Commit Graph

1227 Commits

Author SHA1 Message Date
Lurkars
83bd19c8dc Merge branch 'develop' of github.com:thecodingmachine/workadventure into twemojiEmoteMenu 2021-07-20 16:27:49 +02:00
GRL78
697f316780
In SelectCharacterScene, if custom character not loaded then select the first character (#1284) 2021-07-19 17:06:36 +02:00
GRL78
9432c82386
Change address mail to contact us (#1282) 2021-07-19 17:05:23 +02:00
David Négrier
dbd5b80636 Adding support for "readableBy" and "writableBy" in back
This means that we are now loading maps from server side.
2021-07-19 10:16:43 +02:00
GRL
0d3c697add Merge branch 'develop' of github.com:thecodingmachine/workadventure into GlobalMessageToWorld 2021-07-19 10:01:13 +02:00
Kharhamel
d8176c2f8d
Merge pull request #1291 from thecodingmachine/chatTweak
FEATURE: chat tweak
2021-07-16 15:49:36 +02:00
kharhamel
f840034d9c FEATURE: chat tweak 2021-07-16 14:25:59 +02:00
David Négrier
5c7ea7b258 Merge branch 'develop' of github.com:thecodingmachine/workadventure into scripting_api_room_metadata 2021-07-16 11:22:36 +02:00
David Négrier
c9fa9b9a92 Migrating away from the notion of public/private URL in WorkAdventure Github repository
The notion of public/private repositories (with /_/ and /@/ URLs) is specific to the SAAS version of WorkAdventure.
It would be better to avoid leaking the organization/world/room structure of the private SAAS URLs inside the WorkAdventure Github project.

Rather than sending http://admin_host/api/map?organizationSlug=...&worldSlug=...&roomSlug=...., we are now sending /api/map&playUri=...
where playUri is the full URL of the current game.
This allows the backend to act as a complete router.
The front (and the pusher) will be able to completely ignore the specifics of URL building (with /@/ and /_/ URLs, etc...)
Those details will live only in the admin server, which is way cleaner (and way more powerful).
2021-07-15 17:07:47 +02:00
GRL
e43ea3aa5e Graphic upgrade of the global message console
Fix: error if LoginScene doesn't exist
2021-07-15 15:09:35 +02:00
kharhamel
3983d0c5bc FEATURE: improved the notification system 2021-07-13 16:54:11 +02:00
Kharhamel
41a1f56bd5
Merge pull request #1111 from thecodingmachine/svelteChat
FEATURE: migrated the chat window to svelte
2021-07-13 11:25:38 +02:00
GRL
f7127bfb5a Graphic upgrade 2 2021-07-13 11:05:34 +02:00
kharhamel
3cfbcc6b02 FEATURE: migrated the chat window to svelte 2021-07-07 18:07:58 +02:00
David Négrier
e65e8b2097 First version with variables that actually work 2021-07-07 17:17:28 +02:00
David Négrier
ae9af56661
Merge pull request #1264 from thecodingmachine/UpdateShowHideLayer
Show/Hide Layer now unset collision and can show/hide all the layer in a group layer
2021-07-07 17:15:41 +02:00
GRL
64c569c42f Add documentation and CHANGELOG
Modify error message
2021-07-07 17:06:23 +02:00
GRL
41c60579a6 Merge branch 'develop' of github.com:thecodingmachine/workadventure into UpdateSetTiles 2021-07-07 17:00:10 +02:00
GRL
e50292a2ba Add documentation
No second parameter
2021-07-07 16:58:54 +02:00
GRL
6f6ad949ca Merge branch 'develop' of github.com:thecodingmachine/workadventure into UpdateShowHideLayer 2021-07-07 16:34:36 +02:00
GRL
24811e0a31 SetProperty delete a property where tha value is undefined and load the map of exitUrl property 2021-07-07 14:59:40 +02:00
GRL
bef5e139c0 SetTiles can now set a tile to null so that there is no more tile. 2021-07-07 14:42:17 +02:00
GRL
d51ac45079 Show/Hide Layer now unset collision and can show/hide all the layer in a group layer 2021-07-07 14:26:53 +02:00
David Négrier
5116b82e77 Merge branch 'develop' of github.com:thecodingmachine/workadventure into scripting_api_room_metadata 2021-07-07 11:55:00 +02:00
David Négrier
34cb0ebf39 Users blocking now rely on UUID rather than ID
This way, if a user A blocks another user B, if user B refreshes the browser or leaves and re-enters the room, user B will still be blocked.
As a side effect, this allows us to completely remove the "sockets" property in the SocketManager on the Pusher.
2021-07-07 11:24:51 +02:00
David Négrier
19bd1045e1 Merge branch 'develop' of github.com:thecodingmachine/workadventure into scripting_api_room_metadata 2021-07-06 17:24:16 +02:00
David Négrier
46e6917df6 Adding a playersStore
The playerStore can be useful to get the details of a given player from its ID.
2021-07-06 17:13:08 +02:00
David Négrier
cb78ff333b Adding client side check of setVariable with writableBy property 2021-07-06 10:58:12 +02:00
David Négrier
0aa93543bc Adding warning if "template" object is used as a variable 2021-07-05 18:48:26 +02:00
David Négrier
bf17ad4567 Switching setVariable to a query and fixing error hangling in query mechanism 2021-07-05 18:29:34 +02:00
David Négrier
c30de8c6db Adding support for default variables values 2021-07-05 17:25:23 +02:00
David Négrier
62a4814961 Migrating WA.player.getCurrentUser and WA.room.getCurrentRoom to direct property access and WA.room.getMap 2021-07-05 11:53:33 +02:00
jonny
9bcdc9ba33 linter fixes 2021-07-02 19:05:03 +02:00
jonny
310e131a6e eslint restart 2021-07-02 19:03:34 +02:00
jonny
369d453455 Merge remote-tracking branch 'remotes/upstream/develop' into trigger-message-refv3 2021-07-02 18:49:22 +02:00
David Négrier
ea1460abaf Adding variables (on the front side for now) 2021-07-02 17:36:43 +02:00
David Négrier
280c59e6b5 Changing callback signature of registerAnswerer so that it can return a value and not necessarily a promise. 2021-07-02 17:26:28 +02:00
David Négrier
5b4a72ea1f Add new "query/answer" utility functions for the scripting API
So far, the scripting API was using events to communicate between WA and the iFrame.
But often, the scripting API might actually want to "ask" WA a question and wait for an answer.

We dealt with this by using 2 unrelated events (in a mostly painful way).

This commit adds a "queryWorkadventure" utility function in the iFrame API that allows us
to send a query, and to wait for an answer. The query and answer events have a unique ID to be
sure the answer matches the correct query.

On the WA side, a new `IframeListener.registerAnswerer` method can be used to register a possible answer.
2021-07-02 16:49:22 +02:00
GRL
8644389d7e remove unnecessary conversion type 2021-07-02 14:45:27 +02:00
GRL
c5b5326480 setProperty function doesn't set an empty array if property doesn't exist 2021-07-02 14:40:18 +02:00
GRL
e1611969ce Merge branch 'develop' of github.com:thecodingmachine/workadventure into jonnytest1-tiles-start-positions 2021-07-02 14:35:28 +02:00
GRL
01d02124d1 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2 2021-07-01 11:38:33 +02:00
David Négrier
8f3d9277ac Merging master into develop 2021-06-29 18:39:43 +02:00
GRL
95bd639124 More statement 2021-06-29 16:50:33 +02:00
Lurkars
c264364752 Twemoji Emote Menu 2021-06-29 08:37:01 +02:00
David Négrier
1e57028e6e Renaming changeTile to setTiles 2021-06-28 14:58:49 +02:00
GRL
ed84dacb9c Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2 2021-06-28 12:01:08 +02:00
GRL
b182a08ca2 correction from review 2021-06-28 09:33:13 +02:00
jonny
bbdf0a1289 fixed merge conflict 2021-06-25 18:20:16 +02:00
jonny
7f61e9addd Merge remote-tracking branch 'remotes/upstream/develop' into tiles-start-positions 2021-06-25 18:14:40 +02:00
jonny
769e0fcc29 refactor to position object 2021-06-25 18:03:43 +02:00
jonny
c7fa5cab8b cleanup 2021-06-25 17:57:09 +02:00
jonny
f536d538ea added backwards compatible check and maps 2021-06-25 17:35:42 +02:00
David Négrier
ac97cf5772 Fixing a lock when the player is moving from one room to the other
This was due to a store not properly unsubscribed when changing rooms.
2021-06-24 17:02:57 +02:00
David Négrier
8c8649b584
Merge pull request #1232 from thecodingmachine/fixCollides
Fix collides
2021-06-24 15:19:10 +02:00
kharhamel
a094e16c1f FIX: solved a menu crash 2021-06-24 12:14:28 +02:00
GRL
dcc7f2a686 Fix collides 2021-06-24 12:10:44 +02:00
GRL
c79603d7fa Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2 2021-06-24 11:55:07 +02:00
David Négrier
2f282e3469 peerStore loading order caused issues. Fixed in GameScene (+ extracted a few stores in their files) 2021-06-24 11:54:09 +02:00
GRL
4903911d62 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2 2021-06-24 11:33:29 +02:00
GRL
a666bf310b Change Tiles 2021-06-24 11:31:29 +02:00
David Négrier
e4708149e0 Merge branch 'develop' of github.com:thecodingmachine/workadventure into svelte_video_overlay
# Conflicts:
#	front/package.json
#	front/src/Components/App.svelte
#	front/src/Phaser/Game/GameScene.ts
#	front/src/Phaser/Menu/MenuScene.ts
#	front/src/WebRtc/MediaManager.ts
2021-06-24 10:49:55 +02:00
jonny
5472d220ba added trigger message code 2021-06-23 17:32:32 +02:00
jonny
64847cd465 adjusted null if no hash 2021-06-23 12:42:24 +02:00
jonny
b20b4abb9e allow start hashes in tiles
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
2021-06-23 12:37:50 +02:00
GRL
24cc340cb9 Merge branch 'metadataScriptingApi' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2 2021-06-23 12:02:29 +02:00
GRL
2a2cea2cd5 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-06-23 11:40:08 +02:00
GRL
bdb32a29e1 New methods refactored 2021-06-23 11:32:11 +02:00
David Négrier
b7934d9d03 Merge branch 'develop' of github.com:thecodingmachine/workadventure into functional-tile-properties 2021-06-23 10:40:59 +02:00
GRL
b50df10a49 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-06-23 09:25:13 +02:00
GRL
85fe92f604 Merge branch 'menu-commands-apiref' of github.com:jonnytest1/workadventure into metadataScriptingApi 2021-06-23 09:18:20 +02:00
David Négrier
ee07f637fa
Merge pull request #1219 from thecodingmachine/rex_outline
Putting an outline on the character name
2021-06-22 18:14:27 +02:00
David Négrier
1ef1a1cb22 Removing useless import 2021-06-22 17:47:54 +02:00
David Négrier
f1d00aac0e
Merge pull request #1211 from thecodingmachine/adminSvelte
Migrating ConsoleGlobalMessageManager in svelte
2021-06-22 17:28:37 +02:00
David Négrier
dc0f3feabf Putting an outline on the character name
In the future, we might want to put an outline on the whole character body but this is harder as the body is actually a container and so we would need to turn this container into a sprite first.
2021-06-22 17:15:18 +02:00
David Négrier
e9dd7ebdd9 Enabling Outline back on actionable objects
Actionable objects (still a prototype) were outlined when you walk next to them.
The OutlinePipeline was broken when moving in Phaser 3.50+.

This PR completely removes the custom OutlinePipeline and replaces it with the rexOutlinePipelinePlugin
that is provided by a third party library and that works great \o/
2021-06-22 16:35:57 +02:00
GRL
cec7087fc2 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-06-22 16:28:45 +02:00
GRL
67d4c6e271 Resolve review 2021-06-22 16:12:53 +02:00
GRL
0728d462a5 Merge branch 'develop' of github.com:thecodingmachine/workadventure into adminSvelte 2021-06-22 16:08:06 +02:00
David Négrier
eb526f5b67 Upgrading animatedtiles plugin to trigger an event when an animation occurs and setting the scene to dirty state 2021-06-22 14:21:15 +02:00
GRL
ca3f5c599a Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-06-22 14:00:19 +02:00
GRL
0cc7ed1647 Merge branch 'develop' of github.com:thecodingmachine/workadventure into adminSvelte 2021-06-22 10:36:16 +02:00
jonny
64a00481f0 fixed wrong import 2021-06-21 18:39:02 +02:00
jonny
ba1bcf226a menu command api 2021-06-21 18:22:31 +02:00
David Négrier
e4dab5fd0d Merge branch 'develop' of github.com:thecodingmachine/workadventure into feature/animated-tiles
# Conflicts:
#	front/package.json
#	front/tsconfig.json
#	front/yarn.lock
2021-06-21 17:26:00 +02:00
GRL
232fd33ec8 Migrating ConsoleGlobalMessageManager in svelte 2021-06-21 17:19:27 +02:00
David Négrier
77a4d23301 Renaming biggestAvailableArray to biggestAvailableArea + removing duplicated code. 2021-06-21 14:07:03 +02:00
jonny
5bf943ce77 converted cache to constant lookup time 2021-06-20 19:14:04 +02:00
jonny
92485a02cf tileIndex setting got merged out 2021-06-19 15:46:32 +02:00
jonny
c1d9b2c9ed coverted property map to object 2021-06-19 15:41:58 +02:00
jonny
27ccdf165c fixed merge imports 2021-06-19 15:24:27 +02:00
jonny
74dda8ab69 allow properties on tiles
# Conflicts:
#	front/src/Phaser/Game/GameMap.ts
#	front/src/Phaser/Map/ITiledMap.ts
2021-06-19 15:23:30 +02:00
David Négrier
227575043b Removing dead code 2021-06-17 18:56:30 +02:00
David Négrier
d6ec0d22d3 Code cleanup 2021-06-17 10:35:08 +02:00
David Négrier
d533894a74 Fixing warnings and moving biggest area compute in store 2021-06-17 10:13:23 +02:00
David Négrier
3b278d0498 Removing dead code 2021-06-17 10:07:27 +02:00
David Négrier
76261de805 Enabling back the open report feature 2021-06-17 10:07:27 +02:00
David Négrier
5cf5e0ce2b Changing the way we focus a video element.
Now, only one video element can be important.
2021-06-17 10:07:27 +02:00
David Négrier
e7b0f859a5 Migrating the video overlay in Svelte (WIP) 2021-06-17 10:07:27 +02:00
David Négrier
e6264948b1
Merge pull request #946 from jonnytest1/load-page-api
Load page iframe-api
2021-06-16 18:10:10 +02:00
David Négrier
0afdbf7040 Fixing Svelte-check errors 2021-06-15 18:34:11 +02:00
kharhamel
c559b2104b scene cleanup 2021-06-15 15:32:40 +02:00
jonny
7712bd685b fixed merge errors 2021-06-15 15:19:45 +02:00
jonny
238f333b81 Merge remote-tracking branch 'remotes/workadventure-main/develop' into load-page-api
# Conflicts:
#	front/src/Api/Events/IframeEvent.ts
#	front/src/Api/IframeListener.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/src/iframe_api.ts
2021-06-15 15:05:49 +02:00
GRL
09da69c24a CustomizeScene buttons use moveHorizontally and moveVertically 2021-06-15 11:16:44 +02:00
GRL
b04016f30f Merge branch 'develop' of github.com:thecodingmachine/workadventure into gameSizeFix 2021-06-15 09:06:47 +02:00
David Négrier
6bca3469b6 Removing useless import 2021-06-14 18:44:20 +02:00
David Négrier
1fa03e44df Fixing size of camera on resize
The size of the Camera after a change in zoom is only computed on the "render" step.
Therefore, we should wait the "render" step to call GameScene.onResize.

Closes #1180
2021-06-14 18:40:58 +02:00
David Négrier
f16514db21
Merge pull request #1177 from thecodingmachine/bugfix/1167
Making code more robust regarding scene being null in Character class
2021-06-14 16:54:12 +02:00
David Négrier
dcd44f283f Making code more robust regarding scene being null in Character class
Not sure how this can happen but it does.
Closes #1167
2021-06-14 16:40:33 +02:00
David Négrier
e3ee66527a Fixing bug slowing down the CustomizeScene a lot
By forcing the containers to be updated only in the "update" method, we seem to be solving some bugs regarding the way sprites are handled.
There is still an issue though. Some times, for some reasons, the update list seems to be growing a lot.
The more we click the left/right arrow to choose a character, the slower it gets (but with this commit, it does not lock anymore)
2021-06-14 16:32:09 +02:00
GRL
b239edb266 Clean code 2021-06-14 16:09:41 +02:00
GRL
281b8580cd Use window and not viewport in css for main-container 2021-06-14 15:54:22 +02:00
GRL
f103a919f2 Merge branch 'develop' of github.com:thecodingmachine/workadventure into gameSizeFix 2021-06-14 14:25:59 +02:00
GRL
d26502a724 Use HtmlUtils to get DOM Element game 2021-06-10 09:23:25 +02:00
grégoire parant
5a2b3a303a
Improve texture loaded from admin (#1151) 2021-06-09 22:33:42 +02:00
GRL
6868128267 DOM Element game resize at the same time and the same size at the canvas of phaser
Remove VisitCard scss unused
2021-06-09 18:08:14 +02:00
kharhamel
dd45996f9c FIX: improved the visit card, cleanup the code 2021-06-08 16:39:22 +02:00
David Négrier
e3223164b6
Merge pull request #1117 from thecodingmachine/selectCharacterFix
Fix : SelectCharacterScene and SelectCompanionScene
2021-06-08 10:29:21 +02:00
Kharhamel
e2295d2419
Merge pull request #1133 from thecodingmachine/disableVisitCard
FIX: the visit card feature can now be disabled client side
2021-06-07 19:12:37 +02:00
kharhamel
1264b286b2 FIX: trying to start a emote after a scene is desotryed should not crash the game 2021-06-07 15:11:54 +02:00
kharhamel
26f21fe6e4 FIX: the visit card feature can now be disabled client side 2021-06-07 15:01:21 +02:00
GRL
edfdc3bf47 comment on pointerTimer and pointerClicked 2021-06-07 09:17:24 +02:00
GRL
3e19234edc Change <dialog> for ErrorDialog in <div> because only Chrome knows <dialog> 2021-06-04 16:32:21 +02:00
GRL
247d508d09 create PR to test iphone compatibility 2021-06-04 10:01:08 +02:00
GRL
0d2b190222 Replace setTimeout by timer manage in Update 2021-06-04 09:39:33 +02:00
kharhamel
c5f3cfe87c FEATURE: clicking on another player show a contact card when possible 2021-06-03 17:58:21 +02:00
grégoire parant
fffd36267d
Hot Custom Characters Scene (#1113) 2021-06-03 17:22:31 +02:00
GRL
02ff6fb5bf Add timer so that pointerdown event can't be call two time in one click 2021-06-03 17:08:56 +02:00
GRL
c435b7451e Update don't call createPlayer but call moveUser
Change time of pointerclicked from 100ms to 250ms
Suppression of console.log
2021-06-03 16:54:52 +02:00
David Négrier
50e994c674 Attempt to switch bubble sound playing into Phaser
In iOS, we cannot trigger a playing sound if it does not start from a user gesture.
This is a huge bummer for a notification sound!

This is an attempt to switch sound playing to Phaser, which is using under the hood the WebAudio API.
This might solve the issue.
2021-06-03 15:40:44 +02:00
grégoire parant
2b13b764b4
Public texture (#1093)
* Public texture

 - Front => Get texture when user connected on public method
 - Front => Anonymous login will be make every connexion to get map details
 - Pusher => `/anonymLogin` permit to get map details and public texture load in customize scene

* Improve texture local user

- Permit to keep previous texture get with 'register' link

* Texture public loading

 - Texture will be load with Room class
 - Fix issue on lazzy loading atttempt

* Remove async await useless
2021-06-03 13:07:52 +02:00
kharhamel
b8ffe5038c FIX: on a touch screen, the menu emote will not open if more than one pointer is used 2021-06-03 10:22:06 +02:00
GRL
304675bc74 Merge remote-tracking branch 'origin/resizeSelect' into resizeSelect 2021-06-02 18:01:42 +02:00
GRL
59d60f54fe Save zoom level in the gameScene and restore it after the SelectCharacterScene and CustomizeScene 2021-06-02 18:01:36 +02:00
David Négrier
100198b55c Using "standardized-audio-context" to fix compatibility of AudioContext with Safari. 2021-06-02 17:58:58 +02:00
David Négrier
f4880cc1d0 Merge branch 'resizeSelect' of github.com:thecodingmachine/workadventure into resizeSelect 2021-06-02 16:48:53 +02:00
David Négrier
267d0a2cd1 Moving audio message to Svelte 2021-06-02 16:46:28 +02:00
GRL
3d9e2ad49a Save zoom level of the game and restore it when quitting the login scenes
SelectCompanionScene with zoom on mobile
2021-06-02 16:08:31 +02:00
GRL
5bd5245044 SelectCharacterScene and CustomCharacterScene mobile version 2021-06-02 12:00:35 +02:00
David Négrier
bf7083effc Migrating EnableCameraScene to Svelte 2021-06-01 16:17:36 +02:00
David Négrier
c7b3e3cd44 Merge branch 'resizeSelect' of github.com:thecodingmachine/workadventure into resizeSelect 2021-06-01 11:19:56 +02:00
David Négrier
47555d5955 Migrating cam to Svelte on Camera setup screen 2021-06-01 11:19:46 +02:00
GRL
9a5300dd2d helpCameraSettingPopup in svelte with nes-css 2021-06-01 11:07:52 +02:00
David Négrier
5839e0b270 Throwing exceptions into store subscribers is wreaking havok 2021-06-01 09:17:01 +02:00
David Négrier
9063ba2a1f Removing call to removed method 2021-06-01 09:12:31 +02:00
David Négrier
9d6b597552 Starting working towards migrating the help camera popup 2021-06-01 09:08:02 +02:00
GRL
047337ae81 Merge branch 'resizeSelect' of github.com:thecodingmachine/workadventure into resizeSelect 2021-05-31 17:53:44 +02:00
GRL
4923ce8b83 selectCharacterScene and customCharacterScene in svelte 2021-05-31 17:50:14 +02:00
David Négrier
cb03580421 Partial migration of EnableCameraScene to Svelte 2021-05-31 17:49:41 +02:00
David Négrier
13d3227323 Migrating LoginScene to Svelte 2021-05-31 17:03:29 +02:00
GRL
b8873d1277 selectCompanionScene work with svelte 2021-05-31 12:06:11 +02:00
GRL
471ff2bb01 Merge branch 'develop' of github.com:thecodingmachine/workadventure into resizeSelect 2021-05-31 10:21:15 +02:00
GRL
1ac108a9b8 correction of resize select character and companion by David 2021-05-31 10:20:48 +02:00
kharhamel
679b5b6b79 FIX: better error text in LoginScene 2021-05-28 17:51:18 +02:00
kharhamel
12da6ddd6c FEATURE: improved the display of player names, with the font-family 'Press start 2P' and gray outlines 2021-05-28 15:33:10 +02:00
GRL
276b404dd9 Merge remote-tracking branch 'origin/metadataScriptingApi' into metadataScriptingApi 2021-05-28 12:13:25 +02:00
GRL
858a513569 correction of adding custom menu
correction of setProperty
updating CHANGELOG
updating api-reference
2021-05-28 12:13:10 +02:00
David Négrier
5d8d729bd7 Uncommenting action 2021-05-27 18:25:27 +02:00
GRL
6dcb0d3750 first step to change tile 2021-05-27 17:06:39 +02:00
GRL
9cd3ff1d31 Merge branch 'correct-merge' into metadataScriptAPIV2 2021-05-27 10:16:00 +02:00
GRL
acbe4f89a6 Merge branch 'update-game-tiles' into correct-merge 2021-05-27 09:45:25 +02:00
GRL
5565ddd3f4 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-05-26 17:22:37 +02:00
David Négrier
870f16f9c6 Merge branch 'develop' of github.com:thecodingmachine/workadventure into SoundInMapScript 2021-05-26 16:15:33 +02:00
David Négrier
fac6574cb5 Removing console.log and unused files 2021-05-26 16:08:43 +02:00
David Négrier
d32df13f1b Camera now show up when someone is moving and hides 5 seconds after we stop moving.
Also, added an animation to show/hide the webcam.
2021-05-26 12:12:46 +02:00
David Négrier
8af8ccd54b Migrating MediaManager game part to Svelte store 2021-05-26 12:12:18 +02:00
David Négrier
28d78a7988 Switching MediaManager to using a Svelte store
This allows cleaner and more expressive code, especially regarding whether the webcam should be on or off.
2021-05-26 12:11:16 +02:00
David Négrier
4f4d2532b7
Merge pull request #1082 from thecodingmachine/disabling_physics_optim
Moving Physics optim to DirtyScene
2021-05-26 12:08:57 +02:00
David Négrier
bc19cbd525 Moving Physics optim to DirtyScene
The Physics engine is now disabled only if no sprites are moving (if they have no velocity).
Also, if a sprite is moving (if it has a velocity), the dirty state is set.
2021-05-26 12:00:27 +02:00
GRL
17261dfab6 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-05-26 10:58:25 +02:00
GRL
b4fa38bf8c Merge remote-tracking branch 'origin/metadataScriptingApi' into metadataScriptingApi 2021-05-25 17:21:12 +02:00
GRL
a5cb93541a correction from code review 2021-05-25 17:21:02 +02:00
kharhamel
595c5ca64d now use custom emotes with tweens instead of transistions 2021-05-25 16:37:24 +02:00
GRL78
7c44d747de
Apply suggestions from code review
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
2021-05-25 11:02:25 +02:00
GRL
d4bc999c54 pause loading tileset on fly 2021-05-25 10:15:56 +02:00
GRL
36f0cd1a23 Revert "pause for loading tileset on the fly"
This reverts commit a3165a0540.
2021-05-25 10:11:27 +02:00
GRL
a3165a0540 pause for loading tileset on the fly 2021-05-25 09:39:04 +02:00
GRL
d0aaa0620d Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-05-25 09:24:26 +02:00
DESKTOP-FMM8UI0\CLV
0c3b9ccfbf Merge branch 'develop' of https://github.com/thecodingmachine/workadventure into SoundInMapScript
# Conflicts:
#	front/src/Api/IframeListener.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/src/iframe_api.ts
#	maps/Tuto/scriptTuto.js
#	maps/Village/Village.json
2021-05-21 17:45:26 +02:00
GRL
1110f4fb7f Revert "Merge branch 'update-game-tiles' into metadataScriptingApi"
This reverts commit 796a9418d3, reversing
changes made to 3506063e65.
2021-05-21 16:24:48 +02:00
GRL
796a9418d3 Merge branch 'update-game-tiles' into metadataScriptingApi 2021-05-21 15:56:35 +02:00
GRL
3506063e65 first step on loading a tileset from a script 2021-05-20 17:09:10 +02:00
GRL
2f9cc393a7 Implementation of getTag of the current user
documentation of getTag
Adding map for test of getTag
2021-05-20 10:57:36 +02:00
kharhamel
d93b30f982 improved radial menu 2021-05-19 18:11:51 +02:00
kharhamel
35b37a6a88 Added a radial menu to run emotes 2021-05-19 15:17:50 +02:00
kharhamel
a1d52b4265 FEATURE: added the possibility toplay emotes 2021-05-19 15:17:03 +02:00
GRL
ce0a72c6ce Merge branch 'menu-command-api' of github.com:jonnytest1/workadventure into metadataScriptingApi 2021-05-19 09:36:11 +02:00
GRL
aa78bf44ef implementation of DataLayerEvent
update GetGameState to add nickname to the returned data
update GameMap to separate phaserLayer and mapLayer
2021-05-18 15:41:16 +02:00
GRL
201fcf6afa Merge branch 'gamestate-api-read' of github.com:jonnytest1/workadventure into metadataScriptingApi 2021-05-18 15:18:35 +02:00
GRL
2ee62c9e9e Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-05-18 11:50:03 +02:00
kharhamel
20ec609535 FIX: rejected map axios promises are now catched 2021-05-18 11:45:07 +02:00
GRL
3edfd5b285 GameState is now save in cache
HasPlayerMoved is send when the player is actually moving on the map every 200ms.
2021-05-18 11:33:16 +02:00
David Négrier
2ea731beeb
Merge pull request #1057 from thecodingmachine/physics_flag
Making sure Physics is not enabled several times
2021-05-18 10:26:32 +02:00
David Négrier
c9eb5691b5
Merge pull request #1045 from thecodingmachine/svelte
Installing Svelte in front container
2021-05-18 10:25:54 +02:00
David Négrier
127a4759ac Merge branch 'develop' of github.com:thecodingmachine/workadventure into menu-command-api
# Conflicts:
#	front/src/Api/Events/IframeEvent.ts
#	front/src/Api/IframeListener.ts
#	front/src/iframe_api.ts
2021-05-18 10:16:44 +02:00
David Négrier
6128f1e431 Making sure Physics is not enabled several times
As part of an energy saving measure, we started disabling physics when the character is not moving and enabling physics again only when the character moves.
However, we enabled Physics on each frame the characeter was moving.
As a result, the Physics system would run several times, slowly slowing the computer down.

This fixes this issue by adding a flag to only enable Physics once.
2021-05-18 09:42:01 +02:00
David Négrier
24dfa2703d Set a global dirty flag on resize
This adds a global "Dirty" flag at the Game level and sets it each time the ScaleManager is modified.
This fixes a bug where the game was not redrawn when a CoWebsite was opening/closing.
2021-05-18 09:20:38 +02:00
David Négrier
1885ea42a4 First working example with Svelte (the menu icon shows up on entering the game) 2021-05-17 16:39:56 +02:00
kharhamel
a66d42e158 FEATURE: we now allow a global zoom level of 1.5 2021-05-17 16:11:38 +02:00
kharhamel
a23e72454d FEATURE: added the env variable DISABLE_DIRTY_CHECKS 2021-05-17 14:47:34 +02:00
David Négrier
fe573893a1
Merge pull request #1039 from thecodingmachine/importsNotUsedAsValues
Setting "importsNotUsedAsValues": "error"
2021-05-13 19:43:34 +02:00
GRL
43aad4ab14 phaserLayers managed by Gamemap
Implementation of LayersFlattener
Implementation of Setting properties of a layer form script
Update show/hide layer form script
Update unit test of LayersIteratorTest
2021-05-12 14:30:12 +02:00
David Négrier
8c1e01566a Upgrading all dependencies in front
Upgrading to Webpack 5, Typescript 4, ...
2021-05-12 10:35:14 +02:00
David Négrier
4d4f845b9e Setting "importsNotUsedAsValues": "error"
Turning the "importsNotUsedAsValues" TS config value to "error".
This will require us to use `import type` instead of `import` when we are importing a value that is only used as a type (and therefore that is dropped by the Typescript compiler).

Why this change?
This is a requirement to be able to use Svelte in the future. See https://github.com/sveltejs/svelte-preprocess/issues/206#issuecomment-663193798
2021-05-12 09:13:25 +02:00
David Négrier
d2b122efe5
Merge pull request #1035 from thecodingmachine/improveDirtyScene
FIX: trackDirtyAnims now listen to more generic events
2021-05-11 17:08:29 +02:00
kharhamel
4ec5ad9e33 FIX: trackDirtyAnims now listen to more generic events 2021-05-11 16:44:31 +02:00
David Négrier
0c279750be Merge branch 'master' of github.com:thecodingmachine/workadventure into develop
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
2021-05-11 16:43:34 +02:00
David Négrier
ad39b43df3 Closing game webcame in Jitsi
When stepping in Jitsi, the game webcam (from mediaManager) was not shut down.
And when enabling/disabling the webcam in Jitsi, the webcam in mediaManager was also
enabled/disabled. This PR fixes those issues.

It also fixes a race condition when closing a Jitsi where the mic/cam would be enabled at the same time.
2021-05-11 14:52:51 +02:00
Kharhamel
78d4985d10
Merge pull request #1028 from thecodingmachine/fixOnMapExit
FIX: triggering a map transition now ignores other map transitions for 500ms
2021-05-11 14:21:06 +02:00
kharhamel
f044b3d249 FIX: triggering a map transition now ignores other map transitions for 500ms 2021-05-11 11:05:05 +02:00
David Négrier
23bf78a026 Refactoring code to use the "visibilitychange" event
Using the "visiblitychange" event instead of relying on a "trick" related to RAF being disabled when a window is not open allows us to have cleaner code.
Bonus: the recursive call to "setTimeout" is gone, so the stacktrace growing indefinitely is gone too.
This should make the application a bit more stable.
2021-05-11 10:56:50 +02:00
jonny
8cef4f6e90 Merge remote-tracking branch 'remotes/workadventure-main/develop' into gamestate-api-read
# Conflicts:
#	front/src/Api/IframeListener.ts
2021-05-10 21:48:11 +02:00
jonny
8e136cebe8 added callback on playermove - gets quite delayed after walking for a few seconds 2021-05-10 21:27:17 +02:00
grégoire parant
bd4cf5d7f7
Fix error context sound meter (#1009) 2021-05-10 19:55:43 +02:00
David Négrier
0411d5e493 Fixing "camera popup" always display on resize
This fixes a bug where the "camera popup" window was always displayed when the screen was resized.
2021-05-10 19:05:01 +02:00
GRL
cd2d090a8b Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-05-10 11:46:16 +02:00
GRL
841bf29764 auto update show/hide layer 2021-05-10 11:20:07 +02:00
jonny
ce0c7ea3eb Merge remote-tracking branch 'remotes/workadventure-main/develop' into gamestate-api-read 2021-05-10 10:01:53 +02:00
jonny
a5260c0831 Merge remote-tracking branch 'remotes/workadventure-main/develop' into load-page-api 2021-05-10 09:58:59 +02:00
jonny
46996f7049 moved event trigger out of index array 2021-05-10 01:34:33 +02:00
jonny
8db72d2dfd refactored to Array of tile 2021-05-10 01:34:32 +02:00
jonny
bed45a8310 cherry pick conflicts 2021-05-10 00:31:54 +02:00
jonny
ffe03d40f5 option to update tile
# Conflicts:
#	front/src/Api/Events/ApiUpdateTileEvent.ts
#	front/src/Api/IframeListener.ts
#	front/src/Phaser/Game/GameScene.ts
2021-05-10 00:30:32 +02:00
jonnytest1
2922ae4603
Merge branch 'develop' into menu-command-api 2021-05-07 19:59:58 +02:00
DESKTOP-FMM8UI0\CLV
e655edd9bd export class Popup and Soud of Iframe Api
let become const in SoundManager
2021-05-07 17:03:07 +02:00
David Négrier
5605e63e5f
Merge pull request #998 from thecodingmachine/skiprender2
Skip "render" if nothing changed on screen (2)
2021-05-07 15:44:08 +02:00
Gregoire Parant
62a6eabc88 Merge branch 'master' into develop 2021-05-07 00:07:43 +02:00
grégoire parant
0e32238505
HotFix custom WOKA (#999) 2021-05-06 19:58:08 +02:00
David Négrier
6b4d064f19 Merge branch 'develop' of github.com:thecodingmachine/workadventure into skiprender2
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
#	front/src/index.ts
2021-05-06 16:25:13 +02:00
David Négrier
189dba2e21 Fixing memory leak when switching scenes 2021-05-06 15:38:24 +02:00
David Négrier
3b5f105daf Setting the dirty state automatically when there is an animation frame 2021-05-06 15:38:22 +02:00
David Négrier
0c5e5ef578 Skip "render" if nothing changed on screen
For each requested animation frame (RAF) in Phaser, Phaser calls the "update" method, then the "render" method of each scenes.
The "render" method takes some time (and energy) to perform the rendering.

The fact is we probably don't need to call "render" if nothing changed on the screen (which happens most of the frames in a typical WorkAdventure game).

This commit is therefore overloading the "Game" class of Phaser to add a "dirty" flag.

Scenes can now add a "isDirty()" method. If all displayed scenes are pristine (not dirty), Phaser will skip rendering the frame altogether.

This saves "a lot" of energy, resulting in laptops that are not overheating when using WorkAdventure \o/
2021-05-06 15:36:45 +02:00
David Négrier
3751b0e2bc Removing RESOLUTION and ZOOM_LEVEL settings: they are no more needed or supported 2021-05-05 17:11:03 +02:00
David Négrier
7ae66a63a4 Refactoring centering of DOM elements 2021-05-05 17:10:39 +02:00
David Négrier
04448c3c50 Fixing button position in webcam setting page 2021-05-05 15:46:02 +02:00
David Négrier
cd2873e9d3 Fixing CI 2021-05-05 13:14:00 +02:00
David Négrier
bede7abdd8 Removing mousewheel to up down plugin 2021-05-05 12:15:13 +02:00
David Négrier
10bd073b7d Fixing center computation of popup 2021-05-05 12:12:56 +02:00
David Négrier
82073098e0 Merge branch 'develop' of github.com:thecodingmachine/workadventure into resolution 2021-05-05 11:01:11 +02:00
David Négrier
a6ad1674e3 Fixing broken resize 2021-05-05 09:51:04 +02:00
David Négrier
f66e69cb75 Improving pinch (virtual joystick stops when pinch begins) 2021-05-05 09:35:24 +02:00
grégoire parant
71eb3f3b69
Improvement feature circle discussion (#977)
* Improvment circle discussion
 - Change to lissen start event of WebRTC connection

* Update help allow navigator and waring message
 - Show warning message.
 - Use help camera allow setting to show modal and help user.
 - Change feature to show the modal only when user have need the information on allow navigator access

* Create soud for video discussion
2021-05-05 01:49:04 +02:00
Gregoire Parant
83159a121f Revert logo loading and fix it 2021-05-04 15:47:45 +02:00
Gregoire Parant
c8692a08ce Revert "Fix loader logo WA (#991)"
This reverts commit fa3ffe4d7a.
2021-05-04 15:15:23 +02:00
grégoire parant
fa3ffe4d7a
Fix loader logo WA (#991) 2021-05-04 14:28:30 +02:00
David Négrier
59b391e983 Prevent WA scale manager from zooming too much 2021-05-04 14:08:40 +02:00
David Négrier
613ff5d463 Adding zoom out limit 2021-05-04 12:09:00 +02:00
David Négrier
04d3cf8593 Adding HdpiManager to start and scale from a default resolution that is correct by default for the game.
Fixing VirtualJoystick on resize.
2021-05-04 11:35:33 +02:00
jonnytest1
5069099000
fixed typing in chat still causes character to move (#965) 2021-05-03 20:26:42 +02:00
jonny
cd77af318d added more properties
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
2021-05-01 19:45:23 +02:00
grégoire parant
925545d74f
Add error message (#970)
- Error link not found
 - Error user was banned
 - Error access dinied on the world
2021-04-29 23:47:30 +02:00
jonny
8f1aea1c43 Merge remote-tracking branch 'remotes/workadventure-main/develop' into load-page-api 2021-04-29 10:49:14 +02:00
kharhamel
fe27169745 solved conflict with develop 2021-04-29 10:31:16 +02:00
grégoire parant
9b69910cb8
WIP: Update style for mobile (#942)
* Update style for mobile

 - Update style for mobile modale

* Fix overscroll

* Change css properties overflow

* Revert "Change css properties overflow"

This reverts commit 612fcc7e007fb03c7f72e5fa4b8a0604a184ae7d.

* rm image

* Update view mobile

* Fix CI
2021-04-27 23:58:33 +02:00
jonny
6295c8275e reset menu items on map change 2021-04-27 16:40:56 +02:00
jonny
4069e87872 replace menu items if already present 2021-04-27 12:40:29 +02:00
jonny
fafaabb6e7 script api can add menu commands
# Conflicts:
#	front/src/Api/IframeListener.ts
#	front/src/iframe_api.ts
2021-04-27 12:07:02 +02:00
jonny
79e530f0e6 launch jsons + type fixes 2021-04-27 00:04:08 +02:00
jonny
6e847b5f58 Merge branch 'develop' of https://github.com/thecodingmachine/workadventure into develop 2021-04-27 00:02:05 +02:00
David Négrier
08ca95b143 Fixing WorkWrap 2021-04-26 11:28:15 +02:00
David Négrier
22cb41dc29 Adding the ability to display "Text" objects from Tiled
I honestly don't believe text objects look good on map, and in real maps, I think text should be written on tiles.

However, for a variety of use cases (like in test maps in the /maps/test directory, it can be useful to be
able to display some text easily on a map.

This PR adds the ability to display this text.

Note: the "font" support cannot work correctly, as Tiled is listing fonts from the local
system, and those fonts are not available in a browser.
2021-04-26 11:28:13 +02:00
David Négrier
6815fe7a0a Added a new LayersIterator class
This class iterates recursively over layers, flattening groups.
This enables us to simplify the code when we iterate layers. We can remove all recursive function calls in the GameScene code (it is delegated to the LayersIterator)
2021-04-26 11:21:34 +02:00
Lurkars
66b90be0da remove redundancy 2021-04-26 11:20:28 +02:00
Lurkars
93b7b7bc91 removed redundancy, fix for startLayer 2021-04-26 11:20:28 +02:00
Lurkars
9b6be3466b support for group layer of Tiled (excludes 'start' layer) 2021-04-26 11:20:28 +02:00
grégoire parant
d9620c373f
Merge pull request #918 from thecodingmachine/newStartMobileScene
Mobile started scene
2021-04-23 19:51:45 +02:00
Gregoire Parant
b934d3404f Fix feedback WorkAdventure team 2021-04-23 19:29:43 +02:00
DESKTOP-FMM8UI0\CLV
b79d76fc2e parameter soundConfig is now optionnal
if user call mySound.play() the sound will be played with the base SoundConfig
2021-04-23 17:03:17 +02:00
DESKTOP-FMM8UI0\CLV
f03f8076f3 Sound in Script Done
Fom script user can load, play and stop sound
2021-04-23 15:35:34 +02:00
David Négrier
4f4f499d47 Making alone mode more robust
This fixes a number of issues where the game was attempting to access a non existing connection (in alone mode)
2021-04-23 13:44:04 +02:00
Gregoire Parant
f11e936143 Refactoring & fix feedback WorkAdventure 2021-04-23 03:59:14 +02:00
Gregoire Parant
8e52b8597c Merge branch 'develop' into newStartMobileScene
# Conflicts:
#	front/src/Phaser/Login/EnableCameraScene.ts
#	front/src/Phaser/Login/LoginScene.ts
#	front/src/Phaser/Login/SelectCharacterScene.ts
#	front/src/Phaser/Login/SelectCompanionScene.ts
2021-04-22 23:36:21 +02:00
Gregoire Parant
d7f00b505a Update Companion Scene for mobile 2021-04-22 13:10:23 +02:00
Gregoire Parant
3697ddabfa Fix responsive Camera Settings 2021-04-22 11:47:59 +02:00
Gregoire Parant
3df32de83b Update camera and adapte for mobile 2021-04-22 11:26:35 +02:00
Gregoire Parant
0a04f5d631 Finish select character scene and custom character scene 2021-04-22 02:29:13 +02:00
kharhamel
c8ba3d8ab9 FIX: use phaser Zones instead of rectangles objects to create tap zones 2021-04-21 18:27:33 +02:00
kharhamel
6a2326c4b3 WIP: testing new resolution config 2021-04-21 18:04:00 +02:00
DESKTOP-FMM8UI0\CLV
517c0e86cb Can play Sound from a map script
add sound in the TutoMap
2021-04-21 16:47:19 +02:00
jonny
3836d5037c game state can be read out by the client APIs
# Conflicts:
#	front/src/Api/IframeListener.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/src/iframe_api.ts
2021-04-21 15:56:52 +02:00
jonny
006195e8cc rewrote to run in event loop 2021-04-21 11:54:37 +02:00
jonny
6c6789411a added loadPage Api call 2021-04-21 11:20:17 +02:00
David Négrier
84bd5eff50 Bump Phaser version
This reverts commit f2c3d6f158.
Also, updates all dependencies to their latest allowed version.

# Conflicts:
#	front/package.json
#	front/yarn.lock
2021-04-21 10:35:38 +02:00
Gregoire Parant
78d888ffaf Update menu mobile
- Add mobile style share modal
- Add mobile style settings modal
- Add menu mobile style
2021-04-21 00:53:45 +02:00
Gregoire Parant
2c862fe7e7 Refactor Login Scene 2021-04-20 18:49:42 +02:00
Kharhamel
5dc2f0ac47
Merge pull request #898 from thecodingmachine/touchZoom
FEATURE: add the ability to zoom in and out using touch screen
2021-04-20 14:51:08 +02:00
kharhamel
341b048d6c improved the visuals of the joystick 2021-04-20 14:26:52 +02:00
kharhamel
415d8f9466 the joystick is now visible only when pointer is down 2021-04-20 10:52:06 +02:00
kharhamel
56287a2958 put the virtual joystick into the userInputManager and restricted it to touchscreens 2021-04-19 18:10:33 +02:00
David Négrier
cb1dcb5786
Merge pull request #908 from ClementVieilly75/FTUEPopup
Unsubscribe to iframeEvents in CleanUpClosingScene
2021-04-19 11:24:43 +02:00
DESKTOP-FMM8UI0\CLV
5028a54422 Unsubscribe to iframeEvents in CleanUpClosingScene 2021-04-19 10:19:30 +02:00
David Négrier
110511461a Fixing WorkWrap 2021-04-17 18:55:39 +02:00
David Négrier
16daf7332a Adding the ability to display "Text" objects from Tiled
I honestly don't believe text objects look good on map, and in real maps, I think text should be written on tiles.

However, for a variety of use cases (like in test maps in the /maps/test directory, it can be useful to be
able to display some text easily on a map.

This PR adds the ability to display this text.

Note: the "font" support cannot work correctly, as Tiled is listing fonts from the local
system, and those fonts are not available in a browser.
2021-04-17 12:05:54 +02:00
Kharhamel
afd2ea2d03
Merge pull request #897 from thecodingmachine/maxPerGroup
FEATURE: added the env variable MAX_PER_GROUP
2021-04-16 17:19:01 +02:00
kharhamel
d7a74baa9d FEATURE: add the ability to zoom in and out using touch screen 2021-04-15 16:37:58 +02:00
kharhamel
ce2c5e0cb5 FEATURE: added the env variable MAX_PER_GROUP 2021-04-15 15:50:51 +02:00
Gregoire Parant
a42e873f64 Merge branch 'master' into develop 2021-04-14 20:11:41 +02:00
David Négrier
1a4f178728
Update front/src/Phaser/Menu/MenuScene.ts 2021-04-14 15:57:57 +02:00
Gregoire Parant
ba8d3020eb Merge branch 'master' into HotFixForm 2021-04-13 12:33:04 +02:00
Gregoire Parant
4119f69879 HotFix
- Key up m when user write message
 - Size game share
2021-04-13 12:30:15 +02:00
PizZaKatZe
633bdfcaff Always enable virtual joystick
Keeps 'toggle fullscreen' as a separate game setting.
2021-04-13 02:00:06 +02:00
PizZaKatZe
340caaff32 Make virtual joystick transparent 2021-04-13 02:00:05 +02:00
PizZaKatZe
9c9d262782 Make movement speed depend on joystick force 2021-04-13 02:00:05 +02:00
PizZaKatZe
e713120434 Reposition joystick (thx @TabascoEye) 2021-04-13 02:00:04 +02:00
PizZaKatZe
c3230bc2b3 Integrate virtual joystick 2021-04-13 02:00:03 +02:00
PizZaKatZe
e75fb9a6a9 Add touch support to companion selection scene 2021-04-13 02:00:02 +02:00
PizZaKatZe
edd4e9e95d Add touch support for Jitsi and website triggers 2021-04-13 00:23:40 +02:00
¯\_(ツ)_/¯
aab65298aa Add touch support to character customization screen 2021-04-13 00:23:40 +02:00
PizZaKatZe
e807350279 Add touch input support to login scenes (thx @TabscoEye) 2021-04-13 00:23:37 +02:00
PizZaKatZe
c7dcaec940 Make login text input field touch capable (thx @TabscoEye) 2021-04-13 00:19:06 +02:00
Gregoire Parant
270cdb5c82 Button "CREATE MAP" must redirect user on production server 2021-04-12 20:44:29 +02:00
Gregoire Parant
6a08ca656f Add TODO 2021-04-12 18:26:36 +02:00
Gregoire Parant
4fc9a12b95 HotFix style WorkAdventure 2021-04-12 18:17:04 +02:00
Kharhamel
8cdf572685
Merge pull request #870 from joberthel/feature/player-companion
Added companion (pet) to player
2021-04-12 18:11:07 +02:00
Kharhamel
29d43d7776
Merge pull request #878 from thecodingmachine/localStorageGhost
FIX: improved the validation from localstorage for username and characterLayers
2021-04-12 14:56:51 +02:00
kharhamel
8e467f3e10 FIX: improved the validation from localstorage for username and characterLayers 2021-04-12 14:48:00 +02:00
David Négrier
3dd2a634a0 Allowing loading HTTP local resources from a HTTPS endpoint.
By default, maps are loaded in HTTPS if WorkAdventure is running in HTTPS, and in HTTP is WorkAdventure is running in HTTP.
Also, if WorkAdventure is running in HTTP and map loading fails, we try map loading in HTTPS (useful when we are working on WorkAdventure locally and want to load a map on a secure domain).

This commit adds the last combination: If WorkAdventure is running in HTTPS, and map loading fails in HTTPS **AND** if the map URL is targetting "localhost", "*.localhost" or "127.0.0.1", then we attempt to load the resource in HTTP.

Why?

"localhost" is considered secure context by modern browsers. So even if a page is loaded in HTTPS, it can load resources from any secure context (including localhost in HTTP).

This means that from "https://play.workadventu.re", I can now test a map running locally on my machine (served by a classic webserver without any certificate).
This change should make map testing easier, since map developers will not have to install the whole WorkAdventure project to test their map locally.
2021-04-11 14:56:03 +02:00
Johannes Berthel
8d4e0c3e88 added companion compatibility with phaser 3.54.0 2021-04-09 18:30:30 +02:00
David Négrier
d80681c40b
Merge branch 'develop' into FTUEPopup 2021-04-09 17:40:26 +02:00
DESKTOP-FMM8UI0\CLV
2c84d9a07d position of popups changed
clear log in gameScene
2021-04-09 16:34:01 +02:00
DESKTOP-FMM8UI0\CLV
46cc7b3b3b add pannels 2021-04-09 14:35:15 +02:00
Johannes Berthel
73e515c236 don't show companion scene after first refresh 2021-04-08 18:42:05 +02:00
Johannes Berthel
2438470088 fixed rectangle resize issue 2021-04-06 20:31:08 +02:00
Johannes Berthel
fb90111cdf refactored companion selection scene 2021-04-06 20:12:10 +02:00
Johannes Berthel
187e21eed9 load texture inside game scene instead inside of inside companion class 2021-04-06 19:10:18 +02:00
Johannes Berthel
e5a196a42b implemented feedback 2021-04-06 18:54:45 +02:00
Johannes Berthel
7c6b73efdb don't show companion selection during first connexion flow 2021-04-06 18:36:46 +02:00
Johannes Berthel
6c512fb7cd fixed linting 2021-04-03 00:18:08 +02:00
Johannes Berthel
8c35860f2a show select companion scene after customize scene 2021-04-02 23:49:25 +02:00
Johannes Berthel
3187520e7b companion behaviour fine tuning 2021-04-02 23:36:06 +02:00
Johannes Berthel
38c06ce8ff navigate from select character scene to select companion scene 2021-04-02 23:17:04 +02:00
Johannes Berthel
6ee4889773 added change companion button to menu 2021-04-02 23:13:03 +02:00
Johannes Berthel
52303c0bd6 added select companion scene 2021-04-02 23:00:51 +02:00
Johannes Berthel
4cfce15695 only remove listener if scene was not already destroyed 2021-04-02 21:29:45 +02:00
Johannes Berthel
e4d324e5fa removed unused import 2021-04-02 21:26:42 +02:00
Johannes Berthel
fc3a503bcf don't fail if companion texture is not found 2021-04-02 21:26:24 +02:00
Johannes Berthel
c07079051a transmit companion to remote players 2021-04-02 21:21:11 +02:00
Johannes Berthel
2ad712807b add companion only on local player 2021-04-02 17:14:34 +02:00
Johannes Berthel
5a91e15580 add companion to remote player 2021-04-01 18:51:51 +02:00
Johannes Berthel
80a5d2e30e added random companion to player 2021-04-01 00:33:05 +02:00
David Négrier
dd0d1fa49f
Merge pull request #854 from thecodingmachine/loadhttpsmapsfromhttp
Allow loading https maps from http protocol
2021-03-30 17:57:38 +02:00
David Négrier
a68cf38cdc
Merge pull request #856 from thecodingmachine/alonemode
Adding an "alone" mode
2021-03-30 17:56:19 +02:00
David Négrier
02fb42b68a
Merge pull request #790 from thecodingmachine/iframe_api
Adding an API for inter-iframe communication
2021-03-30 16:31:30 +02:00
David Négrier
559e15ebb6 Adding an "alone" mode
In "alone" mode (or single-player mode), WorkAdventure does not connect to the server at all.
In order to enter the "alone" mode, you need to add "?alone=true" to the URL.

"alone" mode can be useful for tutorials (First Time User Experience) where you want to explain how WorkAdventure works without being disturbed by other users.
2021-03-30 16:08:49 +02:00
David Négrier
b6edefbe4e Allow loading https maps from http protocol
In a development environment, we often run in HTTP.
The problem is that WorkAdventure will attempt to load maps using the HTTP protocol (even if the map is on a remote server that is available only in HTTPS).
This commit adds a "fallback". If we are in HTTP (so in a development environment) and if the map fails to load correctly, we will try again, but in HTTPS.

This allows development environment to load maps hosted on a HTTPS enabled server easily.
2021-03-28 18:35:01 +02:00
David Négrier
8b90a14c39 Fix import 2021-03-28 17:07:00 +02:00
David Négrier
aaaa192b71 Merge branch 'develop' of github.com:thecodingmachine/workadventure into iframe_api
# Conflicts:
#	front/dist/.gitignore
#	front/dist/index.tmpl.html
#	front/src/Phaser/Game/GameScene.ts
#	front/src/WebRtc/CoWebsiteManager.ts
2021-03-28 16:53:15 +02:00
David Négrier
98aa94bb12 Minor changes 2021-03-28 16:36:02 +02:00
Johannes Berthel
5375528d7c use map tilewidth instead of hardcoded values 2021-03-27 13:57:50 +01:00
kharhamel
886daebfea improved the unloading process to not create a useless socket 2021-03-26 14:19:37 +01:00
kharhamel
99e6743c01 FIX: resizing on wide screen on chrome now use the correct coordinates 2021-03-25 14:35:51 +01:00
kharhamel
0b352fc5dc FIX: help camera settings popup now only show up once 2021-03-24 15:59:18 +01:00
Kharhamel
ec2fa9501c
Merge pull request #813 from thecodingmachine/warningMessage
Warning message
2021-03-24 14:27:13 +01:00
kharhamel
8d6c1a50bf FEATURE: warning message when world is near full capacity 2021-03-23 17:44:47 +01:00
DESKTOP-FMM8UI0\CLV
e05c25a857 replace let for const for variables non reassigned 2021-03-23 17:15:22 +01:00
Kharhamel
7765775df5
Merge pull request #825 from workadventure-xce/audio_player_improvements
Audio player improvements
2021-03-23 14:07:20 +01:00
PizZaKatZe
599fdd6ceb Fix group icons and audio attenuation 2021-03-22 20:09:11 +01:00
PizZaKatZe
5bd6f49846 Fix (now legacy) 'playAudioLoop' property 2021-03-22 20:09:11 +01:00
PizZaKatZe
fdbcd98a9a Implement audio volume and loop properties 2021-03-22 20:09:11 +01:00
David Négrier
f9a2097bc9
Merge pull request #828 from thecodingmachine/develop
Deploy 2021-03-22
2021-03-22 16:42:28 +01:00
DESKTOP-FMM8UI0\CLV
3ef3561b57 no message 2021-03-22 16:10:21 +01:00
PizZaKatZe
13fcda7bcf Remove scroll bars 2021-03-21 12:55:14 +01:00
GRL
e50c8bc354 Suppression of *{...} in every HTML files because the style.ccs file already declare it.
Suppression unused code
2021-03-19 16:21:35 +01:00
GRL
1cfb22f695 Creation of the HelpCameraSettingsScene
Update of GameManager and index to include the new scene
Change title of helpCameraSettings
Suppression function reset
2021-03-19 15:40:07 +01:00
GRL
0b00055eda Use includes instead of indexOf 2021-03-19 14:40:18 +01:00
GRL
c654f722e3 Add Firefox image
Check permissions in the game
Button Continue to continue without allowing camera and microphone
2021-03-19 12:04:37 +01:00
Gregoire Parant
d68406d5e1 Create input need page 2021-03-19 12:02:42 +01:00
David Négrier
ffb5823b2a Adding the ability to specify a custom Jitsi URL directly in the map
This feature allows to add a "jitsiUrl" property in the map.
As a result, you can use for a given Jitsi room a custom instance of Jitsi.
Using "jitsiUrl" will only work with public Jitsi instances (authentication is not supported when "jitsiUrl" property is provided)

The Jitsi external_api.js script is now lazily loaded.
2021-03-16 20:37:12 +01:00
DESKTOP-FMM8UI0\CLV
662134498c Merge branch 'iframe_api' of https://github.com/thecodingmachine/workadventure into FTUEPopup
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
2021-03-12 17:06:42 +01:00
David Négrier
086b88b09a Merge branch 'develop' of github.com:thecodingmachine/workadventure into iframe_api 2021-03-12 18:02:02 +01:00
DESKTOP-FMM8UI0\CLV
c5c8770a60 Add First Version of Tuto
PopUp
Player Control disable
Fake bubble displayed
2021-03-12 16:39:29 +01:00
kharhamel
fe8c75610d FIX: player anims correctly stop on the idle frame 2021-03-11 16:21:02 +01:00
DESKTOP-FMM8UI0\CLV
fa4d917729 Resolve conflit with GameScene.ts 2021-03-11 16:03:39 +01:00
Gregoire Parant
2fcb8a76b1 Merge branch 'master' into develop
# Conflicts:
#	front/src/Connexion/RoomConnection.ts
#	front/src/Phaser/Menu/ReportMenu.ts
2021-03-11 02:22:05 +01:00
Gregoire Parant
2cf99df2da Hot Fix report 2021-03-11 02:03:06 +01:00
DESKTOP-FMM8UI0\CLV
f9f618094d adding error log if name of square in Tile not matching with the param targetObject of OpenPopup in script.js 2021-03-10 17:22:39 +01:00
DESKTOP-FMM8UI0\CLV
8d0411e8a3 can manage position and width/height of a popUp using a square in Tiled 2021-03-10 09:23:45 +01:00
DESKTOP-FMM8UI0\CLV
5e4940dba6 Merge branch 'iframe_api' of https://github.com/thecodingmachine/workadventure into FTUEPopup
* 'iframe_api' of https://github.com/thecodingmachine/workadventure:
  Removing closeOnClick as it is not implemented
  Adding a Popup object with a close() method on it.
2021-03-10 09:00:47 +01:00
DESKTOP-FMM8UI0\CLV
f7f8be24bc Set Position of the popUp with pos of an object in floorLayer object group 2021-03-10 08:57:49 +01:00
David Négrier
bb8b222c22 Adding a Popup object with a close() method on it. 2021-03-09 18:51:30 +01:00
David Négrier
18464e4942 Adding button clicked handling 2021-03-09 18:05:07 +01:00
Kharhamel
21cc842c33
Merge pull request #793 from thecodingmachine/adminWorldsLimit
FEATURE: the connexion error an user can get when a world is full is now correctly treated.
2021-03-09 17:45:43 +01:00
DESKTOP-FMM8UI0\CLV
4545de8af1 Merge branch 'iframe_api' of https://github.com/thecodingmachine/workadventure into FTUEPopup
* 'iframe_api' of https://github.com/thecodingmachine/workadventure:
  Adding button clicked handling

# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
2021-03-09 17:12:28 +01:00
DESKTOP-FMM8UI0\CLV
d29e0819f4 Get position of an object in Tile to set popUp Position 2021-03-09 17:07:14 +01:00
kharhamel
8abc34c631 FEATURE: the connexion error an user can get when a world is full is now correctly traited. Also remove a redundant adminApi call 2021-03-09 16:34:19 +01:00
David Négrier
1e002f93ed Implementation of openPopup script method (WIP) 2021-03-09 16:21:14 +01:00
David Négrier
ed2ce68f37 Merge branch 'FTUEPopup' of github.com:ClementVieilly75/workadventure into iframe_api
# Conflicts:
#	front/dist/.gitignore
#	front/src/Phaser/Game/GameScene.ts
2021-03-09 15:35:51 +01:00
DESKTOP-FMM8UI0\CLV
b175b7164d Merge branch 'develop' of https://github.com/thecodingmachine/workadventure into FTUEPopup
* 'develop' of https://github.com/thecodingmachine/workadventure:
  Trying to enable back connection on admin from develop, knowing that the develop certificate is broken. Fixing priority.
  Trying to enable back connection on admin from develop, knowing that the develop certificate is broken
  Revert "Adding back admin in develop branch CI"
  Adding back admin in develop branch CI
  Fixing GA tag not included in play domain
  FEATURE: better implementation of the admin global message
  Fix ci
  Update private access
  Allow URLs relative to map base in iframe / openWebsite

# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
2021-03-09 13:57:05 +01:00
DESKTOP-FMM8UI0\CLV
afac042706 supp debug log 2021-03-09 13:53:46 +01:00
David Négrier
2bef328d8a Adding the abaility to track users entering/leaving a zone in the script language. 2021-03-08 18:58:38 +01:00
DESKTOP-FMM8UI0\CLV
858bf0b384 Adding property tile "inGameConsoleMessage", open a popup when user walk on a tile with this property
Adding map "Tuto2", the FTUE map
2021-03-08 09:28:15 +01:00
David Négrier
6fbf165c91 Adding the ability to register a single script using the "script" attribute at the map property level. 2021-03-07 21:02:38 +01:00
David Négrier
7d67f55012 Improving security: only iframes opened with "openWebsiteAllowApi" property are now able to send/receive messages. 2021-03-06 16:00:07 +01:00
David Négrier
bf8e8bf777
Merge pull request #689 from znerol-forks/feature/cowebsite-load-map-relative-url
Allow URLs relative to map base in iframe / openWebsite
2021-03-04 18:21:48 +01:00
kharhamel
ad7e16c33b FEATURE: better implementation of the admin global message 2021-03-04 16:18:06 +01:00
Lukas Bachschwell
2772d72eba
Fix report userId in report menu
Signed-off-by: Lukas Bachschwell <lukas@lbsfilm.at>
2021-02-24 21:32:16 +01:00
grégoire parant
b5514e6e48
Merge pull request #759 from thecodingmachine/jitsiConfig
Fix last properties changed after trigger change position
2021-02-18 11:37:41 +01:00
Gregoire Parant
772c3174be Fix last properties changed after trigger change position 2021-02-18 11:32:37 +01:00
Gregoire Parant
fff0cbc3f6 Revert message exit 2021-02-17 19:40:00 +01:00
Gregoire Parant
9b7b3eb140 Update feedback @tabascoeye 2021-02-17 19:31:05 +01:00
Gregoire Parant
ce423c9fec Remove exit trigger action 2021-02-17 19:29:59 +01:00
Gregoire Parant
83fc7d0cc0 Merge branch 'develop' into exitTriggerAction
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
2021-02-17 19:28:41 +01:00
David Négrier
ae1d00c828
Merge pull request #736 from MisterErwin/patch-1
Fix offsets of SpeechBubble.ts
2021-02-16 20:02:03 +01:00
znerol
9670f92a08 Allow URLs relative to map base in iframe / openWebsite 2021-02-16 10:53:50 +01:00
MisterErwin
aff4c8d145
Do not change rooms if scene failed to load
Sometimes a following room fails to load (e.g., #582) and instead of fading to black (as no scene is active) when trying to enter that next room, the player will stay in the old room and an error is logged (as throwing one crashes the game).
2021-02-13 14:15:09 +01:00
MisterErwin
511cd99e22
Fix offsets of SpeechBubble.ts
Since some recent optimizations, they are being added on top of the player, which makes the offset redundant.
2021-02-13 14:04:28 +01:00
kharhamel
0c892e0243 FEATURE: implemented a client side blacklist 2021-02-12 19:15:24 +01:00
Gregoire Parant
b92b7304b0 Fix to use clear All Keys 2021-02-11 21:48:24 +01:00
David Négrier
91fddd6893 Slugifies the Jitsi room name
This will avoid Jitsi breaking on unexpected characters and displaying a HTTP 404 error.
2021-02-10 13:51:17 +01:00
David Négrier
f6e93da48a Fixing loading logo being displayed when nothing was loaded 2021-02-10 12:08:16 +01:00
David Négrier
a5bdf68246 Moving property reading inside startJitsi (startJitsi is called at 2 different places) 2021-02-10 11:08:57 +01:00
Mickael Chimansky
5cb9624b0b fixup! Jitsi config properties 2021-02-09 20:31:49 +01:00
Mickael Chimansky
9c4d0aa32f Jitsi config properties 2021-02-09 16:05:21 +01:00
David Négrier
adb535d1b6
Merge pull request #703 from thecodingmachine/socialNetworkLink
Social network link anonymous connexion
2021-02-04 16:10:25 +01:00
Gregoire Parant
03f1f5bf75 Update feedback @moufmouf 2021-02-04 16:05:05 +01:00
Gregoire Parant
59b4b168e9 Social network link anonymous connexion
In menu, add social newtork link when user is connected in anonymous mode
2021-02-03 23:14:31 +01:00
Gregoire Parant
4de9b8ba40 Fix icon discussion
- Fix size of discussion icon
- Update x and y when page is resize
- Fix blanc link in chat
2021-02-03 23:11:33 +01:00
grégoire parant
c41c058fb0
Merge pull request #527 from oliverlorenz/feature/iframe-feature-policy
feat: adds property openWebsitePolicy property to set "allow" property in iframe
2021-02-03 17:38:35 +01:00
grégoire parant
f2b9f6c92a
Merge pull request #686 from thecodingmachine/publicReportedUser
Permit puiblic report
2021-02-02 18:09:25 +01:00
David Négrier
3f274df813 Redesigning loading bar 2021-02-02 17:17:00 +01:00
Gregoire Parant
788e22e8b0 Fix loading logo of WorkAdventure 2021-02-01 16:52:28 +01:00
Gregoire Parant
f99db4856f Add WorkAdventure logo 2021-01-30 20:33:31 +01:00
Gregoire Parant
7eb38fae83 Permit puiblic report
- Create report html
 - Add report flag
2021-01-29 21:09:10 +01:00
David Négrier
2f01677849
Merge pull request #681 from thecodingmachine/downgradephaser3.24
Downgraded phaser version to 3.24.1
2021-01-28 23:08:47 +01:00
kharhamel
f2c3d6f158 downgraded phaser version to 3.24.1 2021-01-28 23:03:06 +01:00
David Négrier
ce56a5cba1
Revert "downgraded phaser version to 3.22" 2021-01-28 22:38:20 +01:00
kharhamel
e7120317c1 downgraded phaser version to 3.22 2021-01-28 19:15:34 +01:00
Kharhamel
9849e70613
Merge pull request #670 from thecodingmachine/httpCypress
Removed cypress from the project
2021-01-28 15:03:12 +01:00
kharhamel
ca231eee4a remove cypress from the project :( 2021-01-28 14:56:24 +01:00
David Négrier
8eebed1829 Removing pipeline related code
This code is broken since Phaser 3.50 and we are facing weird issues with MacOS memory leaks and crashes.
Removing this code will remove one potential suspect.
2021-01-27 11:18:07 +01:00
grégoire parant
86f1099247
Merge pull request #648 from thecodingmachine/customCharacterLadyLoading
Fix custom character lazy loading
2021-01-26 15:27:46 +01:00
Gregoire Parant
45b355f780 Refactor lazy loading 2021-01-26 15:21:23 +01:00
Gregoire Parant
1dd2858424 Fix feadback @Kharhamel 2021-01-26 14:04:42 +01:00
Gregoire Parant
e2695c58af Verify existing texture 2021-01-26 09:16:39 +01:00
Gregoire Parant
803be36def Merge branch 'develop' into customCharacterLadyLoading 2021-01-26 09:02:17 +01:00
Gregoire Parant
c6903cc4c5 Use Error scene and add banned message 2021-01-26 08:57:10 +01:00
Gregoire Parant
8de05c39c1 Lock user when he was banned 2021-01-25 14:10:16 +01:00
Gregoire Parant
beb53df364 Error problem open new map 2021-01-25 13:18:57 +01:00
Gregoire Parant
5f88a1a0b9 Exit trigger action
- [x] Add trigger message custom
- [x] Add trigger for exit map
- [x] Update documentation
2021-01-25 12:21:40 +01:00
Kharhamel
39194b5531
Merge pull request #642 from tabascoeye/patch-1
cleanup when closing the scene
2021-01-25 10:35:01 +01:00
Kharhamel
d32fca9777
Merge pull request #597 from psy/feature_streams
add remote files and streams to playAudio
2021-01-25 10:33:43 +01:00
Gregoire Parant
232ac6d5d1 Error lazy loading
Update loader custom characters
2021-01-24 18:00:30 +01:00
Gregoire Parant
75d8d46c62 clean 2021-01-24 16:02:10 +01:00
Gregoire Parant
d93a8da828 Fix custom character lazy loading 2021-01-24 15:57:47 +01:00
TabascoEye
39b433eef5
Update GameScene.ts
stop all the map specific stuff (Jitsi, coWebsite, Audio) when leaving the scene
Fixes #633
2021-01-23 01:16:13 +01:00
David Négrier
c466ba8ca5
Merge pull request #601 from thecodingmachine/featureBan
Create ban feature by admin console
2021-01-18 19:31:51 +01:00
David Négrier
65d2c3dfb0 Disabling explicit any check on error handling 2021-01-18 15:36:02 +01:00
Gregoire Parant
679dbd4215 Fix focus cam on select cam scene 2021-01-18 10:40:13 +01:00
David Négrier
4234b38910 Better error message in case of 404 2021-01-17 22:40:54 +01:00