +29,12 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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Layers : Array<Phaser.Tilemaps.StaticTilemapLayer>;
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Objects : Array<Phaser.Physics.Arcade.Sprite>;
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map: ITiledMap;
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groups: Map<string, Circle>
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startX = 704;// 22 case
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startY = 32; // 1 case
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// Note: graphics object is costly to generate. We should find another way (maybe sprite based way to draw circles)
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graphics: Graphics;
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constructor() {
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super({
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@ -37,6 +42,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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});
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this.GameManager = gameManager;
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this.Terrains = [];
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this.groups = new Map<string, Circle>();
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}
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//hook preload scene
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@ -115,6 +121,8 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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//initialise camera
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this.initCamera();
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this.graphics = this.add.graphics();
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}
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//todo: in a dedicated class/function?
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@ -199,6 +207,13 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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*/
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update(time: number, delta: number) : void {
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this.CurrentPlayer.moveUser(delta);
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// Also, let's redraw the circle (can be costly, we need to change this!)
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this.graphics.clear();
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this.graphics.lineStyle(1, 0x00ff00, 0.4);
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this.groups.forEach((circle: Circle) => {
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this.graphics.strokeCircleShape(circle);
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})
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}
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/**
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@ -272,4 +287,21 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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CurrentPlayer.say("Hello, how are you ? ");
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});
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}
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shareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface) {
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let groupId = groupPositionMessage.groupId;
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if (this.groups.has(groupId)) {
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this.groups.get(groupId).setPosition(groupPositionMessage.position.x, groupPositionMessage.position.y);
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} else {
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//console.log('Adding group ', groupId, ' to the scene');
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// TODO: circle radius should not be hard stored
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this.groups.set(groupId, new Circle(groupPositionMessage.position.x, groupPositionMessage.position.y, 48));
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}
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}
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deleteGroup(groupId: string): void {
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//console.log('Deleting group ', groupId);
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this.groups.delete(groupId);
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}
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}
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@ -53,7 +53,6 @@ export const playAnimation = (Player : Phaser.GameObjects.Sprite, direction : st
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if (direction !== PlayerAnimationNames.None && (!Player.anims.currentAnim || Player.anims.currentAnim.key !== direction)) {
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Player.anims.play(direction);
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} else if (direction === PlayerAnimationNames.None && Player.anims.currentAnim) {
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//Player.anims.currentAnim.destroy();
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Player.anims.stop();
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}
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}
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