Add layer override

This commit is contained in:
gparant 2020-05-08 13:18:34 +02:00
parent a87cbe4470
commit 8991b6f817
2 changed files with 28 additions and 5 deletions

View File

@ -39,7 +39,7 @@
"y":0
},
{
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"height":18,
"id":1,
"name":"top",
@ -50,6 +50,24 @@
"x":0,
"y":0
},
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"height":18,
"id":7,
"name":"override",
"opacity":1,
"properties":[
{
"name":"depth",
"type":"int",
"value":3
}],
"type":"tilelayer",
"visible":true,
"width":46,
"x":0,
"y":0
},
{
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"height":18,
@ -74,7 +92,7 @@
"x":0,
"y":0
}],
"nextlayerid":7,
"nextlayerid":8,
"nextobjectid":1,
"orientation":"orthogonal",
"renderorder":"right-down",
@ -108,7 +126,7 @@
{
"name":"collides",
"type":"bool",
"value":true
"value":false
}]
},
{
@ -117,7 +135,7 @@
{
"name":"collides",
"type":"bool",
"value":true
"value":false
}]
},
{

View File

@ -89,7 +89,12 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>();
let depth = -2;
this.map.layers.forEach((layer) => {
if (layer.type === 'tilelayer') {
if (layer.type === 'tilelayer' && layer.name === "override") {
let tab : Array<any> = (layer.properties as any);
let propertiesDepth = tab.find((props : any) => props.name === "depth");
this.addLayer( this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(propertiesDepth ? propertiesDepth.value : 2) );
}
else if (layer.type === 'tilelayer') {
this.addLayer( this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth) );
} else if (layer.type === 'objectgroup' && layer.name === 'floorLayer') {
depth = -1;