GRL
b18b2fe0e3
preparation for merge with metadataScriptApi
2021-05-25 09:50:59 +02:00
GRL
a3165a0540
pause for loading tileset on the fly
2021-05-25 09:39:04 +02:00
GRL
d0aaa0620d
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-05-25 09:24:26 +02:00
DESKTOP-FMM8UI0\CLV
0c3b9ccfbf
Merge branch 'develop' of https://github.com/thecodingmachine/workadventure into SoundInMapScript
...
# Conflicts:
# front/src/Api/IframeListener.ts
# front/src/Phaser/Game/GameScene.ts
# front/src/iframe_api.ts
# maps/Tuto/scriptTuto.js
# maps/Village/Village.json
2021-05-21 17:45:26 +02:00
GRL
1110f4fb7f
Revert "Merge branch 'update-game-tiles' into metadataScriptingApi"
...
This reverts commit 796a9418d3
, reversing
changes made to 3506063e65
.
2021-05-21 16:24:48 +02:00
GRL
796a9418d3
Merge branch 'update-game-tiles' into metadataScriptingApi
2021-05-21 15:56:35 +02:00
GRL
3506063e65
first step on loading a tileset from a script
2021-05-20 17:09:10 +02:00
GRL
2f9cc393a7
Implementation of getTag of the current user
...
documentation of getTag
Adding map for test of getTag
2021-05-20 10:57:36 +02:00
kharhamel
d93b30f982
improved radial menu
2021-05-19 18:11:51 +02:00
kharhamel
35b37a6a88
Added a radial menu to run emotes
2021-05-19 15:17:50 +02:00
kharhamel
a1d52b4265
FEATURE: added the possibility toplay emotes
2021-05-19 15:17:03 +02:00
GRL
ce0a72c6ce
Merge branch 'menu-command-api' of github.com:jonnytest1/workadventure into metadataScriptingApi
2021-05-19 09:36:11 +02:00
GRL
b509471140
documentation
...
documentation of onPlayerMove
documentation of getMap
documentation of getGameState
2021-05-18 17:05:16 +02:00
GRL
aa78bf44ef
implementation of DataLayerEvent
...
update GetGameState to add nickname to the returned data
update GameMap to separate phaserLayer and mapLayer
2021-05-18 15:41:16 +02:00
GRL
201fcf6afa
Merge branch 'gamestate-api-read' of github.com:jonnytest1/workadventure into metadataScriptingApi
2021-05-18 15:18:35 +02:00
GRL
2ee62c9e9e
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-05-18 11:50:03 +02:00
kharhamel
20ec609535
FIX: rejected map axios promises are now catched
2021-05-18 11:45:07 +02:00
GRL
3edfd5b285
GameState is now save in cache
...
HasPlayerMoved is send when the player is actually moving on the map every 200ms.
2021-05-18 11:33:16 +02:00
David Négrier
2ea731beeb
Merge pull request #1057 from thecodingmachine/physics_flag
...
Making sure Physics is not enabled several times
2021-05-18 10:26:32 +02:00
David Négrier
c9eb5691b5
Merge pull request #1045 from thecodingmachine/svelte
...
Installing Svelte in front container
2021-05-18 10:25:54 +02:00
David Négrier
127a4759ac
Merge branch 'develop' of github.com:thecodingmachine/workadventure into menu-command-api
...
# Conflicts:
# front/src/Api/Events/IframeEvent.ts
# front/src/Api/IframeListener.ts
# front/src/iframe_api.ts
2021-05-18 10:16:44 +02:00
David Négrier
9b68faac0e
Fixing JSDoc
2021-05-18 09:53:54 +02:00
David Négrier
6128f1e431
Making sure Physics is not enabled several times
...
As part of an energy saving measure, we started disabling physics when the character is not moving and enabling physics again only when the character moves.
However, we enabled Physics on each frame the characeter was moving.
As a result, the Physics system would run several times, slowly slowing the computer down.
This fixes this issue by adding a flag to only enable Physics once.
2021-05-18 09:42:01 +02:00
David Négrier
24dfa2703d
Set a global dirty flag on resize
...
This adds a global "Dirty" flag at the Game level and sets it each time the ScaleManager is modified.
This fixes a bug where the game was not redrawn when a CoWebsite was opening/closing.
2021-05-18 09:20:38 +02:00
David Négrier
54e9e5656b
Commenting menu display (for now)
2021-05-17 16:50:35 +02:00
David Négrier
7cc1e5b2c6
Moving styles out of the "dist/" directory
2021-05-17 16:41:40 +02:00
David Négrier
5cb58d98a0
Adding correct SCSS file integration with Svelte
2021-05-17 16:41:09 +02:00
David Négrier
1885ea42a4
First working example with Svelte (the menu icon shows up on entering the game)
2021-05-17 16:39:56 +02:00
David Négrier
62cc1f73ca
Tryig to fix webpack for Svelte
2021-05-17 16:39:56 +02:00
David Négrier
9bc79c3ed3
Adding Svelte to the project
2021-05-17 16:39:55 +02:00
kharhamel
a66d42e158
FEATURE: we now allow a global zoom level of 1.5
2021-05-17 16:11:38 +02:00
kharhamel
a23e72454d
FEATURE: added the env variable DISABLE_DIRTY_CHECKS
2021-05-17 14:47:34 +02:00
David Négrier
fe573893a1
Merge pull request #1039 from thecodingmachine/importsNotUsedAsValues
...
Setting "importsNotUsedAsValues": "error"
2021-05-13 19:43:34 +02:00
GRL
43aad4ab14
phaserLayers managed by Gamemap
...
Implementation of LayersFlattener
Implementation of Setting properties of a layer form script
Update show/hide layer form script
Update unit test of LayersIteratorTest
2021-05-12 14:30:12 +02:00
David Négrier
f57c01dee8
Refactoring Webpack files to remove prod file. The prod file is now inferred from the NODE_ENV variable.
2021-05-12 11:28:21 +02:00
David Négrier
8c1e01566a
Upgrading all dependencies in front
...
Upgrading to Webpack 5, Typescript 4, ...
2021-05-12 10:35:14 +02:00
David Négrier
4d4f845b9e
Setting "importsNotUsedAsValues": "error"
...
Turning the "importsNotUsedAsValues" TS config value to "error".
This will require us to use `import type` instead of `import` when we are importing a value that is only used as a type (and therefore that is dropped by the Typescript compiler).
Why this change?
This is a requirement to be able to use Svelte in the future. See https://github.com/sveltejs/svelte-preprocess/issues/206#issuecomment-663193798
2021-05-12 09:13:25 +02:00
TabascoEye
2d8997c6d7
turning noise suppresion back on
...
turning AGC off was a good idea, disabling noise suppresion with it was not.
=> should all end up in the "settings" menu in the end
2021-05-11 18:14:42 +02:00
TabascoEye
627db30410
turning noise suppresion back on
...
turning AGC off was a good idea, disabling noise suppresion with it was not.
=> should all end up in the "settings" menu in the end
2021-05-11 17:38:28 +02:00
David Négrier
d2b122efe5
Merge pull request #1035 from thecodingmachine/improveDirtyScene
...
FIX: trackDirtyAnims now listen to more generic events
2021-05-11 17:08:29 +02:00
kharhamel
4ec5ad9e33
FIX: trackDirtyAnims now listen to more generic events
2021-05-11 16:44:31 +02:00
David Négrier
0c279750be
Merge branch 'master' of github.com:thecodingmachine/workadventure into develop
...
# Conflicts:
# front/src/Phaser/Game/GameScene.ts
2021-05-11 16:43:34 +02:00
David Négrier
ad39b43df3
Closing game webcame in Jitsi
...
When stepping in Jitsi, the game webcam (from mediaManager) was not shut down.
And when enabling/disabling the webcam in Jitsi, the webcam in mediaManager was also
enabled/disabled. This PR fixes those issues.
It also fixes a race condition when closing a Jitsi where the mic/cam would be enabled at the same time.
2021-05-11 14:52:51 +02:00
Kharhamel
78d4985d10
Merge pull request #1028 from thecodingmachine/fixOnMapExit
...
FIX: triggering a map transition now ignores other map transitions for 500ms
2021-05-11 14:21:06 +02:00
kharhamel
f044b3d249
FIX: triggering a map transition now ignores other map transitions for 500ms
2021-05-11 11:05:05 +02:00
David Négrier
23bf78a026
Refactoring code to use the "visibilitychange" event
...
Using the "visiblitychange" event instead of relying on a "trick" related to RAF being disabled when a window is not open allows us to have cleaner code.
Bonus: the recursive call to "setTimeout" is gone, so the stacktrace growing indefinitely is gone too.
This should make the application a bit more stable.
2021-05-11 10:56:50 +02:00
Gregoire Parant
52b1c6733b
Notification & Camera
...
- Notification when user is first and not focus on the tab
- Camera focus when user is in discussion circle and back on tab with previous config camera settings
- Camera stay blur if user is in discussion circle and not back on the tab
# Conflicts:
# front/src/WebRtc/MediaManager.ts
2021-05-11 10:13:38 +02:00
jonny
8cef4f6e90
Merge remote-tracking branch 'remotes/workadventure-main/develop' into gamestate-api-read
...
# Conflicts:
# front/src/Api/IframeListener.ts
2021-05-10 21:48:11 +02:00
jonny
2c4c98b0e5
limited event trigger to max 10 per second
2021-05-10 21:44:15 +02:00
jonny
8e136cebe8
added callback on playermove - gets quite delayed after walking for a few seconds
2021-05-10 21:27:17 +02:00
grégoire parant
0fd743bcac
HotFix sound meter ( #1029 )
2021-05-10 20:49:17 +02:00
grégoire parant
bd4cf5d7f7
Fix error context sound meter ( #1009 )
2021-05-10 19:55:43 +02:00
David Négrier
0411d5e493
Fixing "camera popup" always display on resize
...
This fixes a bug where the "camera popup" window was always displayed when the screen was resized.
2021-05-10 19:05:01 +02:00
GRL
fd931c4884
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-05-10 14:45:41 +02:00
David Négrier
c025d1798b
Renaming restorePlayerControls/disablePlayerControls
...
Putting "controls" in the plural form:
- restorePlayerControl => restorePlayerControls
- disablePlayerControl => disablePlayerControls
2021-05-10 12:18:06 +02:00
GRL
cd2d090a8b
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-05-10 11:46:16 +02:00
GRL
841bf29764
auto update show/hide layer
2021-05-10 11:20:07 +02:00
GRL
a6ba8d41b9
implement show/hide layer with scripting
2021-05-10 11:19:18 +02:00
jonny
ce0c7ea3eb
Merge remote-tracking branch 'remotes/workadventure-main/develop' into gamestate-api-read
2021-05-10 10:01:53 +02:00
jonny
a5260c0831
Merge remote-tracking branch 'remotes/workadventure-main/develop' into load-page-api
2021-05-10 09:58:59 +02:00
jonny
4758820aa4
Merge remote-tracking branch 'remotes/workadventure-main/develop' into menu-command-api
2021-05-10 09:54:39 +02:00
jonny
46996f7049
moved event trigger out of index array
2021-05-10 01:34:33 +02:00
jonny
8db72d2dfd
refactored to Array of tile
2021-05-10 01:34:32 +02:00
jonny
bed45a8310
cherry pick conflicts
2021-05-10 00:31:54 +02:00
jonny
ffe03d40f5
option to update tile
...
# Conflicts:
# front/src/Api/Events/ApiUpdateTileEvent.ts
# front/src/Api/IframeListener.ts
# front/src/Phaser/Game/GameScene.ts
2021-05-10 00:30:32 +02:00
jonny
91148035ec
polyfill generic message event
2021-05-09 21:46:40 +02:00
jonny
cf06f29ef8
fixed cherry pick conflicts
2021-05-09 21:38:11 +02:00
jonny
8da5bf9f8e
typed iframe api events
...
# Conflicts:
# front/src/Api/IframeListener.ts
# front/src/iframe_api.ts
2021-05-09 21:36:48 +02:00
jonnytest1
2922ae4603
Merge branch 'develop' into menu-command-api
2021-05-07 19:59:58 +02:00
DESKTOP-FMM8UI0\CLV
e655edd9bd
export class Popup and Soud of Iframe Api
...
let become const in SoundManager
2021-05-07 17:03:07 +02:00
David Négrier
5605e63e5f
Merge pull request #998 from thecodingmachine/skiprender2
...
Skip "render" if nothing changed on screen (2)
2021-05-07 15:44:08 +02:00
Gregoire Parant
62a6eabc88
Merge branch 'master' into develop
2021-05-07 00:07:43 +02:00
grégoire parant
0e32238505
HotFix custom WOKA ( #999 )
2021-05-06 19:58:08 +02:00
David Négrier
6b4d064f19
Merge branch 'develop' of github.com:thecodingmachine/workadventure into skiprender2
...
# Conflicts:
# front/src/Phaser/Game/GameScene.ts
# front/src/index.ts
2021-05-06 16:25:13 +02:00
David Négrier
189dba2e21
Fixing memory leak when switching scenes
2021-05-06 15:38:24 +02:00
David Négrier
3b5f105daf
Setting the dirty state automatically when there is an animation frame
2021-05-06 15:38:22 +02:00
David Négrier
6d3cbc573c
Instruct systems with 2 GPUs to use the low power GPU (to save battery)
2021-05-06 15:36:49 +02:00
David Négrier
0c5e5ef578
Skip "render" if nothing changed on screen
...
For each requested animation frame (RAF) in Phaser, Phaser calls the "update" method, then the "render" method of each scenes.
The "render" method takes some time (and energy) to perform the rendering.
The fact is we probably don't need to call "render" if nothing changed on the screen (which happens most of the frames in a typical WorkAdventure game).
This commit is therefore overloading the "Game" class of Phaser to add a "dirty" flag.
Scenes can now add a "isDirty()" method. If all displayed scenes are pristine (not dirty), Phaser will skip rendering the frame altogether.
This saves "a lot" of energy, resulting in laptops that are not overheating when using WorkAdventure \o/
2021-05-06 15:36:45 +02:00
David Négrier
271300aa8d
Merge pull request #982 from jonnytest1/baseUrlFix
...
fixed url cannot be relative
2021-05-06 15:09:13 +02:00
jonny
a24ca078e6
use iframe url if no script
...
# Conflicts:
# front/src/Api/IframeListener.ts
2021-05-05 19:15:32 +02:00
David Négrier
fea1de36a4
Merge pull request #974 from tabascoeye/patch-1
...
allow numbers in nickname again
2021-05-05 18:44:01 +02:00
David Négrier
3751b0e2bc
Removing RESOLUTION and ZOOM_LEVEL settings: they are no more needed or supported
2021-05-05 17:11:03 +02:00
David Négrier
7ae66a63a4
Refactoring centering of DOM elements
2021-05-05 17:10:39 +02:00
David Négrier
04448c3c50
Fixing button position in webcam setting page
2021-05-05 15:46:02 +02:00
David Négrier
cd2873e9d3
Fixing CI
2021-05-05 13:14:00 +02:00
David Négrier
bede7abdd8
Removing mousewheel to up down plugin
2021-05-05 12:15:13 +02:00
David Négrier
10bd073b7d
Fixing center computation of popup
2021-05-05 12:12:56 +02:00
David Négrier
82073098e0
Merge branch 'develop' of github.com:thecodingmachine/workadventure into resolution
2021-05-05 11:01:11 +02:00
David Négrier
a6ad1674e3
Fixing broken resize
2021-05-05 09:51:04 +02:00
David Négrier
f66e69cb75
Improving pinch (virtual joystick stops when pinch begins)
2021-05-05 09:35:24 +02:00
grégoire parant
71eb3f3b69
Improvement feature circle discussion ( #977 )
...
* Improvment circle discussion
- Change to lissen start event of WebRTC connection
* Update help allow navigator and waring message
- Show warning message.
- Use help camera allow setting to show modal and help user.
- Change feature to show the modal only when user have need the information on allow navigator access
* Create soud for video discussion
2021-05-05 01:49:04 +02:00
Gregoire Parant
83159a121f
Revert logo loading and fix it
2021-05-04 15:47:45 +02:00
Gregoire Parant
c8692a08ce
Revert "Fix loader logo WA ( #991 )"
...
This reverts commit fa3ffe4d7a
.
2021-05-04 15:15:23 +02:00
grégoire parant
fa3ffe4d7a
Fix loader logo WA ( #991 )
2021-05-04 14:28:30 +02:00
David Négrier
59b391e983
Prevent WA scale manager from zooming too much
2021-05-04 14:08:40 +02:00
David Négrier
613ff5d463
Adding zoom out limit
2021-05-04 12:09:00 +02:00
David Négrier
04d3cf8593
Adding HdpiManager to start and scale from a default resolution that is correct by default for the game.
...
Fixing VirtualJoystick on resize.
2021-05-04 11:35:33 +02:00
jonnytest1
5069099000
fixed typing in chat still causes character to move ( #965 )
2021-05-03 20:26:42 +02:00
jonnytest1
0a5dffd034
Update ScriptUtils.ts
2021-05-03 16:11:16 +02:00
jonny
cd77af318d
added more properties
...
# Conflicts:
# front/src/Phaser/Game/GameScene.ts
2021-05-01 19:45:23 +02:00
jonny
d674ac9e0c
fixed url cannot be relative
2021-05-01 17:43:31 +02:00
TabascoEye
2b2c60cbe3
allow numbers in nickname again
...
closes #972
2021-04-30 10:51:23 +02:00
grégoire parant
925545d74f
Add error message ( #970 )
...
- Error link not found
- Error user was banned
- Error access dinied on the world
2021-04-29 23:47:30 +02:00
jonny
99bd9d88d9
renamed api method "exitSceneTo"
2021-04-29 10:56:56 +02:00
jonny
8f1aea1c43
Merge remote-tracking branch 'remotes/workadventure-main/develop' into load-page-api
2021-04-29 10:49:14 +02:00
kharhamel
fe27169745
solved conflict with develop
2021-04-29 10:31:16 +02:00
grégoire parant
5c0b5ef74b
HotFix release v1.3.1 ( #958 )
...
- Update camera style support mobile
- Fix admin console error
2021-04-29 01:26:09 +02:00
grégoire parant
9b69910cb8
WIP: Update style for mobile ( #942 )
...
* Update style for mobile
- Update style for mobile modale
* Fix overscroll
* Change css properties overflow
* Revert "Change css properties overflow"
This reverts commit 612fcc7e007fb03c7f72e5fa4b8a0604a184ae7d.
* rm image
* Update view mobile
* Fix CI
2021-04-27 23:58:33 +02:00
jonny
6295c8275e
reset menu items on map change
2021-04-27 16:40:56 +02:00
jonny
4069e87872
replace menu items if already present
2021-04-27 12:40:29 +02:00
jonny
fafaabb6e7
script api can add menu commands
...
# Conflicts:
# front/src/Api/IframeListener.ts
# front/src/iframe_api.ts
2021-04-27 12:07:02 +02:00
jonny
79e530f0e6
launch jsons + type fixes
2021-04-27 00:04:08 +02:00
jonny
6e847b5f58
Merge branch 'develop' of https://github.com/thecodingmachine/workadventure into develop
2021-04-27 00:02:05 +02:00
David Négrier
08ca95b143
Fixing WorkWrap
2021-04-26 11:28:15 +02:00
David Négrier
22cb41dc29
Adding the ability to display "Text" objects from Tiled
...
I honestly don't believe text objects look good on map, and in real maps, I think text should be written on tiles.
However, for a variety of use cases (like in test maps in the /maps/test directory, it can be useful to be
able to display some text easily on a map.
This PR adds the ability to display this text.
Note: the "font" support cannot work correctly, as Tiled is listing fonts from the local
system, and those fonts are not available in a browser.
2021-04-26 11:28:13 +02:00
David Négrier
6815fe7a0a
Added a new LayersIterator class
...
This class iterates recursively over layers, flattening groups.
This enables us to simplify the code when we iterate layers. We can remove all recursive function calls in the GameScene code (it is delegated to the LayersIterator)
2021-04-26 11:21:34 +02:00
Lurkars
66b90be0da
remove redundancy
2021-04-26 11:20:28 +02:00
Lurkars
93b7b7bc91
removed redundancy, fix for startLayer
2021-04-26 11:20:28 +02:00
Lurkars
9b6be3466b
support for group layer of Tiled (excludes 'start' layer)
2021-04-26 11:20:28 +02:00
grégoire parant
d9620c373f
Merge pull request #918 from thecodingmachine/newStartMobileScene
...
Mobile started scene
2021-04-23 19:51:45 +02:00
Gregoire Parant
b934d3404f
Fix feedback WorkAdventure team
2021-04-23 19:29:43 +02:00
DESKTOP-FMM8UI0\CLV
b79d76fc2e
parameter soundConfig is now optionnal
...
if user call mySound.play() the sound will be played with the base SoundConfig
2021-04-23 17:03:17 +02:00
DESKTOP-FMM8UI0\CLV
f03f8076f3
Sound in Script Done
...
Fom script user can load, play and stop sound
2021-04-23 15:35:34 +02:00
David Négrier
4f4f499d47
Making alone mode more robust
...
This fixes a number of issues where the game was attempting to access a non existing connection (in alone mode)
2021-04-23 13:44:04 +02:00
Gregoire Parant
f11e936143
Refactoring & fix feedback WorkAdventure
2021-04-23 03:59:14 +02:00
Gregoire Parant
8e52b8597c
Merge branch 'develop' into newStartMobileScene
...
# Conflicts:
# front/src/Phaser/Login/EnableCameraScene.ts
# front/src/Phaser/Login/LoginScene.ts
# front/src/Phaser/Login/SelectCharacterScene.ts
# front/src/Phaser/Login/SelectCompanionScene.ts
2021-04-22 23:36:21 +02:00
Gregoire Parant
d7f00b505a
Update Companion Scene for mobile
2021-04-22 13:10:23 +02:00
Gregoire Parant
3697ddabfa
Fix responsive Camera Settings
2021-04-22 11:47:59 +02:00
Gregoire Parant
3df32de83b
Update camera and adapte for mobile
2021-04-22 11:26:35 +02:00
Gregoire Parant
0a04f5d631
Finish select character scene and custom character scene
2021-04-22 02:29:13 +02:00
kharhamel
c8ba3d8ab9
FIX: use phaser Zones instead of rectangles objects to create tap zones
2021-04-21 18:27:33 +02:00
kharhamel
6a2326c4b3
WIP: testing new resolution config
2021-04-21 18:04:00 +02:00
DESKTOP-FMM8UI0\CLV
517c0e86cb
Can play Sound from a map script
...
add sound in the TutoMap
2021-04-21 16:47:19 +02:00
jonny
3836d5037c
game state can be read out by the client APIs
...
# Conflicts:
# front/src/Api/IframeListener.ts
# front/src/Phaser/Game/GameScene.ts
# front/src/iframe_api.ts
2021-04-21 15:56:52 +02:00
jonny
006195e8cc
rewrote to run in event loop
2021-04-21 11:54:37 +02:00
jonny
6c6789411a
added loadPage Api call
2021-04-21 11:20:17 +02:00
David Négrier
f9f6abe7b3
Switching setTimeout to false
2021-04-21 10:37:20 +02:00
David Négrier
84bd5eff50
Bump Phaser version
...
This reverts commit f2c3d6f158
.
Also, updates all dependencies to their latest allowed version.
# Conflicts:
# front/package.json
# front/yarn.lock
2021-04-21 10:35:38 +02:00
Gregoire Parant
78d888ffaf
Update menu mobile
...
- Add mobile style share modal
- Add mobile style settings modal
- Add menu mobile style
2021-04-21 00:53:45 +02:00
Gregoire Parant
2c862fe7e7
Refactor Login Scene
2021-04-20 18:49:42 +02:00
Kharhamel
5dc2f0ac47
Merge pull request #898 from thecodingmachine/touchZoom
...
FEATURE: add the ability to zoom in and out using touch screen
2021-04-20 14:51:08 +02:00
kharhamel
341b048d6c
improved the visuals of the joystick
2021-04-20 14:26:52 +02:00
kharhamel
415d8f9466
the joystick is now visible only when pointer is down
2021-04-20 10:52:06 +02:00
Gregoire Parant
5e8951fdaa
Merge branch 'master' into develop
2021-04-19 21:19:35 +02:00
Gregoire Parant
e7b5bb261d
HotFix performance
...
- Change forceSetTimeOut to false and permit to freeze the scene.
- Fix style sending audio message
- Fix banned message from admin console
2021-04-19 20:19:40 +02:00
kharhamel
56287a2958
put the virtual joystick into the userInputManager and restricted it to touchscreens
2021-04-19 18:10:33 +02:00
David Négrier
06f6b3153c
Merge pull request #913 from ClementVieilly75/FTUEPopup
...
Ftue popup
2021-04-19 16:24:02 +02:00
DESKTOP-FMM8UI0\CLV
7e6a8b477d
Debug state of share Screen button
2021-04-19 15:16:56 +02:00
David Négrier
cb1dcb5786
Merge pull request #908 from ClementVieilly75/FTUEPopup
...
Unsubscribe to iframeEvents in CleanUpClosingScene
2021-04-19 11:24:43 +02:00
DESKTOP-FMM8UI0\CLV
5028a54422
Unsubscribe to iframeEvents in CleanUpClosingScene
2021-04-19 10:19:30 +02:00
David Négrier
110511461a
Fixing WorkWrap
2021-04-17 18:55:39 +02:00
David Négrier
16daf7332a
Adding the ability to display "Text" objects from Tiled
...
I honestly don't believe text objects look good on map, and in real maps, I think text should be written on tiles.
However, for a variety of use cases (like in test maps in the /maps/test directory, it can be useful to be
able to display some text easily on a map.
This PR adds the ability to display this text.
Note: the "font" support cannot work correctly, as Tiled is listing fonts from the local
system, and those fonts are not available in a browser.
2021-04-17 12:05:54 +02:00
Kharhamel
afd2ea2d03
Merge pull request #897 from thecodingmachine/maxPerGroup
...
FEATURE: added the env variable MAX_PER_GROUP
2021-04-16 17:19:01 +02:00
kharhamel
d7a74baa9d
FEATURE: add the ability to zoom in and out using touch screen
2021-04-15 16:37:58 +02:00
kharhamel
ce2c5e0cb5
FEATURE: added the env variable MAX_PER_GROUP
2021-04-15 15:50:51 +02:00
Gregoire Parant
a42e873f64
Merge branch 'master' into develop
2021-04-14 20:11:41 +02:00
David Négrier
1a4f178728
Update front/src/Phaser/Menu/MenuScene.ts
2021-04-14 15:57:57 +02:00
Kharhamel
3874b2bc2b
Merge pull request #688 from tabascoeye/patch-2
...
disable automatic gain control on microphone
2021-04-13 18:20:56 +02:00
Kharhamel
faade46400
Merge pull request #894 from thecodingmachine/topVerticalMode
...
FIX: in vertical mode, the coWebSite now open from the top
2021-04-13 15:16:06 +02:00
Kharhamel
4bbfd4f12f
Merge pull request #893 from workadventure-xce/fix/first_login
...
Fix first login with empty local storage
2021-04-13 15:15:32 +02:00
Gregoire Parant
ba8d3020eb
Merge branch 'master' into HotFixForm
2021-04-13 12:33:04 +02:00
Gregoire Parant
4119f69879
HotFix
...
- Key up m when user write message
- Size game share
2021-04-13 12:30:15 +02:00
kharhamel
f82551016a
FIX: in vertical mode, the coWebSite now open from the top
2021-04-13 11:34:14 +02:00
PizZaKatZe
633bdfcaff
Always enable virtual joystick
...
Keeps 'toggle fullscreen' as a separate game setting.
2021-04-13 02:00:06 +02:00
PizZaKatZe
340caaff32
Make virtual joystick transparent
2021-04-13 02:00:05 +02:00
PizZaKatZe
9c9d262782
Make movement speed depend on joystick force
2021-04-13 02:00:05 +02:00
PizZaKatZe
e713120434
Reposition joystick (thx @TabascoEye)
2021-04-13 02:00:04 +02:00
PizZaKatZe
c3230bc2b3
Integrate virtual joystick
2021-04-13 02:00:03 +02:00
PizZaKatZe
e75fb9a6a9
Add touch support to companion selection scene
2021-04-13 02:00:02 +02:00
PizZaKatZe
5462af0dc7
Fix first login with empty local storage
...
During first login on a new domain the local storage is empty. This led
to a TypeError and hence blank black screen.
2021-04-13 01:58:32 +02:00
PizZaKatZe
edd4e9e95d
Add touch support for Jitsi and website triggers
2021-04-13 00:23:40 +02:00
¯\_(ツ)_/¯
aab65298aa
Add touch support to character customization screen
2021-04-13 00:23:40 +02:00
PizZaKatZe
e807350279
Add touch input support to login scenes (thx @TabscoEye)
2021-04-13 00:23:37 +02:00
PizZaKatZe
c7dcaec940
Make login text input field touch capable (thx @TabscoEye)
2021-04-13 00:19:06 +02:00
Gregoire Parant
270cdb5c82
Button "CREATE MAP" must redirect user on production server
2021-04-12 20:44:29 +02:00
Gregoire Parant
6a08ca656f
Add TODO
2021-04-12 18:26:36 +02:00
Gregoire Parant
4fc9a12b95
HotFix style WorkAdventure
2021-04-12 18:17:04 +02:00
Kharhamel
8cdf572685
Merge pull request #870 from joberthel/feature/player-companion
...
Added companion (pet) to player
2021-04-12 18:11:07 +02:00
Kharhamel
29d43d7776
Merge pull request #878 from thecodingmachine/localStorageGhost
...
FIX: improved the validation from localstorage for username and characterLayers
2021-04-12 14:56:51 +02:00
kharhamel
8e467f3e10
FIX: improved the validation from localstorage for username and characterLayers
2021-04-12 14:48:00 +02:00
David Négrier
3dd2a634a0
Allowing loading HTTP local resources from a HTTPS endpoint.
...
By default, maps are loaded in HTTPS if WorkAdventure is running in HTTPS, and in HTTP is WorkAdventure is running in HTTP.
Also, if WorkAdventure is running in HTTP and map loading fails, we try map loading in HTTPS (useful when we are working on WorkAdventure locally and want to load a map on a secure domain).
This commit adds the last combination: If WorkAdventure is running in HTTPS, and map loading fails in HTTPS **AND** if the map URL is targetting "localhost", "*.localhost" or "127.0.0.1", then we attempt to load the resource in HTTP.
Why?
"localhost" is considered secure context by modern browsers. So even if a page is loaded in HTTPS, it can load resources from any secure context (including localhost in HTTP).
This means that from "https://play.workadventu.re ", I can now test a map running locally on my machine (served by a classic webserver without any certificate).
This change should make map testing easier, since map developers will not have to install the whole WorkAdventure project to test their map locally.
2021-04-11 14:56:03 +02:00
Johannes Berthel
8d4e0c3e88
added companion compatibility with phaser 3.54.0
2021-04-09 18:30:30 +02:00
David Négrier
d80681c40b
Merge branch 'develop' into FTUEPopup
2021-04-09 17:40:26 +02:00
DESKTOP-FMM8UI0\CLV
2c84d9a07d
position of popups changed
...
clear log in gameScene
2021-04-09 16:34:01 +02:00
DESKTOP-FMM8UI0\CLV
46cc7b3b3b
add pannels
2021-04-09 14:35:15 +02:00
Johannes Berthel
32784d6775
Merge branch 'develop' into feature/player-companion
2021-04-08 23:37:36 +02:00
Johannes Berthel
73e515c236
don't show companion scene after first refresh
2021-04-08 18:42:05 +02:00
Johannes Berthel
2438470088
fixed rectangle resize issue
2021-04-06 20:31:08 +02:00
Johannes Berthel
fb90111cdf
refactored companion selection scene
2021-04-06 20:12:10 +02:00
Johannes Berthel
187e21eed9
load texture inside game scene instead inside of inside companion class
2021-04-06 19:10:18 +02:00
Johannes Berthel
e5a196a42b
implemented feedback
2021-04-06 18:54:45 +02:00
Johannes Berthel
7c6b73efdb
don't show companion selection during first connexion flow
2021-04-06 18:36:46 +02:00
grégoire parant
575c1a9f23
Merge pull request #861 from joberthel/fix/use-selected-video-quality
...
Use selected video quality during webcam initialization
2021-04-06 15:08:03 +02:00
Johannes Berthel
6c512fb7cd
fixed linting
2021-04-03 00:18:08 +02:00
Johannes Berthel
8c35860f2a
show select companion scene after customize scene
2021-04-02 23:49:25 +02:00
Johannes Berthel
4aa082d83b
Merge branch 'develop' into feature/player-companion
2021-04-02 23:40:30 +02:00
Johannes Berthel
3187520e7b
companion behaviour fine tuning
2021-04-02 23:36:06 +02:00
Johannes Berthel
38c06ce8ff
navigate from select character scene to select companion scene
2021-04-02 23:17:04 +02:00
Johannes Berthel
6ee4889773
added change companion button to menu
2021-04-02 23:13:03 +02:00
Johannes Berthel
52303c0bd6
added select companion scene
2021-04-02 23:00:51 +02:00
Johannes Berthel
4cfce15695
only remove listener if scene was not already destroyed
2021-04-02 21:29:45 +02:00
Johannes Berthel
e4d324e5fa
removed unused import
2021-04-02 21:26:42 +02:00
Johannes Berthel
fc3a503bcf
don't fail if companion texture is not found
2021-04-02 21:26:24 +02:00
Johannes Berthel
c07079051a
transmit companion to remote players
2021-04-02 21:21:11 +02:00
Johannes Berthel
2ad712807b
add companion only on local player
2021-04-02 17:14:34 +02:00
kharhamel
88cc15cd02
FEATURE: editing a room in the admin trigger a refresh system
2021-04-02 15:22:02 +02:00
Johannes Berthel
5a91e15580
add companion to remote player
2021-04-01 18:51:51 +02:00
Johannes Berthel
80a5d2e30e
added random companion to player
2021-04-01 00:33:05 +02:00
David Négrier
adf2e60d54
Fixing issue with double slash in websocket URL
2021-03-31 17:50:27 +02:00
David Négrier
e166c69b58
Fixing reading of the relative URL in RommConnection
2021-03-31 16:38:51 +02:00
David Négrier
3ef1f0dc7b
[Breaking change] UPLOADER_URL and ADMIN_URL are now true URLs (and not only host name) and API_URL is replaced by PUSHER_URL
...
API_URL is still accepted for BC compatibility of the self-hosted deployments.
This will allow deploying on a single domain, using a reverse proxy that acts on the path.
This however means that the config needs to be changed for all WorkAdventure deployments.
2021-03-31 16:00:14 +02:00
David Négrier
cd7a332b4c
Improving error throwing and handling in pusher/admin/front
2021-03-31 15:49:01 +02:00
Johannes Berthel
441416f312
use frame rate setting for initialization
2021-03-30 22:38:44 +02:00
David Négrier
dd0d1fa49f
Merge pull request #854 from thecodingmachine/loadhttpsmapsfromhttp
...
Allow loading https maps from http protocol
2021-03-30 17:57:38 +02:00
David Négrier
a68cf38cdc
Merge pull request #856 from thecodingmachine/alonemode
...
Adding an "alone" mode
2021-03-30 17:56:19 +02:00
David Négrier
02fb42b68a
Merge pull request #790 from thecodingmachine/iframe_api
...
Adding an API for inter-iframe communication
2021-03-30 16:31:30 +02:00
David Négrier
559e15ebb6
Adding an "alone" mode
...
In "alone" mode (or single-player mode), WorkAdventure does not connect to the server at all.
In order to enter the "alone" mode, you need to add "?alone=true" to the URL.
"alone" mode can be useful for tutorials (First Time User Experience) where you want to explain how WorkAdventure works without being disturbed by other users.
2021-03-30 16:08:49 +02:00
David Négrier
b6edefbe4e
Allow loading https maps from http protocol
...
In a development environment, we often run in HTTP.
The problem is that WorkAdventure will attempt to load maps using the HTTP protocol (even if the map is on a remote server that is available only in HTTPS).
This commit adds a "fallback". If we are in HTTP (so in a development environment) and if the map fails to load correctly, we will try again, but in HTTPS.
This allows development environment to load maps hosted on a HTTPS enabled server easily.
2021-03-28 18:35:01 +02:00
David Négrier
ee53d8f0b8
Hiding iframe in prod
2021-03-28 17:21:10 +02:00
David Négrier
8b90a14c39
Fix import
2021-03-28 17:07:00 +02:00
David Négrier
aaaa192b71
Merge branch 'develop' of github.com:thecodingmachine/workadventure into iframe_api
...
# Conflicts:
# front/dist/.gitignore
# front/dist/index.tmpl.html
# front/src/Phaser/Game/GameScene.ts
# front/src/WebRtc/CoWebsiteManager.ts
2021-03-28 16:53:15 +02:00
David Négrier
98aa94bb12
Minor changes
2021-03-28 16:36:02 +02:00
Johannes Berthel
5375528d7c
use map tilewidth instead of hardcoded values
2021-03-27 13:57:50 +01:00
kharhamel
886daebfea
improved the unloading process to not create a useless socket
2021-03-26 14:19:37 +01:00
DESKTOP-FMM8UI0\CLV
8764fe5de5
Popup openWebSite
...
Add possibility to open a website with a popup
3 cases :
Open page
GoTo Page
OpenCoWebsite
2021-03-25 17:12:53 +01:00
kharhamel
99e6743c01
FIX: resizing on wide screen on chrome now use the correct coordinates
2021-03-25 14:35:51 +01:00
Kharhamel
dc1a5da175
Merge pull request #837 from thecodingmachine/fixCameraHelpPopup
...
FIX: help camera settings popup now only show up once
2021-03-24 16:05:21 +01:00
kharhamel
0b352fc5dc
FIX: help camera settings popup now only show up once
2021-03-24 15:59:18 +01:00
kharhamel
43921e3fcc
FIX: fixed a bug with fullscreen mode
2021-03-24 15:51:18 +01:00
Kharhamel
ec2fa9501c
Merge pull request #813 from thecodingmachine/warningMessage
...
Warning message
2021-03-24 14:27:13 +01:00
kharhamel
8d6c1a50bf
FEATURE: warning message when world is near full capacity
2021-03-23 17:44:47 +01:00
DESKTOP-FMM8UI0\CLV
e05c25a857
replace let for const for variables non reassigned
2021-03-23 17:15:22 +01:00
Kharhamel
7765775df5
Merge pull request #825 from workadventure-xce/audio_player_improvements
...
Audio player improvements
2021-03-23 14:07:20 +01:00
PizZaKatZe
599fdd6ceb
Fix group icons and audio attenuation
2021-03-22 20:09:11 +01:00
TabascoEye
e6accd711d
Store muted setting of audio player in local storage
...
This commit was originally authored by @TabascoEye, then rebased and
improved by @pizkaz:
* refactors local user storage, adding audio player settings
* stores "muted" state of audio player in local store
2021-03-22 20:09:11 +01:00
PizZaKatZe
5bd6f49846
Fix (now legacy) 'playAudioLoop' property
2021-03-22 20:09:11 +01:00
PizZaKatZe
fdbcd98a9a
Implement audio volume and loop properties
2021-03-22 20:09:11 +01:00
PizZaKatZe
132c6c9ad6
Fix volume auto-reduction in conversations
2021-03-22 20:09:09 +01:00
PizZaKatZe
5a7e67f5df
Reflect volume change in audio control
2021-03-22 20:06:55 +01:00
David Négrier
f9a2097bc9
Merge pull request #828 from thecodingmachine/develop
...
Deploy 2021-03-22
2021-03-22 16:42:28 +01:00
Kharhamel
04bd60ca26
Merge pull request #827 from workadventure-xce/fix/jitsi_integration
...
Fix Jitsi integration
2021-03-22 16:27:32 +01:00
DESKTOP-FMM8UI0\CLV
3ef3561b57
no message
2021-03-22 16:10:21 +01:00
PizZaKatZe
318c63ab90
Fix Jitsi integration
...
Jitsi iframes are rendered directly in the cowebsite div next to the
cowebsite > main element. This patch fixes the situation.
2021-03-22 11:36:14 +01:00
PizZaKatZe
13fcda7bcf
Remove scroll bars
2021-03-21 12:55:14 +01:00
GRL
e50c8bc354
Suppression of *{...} in every HTML files because the style.ccs file already declare it.
...
Suppression unused code
2021-03-19 16:21:35 +01:00
GRL
1cfb22f695
Creation of the HelpCameraSettingsScene
...
Update of GameManager and index to include the new scene
Change title of helpCameraSettings
Suppression function reset
2021-03-19 15:40:07 +01:00
GRL
0b00055eda
Use includes instead of indexOf
2021-03-19 14:40:18 +01:00
GRL
c654f722e3
Add Firefox image
...
Check permissions in the game
Button Continue to continue without allowing camera and microphone
2021-03-19 12:04:37 +01:00
Gregoire Parant
d68406d5e1
Create input need page
2021-03-19 12:02:42 +01:00
kharhamel
32fdfaab35
edited CoWebsiteManager to manage vertical resizing
2021-03-18 16:11:22 +01:00
kharhamel
0701e607fa
added sass loader to the project and put the cowebsite style in its own sass file
2021-03-18 12:37:05 +01:00
kharhamel
f9c8b4131c
added fullscreen
2021-03-17 18:57:00 +01:00
kharhamel
272be3eba0
improve the visual of the cowebsite
2021-03-17 18:35:19 +01:00
kharhamel
3f6c61633a
FEATURE: complete control over the iframe size
2021-03-17 18:34:12 +01:00
David Négrier
ffb5823b2a
Adding the ability to specify a custom Jitsi URL directly in the map
...
This feature allows to add a "jitsiUrl" property in the map.
As a result, you can use for a given Jitsi room a custom instance of Jitsi.
Using "jitsiUrl" will only work with public Jitsi instances (authentication is not supported when "jitsiUrl" property is provided)
The Jitsi external_api.js script is now lazily loaded.
2021-03-16 20:37:12 +01:00
DESKTOP-FMM8UI0\CLV
662134498c
Merge branch 'iframe_api' of https://github.com/thecodingmachine/workadventure into FTUEPopup
...
# Conflicts:
# front/src/Phaser/Game/GameScene.ts
2021-03-12 17:06:42 +01:00
David Négrier
086b88b09a
Merge branch 'develop' of github.com:thecodingmachine/workadventure into iframe_api
2021-03-12 18:02:02 +01:00
DESKTOP-FMM8UI0\CLV
c5c8770a60
Add First Version of Tuto
...
PopUp
Player Control disable
Fake bubble displayed
2021-03-12 16:39:29 +01:00
kharhamel
fe8c75610d
FIX: player anims correctly stop on the idle frame
2021-03-11 16:21:02 +01:00
DESKTOP-FMM8UI0\CLV
fa4d917729
Resolve conflit with GameScene.ts
2021-03-11 16:03:39 +01:00
DESKTOP-FMM8UI0\CLV
6441fa71d3
Adding placeHolder Popup tuto to Map2
...
need to cut player controller and simulate bobble
2021-03-11 10:58:48 +01:00
Gregoire Parant
2fcb8a76b1
Merge branch 'master' into develop
...
# Conflicts:
# front/src/Connexion/RoomConnection.ts
# front/src/Phaser/Menu/ReportMenu.ts
2021-03-11 02:22:05 +01:00
Gregoire Parant
2cf99df2da
Hot Fix report
2021-03-11 02:03:06 +01:00
Gregoire Parant
46cb9333e6
HotFix message in back
2021-03-11 01:25:36 +01:00
DESKTOP-FMM8UI0\CLV
f9f618094d
adding error log if name of square in Tile not matching with the param targetObject of OpenPopup in script.js
2021-03-10 17:22:39 +01:00
DESKTOP-FMM8UI0\CLV
8d0411e8a3
can manage position and width/height of a popUp using a square in Tiled
2021-03-10 09:23:45 +01:00
DESKTOP-FMM8UI0\CLV
5e4940dba6
Merge branch 'iframe_api' of https://github.com/thecodingmachine/workadventure into FTUEPopup
...
* 'iframe_api' of https://github.com/thecodingmachine/workadventure :
Removing closeOnClick as it is not implemented
Adding a Popup object with a close() method on it.
2021-03-10 09:00:47 +01:00
DESKTOP-FMM8UI0\CLV
f7f8be24bc
Set Position of the popUp with pos of an object in floorLayer object group
2021-03-10 08:57:49 +01:00
David Négrier
7fddcc28f1
Removing closeOnClick as it is not implemented
2021-03-09 18:57:25 +01:00
David Négrier
bb8b222c22
Adding a Popup object with a close() method on it.
2021-03-09 18:51:30 +01:00
David Négrier
18464e4942
Adding button clicked handling
2021-03-09 18:05:07 +01:00
Kharhamel
21cc842c33
Merge pull request #793 from thecodingmachine/adminWorldsLimit
...
FEATURE: the connexion error an user can get when a world is full is now correctly treated.
2021-03-09 17:45:43 +01:00
DESKTOP-FMM8UI0\CLV
4545de8af1
Merge branch 'iframe_api' of https://github.com/thecodingmachine/workadventure into FTUEPopup
...
* 'iframe_api' of https://github.com/thecodingmachine/workadventure :
Adding button clicked handling
# Conflicts:
# front/src/Phaser/Game/GameScene.ts
2021-03-09 17:12:28 +01:00
DESKTOP-FMM8UI0\CLV
d29e0819f4
Get position of an object in Tile to set popUp Position
2021-03-09 17:07:14 +01:00
kharhamel
8abc34c631
FEATURE: the connexion error an user can get when a world is full is now correctly traited. Also remove a redundant adminApi call
2021-03-09 16:34:19 +01:00
David Négrier
1e002f93ed
Implementation of openPopup script method (WIP)
2021-03-09 16:21:14 +01:00
David Négrier
ed2ce68f37
Merge branch 'FTUEPopup' of github.com:ClementVieilly75/workadventure into iframe_api
...
# Conflicts:
# front/dist/.gitignore
# front/src/Phaser/Game/GameScene.ts
2021-03-09 15:35:51 +01:00
DESKTOP-FMM8UI0\CLV
b175b7164d
Merge branch 'develop' of https://github.com/thecodingmachine/workadventure into FTUEPopup
...
* 'develop' of https://github.com/thecodingmachine/workadventure :
Trying to enable back connection on admin from develop, knowing that the develop certificate is broken. Fixing priority.
Trying to enable back connection on admin from develop, knowing that the develop certificate is broken
Revert "Adding back admin in develop branch CI"
Adding back admin in develop branch CI
Fixing GA tag not included in play domain
FEATURE: better implementation of the admin global message
Fix ci
Update private access
Allow URLs relative to map base in iframe / openWebsite
# Conflicts:
# front/src/Phaser/Game/GameScene.ts
2021-03-09 13:57:05 +01:00
DESKTOP-FMM8UI0\CLV
afac042706
supp debug log
2021-03-09 13:53:46 +01:00
David Négrier
2bef328d8a
Adding the abaility to track users entering/leaving a zone in the script language.
2021-03-08 18:58:38 +01:00
DESKTOP-FMM8UI0\CLV
858bf0b384
Adding property tile "inGameConsoleMessage", open a popup when user walk on a tile with this property
...
Adding map "Tuto2", the FTUE map
2021-03-08 09:28:15 +01:00
David Négrier
6fbf165c91
Adding the ability to register a single script using the "script" attribute at the map property level.
2021-03-07 21:02:38 +01:00
David Négrier
7d67f55012
Improving security: only iframes opened with "openWebsiteAllowApi" property are now able to send/receive messages.
2021-03-06 16:00:07 +01:00
David Négrier
e927e0fa16
Adding ability to listen to user types chat messages using WA.onChatMessage
2021-03-06 15:26:07 +01:00
David Négrier
5178dff108
Adding strong checks on messages exchanged using generic-type-guard
2021-03-05 16:50:54 +01:00
David Négrier
83fa23a82d
Fixing eslint
2021-03-05 11:47:04 +01:00
David Négrier
eb93a04341
Adding an API for inter-iframe communication
...
Adds a first version of an API to communicate between an iFrame opened by WorkAdventure and WorkAdventure itself.
The first API method is a method allowing to add messages in the chat, from the iFrame.
Comes with a test file.
2021-03-04 19:00:00 +01:00
David Négrier
bf8e8bf777
Merge pull request #689 from znerol-forks/feature/cowebsite-load-map-relative-url
...
Allow URLs relative to map base in iframe / openWebsite
2021-03-04 18:21:48 +01:00
kharhamel
ad7e16c33b
FEATURE: better implementation of the admin global message
2021-03-04 16:18:06 +01:00
David Négrier
e0540790e1
Translating button
2021-03-01 14:36:18 +01:00
Lukas Bachschwell
2772d72eba
Fix report userId in report menu
...
Signed-off-by: Lukas Bachschwell <lukas@lbsfilm.at>
2021-02-24 21:32:16 +01:00
David Négrier
6e9c715980
Merge pull request #739 from t10r/fix/multi-user-videochat-mode
...
fix multi user videochat mode
2021-02-19 14:54:38 +01:00
David Négrier
6f06b92395
Merge pull request #760 from thecodingmachine/turncredentials
...
Fixing screensharing Coturn credentials
2021-02-18 14:09:33 +01:00
David Négrier
13a20a0ef0
Fixing screensharing Coturn credentials
...
When screensharing is initiated by the user, we previously did not send the correct Coturn credentials.
We now send the last credentials received from the Video stream.
2021-02-18 11:52:30 +01:00
grégoire parant
b5514e6e48
Merge pull request #759 from thecodingmachine/jitsiConfig
...
Fix last properties changed after trigger change position
2021-02-18 11:37:41 +01:00
Gregoire Parant
772c3174be
Fix last properties changed after trigger change position
2021-02-18 11:32:37 +01:00
grégoire parant
3a1b2490ef
Merge pull request #758 from thecodingmachine/jitsiConfig
...
Jitsi config
2021-02-18 10:12:16 +01:00
Gregoire Parant
8a2954eab9
Fix new conf feature
2021-02-18 09:38:27 +01:00
grégoire parant
13078489c6
Merge pull request #757 from thecodingmachine/jitsiConfig
...
Merge Jitsi config
2021-02-17 20:34:31 +01:00
Gregoire Parant
5ddf909fe6
Remove unless export constante
2021-02-17 20:26:33 +01:00
Gregoire Parant
fff0cbc3f6
Revert message exit
2021-02-17 19:40:00 +01:00
Gregoire Parant
9b7b3eb140
Update feedback @tabascoeye
2021-02-17 19:31:05 +01:00
Gregoire Parant
ce423c9fec
Remove exit trigger action
2021-02-17 19:29:59 +01:00
Gregoire Parant
83fc7d0cc0
Merge branch 'develop' into exitTriggerAction
...
# Conflicts:
# front/src/Phaser/Game/GameScene.ts
2021-02-17 19:28:41 +01:00
Gregoire Parant
baae1e8125
Update to restore previous config
2021-02-17 19:21:37 +01:00
Gregoire Parant
e8b1b286a3
Merge Jitsi config
2021-02-17 18:49:55 +01:00
David Négrier
ae1d00c828
Merge pull request #736 from MisterErwin/patch-1
...
Fix offsets of SpeechBubble.ts
2021-02-16 20:02:03 +01:00
David Négrier
43b48ce555
Merge pull request #737 from MisterErwin/patch-2
...
Do not change rooms if scene failed to load
2021-02-16 20:01:00 +01:00
David Négrier
ddcb5ede59
Merge pull request #742 from znerol-forks/fix/huge-jitsi-url
...
Fix jitsi URLs growing indefinitely in length
2021-02-16 19:52:56 +01:00
David Négrier
9affa36608
Merge pull request #746 from thecodingmachine/turncredentials
...
[Feature] Connect to a Coturn server using REST API
2021-02-16 19:32:21 +01:00
kharhamel
e21868ed3b
FIX: current audio and video status are overwriten by jitsi config
2021-02-16 18:25:23 +01:00
David Négrier
6b00355ea8
Fixing WebRtc user name / password when using TURN REST API
2021-02-16 18:13:30 +01:00
David Négrier
12ef2820bf
Refactoring parameters passed to ScreenSharingPeer
2021-02-16 11:08:03 +01:00
David Négrier
cdb3cfdc81
[Feature] Connect to a Coturn server using REST API
...
This allows connecting to a TURN server with temporary passwords.
The passwords are expiring after 4 hours.
2021-02-16 11:06:05 +01:00
znerol
9670f92a08
Allow URLs relative to map base in iframe / openWebsite
2021-02-16 10:53:50 +01:00
znerol
4fcdad1551
Fix jitsi URLs growing indefinitely in length
2021-02-15 10:36:56 +01:00
Tim Schlüter
05b829da70
fix multi user videochat mode
2021-02-13 21:19:45 +01:00
MisterErwin
aff4c8d145
Do not change rooms if scene failed to load
...
Sometimes a following room fails to load (e.g., #582 ) and instead of fading to black (as no scene is active) when trying to enter that next room, the player will stay in the old room and an error is logged (as throwing one crashes the game).
2021-02-13 14:15:09 +01:00
MisterErwin
511cd99e22
Fix offsets of SpeechBubble.ts
...
Since some recent optimizations, they are being added on top of the player, which makes the offset redundant.
2021-02-13 14:04:28 +01:00
kharhamel
0c892e0243
FEATURE: implemented a client side blacklist
2021-02-12 19:15:24 +01:00
Gregoire Parant
b92b7304b0
Fix to use clear All Keys
2021-02-11 21:48:24 +01:00
David Négrier
64cd07cc39
Merge pull request #726 from thecodingmachine/fixHtmlAnchorElement
...
Update to use Anchor type
2021-02-11 18:08:52 +01:00
David Négrier
bc35ade8df
Improving urlify
2021-02-11 18:03:14 +01:00
David Négrier
c8fc8a2834
Merge pull request #699 from thecodingmachine/pixelartmode
...
Switching Phaser to pixelart mode
2021-02-11 17:20:20 +01:00
David Négrier
42aee9f5c8
Merge pull request #722 from thecodingmachine/jitsislugify
...
Slugifies the Jitsi room name
2021-02-11 17:17:58 +01:00
David Négrier
35fdd3bf29
Merge pull request #717 from kalkspace/add-stun-server-env-variable-with-fallback
...
Add STUN_SERVER env variable with fallback
2021-02-11 17:17:36 +01:00
Gregoire Parant
c5916e7b6d
Fix ci
2021-02-11 15:06:12 +01:00
Gregoire Parant
0d104cb307
Update to use Anchor html
2021-02-11 14:49:32 +01:00
David Négrier
91fddd6893
Slugifies the Jitsi room name
...
This will avoid Jitsi breaking on unexpected characters and displaying a HTTP 404 error.
2021-02-10 13:51:17 +01:00
David Négrier
f6e93da48a
Fixing loading logo being displayed when nothing was loaded
2021-02-10 12:08:16 +01:00
David Négrier
8389fad877
Disabling video background by default on Jitsi
...
(because it consumes a lot of CPU)
2021-02-10 11:20:05 +01:00
David Négrier
e7ddeedb3e
Disabling Join/Leave notifications by default
2021-02-10 11:13:47 +01:00
David Négrier
a5bdf68246
Moving property reading inside startJitsi (startJitsi is called at 2 different places)
2021-02-10 11:08:57 +01:00
Mickael Chimansky
5cb9624b0b
fixup! Jitsi config properties
2021-02-09 20:31:49 +01:00
Mickael Chimansky
9c4d0aa32f
Jitsi config properties
2021-02-09 16:05:21 +01:00
Sebastian Wiesendahl
b6807d274b
Add STUN_SERVER env variable with fallback
...
default: "stun:stun.l.google.com:19302"
Make STUN_SERVER available for app config
Change also the STUN_SERVER for ScreenSharingPeer
2021-02-09 13:09:17 +01:00
David Négrier
969c9fd544
Fixing loading logo being displayed when nothing was loaded
2021-02-09 12:41:35 +01:00
David Négrier
adb535d1b6
Merge pull request #703 from thecodingmachine/socialNetworkLink
...
Social network link anonymous connexion
2021-02-04 16:10:25 +01:00
Gregoire Parant
03f1f5bf75
Update feedback @moufmouf
2021-02-04 16:05:05 +01:00
Gregoire Parant
59b4b168e9
Social network link anonymous connexion
...
In menu, add social newtork link when user is connected in anonymous mode
2021-02-03 23:14:31 +01:00
Gregoire Parant
4de9b8ba40
Fix icon discussion
...
- Fix size of discussion icon
- Update x and y when page is resize
- Fix blanc link in chat
2021-02-03 23:11:33 +01:00
grégoire parant
c41c058fb0
Merge pull request #527 from oliverlorenz/feature/iframe-feature-policy
...
feat: adds property openWebsitePolicy property to set "allow" property in iframe
2021-02-03 17:38:35 +01:00
David Négrier
9c9f046b16
Merge pull request #668 from piitaya/fix_game_not_centered
...
Use canvas instead of div container for calculating the game size
2021-02-03 14:06:09 +01:00
grégoire parant
f2b9f6c92a
Merge pull request #686 from thecodingmachine/publicReportedUser
...
Permit puiblic report
2021-02-02 18:09:25 +01:00
David Négrier
3f274df813
Redesigning loading bar
2021-02-02 17:17:00 +01:00
David Négrier
e757d63924
Switching Phaser to pixelart mode
...
To be honest, I'm not sure what it does exactly (it is supposed to prevent antialiasing and it is rounding coordinates for rendering sprites, but I don't see a difference yet.
2021-02-02 12:04:50 +01:00
Gregoire Parant
788e22e8b0
Fix loading logo of WorkAdventure
2021-02-01 16:52:28 +01:00
Gregoire Parant
f99db4856f
Add WorkAdventure logo
2021-01-30 20:33:31 +01:00
Gregoire Parant
ac2bc76239
change style report button
2021-01-30 14:08:11 +01:00
TabascoEye
58b7d85bf3
bugfix and linting
...
* use 'const' on constraints which never change
* also re-enable constraints ater mic was re-enabled (after mute/unmute)
2021-01-30 02:24:36 +01:00
TabascoEye
31a0d08c76
disable automatic gain control on microphone
...
AGC really makes the soundqulity way worse than it could be.
Especially since it is so noticeable when entering a Jitsi where AGC is disabled (and suddenly some people sound much better).
In the long run, this should probably be configurable. On the other hand the setting changes the audio _going out_ from a user, so it might be hard for him to judge which settings are a good or a bad idea…
2021-01-30 02:13:03 +01:00
Gregoire Parant
7eb38fae83
Permit puiblic report
...
- Create report html
- Add report flag
2021-01-29 21:09:10 +01:00
David Négrier
2f01677849
Merge pull request #681 from thecodingmachine/downgradephaser3.24
...
Downgraded phaser version to 3.24.1
2021-01-28 23:08:47 +01:00
kharhamel
f2c3d6f158
downgraded phaser version to 3.24.1
2021-01-28 23:03:06 +01:00
David Négrier
ce56a5cba1
Revert "downgraded phaser version to 3.22"
2021-01-28 22:38:20 +01:00
Paul Bottein
a8b5e8599f
use HTMLCanvasElement
2021-01-28 21:09:41 +01:00
Paul Bottein
608a9ad347
use type guard
2021-01-28 21:07:17 +01:00
Paul Bottein
b52c546a8c
Use canvas instead of div container for calculating the game size
2021-01-28 21:04:43 +01:00
kharhamel
e7120317c1
downgraded phaser version to 3.22
2021-01-28 19:15:34 +01:00
David Négrier
b7b2934106
Merge pull request #672 from Amirault/tam_use_type_guard_on_html_element
...
Use type guard for html element subtype
2021-01-28 17:13:02 +01:00
Tony Amirault
72799d4f0e
added end of line
2021-01-28 15:31:09 +01:00
Kharhamel
9849e70613
Merge pull request #670 from thecodingmachine/httpCypress
...
Removed cypress from the project
2021-01-28 15:03:12 +01:00
kharhamel
ca231eee4a
remove cypress from the project :(
2021-01-28 14:56:24 +01:00
Tony Amirault
cdbae5fa43
use type guard on html element
2021-01-27 18:33:40 +01:00
David Négrier
8eebed1829
Removing pipeline related code
...
This code is broken since Phaser 3.50 and we are facing weird issues with MacOS memory leaks and crashes.
Removing this code will remove one potential suspect.
2021-01-27 11:18:07 +01:00
grégoire parant
86f1099247
Merge pull request #648 from thecodingmachine/customCharacterLadyLoading
...
Fix custom character lazy loading
2021-01-26 15:27:46 +01:00
Gregoire Parant
45b355f780
Refactor lazy loading
2021-01-26 15:21:23 +01:00
Kharhamel
556d5a4695
Merge pull request #658 from thecodingmachine/lockUserBanned
...
Lock user banned
2021-01-26 14:06:35 +01:00
Gregoire Parant
1dd2858424
Fix feadback @Kharhamel
2021-01-26 14:04:42 +01:00
Gregoire Parant
e2695c58af
Verify existing texture
2021-01-26 09:16:39 +01:00
Gregoire Parant
803be36def
Merge branch 'develop' into customCharacterLadyLoading
2021-01-26 09:02:17 +01:00
Gregoire Parant
c6903cc4c5
Use Error scene and add banned message
2021-01-26 08:57:10 +01:00
David Négrier
a4cb39eef3
Merge pull request #653 from thecodingmachine/maccrash
...
Add a parameter to allow changing phaser renderer
2021-01-25 16:52:15 +01:00
Gregoire Parant
8de05c39c1
Lock user when he was banned
2021-01-25 14:10:16 +01:00
Gregoire Parant
beb53df364
Error problem open new map
2021-01-25 13:18:57 +01:00
Gregoire Parant
5f88a1a0b9
Exit trigger action
...
- [x] Add trigger message custom
- [x] Add trigger for exit map
- [x] Update documentation
2021-01-25 12:21:40 +01:00
David Négrier
c2c8680dae
Fix linting
2021-01-25 12:02:00 +01:00
David Négrier
8609cda0d0
Add a parameter to allow changing phaser renderer
...
Recently, some Macs have been crashing running WorkAdventure.
Hard to say if this is related to Phaser 3.50 upgrade or to the new MacOS version.
It happens mostly on Mac Air and might be related to WebGL rendering.
This commit allows to switch to CANVAS renderer by adding `?phaserMode=canvas` in the URL
2021-01-25 11:18:48 +01:00
Kharhamel
18fb508828
Merge pull request #639 from thecodingmachine/betterLink
...
changed the color of the chat links and unit test
2021-01-25 10:42:32 +01:00
Kharhamel
39194b5531
Merge pull request #642 from tabascoeye/patch-1
...
cleanup when closing the scene
2021-01-25 10:35:01 +01:00
Kharhamel
d32fca9777
Merge pull request #597 from psy/feature_streams
...
add remote files and streams to playAudio
2021-01-25 10:33:43 +01:00
Gregoire Parant
232ac6d5d1
Error lazy loading
...
Update loader custom characters
2021-01-24 18:00:30 +01:00
Gregoire Parant
75d8d46c62
clean
2021-01-24 16:02:10 +01:00
Gregoire Parant
d93a8da828
Fix custom character lazy loading
2021-01-24 15:57:47 +01:00
TabascoEye
39b433eef5
Update GameScene.ts
...
stop all the map specific stuff (Jitsi, coWebsite, Audio) when leaving the scene
Fixes #633
2021-01-23 01:16:13 +01:00
kharhamel
4ad7f4d5a3
changed the color of the chat links and unit test
2021-01-22 15:06:41 +01:00
David Négrier
3d84a9c8cd
Turning French 'Moi' into English 'Me'
2021-01-21 10:16:08 +01:00
David Négrier
bbf9325396
Simplifying code and making START_ROOM_URL compatible with public (_) and private (@) paths
2021-01-21 09:40:11 +01:00
Thomas Basler
14b328c733
Removed hard coded default map
...
You can apply local maps using the maps vhost as previously.
But it's also possible to specify external maps by prepending http or https.
2021-01-20 22:56:21 +01:00
David Négrier
aa9a21ad4c
Merge pull request #581 from Informatic/fix/firefox-webcam
...
front: fix webrtc webcam feed on Firefox
2021-01-20 16:27:45 +01:00
David Négrier
b03abee481
Fixing admin links
2021-01-20 10:34:34 +01:00
Gregoire Parant
c95419f0e7
Prepar release 1.1.0
...
Automatically redirect on floor0 of TCM map
2021-01-18 22:52:25 +01:00
David Négrier
c466ba8ca5
Merge pull request #601 from thecodingmachine/featureBan
...
Create ban feature by admin console
2021-01-18 19:31:51 +01:00
David Négrier
65d2c3dfb0
Disabling explicit any check on error handling
2021-01-18 15:36:02 +01:00
Gregoire Parant
679dbd4215
Fix focus cam on select cam scene
2021-01-18 10:40:13 +01:00
David Négrier
4234b38910
Better error message in case of 404
2021-01-17 22:40:54 +01:00
David Négrier
adca51f6de
Replacing FourOFourScene with more generic ErrorScene
2021-01-17 20:42:45 +01:00
kharhamel
fd29826556
fixed a crash linked to incorrect textureDescriptors
2021-01-14 14:47:02 +01:00
psy
8d67947bc1
move map url to else case
2021-01-14 11:48:06 +01:00
psy
f431e769cc
add remote files and streams to playAudio
2021-01-14 11:45:14 +01:00
David Négrier
8cf481ec49
Fixing bug when no WebGL is available
...
The switch to Phaser 3.50 introduced a bug when WebGL is not available in a browser.
The changes in this commit prevent calls to the WebGL pipeline if the pipeline is not available.
2021-01-13 18:39:28 +01:00
grégoire parant
8ffba3157a
Merge pull request #588 from thecodingmachine/customiseCharacters
...
Customise characters with admin console
2021-01-13 16:47:13 +01:00
Gregoire Parant
512be7acd2
New basic characters
2021-01-13 16:46:24 +01:00
Gregoire Parant
993c58cf8e
Fix select rectangle for customize scene
2021-01-12 19:49:48 +01:00
Gregoire Parant
987c80c9c4
Fix menu
2021-01-12 19:48:48 +01:00
grégoire parant
0f7f42b6f1
Merge pull request #566 from thecodingmachine/screanSharing
...
Fix screen sharing
2021-01-12 19:24:06 +01:00
Gregoire Parant
123ee4bc43
Fix responsive and limite select cursor
2021-01-12 15:29:26 +01:00
Gregoire Parant
f8d4b696e8
Customise characters with admin console
...
- Add new characters choise
- Display on 3 line of 6 pers
- Add custom characters from admin console wilth level -1
2021-01-12 13:19:51 +01:00
grégoire parant
648e6aef97
Merge pull request #561 from thecodingmachine/linkNotClickable
...
Verify URL in message
2021-01-12 11:30:11 +01:00
Piotr Dobrowolski
7f8cc76eb7
front: fix webrtc webcam feed on Firefox
...
Seems like Firefox doesn't support specifing both exact and ideal
constraints...
2021-01-10 17:05:48 +01:00
kharhamel
472fbb1de0
All player textures are now lazy-loaded
2021-01-08 11:44:41 +01:00
Piotr Dobrowolski
af260ad229
front: add AnimatedTiles plugin
2021-01-07 18:37:57 +01:00
Kharhamel
c2d0cda441
Merge pull request #572 from thecodingmachine/master
...
Master
2021-01-07 14:00:45 +01:00
Gregoire Parant
e8f1b2d048
Add clear array peer connection sharing
2021-01-07 12:58:45 +01:00
kharhamel
3ce8427378
fixed a game crashed because of lack of animations and improved the character class
2021-01-07 12:46:13 +01:00
Gregoire Parant
a88ad3cf4d
Dont delete PeerSharingConnection because it will be resuse
...
When user try to screen charing with same user, the event send is not a offer but renegociation. So could clear arry only when user out of circle.
2021-01-07 12:13:12 +01:00
Gregoire Parant
018f01e878
Increase stability camera and microphone permission
2021-01-07 11:02:00 +01:00
Gregoire Parant
8c89b5e0b1
Permit to change style when getCamera was ready and permission accorded
2021-01-07 10:30:28 +01:00
Gregoire Parant
d4c7a20dfa
Update feedback @moufmouf
2021-01-07 09:42:11 +01:00
Gregoire Parant
1659fa400f
Increase stability to force stopped screen sharing
2021-01-06 17:09:17 +01:00
kharhamel
fbb44af369
added a basic loader
2021-01-06 17:08:48 +01:00
Gregoire Parant
73d7e798e9
Upgrade conversion
...
When user send multi message, scroll on last message
2021-01-06 17:08:13 +01:00
kharhamel
1359fbe977
updated phaser to version 3.51 and fixed the BC
2021-01-06 15:00:54 +01:00
Gregoire Parant
4397ff7712
Update style and focus keyboard
2021-01-06 13:36:18 +01:00
Gregoire Parant
438469ae24
Verify URL in message
2021-01-06 12:20:02 +01:00
kharhamel
6caa0e5b62
HOTFIX: the map property exitUrl now accept relative links that are deep enough to rewrite the base url
2021-01-05 18:23:17 +01:00
David Négrier
dea7d6dba7
Merge pull request #541 from Informatic/feature/map-sounds
...
[rC3] front: implement map sounds
2021-01-05 13:42:50 +01:00
David Négrier
e02e051f91
Merge pull request #544 from thecodingmachine/updateMenu
...
Update menu design
2021-01-04 18:10:27 +01:00
Gregoire Parant
ac92cbc8f7
Crate share menu and fix menu design
2021-01-04 17:13:41 +01:00
Piotr Dobrowolski
28d687e338
front: implement map sounds
2021-01-04 16:57:31 +01:00
Oliver Lorenz
7c89cf0e47
feat: adds property openWebsitePolicy to set allow property in iframe
2020-12-29 23:17:16 +01:00
Dariusz Niemczyk
640d994dda
Properly fix the CustomizeScene by limiting input
...
When left/right arrow is being held on chrome the Phaser gets into infinite rendering loop that doesn't crash the browser but makes it slow to a crawl.
2020-12-27 11:00:23 +01:00
Dariusz Niemczyk
c9250c08f3
Fix CustomizeScene killing CPU
...
Fixes #518
2020-12-27 10:47:56 +01:00
David Négrier
e5138e1c03
Merge pull request #505 from thecodingmachine/fixFrameLocalStorage
...
Manage Local Storage customers player error
2020-12-18 16:33:36 +01:00
Gregoire Parant
a1fd209578
Fix catch error
2020-12-18 16:30:22 +01:00
David Négrier
36f886aed6
Fixing cat running too fast on reconnect scene because animations were duplicated
2020-12-18 16:08:04 +01:00
David Négrier
df114bc1ce
Fixing broken reconnection
2020-12-18 15:59:07 +01:00
Gregoire Parant
323fa6abba
Create exception error
2020-12-18 14:30:46 +01:00
Gregoire Parant
f5dd5efc0e
Manage Local Storage customers player error
2020-12-18 13:56:25 +01:00
David Négrier
0984e7eaad
Fix linting
2020-12-17 22:35:38 +01:00
Gregoire Parant
ed8232b0f5
Fix style menu
2020-12-17 21:58:18 +01:00
Gregoire Parant
e77eb6d5be
Typo fixes
2020-12-17 18:19:47 +01:00
Gregoire Parant
ca1cd388e8
Fix lint
2020-12-17 16:39:11 +01:00
Gregoire Parant
08ce954f56
Add new click event to close co website
2020-12-17 16:36:01 +01:00
David Négrier
055131ac66
Typo fixes
2020-12-17 15:20:42 +01:00
Gregoire Parant
faf32bfa01
Fix event click listner
2020-12-17 14:16:10 +01:00
Gregoire Parant
2d4193a917
Merge branch 'develop' into notifOutSound
2020-12-17 13:56:21 +01:00
kharhamel
9fbcf0dc12
FIX: spark button open in a new window
2020-12-16 19:02:10 +01:00
Gregoire Parant
a2d56ef56a
Update admin menu
2020-12-16 18:52:11 +01:00
Gregoire Parant
1a27b7d2ee
Update menu
2020-12-16 17:17:31 +01:00
kharhamel
eb88db92be
FIX: going back a 2nd time to SelectCharacterScene used to crash the game
2020-12-16 15:09:58 +01:00
kharhamel
f5e77ad749
FIX: menu flicker
2020-12-16 12:49:34 +01:00
kharhamel
de9d6756b4
FIX: going to loginScene or customizeScene and then clicking next bring you back directly to the gameScene
2020-12-15 18:00:04 +01:00
kharhamel
069f2f1cec
FEAT: prototype game menu using html elements, better icon for text chat
2020-12-15 16:37:57 +01:00
David Négrier
855b55903b
Merge pull request #440 from psy/develop
...
center spawn position in the middle of a tile
2020-12-11 17:36:10 +01:00
kharhamel
a1aedaa594
FEAT: now play a sound when a user quit the webrtc group
2020-12-11 16:01:31 +01:00
David Négrier
2122014947
Merge branch 'develop' of github.com:thecodingmachine/workadventure into scaling
...
# Conflicts:
# front/src/Phaser/Game/GameScene.ts
2020-12-11 13:06:10 +01:00
David Négrier
6f2c319785
Merge branch 'master' of github.com:thecodingmachine/workadventure into scaling
...
# Conflicts:
# back/src/Services/SocketManager.ts
# deeployer.libsonnet
# docker-compose.yaml
# front/src/Connexion/RoomConnection.ts
# front/src/Enum/EnvironmentVariable.ts
# front/src/Phaser/Game/GameScene.ts
# front/webpack.config.js
# pusher/src/Controller/IoSocketController.ts
2020-12-11 13:00:11 +01:00
David Négrier
bf797085e6
Extracting FileController into a Uploader container
2020-12-09 21:29:29 +01:00
Kharhamel
57a59cba8e
Merge pull request #473 from thecodingmachine/master
...
hotfixes from master
2020-12-03 18:48:43 +01:00
David Négrier
a19edd4dc1
Fixing reconnection to server on back failure
2020-12-03 16:39:44 +01:00
Kharhamel
95665a28d5
Merge pull request #456 from thecodingmachine/performance
...
Performance settings
2020-12-03 14:33:12 +01:00
kharhamel
1971d26dc0
FIX: couldn't access to an anonymous private map
2020-12-01 19:34:36 +01:00
Kharhamel
5f372e485d
Merge pull request #468 from thecodingmachine/master
...
hotfixes from master
2020-11-30 13:49:35 +01:00
kharhamel
28b0229c76
FIX: disabled pingCameraStatus and reduced the amount of errors thrown in console
2020-11-27 17:06:47 +01:00
Gregoire Parant
27634a61ee
Create menu to set your quality video and game
2020-11-27 16:24:07 +01:00
Gregoire Parant
26b81cc788
Decrease fps
2020-11-27 12:44:32 +01:00
Gregoire Parant
961e4d3f57
Decrease fps
2020-11-27 12:13:46 +01:00
David Négrier
4c1e566a6c
Adding a Pusher container as a middleware/dispatcher between front and back
2020-11-26 17:53:30 +01:00
Kharhamel
17e633ae45
Merge pull request #442 from cbluoss/develop
...
Adding more clothing options
2020-11-26 10:30:54 +01:00
kharhamel
65785240e1
FIX: room id is now pushed to the url
2020-11-25 17:17:48 +01:00
psy
f08aec28c0
use tilewidth and tileheight to center spawn position dynamically
2020-11-25 15:58:10 +01:00
Gregoire Parant
f596f613e8
Try to decrease phaser config fps
2020-11-25 01:35:42 +01:00
Gregoire Parant
4aca04d03a
Try to decrease phaser config fps
2020-11-25 01:19:19 +01:00
Gregoire Parant
08d8222ed5
level up fps to decrease GPU use in the browser
2020-11-25 00:47:21 +01:00
yourcoke
8ff24c38b0
added: engelbert hose + mask
2020-11-24 20:23:20 +01:00
kharhamel
540f69267b
FIX: maps/dist directory is now gitignored
2020-11-24 14:43:21 +01:00
kharhamel
8d8b879ed6
FIX: the game now uses the url hash to choose the start layer
2020-11-24 14:43:21 +01:00
kharhamel
09d6d22a5d
FIX: rewrote the way scene exits are triggered
2020-11-24 14:43:21 +01:00
grégoire parant
c5af6df7fa
Merge pull request #448 from thecodingmachine/report-button
...
Report button discussion
2020-11-23 20:48:52 +01:00
Gregoire Parant
3d32fb90dc
Add constant
2020-11-23 20:34:05 +01:00
Gregoire Parant
2812387650
Merge branch 'develop' into action-button
2020-11-23 20:08:19 +01:00
Gregoire Parant
26cfae7136
Merge branch 'develop' into firefox-error-jitsi
...
# Conflicts:
# front/src/WebRtc/MediaManager.ts
2020-11-23 15:46:19 +01:00
Gregoire Parant
fd3b8dda2c
Fix report button on anonymous connection
2020-11-22 12:40:03 +01:00
Gregoire Parant
39cdc3fbd9
Fix trgger stream and update scene record
2020-11-21 18:47:38 +01:00
Gregoire Parant
a6876658ab
Merge branch 'develop' into windows-focus-blur-camera
...
# Conflicts:
# front/src/WebRtc/MediaManager.ts
2020-11-21 15:57:55 +01:00
yourcoke
bbd3d9efae
added: hoodies
2020-11-21 15:46:04 +01:00
Gregoire Parant
3aaeda6f80
Merge branch 'develop' into action-button
...
# Conflicts:
# front/dist/resources/style/style.css
# front/src/Phaser/Game/GameScene.ts
2020-11-21 15:40:24 +01:00
yourcoke
f5e41cc285
added: pride shirt
2020-11-20 15:56:58 +01:00
yourcoke
62f13f6b30
added: mate bottle accessorie
2020-11-20 11:49:08 +01:00
yourcoke
a6c8132f0a
added: tinfoil hat1
2020-11-20 10:59:22 +01:00
psy
9e835620f1
center spawn position in the middle of a tile, instead of the upper left corner
2020-11-19 13:19:56 +01:00
Gregoire Parant
1bff2addf1
Merge branch 'develop' into firefox-error-jitsi
...
# Conflicts:
# front/src/WebRtc/MediaManager.ts
2020-11-17 18:54:51 +01:00
Gregoire Parant
11def280cb
Merge branch 'develop' into feature-discussion
2020-11-17 18:08:53 +01:00
Gregoire Parant
0a7063a478
Add close button
2020-11-17 18:03:44 +01:00
Gregoire Parant
64d00bda56
Add function to show when message received
2020-11-17 16:46:46 +01:00
Kharhamel
eed292b707
Merge pull request #428 from thecodingmachine/master
...
Hotfixes from master
2020-11-17 15:26:11 +01:00
Kharhamel
ff8ebc3912
Merge pull request #425 from thecodingmachine/fix/teleportExit
...
FIX: creating an exit to the current map should not cause a crash anymore
2020-11-17 15:13:04 +01:00
kharhamel
b6b76cbfaf
FIX: creating an exit to the current map should not cause a crash anymore
2020-11-17 15:02:21 +01:00
Kharhamel
f70f0a58a9
Merge pull request #424 from thecodingmachine/fix/coWebsiteBlocking
...
FIX: more cowebsite fixes
2020-11-17 14:58:13 +01:00
kharhamel
3d8d8cc3a9
FIX: more cowebsite fixes
2020-11-16 16:15:21 +01:00
Gregoire Parant
1570ef9663
Merge branch 'develop' into windows-focus-blur-camera
...
# Conflicts:
# front/src/Phaser/Game/GameScene.ts
2020-11-16 15:46:52 +01:00
Gregoire Parant
b0bd4c5f40
Merge remote-tracking branch 'github.com/develop' into feature-discussion
2020-11-16 15:43:28 +01:00
David Négrier
c7031c7c54
Merge pull request #411 from thecodingmachine/fix-#314
...
Fix init position and trigger layers properties
2020-11-16 15:24:21 +01:00
Gregoire Parant
2d0fc1072f
Fix feedback
2020-11-16 15:05:51 +01:00
Gregoire Parant
0fc57f3548
Change resolution
2020-11-14 14:04:11 +01:00
Kharhamel
40e9570cdc
Merge pull request #418 from thecodingmachine/fix/coWebsiteBlocking
...
FIX: the jitsi iframe promise now throw an error if it cannot load in 10 secondes
2020-11-13 18:28:31 +01:00
kharhamel
2a6b2e0cbf
FIX: the jitsi iframe promise now throw an error if it cannot load in 10 secondes
2020-11-13 18:08:43 +01:00
Gregoire Parant
ebfe08fb92
Create new env admin url
2020-11-13 12:15:33 +01:00
Kharhamel
6c6d046891
Merge pull request #401 from kidager/qwerty-support
...
Add support for QWERTY keyboards
2020-11-12 10:32:58 +01:00
Kharhamel
b468f03603
Merge pull request #412 from thecodingmachine/fix/iHatePong
...
FIX: remove the ping and pong overrides server side
2020-11-12 10:28:02 +01:00
kharhamel
9b64a970b5
FIX: remove the ping and pong overrides server side in favor of and idleTimeout and added a manual ping client side
2020-11-10 18:26:46 +01:00
Gregoire Parant
73fa0ecbfc
Fix init position and trigger layers properties
2020-11-10 17:00:23 +01:00
David Négrier
ed527f5e72
Merge pull request #409 from thecodingmachine/fix/cowebsiteConflicts
...
Fix/cowebsite conflicts
2020-11-10 15:54:27 +01:00
Gregoire Parant
8412575c40
Merge branch 'develop' into windows-focus-blur-camera
...
# Conflicts:
# front/src/WebRtc/MediaManager.ts
2020-11-10 15:27:22 +01:00
kharhamel
1080328afa
FIX: cowebsite transitions are now queued to prevent conflicts
2020-11-10 15:22:30 +01:00
Gregoire Parant
b75f28d3ca
Merge branch 'develop' into feature-discussion
...
# Conflicts:
# front/src/WebRtc/MediaManager.ts
2020-11-10 15:15:24 +01:00
Gregoire Parant
142566dfde
Fix error get media stream camera
...
Fix error camera when user have not cam on computer
2020-11-10 14:03:29 +01:00
Gregoire Parant
694f5d692f
Merge branch 'develop' into windows-focus-blur-camera
2020-11-10 13:07:08 +01:00
Gregoire Parant
76014e3dc1
Merge branch 'develop' into action-button
2020-11-10 13:06:47 +01:00
Gregoire Parant
0acbe20bbf
Fix name send in message
2020-11-10 13:00:14 +01:00
Gregoire Parant
3333b3cee3
Fix feedback moufmouf
2020-11-10 12:38:32 +01:00
Gregoire Parant
f837f1a31f
Merge branch 'develop' into feature-discussion
2020-11-10 11:50:41 +01:00
Jacem Chaieb
c4f28a0a8d
Add support for QWERTY keyboards
2020-11-09 12:24:45 +01:00
kharhamel
760708948f
FIX: close the coWebSite on network error
2020-11-09 11:16:54 +01:00
David Négrier
00b83ae349
Merge branch 'develop' of github.com:thecodingmachine/workadventure into windows-focus-blur-camera
2020-11-06 17:36:43 +01:00
Gregoire Parant
a1d3b01619
Fix typo
2020-11-04 16:30:01 +01:00
Gregoire Parant
968787555f
Update feedback @moufmouf
2020-11-04 13:33:58 +01:00
Gregoire Parant
6ef2148a34
Fix feedback @moufmouf
2020-11-04 13:07:38 +01:00
Gregoire Parant
47a049ecaf
Feedback comment @moufmouf
2020-11-04 12:42:33 +01:00
Gregoire Parant
6051e5f46a
Fix when user have activated action button
2020-11-01 11:53:24 +01:00
Gregoire Parant
fcb7f364b6
Fix button action when user have activated
2020-11-01 11:49:09 +01:00
Gregoire Parant
74de2746c2
Create action button
2020-10-31 14:04:55 +01:00
Gregoire Parant
724bb7f288
Merge branch 'develop' into feature-discussion
2020-10-30 20:04:12 +01:00
Gregoire Parant
df49ea856a
Fix conflict error
2020-10-27 20:51:11 +01:00
Gregoire Parant
80355e6b85
fix layout mode click when discussion is activated
2020-10-27 20:46:53 +01:00
Gregoire Parant
55c1bcee66
Add callback report in discussion part
2020-10-27 20:18:25 +01:00
Kharhamel
dfd2b2048c
Merge pull request #380 from thecodingmachine/jitsiQOL
...
opening and closing jitsi windows now trigger some transitions
2020-10-27 17:57:56 +01:00
kharhamel
67aa2f4b6c
opening and closing jitsi windows now trigger some transitions
2020-10-27 17:44:57 +01:00
Gregoire Parant
855f42a12e
Merge remote-tracking branch 'github.com/develop' into windows-focus-blur-camera
...
# Conflicts:
# front/src/WebRtc/MediaManager.ts
2020-10-26 22:43:14 +01:00
Gregoire Parant
997acd17ad
Update to use update function scene
2020-10-26 22:39:52 +01:00
Kharhamel
11541f9f55
Merge pull request #378 from thecodingmachine/jitsiQOL
...
disabling audio/video in jitsi carry over to wa
2020-10-26 17:05:39 +01:00
kharhamel
65a710d1f4
disabling audio/video in jitsi carry over to wa
2020-10-26 16:55:56 +01:00
Gregoire Parant
f95f38b092
Permit to remove callback
2020-10-26 14:13:51 +01:00
Gregoire Parant
1945c24704
Create send data discussion
2020-10-25 21:59:14 +01:00
Gregoire Parant
f344adc48b
Create discussion
...
- Add new discussion class
- Feature to discuss and report user
2020-10-25 19:39:15 +01:00
Gregoire Parant
b6fe9e72e1
Fix style and refactor
2020-10-25 19:38:00 +01:00
Gregoire Parant
69f3e511ab
Ping status camera and microphone
2020-10-24 14:40:51 +02:00
Gregoire Parant
199ed1266a
Switch off camera when user is not focused on WorkAdventure windows
...
Feature to switch off camera when user is not focused on WorkAdventure windows after 10 seconds
2020-10-24 14:13:23 +02:00
Gregoire Parant
e640f67156
update admin navbar
2020-10-24 13:37:33 +02:00
kharhamel
00ad28f084
feat: jitsi no start with audio or video muted when needed
2020-10-23 17:19:20 +02:00
kharhamel
3fdca94afb
refactor: move jitsi creation to a dedicated and cleaned some type in mediaManager
2020-10-23 17:19:14 +02:00
Gregoire Parant
cfb6ad581e
Fix red circle created
2020-10-21 23:08:05 +02:00
Gregoire Parant
e973921390
Fix admin tags
...
- Fix get size group
- Fix admin tags
- Fix texture already used
2020-10-21 17:22:17 +02:00
Gregoire Parant
1df4cb3e17
Red circle when have 4 users during webrtc meet
2020-10-21 16:07:42 +02:00
David Négrier
9ec5dc093c
Improving benchmark
2020-10-21 14:55:18 +02:00
David Négrier
54fd429952
Merge pull request #351 from thecodingmachine/screan-sharing-peer-connection-fix
...
Fix sharing peer connection
2020-10-21 12:22:31 +02:00
David Négrier
45c6e13cad
Fixing loading of same custom texture several time
...
Phaser 3 does not trigger oncomplete event if the resource is already loaded.
2020-10-21 10:34:55 +02:00
Gregoire Parant
2ee6d43274
Fix sharing peer connection
2020-10-20 20:39:33 +02:00
David Négrier
c03dd4c551
Jitsi room names don't have /
2020-10-20 19:47:28 +02:00
David Négrier
cfed5b3053
Merge pull request #348 from thecodingmachine/screen-sharing-fix
...
Fix screen sharing
2020-10-20 18:31:31 +02:00
Gregoire Parant
7fa999a1bd
Fix lint
2020-10-20 18:03:10 +02:00
Gregoire Parant
173f7a5061
Fix webrct finish event delay
2020-10-20 18:02:44 +02:00
David Négrier
78a4bf3189
Adding custom character textures
2020-10-20 17:42:36 +02:00
David Négrier
a3816cd725
Merge pull request #346 from thecodingmachine/customUserStore
...
improved the local storage of the the selectcharacterScene
2020-10-20 17:38:54 +02:00
arp
dff189b223
local storage of the custom layers
2020-10-20 17:25:08 +02:00
Gregoire Parant
336742b8b3
Fix screen sharing
...
Foce screan sharing to create new peer connexion and share it
2020-10-20 14:48:59 +02:00
arp
f5aa70ddc2
improved the local storage of the the selectcharacterScene
2020-10-20 13:44:57 +02:00
Gregoire Parant
fef6786697
Fix typo
2020-10-20 11:27:11 +02:00
Gregoire Parant
3325cdf970
Update banned message modal
2020-10-20 11:25:17 +02:00
Gregoire Parant
8d1d6fc8dc
Push message when user is connected on new room
2020-10-20 09:20:00 +02:00
Gregoire Parant
7059c6e6e3
Refactor message
2020-10-20 08:20:21 +02:00
Gregoire Parant
ba9f9dcbe1
Fix CD
2020-10-19 21:04:16 +02:00
Gregoire Parant
bf9dfcc835
Ban mesage
...
- Create type message could be use to send private message at any user
- Create SendMessageUser message
- Add sound when user receive ban message
2020-10-19 19:32:47 +02:00
arp
75d9ed8dfa
implemented the admin websocket
...
now send data
2020-10-19 14:23:50 +02:00
David Négrier
bf01116f63
Removing useless features of Jitsi meet
2020-10-19 12:36:05 +02:00
David Négrier
16d1c2354e
Adding fallback to unauthenticated Jitsi
2020-10-19 11:07:49 +02:00
David Négrier
260b0ea408
Adding JWT authentication to Jitsi
2020-10-16 19:23:28 +02:00
David Négrier
c259dd582c
Fixing change of map with relative URLs
2020-10-16 09:29:18 +02:00
David Négrier
c75f1edc40
Merge branch 'develop' of github.com:thecodingmachine/workadventure into player-report
...
# Conflicts:
# back/src/Controller/AuthenticateController.ts
2020-10-15 18:01:44 +02:00
David Négrier
c59a335a1a
Removing useless resource
2020-10-15 18:00:34 +02:00
David Négrier
267476c651
Removing TODO
2020-10-15 17:59:32 +02:00
David Négrier
0ea7240834
Adding condition to enable reporting only on private rooms
2020-10-15 17:58:27 +02:00
David Négrier
e7890907c1
Merge pull request #331 from thecodingmachine/verifyjwtserverside
...
Adding a new endpoint to verify the JWT token server-side before connecting
2020-10-15 17:02:41 +02:00
David Négrier
a348001036
Adding a new endpoint to verify the JWT token server-side before connecting
2020-10-15 16:48:42 +02:00
David Négrier
702084b00a
Merge pull request #330 from thecodingmachine/exiturl
...
Adding exitUrl property
2020-10-15 16:00:50 +02:00
David Négrier
2fe61ce11b
Merge pull request #329 from thecodingmachine/fixhistory
...
Fixing URL not being rewritten when changing maps
2020-10-15 15:52:01 +02:00
David Négrier
36d73333f5
Adding exitUrl property
...
The exitUrl property can be applied on a layer to link to any kind of room (private or public)
2020-10-15 15:50:51 +02:00
David Négrier
517b3a644b
Fixing URL not being rewritten when changing maps
2020-10-15 14:35:09 +02:00
arp
67a9bd2520
improved textField component and allowed 8 caracter names
2020-10-15 14:23:39 +02:00
Gregoire Parant
38d2cc9a8c
Remove teleport feature
2020-10-15 12:12:11 +02:00
Gregoire Parant
8df56204e3
Add teleport event
2020-10-15 11:51:24 +02:00
Gregoire Parant
4799460064
Merge branch 'develop' into player-report
...
# Conflicts:
# front/src/Connexion/RoomConnection.ts
2020-10-14 15:06:10 +02:00
David Négrier
731ccd8796
Fix CI
2020-10-14 11:48:34 +02:00
David Négrier
98bda49d7e
Get tags from the admin
...
And uses tag "admin" to choose whether to display the console or not
2020-10-14 11:07:34 +02:00
David Négrier
ce93e5bbaa
Fixing the way rights are sent to the admin (now sending organization/world/room)
2020-10-14 10:37:00 +02:00
Gregoire Parant
436cde7033
Fixe style media manager and text modale
2020-10-13 21:54:08 +02:00
Gregoire Parant
047fa7b594
Merge branch 'player-report-fix-conflict' into player-report
...
# Conflicts:
# back/src/Controller/IoSocketController.ts
2020-10-13 21:16:57 +02:00
Gregoire Parant
9c44d37020
Merge remote-tracking branch 'github.com/develop' into player-report
...
# Conflicts:
# back/src/Controller/IoSocketController.ts
# front/src/Phaser/Game/GameScene.ts
# front/src/index.ts
# messages/messages.proto
2020-10-13 21:14:46 +02:00
Gregoire Parant
05a1ea8469
Merge branch 'develop' into player-report
...
# Conflicts:
# back/src/Controller/IoSocketController.ts
# front/src/Phaser/Game/GameScene.ts
# front/src/index.ts
# messages/messages.proto
2020-10-13 20:39:29 +02:00
Gregoire Parant
dbaf44e814
Change report flag
...
- Add icon on video
- Permit to have a modal with comment
2020-10-13 19:56:42 +02:00
David Négrier
cb159350e9
Fixed room switching
2020-10-13 18:44:50 +02:00
David Négrier
a2c750dea2
Fix linter
2020-10-13 17:30:53 +02:00
David Négrier
45a2721c5c
Fixing code post rebase
2020-10-13 17:20:20 +02:00
David Négrier
ec93891c6b
Using Room class to load GameScene
2020-10-13 17:10:07 +02:00
David Négrier
aee06da7f9
Refactoring Room.ts to fetch map url automatically from ID
2020-10-13 17:10:07 +02:00
arp
ccf80c1dd0
added an edge case for the default map url
2020-10-13 16:47:15 +02:00
arp
d98efc0433
lint fixes
2020-10-13 16:23:49 +02:00
Gregoire Parant
65406f844e
Teleport notification
...
- Create end point to permit the teleport notification. The map url will be /teleport/token_user
- Create message teleport
- Create receive feature in phaser to teleport
TODO
Teleport player on black room.
2020-10-13 11:39:07 +02:00
David Négrier
9a04836215
Dynamically import Quill
...
We load Quill only if it is needed (after all, only admins need Quill)
2020-10-13 10:26:27 +02:00
David Négrier
0731bd39e5
Moving back to using ScenePlugin and adding EntryScene
2020-10-12 18:59:49 +02:00
David Négrier
2852f204f5
Improving error handling upon unknown URL
2020-10-12 17:42:37 +02:00
arp
02c193a262
rewrote the authorisation flow: give more responsability to gameManager and less to gameScene
2020-10-12 16:45:09 +02:00
Gregoire Parant
aeced0c648
create message to report
2020-10-12 11:22:41 +02:00
arp
032facb75f
lint fixes
2020-10-09 17:21:46 +02:00
arp
f550c5a775
merge from develop
2020-10-09 17:10:24 +02:00
arp
c5f8b43fec
more fixes
2020-10-09 17:01:34 +02:00
Gregoire Parant
07c17452e7
Merge branch 'develop' into player-report
2020-10-09 16:15:15 +02:00
arp
5e54fc2c26
some fixes
2020-10-09 14:53:18 +02:00
arp
4af46b1b3f
simplified mapUrl parsing
2020-10-08 18:51:24 +02:00
David Négrier
386b25afa0
Switching customizeScene and gameScene to new ResizableScene
2020-10-08 16:00:29 +02:00
David Négrier
66f3345861
Adding responsive to SelectCharacterScene
2020-10-08 15:10:46 +02:00
David Négrier
79b5c5de93
Making login scene responsive
2020-10-07 18:03:34 +02:00
Gregoire Parant
c63fb6ed6f
Add image to report and to teleport player
2020-10-06 23:56:27 +02:00
David Négrier
f542b117a8
Refactoring connection to pass room info on connect
2020-10-06 18:11:42 +02:00
David Négrier
1061c80f1f
Fixing connection closing
2020-10-01 17:16:49 +02:00
David Négrier
e1193ad95a
Fixing console removal
2020-10-01 17:16:36 +02:00
David Négrier
8bc5832eac
Removing warning on startup
2020-10-01 17:15:33 +02:00
David Négrier
d3fa901691
Merge branch 'develop' of github.com:thecodingmachine/workadventure into feature/global-message
...
+ migrating to protobuf messages
# Conflicts:
# back/src/App.ts
# back/src/Controller/IoSocketController.ts
# back/yarn.lock
# front/src/Connection.ts
# front/src/Phaser/Game/GameScene.ts
# front/src/Phaser/Login/EnableCameraScene.ts
# front/src/WebRtc/SimplePeer.ts
2020-10-01 14:11:34 +02:00
David Négrier
57262de1bf
Fixing CI + lowering extrapolation time
2020-09-30 13:49:23 +02:00
David Négrier
074398c4e0
Fixing benchmark initialization
2020-09-30 12:12:24 +02:00
David Négrier
53c6c2bc30
Fixing benchmark
2020-09-29 17:24:16 +02:00
David Négrier
9f3577286d
Merge branch 'develop' of github.com:thecodingmachine/workadventure into uws
...
# Conflicts:
# back/src/Controller/AdminController.ts
# back/src/Controller/AuthenticateController.ts
# back/src/Controller/IoSocketController.ts
# back/src/Controller/MapController.ts
# benchmark/index.ts
# front/src/Connexion/RoomConnection.ts
2020-09-29 17:12:28 +02:00
David Négrier
432b4a0e85
Linting app
2020-09-29 16:12:17 +02:00
David Négrier
b485c9bf46
Switching WebRTC to protobuf + uws
2020-09-29 16:01:22 +02:00
David Négrier
6a4c0c8678
Migrating to uWS
2020-09-28 18:52:54 +02:00
arp
3f9659ef3c
improvments
2020-09-28 15:40:34 +02:00
arp
af4611ed29
rewrote the login workflow
2020-09-25 19:23:33 +02:00
David Négrier
ac80850335
Switching SetViewport to protobuf
2020-09-24 17:36:10 +02:00
David Négrier
24a6cd7f8e
Switched ITEM_EVENT to protobuf
2020-09-24 17:24:37 +02:00
David Négrier
cd083a2090
Merge branch 'develop' of github.com:thecodingmachine/workadventure into protobuf
...
# Conflicts:
# back/package.json
2020-09-24 16:22:16 +02:00
David Négrier
0c4c43f88c
Adding USER_LEFT message to protobuf
2020-09-24 16:11:47 +02:00
David Négrier
2dad601311
Adding JOIN_ROOM message in protobuf
2020-09-24 14:50:28 +02:00
David Négrier
d7209d8864
Migrating messages locally into back and front
2020-09-24 11:16:08 +02:00
David Négrier
b4f971c501
Switched group position to protobuf
2020-09-24 10:05:16 +02:00
Gregoire Parant
7f4014cccf
Fix CI
2020-09-23 19:07:45 +02:00
Gregoire Parant
7584c3a04d
Fix CI
2020-09-23 18:44:24 +02:00
Gregoire Parant
3cb079c80c
Fix CI
2020-09-23 18:37:54 +02:00
Gregoire Parant
d5fdb9d857
Fix style
2020-09-23 18:07:31 +02:00
Gregoire Parant
bcb126a146
Merge branch 'develop' into feature/global-message
...
# Conflicts:
# back/src/App.ts
2020-09-23 17:26:00 +02:00