Commit Graph

1423 Commits

Author SHA1 Message Date
GRL
acbe4f89a6 Merge branch 'update-game-tiles' into correct-merge 2021-05-27 09:45:25 +02:00
GRL
5565ddd3f4 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-05-26 17:22:37 +02:00
David Négrier
870f16f9c6 Merge branch 'develop' of github.com:thecodingmachine/workadventure into SoundInMapScript 2021-05-26 16:15:33 +02:00
David Négrier
54e300443b Fixing Typing 2021-05-26 16:11:22 +02:00
David Négrier
fac6574cb5 Removing console.log and unused files 2021-05-26 16:08:43 +02:00
David Négrier
6d15921674 Fixing screen-sharing button not hidden anymore when hovering button 2021-05-26 12:30:56 +02:00
David Négrier
4f1cab5afe Fixing comments 2021-05-26 12:19:58 +02:00
David Négrier
4c4f310b79 The share screen button is now displayed only when screen sharing makes sense.
Also, fixed the button not aligned bug
2021-05-26 12:12:47 +02:00
David Négrier
dd428bc1e1 Migrating screen sharing to using a store 2021-05-26 12:12:47 +02:00
David Négrier
d32df13f1b Camera now show up when someone is moving and hides 5 seconds after we stop moving.
Also, added an animation to show/hide the webcam.
2021-05-26 12:12:46 +02:00
David Négrier
8af8ccd54b Migrating MediaManager game part to Svelte store 2021-05-26 12:12:18 +02:00
David Négrier
28d78a7988 Switching MediaManager to using a Svelte store
This allows cleaner and more expressive code, especially regarding whether the webcam should be on or off.
2021-05-26 12:11:16 +02:00
David Négrier
4f4d2532b7
Merge pull request #1082 from thecodingmachine/disabling_physics_optim
Moving Physics optim to DirtyScene
2021-05-26 12:08:57 +02:00
David Négrier
bc19cbd525 Moving Physics optim to DirtyScene
The Physics engine is now disabled only if no sprites are moving (if they have no velocity).
Also, if a sprite is moving (if it has a velocity), the dirty state is set.
2021-05-26 12:00:27 +02:00
GRL
17261dfab6 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-05-26 10:58:25 +02:00
GRL
c8e2416e08 documentation of getCurrentUser, getCurrentRoom and on working with group layer 2021-05-26 10:41:33 +02:00
GRL
b4fa38bf8c Merge remote-tracking branch 'origin/metadataScriptingApi' into metadataScriptingApi 2021-05-25 17:21:12 +02:00
GRL
a5cb93541a correction from code review 2021-05-25 17:21:02 +02:00
kharhamel
595c5ca64d now use custom emotes with tweens instead of transistions 2021-05-25 16:37:24 +02:00
GRL78
7c44d747de
Apply suggestions from code review
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
2021-05-25 11:02:25 +02:00
GRL
d4bc999c54 pause loading tileset on fly 2021-05-25 10:15:56 +02:00
GRL
36f0cd1a23 Revert "pause for loading tileset on the fly"
This reverts commit a3165a0540.
2021-05-25 10:11:27 +02:00
GRL
343ad6ea96 Revert "preparation for merge with metadataScriptApi"
This reverts commit b18b2fe0e3.
2021-05-25 10:11:25 +02:00
GRL
a7b09e91ba Revert "Merge branch 'update-game-tiles' into metadataScriptingApi"
This reverts commit 428625e61b, reversing
changes made to a3165a0540.
2021-05-25 10:09:58 +02:00
GRL
428625e61b Merge branch 'update-game-tiles' into metadataScriptingApi 2021-05-25 09:54:00 +02:00
GRL
b18b2fe0e3 preparation for merge with metadataScriptApi 2021-05-25 09:50:59 +02:00
GRL
a3165a0540 pause for loading tileset on the fly 2021-05-25 09:39:04 +02:00
GRL
d0aaa0620d Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-05-25 09:24:26 +02:00
DESKTOP-FMM8UI0\CLV
0c3b9ccfbf Merge branch 'develop' of https://github.com/thecodingmachine/workadventure into SoundInMapScript
# Conflicts:
#	front/src/Api/IframeListener.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/src/iframe_api.ts
#	maps/Tuto/scriptTuto.js
#	maps/Village/Village.json
2021-05-21 17:45:26 +02:00
GRL
1110f4fb7f Revert "Merge branch 'update-game-tiles' into metadataScriptingApi"
This reverts commit 796a9418d3, reversing
changes made to 3506063e65.
2021-05-21 16:24:48 +02:00
GRL
796a9418d3 Merge branch 'update-game-tiles' into metadataScriptingApi 2021-05-21 15:56:35 +02:00
GRL
3506063e65 first step on loading a tileset from a script 2021-05-20 17:09:10 +02:00
GRL
2f9cc393a7 Implementation of getTag of the current user
documentation of getTag
Adding map for test of getTag
2021-05-20 10:57:36 +02:00
kharhamel
d93b30f982 improved radial menu 2021-05-19 18:11:51 +02:00
kharhamel
35b37a6a88 Added a radial menu to run emotes 2021-05-19 15:17:50 +02:00
kharhamel
a1d52b4265 FEATURE: added the possibility toplay emotes 2021-05-19 15:17:03 +02:00
GRL
ce0a72c6ce Merge branch 'menu-command-api' of github.com:jonnytest1/workadventure into metadataScriptingApi 2021-05-19 09:36:11 +02:00
GRL
b509471140 documentation
documentation of onPlayerMove
documentation of getMap
documentation of getGameState
2021-05-18 17:05:16 +02:00
GRL
aa78bf44ef implementation of DataLayerEvent
update GetGameState to add nickname to the returned data
update GameMap to separate phaserLayer and mapLayer
2021-05-18 15:41:16 +02:00
GRL
201fcf6afa Merge branch 'gamestate-api-read' of github.com:jonnytest1/workadventure into metadataScriptingApi 2021-05-18 15:18:35 +02:00
GRL
2ee62c9e9e Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-05-18 11:50:03 +02:00
kharhamel
20ec609535 FIX: rejected map axios promises are now catched 2021-05-18 11:45:07 +02:00
GRL
3edfd5b285 GameState is now save in cache
HasPlayerMoved is send when the player is actually moving on the map every 200ms.
2021-05-18 11:33:16 +02:00
David Négrier
2ea731beeb
Merge pull request #1057 from thecodingmachine/physics_flag
Making sure Physics is not enabled several times
2021-05-18 10:26:32 +02:00
David Négrier
c9eb5691b5
Merge pull request #1045 from thecodingmachine/svelte
Installing Svelte in front container
2021-05-18 10:25:54 +02:00
David Négrier
127a4759ac Merge branch 'develop' of github.com:thecodingmachine/workadventure into menu-command-api
# Conflicts:
#	front/src/Api/Events/IframeEvent.ts
#	front/src/Api/IframeListener.ts
#	front/src/iframe_api.ts
2021-05-18 10:16:44 +02:00
David Négrier
9b68faac0e
Fixing JSDoc 2021-05-18 09:53:54 +02:00
David Négrier
6128f1e431 Making sure Physics is not enabled several times
As part of an energy saving measure, we started disabling physics when the character is not moving and enabling physics again only when the character moves.
However, we enabled Physics on each frame the characeter was moving.
As a result, the Physics system would run several times, slowly slowing the computer down.

This fixes this issue by adding a flag to only enable Physics once.
2021-05-18 09:42:01 +02:00
David Négrier
24dfa2703d Set a global dirty flag on resize
This adds a global "Dirty" flag at the Game level and sets it each time the ScaleManager is modified.
This fixes a bug where the game was not redrawn when a CoWebsite was opening/closing.
2021-05-18 09:20:38 +02:00
David Négrier
54e9e5656b Commenting menu display (for now) 2021-05-17 16:50:35 +02:00
David Négrier
00dd5a8c84 Fixing Yarn 2021-05-17 16:45:52 +02:00
David Négrier
7cc1e5b2c6 Moving styles out of the "dist/" directory 2021-05-17 16:41:40 +02:00
David Négrier
79935593e2 Adding fork-ts-checker-webpack-plugin
This allows offloading type checking to another process and saves ~1-2 seconds for each build.
Also, we can integrate ESLint into the build pipeline and this is dope!
2021-05-17 16:41:38 +02:00
David Négrier
6e7f8507b1 Removing custom stats 2021-05-17 16:41:10 +02:00
David Négrier
849e68ece2 Optimizing build time + inline small files into CSS 2021-05-17 16:41:10 +02:00
David Négrier
db40681be7 Code cleanup 2021-05-17 16:41:10 +02:00
David Négrier
9c4c6f2d53 Fixing Jasmine tests 2021-05-17 16:41:10 +02:00
David Négrier
5cb58d98a0 Adding correct SCSS file integration with Svelte 2021-05-17 16:41:09 +02:00
David Négrier
1885ea42a4 First working example with Svelte (the menu icon shows up on entering the game) 2021-05-17 16:39:56 +02:00
David Négrier
62cc1f73ca Tryig to fix webpack for Svelte 2021-05-17 16:39:56 +02:00
David Négrier
9bc79c3ed3 Adding Svelte to the project 2021-05-17 16:39:55 +02:00
kharhamel
f2dca82642 FIX: webpack config NodePolyfillPlugin 2021-05-17 16:30:19 +02:00
kharhamel
a66d42e158 FEATURE: we now allow a global zoom level of 1.5 2021-05-17 16:11:38 +02:00
kharhamel
a23e72454d FEATURE: added the env variable DISABLE_DIRTY_CHECKS 2021-05-17 14:47:34 +02:00
kharhamel
1466d7481c FIX: fixed an error in webpack config 2021-05-17 12:20:07 +02:00
David Négrier
fe573893a1
Merge pull request #1039 from thecodingmachine/importsNotUsedAsValues
Setting "importsNotUsedAsValues": "error"
2021-05-13 19:43:34 +02:00
GRL
43aad4ab14 phaserLayers managed by Gamemap
Implementation of LayersFlattener
Implementation of Setting properties of a layer form script
Update show/hide layer form script
Update unit test of LayersIteratorTest
2021-05-12 14:30:12 +02:00
David Négrier
4fcbc146ca Switching the Webpack configuration file to Typescript
This switches the Webpack config file from JS to Typescript.
2021-05-12 13:38:32 +02:00
David Négrier
06058cfc24 Upgrading Typescript target from ES2015 to ES2017. 2021-05-12 11:45:01 +02:00
David Négrier
664a5b6b91 Upgrading ESLint (and ignoring a bunch of interesting rules) 2021-05-12 11:44:41 +02:00
David Négrier
f57c01dee8 Refactoring Webpack files to remove prod file. The prod file is now inferred from the NODE_ENV variable. 2021-05-12 11:28:21 +02:00
David Négrier
8c1e01566a Upgrading all dependencies in front
Upgrading to Webpack 5, Typescript 4, ...
2021-05-12 10:35:14 +02:00
David Négrier
4d4f845b9e Setting "importsNotUsedAsValues": "error"
Turning the "importsNotUsedAsValues" TS config value to "error".
This will require us to use `import type` instead of `import` when we are importing a value that is only used as a type (and therefore that is dropped by the Typescript compiler).

Why this change?
This is a requirement to be able to use Svelte in the future. See https://github.com/sveltejs/svelte-preprocess/issues/206#issuecomment-663193798
2021-05-12 09:13:25 +02:00
TabascoEye
2d8997c6d7 turning noise suppresion back on
turning AGC off was a good idea, disabling noise suppresion with it was not.
=> should all end up in the "settings" menu in the end
2021-05-11 18:14:42 +02:00
TabascoEye
627db30410
turning noise suppresion back on
turning AGC off was a good idea, disabling noise suppresion with it was not.
=> should all end up in the "settings" menu in the end
2021-05-11 17:38:28 +02:00
David Négrier
d2b122efe5
Merge pull request #1035 from thecodingmachine/improveDirtyScene
FIX: trackDirtyAnims now listen to more generic events
2021-05-11 17:08:29 +02:00
kharhamel
4ec5ad9e33 FIX: trackDirtyAnims now listen to more generic events 2021-05-11 16:44:31 +02:00
David Négrier
0c279750be Merge branch 'master' of github.com:thecodingmachine/workadventure into develop
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
2021-05-11 16:43:34 +02:00
David Négrier
ad39b43df3 Closing game webcame in Jitsi
When stepping in Jitsi, the game webcam (from mediaManager) was not shut down.
And when enabling/disabling the webcam in Jitsi, the webcam in mediaManager was also
enabled/disabled. This PR fixes those issues.

It also fixes a race condition when closing a Jitsi where the mic/cam would be enabled at the same time.
2021-05-11 14:52:51 +02:00
Kharhamel
78d4985d10
Merge pull request #1028 from thecodingmachine/fixOnMapExit
FIX: triggering a map transition now ignores other map transitions for 500ms
2021-05-11 14:21:06 +02:00
kharhamel
f044b3d249 FIX: triggering a map transition now ignores other map transitions for 500ms 2021-05-11 11:05:05 +02:00
David Négrier
23bf78a026 Refactoring code to use the "visibilitychange" event
Using the "visiblitychange" event instead of relying on a "trick" related to RAF being disabled when a window is not open allows us to have cleaner code.
Bonus: the recursive call to "setTimeout" is gone, so the stacktrace growing indefinitely is gone too.
This should make the application a bit more stable.
2021-05-11 10:56:50 +02:00
Gregoire Parant
e50aad0ea0 Add WA logo 2021-05-11 10:13:50 +02:00
Gregoire Parant
52b1c6733b Notification & Camera
- Notification when user is first and not focus on the tab
- Camera focus when user is in discussion circle and back on tab with previous config camera settings
- Camera stay blur if user is in discussion circle and not back on the tab

# Conflicts:
#	front/src/WebRtc/MediaManager.ts
2021-05-11 10:13:38 +02:00
jonny
8cef4f6e90 Merge remote-tracking branch 'remotes/workadventure-main/develop' into gamestate-api-read
# Conflicts:
#	front/src/Api/IframeListener.ts
2021-05-10 21:48:11 +02:00
jonny
2c4c98b0e5 limited event trigger to max 10 per second 2021-05-10 21:44:15 +02:00
jonny
8e136cebe8 added callback on playermove - gets quite delayed after walking for a few seconds 2021-05-10 21:27:17 +02:00
grégoire parant
0fd743bcac
HotFix sound meter (#1029) 2021-05-10 20:49:17 +02:00
grégoire parant
bd4cf5d7f7
Fix error context sound meter (#1009) 2021-05-10 19:55:43 +02:00
David Négrier
0411d5e493 Fixing "camera popup" always display on resize
This fixes a bug where the "camera popup" window was always displayed when the screen was resized.
2021-05-10 19:05:01 +02:00
GRL
fd931c4884 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-05-10 14:45:41 +02:00
David Négrier
c025d1798b Renaming restorePlayerControls/disablePlayerControls
Putting "controls" in the plural form:

- restorePlayerControl => restorePlayerControls
- disablePlayerControl => disablePlayerControls
2021-05-10 12:18:06 +02:00
GRL
cd2d090a8b Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-05-10 11:46:16 +02:00
GRL
841bf29764 auto update show/hide layer 2021-05-10 11:20:07 +02:00
GRL
a6ba8d41b9 implement show/hide layer with scripting 2021-05-10 11:19:18 +02:00
jonny
ce0c7ea3eb Merge remote-tracking branch 'remotes/workadventure-main/develop' into gamestate-api-read 2021-05-10 10:01:53 +02:00
jonny
a5260c0831 Merge remote-tracking branch 'remotes/workadventure-main/develop' into load-page-api 2021-05-10 09:58:59 +02:00
jonny
4758820aa4 Merge remote-tracking branch 'remotes/workadventure-main/develop' into menu-command-api 2021-05-10 09:54:39 +02:00
jonny
46996f7049 moved event trigger out of index array 2021-05-10 01:34:33 +02:00
jonny
8db72d2dfd refactored to Array of tile 2021-05-10 01:34:32 +02:00
jonny
bed45a8310 cherry pick conflicts 2021-05-10 00:31:54 +02:00
jonny
ffe03d40f5 option to update tile
# Conflicts:
#	front/src/Api/Events/ApiUpdateTileEvent.ts
#	front/src/Api/IframeListener.ts
#	front/src/Phaser/Game/GameScene.ts
2021-05-10 00:30:32 +02:00
jonny
91148035ec polyfill generic message event 2021-05-09 21:46:40 +02:00
jonny
cf06f29ef8 fixed cherry pick conflicts 2021-05-09 21:38:11 +02:00
jonny
8da5bf9f8e typed iframe api events
# Conflicts:
#	front/src/Api/IframeListener.ts
#	front/src/iframe_api.ts
2021-05-09 21:36:48 +02:00
jonnytest1
2922ae4603
Merge branch 'develop' into menu-command-api 2021-05-07 19:59:58 +02:00
DESKTOP-FMM8UI0\CLV
e655edd9bd export class Popup and Soud of Iframe Api
let become const in SoundManager
2021-05-07 17:03:07 +02:00
David Négrier
5605e63e5f
Merge pull request #998 from thecodingmachine/skiprender2
Skip "render" if nothing changed on screen (2)
2021-05-07 15:44:08 +02:00
Gregoire Parant
62a6eabc88 Merge branch 'master' into develop 2021-05-07 00:07:43 +02:00
grégoire parant
0e32238505
HotFix custom WOKA (#999) 2021-05-06 19:58:08 +02:00
David Négrier
6b4d064f19 Merge branch 'develop' of github.com:thecodingmachine/workadventure into skiprender2
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
#	front/src/index.ts
2021-05-06 16:25:13 +02:00
David Négrier
189dba2e21 Fixing memory leak when switching scenes 2021-05-06 15:38:24 +02:00
David Négrier
3b5f105daf Setting the dirty state automatically when there is an animation frame 2021-05-06 15:38:22 +02:00
David Négrier
6d3cbc573c Instruct systems with 2 GPUs to use the low power GPU (to save battery) 2021-05-06 15:36:49 +02:00
David Négrier
0c5e5ef578 Skip "render" if nothing changed on screen
For each requested animation frame (RAF) in Phaser, Phaser calls the "update" method, then the "render" method of each scenes.
The "render" method takes some time (and energy) to perform the rendering.

The fact is we probably don't need to call "render" if nothing changed on the screen (which happens most of the frames in a typical WorkAdventure game).

This commit is therefore overloading the "Game" class of Phaser to add a "dirty" flag.

Scenes can now add a "isDirty()" method. If all displayed scenes are pristine (not dirty), Phaser will skip rendering the frame altogether.

This saves "a lot" of energy, resulting in laptops that are not overheating when using WorkAdventure \o/
2021-05-06 15:36:45 +02:00
David Négrier
271300aa8d
Merge pull request #982 from jonnytest1/baseUrlFix
fixed url cannot be relative
2021-05-06 15:09:13 +02:00
jonny
a24ca078e6 use iframe url if no script
# Conflicts:
#	front/src/Api/IframeListener.ts
2021-05-05 19:15:32 +02:00
David Négrier
fea1de36a4
Merge pull request #974 from tabascoeye/patch-1
allow numbers in nickname again
2021-05-05 18:44:01 +02:00
David Négrier
3751b0e2bc Removing RESOLUTION and ZOOM_LEVEL settings: they are no more needed or supported 2021-05-05 17:11:03 +02:00
David Négrier
7ae66a63a4 Refactoring centering of DOM elements 2021-05-05 17:10:39 +02:00
David Négrier
04448c3c50 Fixing button position in webcam setting page 2021-05-05 15:46:02 +02:00
David Négrier
cd2873e9d3 Fixing CI 2021-05-05 13:14:00 +02:00
David Négrier
bede7abdd8 Removing mousewheel to up down plugin 2021-05-05 12:15:13 +02:00
David Négrier
10bd073b7d Fixing center computation of popup 2021-05-05 12:12:56 +02:00
David Négrier
7d2cc66f11 Fixing pointer-events interaction preventing virtual joystick from working 2021-05-05 11:56:24 +02:00
David Négrier
82073098e0 Merge branch 'develop' of github.com:thecodingmachine/workadventure into resolution 2021-05-05 11:01:11 +02:00
David Négrier
a6ad1674e3 Fixing broken resize 2021-05-05 09:51:04 +02:00
David Négrier
f66e69cb75 Improving pinch (virtual joystick stops when pinch begins) 2021-05-05 09:35:24 +02:00
grégoire parant
71eb3f3b69
Improvement feature circle discussion (#977)
* Improvment circle discussion
 - Change to lissen start event of WebRTC connection

* Update help allow navigator and waring message
 - Show warning message.
 - Use help camera allow setting to show modal and help user.
 - Change feature to show the modal only when user have need the information on allow navigator access

* Create soud for video discussion
2021-05-05 01:49:04 +02:00
Gregoire Parant
83159a121f Revert logo loading and fix it 2021-05-04 15:47:45 +02:00
Gregoire Parant
c8692a08ce Revert "Fix loader logo WA (#991)"
This reverts commit fa3ffe4d7a.
2021-05-04 15:15:23 +02:00
grégoire parant
fa3ffe4d7a
Fix loader logo WA (#991) 2021-05-04 14:28:30 +02:00
David Négrier
59b391e983 Prevent WA scale manager from zooming too much 2021-05-04 14:08:40 +02:00
David Négrier
613ff5d463 Adding zoom out limit 2021-05-04 12:09:00 +02:00
David Négrier
04d3cf8593 Adding HdpiManager to start and scale from a default resolution that is correct by default for the game.
Fixing VirtualJoystick on resize.
2021-05-04 11:35:33 +02:00
jonnytest1
5069099000
fixed typing in chat still causes character to move (#965) 2021-05-03 20:26:42 +02:00
jonnytest1
0a5dffd034
Update ScriptUtils.ts 2021-05-03 16:11:16 +02:00
jonny
cd77af318d added more properties
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
2021-05-01 19:45:23 +02:00
jonny
d674ac9e0c fixed url cannot be relative 2021-05-01 17:43:31 +02:00
TabascoEye
7592a71bd5
remove test case with numbers being invalid in nickname 2021-04-30 10:58:01 +02:00
TabascoEye
2b2c60cbe3
allow numbers in nickname again
closes #972
2021-04-30 10:51:23 +02:00
grégoire parant
925545d74f
Add error message (#970)
- Error link not found
 - Error user was banned
 - Error access dinied on the world
2021-04-29 23:47:30 +02:00
jonny
99bd9d88d9 renamed api method "exitSceneTo" 2021-04-29 10:56:56 +02:00
jonny
8f1aea1c43 Merge remote-tracking branch 'remotes/workadventure-main/develop' into load-page-api 2021-04-29 10:49:14 +02:00
kharhamel
fe27169745 solved conflict with develop 2021-04-29 10:31:16 +02:00
Kharhamel
398326b3aa
Merge pull request #959 from thecodingmachine/dependabot/npm_and_yarn/front/ssri-6.0.2
Bump ssri from 6.0.1 to 6.0.2 in /front
2021-04-29 10:18:33 +02:00
grégoire parant
19ae575b4f
HotFix style help modal (#960) 2021-04-29 01:49:09 +02:00
dependabot[bot]
1e42de9155
Bump ssri from 6.0.1 to 6.0.2 in /front
Bumps [ssri](https://github.com/npm/ssri) from 6.0.1 to 6.0.2.
- [Release notes](https://github.com/npm/ssri/releases)
- [Changelog](https://github.com/npm/ssri/blob/v6.0.2/CHANGELOG.md)
- [Commits](https://github.com/npm/ssri/compare/v6.0.1...v6.0.2)

Signed-off-by: dependabot[bot] <support@github.com>
2021-04-28 23:28:10 +00:00
grégoire parant
5c0b5ef74b
HotFix release v1.3.1 (#958)
- Update camera style support mobile
 - Fix admin console error
2021-04-29 01:26:09 +02:00
grégoire parant
9b69910cb8
WIP: Update style for mobile (#942)
* Update style for mobile

 - Update style for mobile modale

* Fix overscroll

* Change css properties overflow

* Revert "Change css properties overflow"

This reverts commit 612fcc7e007fb03c7f72e5fa4b8a0604a184ae7d.

* rm image

* Update view mobile

* Fix CI
2021-04-27 23:58:33 +02:00
jonny
6295c8275e reset menu items on map change 2021-04-27 16:40:56 +02:00
jonny
4069e87872 replace menu items if already present 2021-04-27 12:40:29 +02:00
jonny
fafaabb6e7 script api can add menu commands
# Conflicts:
#	front/src/Api/IframeListener.ts
#	front/src/iframe_api.ts
2021-04-27 12:07:02 +02:00
jonny
79e530f0e6 launch jsons + type fixes 2021-04-27 00:04:08 +02:00
jonny
6e847b5f58 Merge branch 'develop' of https://github.com/thecodingmachine/workadventure into develop 2021-04-27 00:02:05 +02:00
David Négrier
08ca95b143 Fixing WorkWrap 2021-04-26 11:28:15 +02:00
David Négrier
22cb41dc29 Adding the ability to display "Text" objects from Tiled
I honestly don't believe text objects look good on map, and in real maps, I think text should be written on tiles.

However, for a variety of use cases (like in test maps in the /maps/test directory, it can be useful to be
able to display some text easily on a map.

This PR adds the ability to display this text.

Note: the "font" support cannot work correctly, as Tiled is listing fonts from the local
system, and those fonts are not available in a browser.
2021-04-26 11:28:13 +02:00
David Négrier
6815fe7a0a Added a new LayersIterator class
This class iterates recursively over layers, flattening groups.
This enables us to simplify the code when we iterate layers. We can remove all recursive function calls in the GameScene code (it is delegated to the LayersIterator)
2021-04-26 11:21:34 +02:00
Lurkars
66b90be0da remove redundancy 2021-04-26 11:20:28 +02:00
Lurkars
93b7b7bc91 removed redundancy, fix for startLayer 2021-04-26 11:20:28 +02:00
Lurkars
9b6be3466b support for group layer of Tiled (excludes 'start' layer) 2021-04-26 11:20:28 +02:00
grégoire parant
f0d277af32
Nickname not centered in video-container (#935)
* Nickname not centered in video-container

#823
2021-04-24 15:45:58 +02:00
Gregoire Parant
364c1d3e98 Merge branch 'master' into develop 2021-04-24 10:39:49 +02:00
Gregoire Parant
0c72378001 Fix style message displaying
#926
2021-04-24 10:36:53 +02:00
grégoire parant
d9620c373f
Merge pull request #918 from thecodingmachine/newStartMobileScene
Mobile started scene
2021-04-23 19:51:45 +02:00
Gregoire Parant
b934d3404f Fix feedback WorkAdventure team 2021-04-23 19:29:43 +02:00
DESKTOP-FMM8UI0\CLV
b79d76fc2e parameter soundConfig is now optionnal
if user call mySound.play() the sound will be played with the base SoundConfig
2021-04-23 17:03:17 +02:00
DESKTOP-FMM8UI0\CLV
f03f8076f3 Sound in Script Done
Fom script user can load, play and stop sound
2021-04-23 15:35:34 +02:00
David Négrier
4f4f499d47 Making alone mode more robust
This fixes a number of issues where the game was attempting to access a non existing connection (in alone mode)
2021-04-23 13:44:04 +02:00
Gregoire Parant
f11e936143 Refactoring & fix feedback WorkAdventure 2021-04-23 03:59:14 +02:00
Gregoire Parant
8e52b8597c Merge branch 'develop' into newStartMobileScene
# Conflicts:
#	front/src/Phaser/Login/EnableCameraScene.ts
#	front/src/Phaser/Login/LoginScene.ts
#	front/src/Phaser/Login/SelectCharacterScene.ts
#	front/src/Phaser/Login/SelectCompanionScene.ts
2021-04-22 23:36:21 +02:00
Gregoire Parant
d7f00b505a Update Companion Scene for mobile 2021-04-22 13:10:23 +02:00
Gregoire Parant
3697ddabfa Fix responsive Camera Settings 2021-04-22 11:47:59 +02:00
Gregoire Parant
3df32de83b Update camera and adapte for mobile 2021-04-22 11:26:35 +02:00
Gregoire Parant
0a04f5d631 Finish select character scene and custom character scene 2021-04-22 02:29:13 +02:00
kharhamel
c8ba3d8ab9 FIX: use phaser Zones instead of rectangles objects to create tap zones 2021-04-21 18:27:33 +02:00
kharhamel
6a2326c4b3 WIP: testing new resolution config 2021-04-21 18:04:00 +02:00
DESKTOP-FMM8UI0\CLV
517c0e86cb Can play Sound from a map script
add sound in the TutoMap
2021-04-21 16:47:19 +02:00
jonny
3836d5037c game state can be read out by the client APIs
# Conflicts:
#	front/src/Api/IframeListener.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/src/iframe_api.ts
2021-04-21 15:56:52 +02:00
jonny
006195e8cc rewrote to run in event loop 2021-04-21 11:54:37 +02:00
jonny
6c6789411a added loadPage Api call 2021-04-21 11:20:17 +02:00
David Négrier
f9f6abe7b3 Switching setTimeout to false 2021-04-21 10:37:20 +02:00
David Négrier
84bd5eff50 Bump Phaser version
This reverts commit f2c3d6f158.
Also, updates all dependencies to their latest allowed version.

# Conflicts:
#	front/package.json
#	front/yarn.lock
2021-04-21 10:35:38 +02:00
Gregoire Parant
78d888ffaf Update menu mobile
- Add mobile style share modal
- Add mobile style settings modal
- Add menu mobile style
2021-04-21 00:53:45 +02:00
Gregoire Parant
20e0a2553e Update cowebsite mobile style 2021-04-20 21:11:05 +02:00
Gregoire Parant
30c1825abd Update syle mobile
- update my video side
- update user video side
- update button video cam and microphone side
2021-04-20 19:54:37 +02:00
Gregoire Parant
09d5e0b689 Fix center select name modal 2021-04-20 18:58:19 +02:00
Gregoire Parant
2c862fe7e7 Refactor Login Scene 2021-04-20 18:49:42 +02:00
Kharhamel
5dc2f0ac47
Merge pull request #898 from thecodingmachine/touchZoom
FEATURE: add the ability to zoom in and out using touch screen
2021-04-20 14:51:08 +02:00
kharhamel
341b048d6c improved the visuals of the joystick 2021-04-20 14:26:52 +02:00
kharhamel
415d8f9466 the joystick is now visible only when pointer is down 2021-04-20 10:52:06 +02:00
Gregoire Parant
5e8951fdaa Merge branch 'master' into develop 2021-04-19 21:19:35 +02:00
Gregoire Parant
e7b5bb261d HotFix performance
- Change forceSetTimeOut to false and permit to freeze the scene.
 - Fix style sending audio message
 - Fix banned message from admin console
2021-04-19 20:19:40 +02:00
kharhamel
56287a2958 put the virtual joystick into the userInputManager and restricted it to touchscreens 2021-04-19 18:10:33 +02:00
David Négrier
06f6b3153c
Merge pull request #913 from ClementVieilly75/FTUEPopup
Ftue popup
2021-04-19 16:24:02 +02:00
DESKTOP-FMM8UI0\CLV
7e6a8b477d Debug state of share Screen button 2021-04-19 15:16:56 +02:00
DESKTOP-FMM8UI0\CLV
b9d9a78868 Link changed in Tutov3
Change position of cam and buttons share/cam/Mic
2021-04-19 14:42:49 +02:00
DESKTOP-FMM8UI0\CLV
d31021c02d Replace share screen logo 2021-04-19 14:19:16 +02:00
David Négrier
cb1dcb5786
Merge pull request #908 from ClementVieilly75/FTUEPopup
Unsubscribe to iframeEvents in CleanUpClosingScene
2021-04-19 11:24:43 +02:00
DESKTOP-FMM8UI0\CLV
5028a54422 Unsubscribe to iframeEvents in CleanUpClosingScene 2021-04-19 10:19:30 +02:00
David Négrier
110511461a Fixing WorkWrap 2021-04-17 18:55:39 +02:00
David Négrier
16daf7332a Adding the ability to display "Text" objects from Tiled
I honestly don't believe text objects look good on map, and in real maps, I think text should be written on tiles.

However, for a variety of use cases (like in test maps in the /maps/test directory, it can be useful to be
able to display some text easily on a map.

This PR adds the ability to display this text.

Note: the "font" support cannot work correctly, as Tiled is listing fonts from the local
system, and those fonts are not available in a browser.
2021-04-17 12:05:54 +02:00
Kharhamel
afd2ea2d03
Merge pull request #897 from thecodingmachine/maxPerGroup
FEATURE: added the env variable MAX_PER_GROUP
2021-04-16 17:19:01 +02:00
kharhamel
d7a74baa9d FEATURE: add the ability to zoom in and out using touch screen 2021-04-15 16:37:58 +02:00
kharhamel
ce2c5e0cb5 FEATURE: added the env variable MAX_PER_GROUP 2021-04-15 15:50:51 +02:00
Gregoire Parant
a42e873f64 Merge branch 'master' into develop 2021-04-14 20:11:41 +02:00
David Négrier
1a4f178728
Update front/src/Phaser/Menu/MenuScene.ts 2021-04-14 15:57:57 +02:00
Kharhamel
3874b2bc2b
Merge pull request #688 from tabascoeye/patch-2
disable automatic gain control on microphone
2021-04-13 18:20:56 +02:00
Kharhamel
faade46400
Merge pull request #894 from thecodingmachine/topVerticalMode
FIX: in vertical mode, the coWebSite now open from the top
2021-04-13 15:16:06 +02:00
Kharhamel
4bbfd4f12f
Merge pull request #893 from workadventure-xce/fix/first_login
Fix first login with empty local storage
2021-04-13 15:15:32 +02:00
Gregoire Parant
ba8d3020eb Merge branch 'master' into HotFixForm 2021-04-13 12:33:04 +02:00
Gregoire Parant
4119f69879 HotFix
- Key up m when user write message
 - Size game share
2021-04-13 12:30:15 +02:00
kharhamel
f82551016a FIX: in vertical mode, the coWebSite now open from the top 2021-04-13 11:34:14 +02:00
PizZaKatZe
633bdfcaff Always enable virtual joystick
Keeps 'toggle fullscreen' as a separate game setting.
2021-04-13 02:00:06 +02:00
PizZaKatZe
340caaff32 Make virtual joystick transparent 2021-04-13 02:00:05 +02:00
PizZaKatZe
9c9d262782 Make movement speed depend on joystick force 2021-04-13 02:00:05 +02:00
PizZaKatZe
e713120434 Reposition joystick (thx @TabascoEye) 2021-04-13 02:00:04 +02:00
PizZaKatZe
c3230bc2b3 Integrate virtual joystick 2021-04-13 02:00:03 +02:00
PizZaKatZe
e75fb9a6a9 Add touch support to companion selection scene 2021-04-13 02:00:02 +02:00
PizZaKatZe
5462af0dc7 Fix first login with empty local storage
During first login on a new domain the local storage is empty. This led
to a TypeError and hence blank black screen.
2021-04-13 01:58:32 +02:00
PizZaKatZe
edd4e9e95d Add touch support for Jitsi and website triggers 2021-04-13 00:23:40 +02:00
¯\_(ツ)_/¯
aab65298aa Add touch support to character customization screen 2021-04-13 00:23:40 +02:00
PizZaKatZe
e807350279 Add touch input support to login scenes (thx @TabscoEye) 2021-04-13 00:23:37 +02:00
PizZaKatZe
c7dcaec940 Make login text input field touch capable (thx @TabscoEye) 2021-04-13 00:19:06 +02:00
Gregoire Parant
270cdb5c82 Button "CREATE MAP" must redirect user on production server 2021-04-12 20:44:29 +02:00
Gregoire Parant
1693819b6a HotFix Share Form height 2021-04-12 20:23:00 +02:00
Gregoire Parant
6a08ca656f Add TODO 2021-04-12 18:26:36 +02:00
Gregoire Parant
4fc9a12b95 HotFix style WorkAdventure 2021-04-12 18:17:04 +02:00
Kharhamel
8cdf572685
Merge pull request #870 from joberthel/feature/player-companion
Added companion (pet) to player
2021-04-12 18:11:07 +02:00
Kharhamel
29d43d7776
Merge pull request #878 from thecodingmachine/localStorageGhost
FIX: improved the validation from localstorage for username and characterLayers
2021-04-12 14:56:51 +02:00
kharhamel
8e467f3e10 FIX: improved the validation from localstorage for username and characterLayers 2021-04-12 14:48:00 +02:00
David Négrier
3dd2a634a0 Allowing loading HTTP local resources from a HTTPS endpoint.
By default, maps are loaded in HTTPS if WorkAdventure is running in HTTPS, and in HTTP is WorkAdventure is running in HTTP.
Also, if WorkAdventure is running in HTTP and map loading fails, we try map loading in HTTPS (useful when we are working on WorkAdventure locally and want to load a map on a secure domain).

This commit adds the last combination: If WorkAdventure is running in HTTPS, and map loading fails in HTTPS **AND** if the map URL is targetting "localhost", "*.localhost" or "127.0.0.1", then we attempt to load the resource in HTTP.

Why?

"localhost" is considered secure context by modern browsers. So even if a page is loaded in HTTPS, it can load resources from any secure context (including localhost in HTTP).

This means that from "https://play.workadventu.re", I can now test a map running locally on my machine (served by a classic webserver without any certificate).
This change should make map testing easier, since map developers will not have to install the whole WorkAdventure project to test their map locally.
2021-04-11 14:56:03 +02:00
David Négrier
728fd4779c Dynamically fetching correct version and generating declarations only for npm lib 2021-04-11 11:32:56 +02:00
David Négrier
0f7ac7ba8b Added empty .npmignore to override .gitignore 2021-04-10 19:14:36 +02:00
David Négrier
6acf0ff047 Creating a dedicated package for iframe API typings
If users are willing to use Typescript to develop scripts for maps, they will need typings for the `WA` object.
This commit creates a new package (@workadventure/iframe-api-typings) that contains only the `iframe_api.d.ts` file.

The file is generated from the build of the front and isolated in this package.
This is necessary because the iframe_api.js file is supposed to always be loaded from WorkAdventure directly (and there is no @workadventure/iframe-api package and there will never be one)
2021-04-10 18:50:46 +02:00
Johannes Berthel
8d4e0c3e88 added companion compatibility with phaser 3.54.0 2021-04-09 18:30:30 +02:00
David Négrier
d80681c40b
Merge branch 'develop' into FTUEPopup 2021-04-09 17:40:26 +02:00
DESKTOP-FMM8UI0\CLV
2c84d9a07d position of popups changed
clear log in gameScene
2021-04-09 16:34:01 +02:00
DESKTOP-FMM8UI0\CLV
46cc7b3b3b add pannels 2021-04-09 14:35:15 +02:00
Johannes Berthel
32784d6775 Merge branch 'develop' into feature/player-companion 2021-04-08 23:37:36 +02:00
Johannes Berthel
73e515c236 don't show companion scene after first refresh 2021-04-08 18:42:05 +02:00
Johannes Berthel
2438470088 fixed rectangle resize issue 2021-04-06 20:31:08 +02:00
Johannes Berthel
fb90111cdf refactored companion selection scene 2021-04-06 20:12:10 +02:00
Johannes Berthel
187e21eed9 load texture inside game scene instead inside of inside companion class 2021-04-06 19:10:18 +02:00
Johannes Berthel
e5a196a42b implemented feedback 2021-04-06 18:54:45 +02:00
Johannes Berthel
7c6b73efdb don't show companion selection during first connexion flow 2021-04-06 18:36:46 +02:00
grégoire parant
575c1a9f23
Merge pull request #861 from joberthel/fix/use-selected-video-quality
Use selected video quality during webcam initialization
2021-04-06 15:08:03 +02:00
Johannes Berthel
6c512fb7cd fixed linting 2021-04-03 00:18:08 +02:00
Johannes Berthel
8c35860f2a show select companion scene after customize scene 2021-04-02 23:49:25 +02:00
Johannes Berthel
4aa082d83b Merge branch 'develop' into feature/player-companion 2021-04-02 23:40:30 +02:00
Johannes Berthel
3187520e7b companion behaviour fine tuning 2021-04-02 23:36:06 +02:00
Johannes Berthel
38c06ce8ff navigate from select character scene to select companion scene 2021-04-02 23:17:04 +02:00
Johannes Berthel
6ee4889773 added change companion button to menu 2021-04-02 23:13:03 +02:00
Johannes Berthel
52303c0bd6 added select companion scene 2021-04-02 23:00:51 +02:00
Johannes Berthel
4cfce15695 only remove listener if scene was not already destroyed 2021-04-02 21:29:45 +02:00
Johannes Berthel
e4d324e5fa removed unused import 2021-04-02 21:26:42 +02:00
Johannes Berthel
fc3a503bcf don't fail if companion texture is not found 2021-04-02 21:26:24 +02:00
Johannes Berthel
c07079051a transmit companion to remote players 2021-04-02 21:21:11 +02:00
Johannes Berthel
2ad712807b add companion only on local player 2021-04-02 17:14:34 +02:00
kharhamel
88cc15cd02 FEATURE: editing a room in the admin trigger a refresh system 2021-04-02 15:22:02 +02:00
Johannes Berthel
5a91e15580 add companion to remote player 2021-04-01 18:51:51 +02:00
David Négrier
8529037493
Merge pull request #864 from thecodingmachine/singledomain
Adding support for single domain deployments
2021-04-01 09:04:26 +02:00
Johannes Berthel
80a5d2e30e added random companion to player 2021-04-01 00:33:05 +02:00
kharhamel
a30923ceae FEATURE: improved the fullscreen and close buttons to be in the aside element 2021-03-31 18:39:51 +02:00
David Négrier
adf2e60d54 Fixing issue with double slash in websocket URL 2021-03-31 17:50:27 +02:00
David Négrier
e166c69b58 Fixing reading of the relative URL in RommConnection 2021-03-31 16:38:51 +02:00
David Négrier
11a1428c89 Fixing broken live-reload 2021-03-31 16:20:21 +02:00
David Négrier
f2e64c8763 Fixing missing API_URL warning 2021-03-31 16:20:11 +02:00
David Négrier
3ef1f0dc7b [Breaking change] UPLOADER_URL and ADMIN_URL are now true URLs (and not only host name) and API_URL is replaced by PUSHER_URL
API_URL is still accepted for BC compatibility of the self-hosted deployments.

This will allow deploying on a single domain, using a reverse proxy that acts on the path.
This however means that the config needs to be changed for all WorkAdventure deployments.
2021-03-31 16:00:14 +02:00
David Négrier
cd7a332b4c Improving error throwing and handling in pusher/admin/front 2021-03-31 15:49:01 +02:00
David Négrier
c2398efdc4
Merge pull request #860 from thecodingmachine/dependabot/npm_and_yarn/front/y18n-4.0.1
Bump y18n from 4.0.0 to 4.0.1 in /front
2021-03-31 09:25:14 +02:00
Johannes Berthel
441416f312 use frame rate setting for initialization 2021-03-30 22:38:44 +02:00
David Négrier
dd0d1fa49f
Merge pull request #854 from thecodingmachine/loadhttpsmapsfromhttp
Allow loading https maps from http protocol
2021-03-30 17:57:38 +02:00
David Négrier
a68cf38cdc
Merge pull request #856 from thecodingmachine/alonemode
Adding an "alone" mode
2021-03-30 17:56:19 +02:00
dependabot[bot]
cff4c154ce
Bump y18n from 4.0.0 to 4.0.1 in /front
Bumps [y18n](https://github.com/yargs/y18n) from 4.0.0 to 4.0.1.
- [Release notes](https://github.com/yargs/y18n/releases)
- [Changelog](https://github.com/yargs/y18n/blob/master/CHANGELOG.md)
- [Commits](https://github.com/yargs/y18n/commits)

Signed-off-by: dependabot[bot] <support@github.com>
2021-03-30 14:33:07 +00:00
David Négrier
02fb42b68a
Merge pull request #790 from thecodingmachine/iframe_api
Adding an API for inter-iframe communication
2021-03-30 16:31:30 +02:00
David Négrier
559e15ebb6 Adding an "alone" mode
In "alone" mode (or single-player mode), WorkAdventure does not connect to the server at all.
In order to enter the "alone" mode, you need to add "?alone=true" to the URL.

"alone" mode can be useful for tutorials (First Time User Experience) where you want to explain how WorkAdventure works without being disturbed by other users.
2021-03-30 16:08:49 +02:00
David Négrier
b6edefbe4e Allow loading https maps from http protocol
In a development environment, we often run in HTTP.
The problem is that WorkAdventure will attempt to load maps using the HTTP protocol (even if the map is on a remote server that is available only in HTTPS).
This commit adds a "fallback". If we are in HTTP (so in a development environment) and if the map fails to load correctly, we will try again, but in HTTPS.

This allows development environment to load maps hosted on a HTTPS enabled server easily.
2021-03-28 18:35:01 +02:00
David Négrier
ee53d8f0b8 Hiding iframe in prod 2021-03-28 17:21:10 +02:00
David Négrier
8b90a14c39 Fix import 2021-03-28 17:07:00 +02:00
David Négrier
aaaa192b71 Merge branch 'develop' of github.com:thecodingmachine/workadventure into iframe_api
# Conflicts:
#	front/dist/.gitignore
#	front/dist/index.tmpl.html
#	front/src/Phaser/Game/GameScene.ts
#	front/src/WebRtc/CoWebsiteManager.ts
2021-03-28 16:53:15 +02:00
David Négrier
98aa94bb12 Minor changes 2021-03-28 16:36:02 +02:00
Johannes Berthel
5375528d7c use map tilewidth instead of hardcoded values 2021-03-27 13:57:50 +01:00
kharhamel
886daebfea improved the unloading process to not create a useless socket 2021-03-26 14:19:37 +01:00
DESKTOP-FMM8UI0\CLV
8764fe5de5 Popup openWebSite
Add possibility to open a website with a popup
3 cases :
Open page
GoTo Page
OpenCoWebsite
2021-03-25 17:12:53 +01:00
kharhamel
99e6743c01 FIX: resizing on wide screen on chrome now use the correct coordinates 2021-03-25 14:35:51 +01:00
Valdo Romao
f7c4592944 Updated favicons 2021-03-24 23:10:02 +00:00
Kharhamel
dc1a5da175
Merge pull request #837 from thecodingmachine/fixCameraHelpPopup
FIX: help camera settings popup now only show up once
2021-03-24 16:05:21 +01:00
kharhamel
0b352fc5dc FIX: help camera settings popup now only show up once 2021-03-24 15:59:18 +01:00
kharhamel
43921e3fcc FIX: fixed a bug with fullscreen mode 2021-03-24 15:51:18 +01:00
Kharhamel
ec2fa9501c
Merge pull request #813 from thecodingmachine/warningMessage
Warning message
2021-03-24 14:27:13 +01:00
kharhamel
8d6c1a50bf FEATURE: warning message when world is near full capacity 2021-03-23 17:44:47 +01:00
DESKTOP-FMM8UI0\CLV
e05c25a857 replace let for const for variables non reassigned 2021-03-23 17:15:22 +01:00
Kharhamel
7765775df5
Merge pull request #825 from workadventure-xce/audio_player_improvements
Audio player improvements
2021-03-23 14:07:20 +01:00
PizZaKatZe
821f91e996 Finer steps for audio volume 2021-03-22 20:10:27 +01:00
PizZaKatZe
599fdd6ceb Fix group icons and audio attenuation 2021-03-22 20:09:11 +01:00
TabascoEye
e6accd711d Store muted setting of audio player in local storage
This commit was originally authored by @TabascoEye, then rebased and
improved by @pizkaz:

* refactors local user storage, adding audio player settings
* stores "muted" state of audio player in local store
2021-03-22 20:09:11 +01:00
PizZaKatZe
5bd6f49846 Fix (now legacy) 'playAudioLoop' property 2021-03-22 20:09:11 +01:00
PizZaKatZe
fdbcd98a9a Implement audio volume and loop properties 2021-03-22 20:09:11 +01:00
PizZaKatZe
132c6c9ad6 Fix volume auto-reduction in conversations 2021-03-22 20:09:09 +01:00
PizZaKatZe
5a7e67f5df Reflect volume change in audio control 2021-03-22 20:06:55 +01:00
PizZaKatZe
20d3236e73 Fix audio control box appearance 2021-03-22 20:06:55 +01:00
David Négrier
f9a2097bc9
Merge pull request #828 from thecodingmachine/develop
Deploy 2021-03-22
2021-03-22 16:42:28 +01:00
David Négrier
ce0ede7613
Merge pull request #805 from thecodingmachine/dependabot/npm_and_yarn/front/elliptic-6.5.4
Bump elliptic from 6.5.3 to 6.5.4 in /front
2021-03-22 16:31:59 +01:00
David Négrier
6bb757e8b5
Merge pull request #824 from workadventure-xce/fix/front-page-template
Fix/front page template
2021-03-22 16:30:53 +01:00
Kharhamel
04bd60ca26
Merge pull request #827 from workadventure-xce/fix/jitsi_integration
Fix Jitsi integration
2021-03-22 16:27:32 +01:00
DESKTOP-FMM8UI0\CLV
3ef3561b57 no message 2021-03-22 16:10:21 +01:00
PizZaKatZe
318c63ab90 Fix Jitsi integration
Jitsi iframes are rendered directly in the cowebsite div next to the
cowebsite > main element. This patch fixes the situation.
2021-03-22 11:36:14 +01:00
PizZaKatZe
13fcda7bcf Remove scroll bars 2021-03-21 12:55:14 +01:00
PizZaKatZe
c0bf5755ed front: Fix page template 2021-03-21 11:28:02 +01:00
PizZaKatZe
97ec721c2a front: Fix page template indentation 2021-03-21 11:28:02 +01:00
GRL
e50c8bc354 Suppression of *{...} in every HTML files because the style.ccs file already declare it.
Suppression unused code
2021-03-19 16:21:35 +01:00
GRL
0eb16bce6f Suppression width in Html file 2021-03-19 15:58:02 +01:00
GRL
1cfb22f695 Creation of the HelpCameraSettingsScene
Update of GameManager and index to include the new scene
Change title of helpCameraSettings
Suppression function reset
2021-03-19 15:40:07 +01:00
GRL
0b00055eda Use includes instead of indexOf 2021-03-19 14:40:18 +01:00
GRL
c654f722e3 Add Firefox image
Check permissions in the game
Button Continue to continue without allowing camera and microphone
2021-03-19 12:04:37 +01:00
Gregoire Parant
d68406d5e1 Create input need page 2021-03-19 12:02:42 +01:00
kharhamel
32fdfaab35 edited CoWebsiteManager to manage vertical resizing 2021-03-18 16:11:22 +01:00
kharhamel
0701e607fa added sass loader to the project and put the cowebsite style in its own sass file 2021-03-18 12:37:05 +01:00
kharhamel
f9c8b4131c added fullscreen 2021-03-17 18:57:00 +01:00
kharhamel
272be3eba0 improve the visual of the cowebsite 2021-03-17 18:35:19 +01:00
kharhamel
3f6c61633a FEATURE: complete control over the iframe size 2021-03-17 18:34:12 +01:00
Kharhamel
19856c0ee9
Merge pull request #783 from Moini/patch-1
Improve visibility of close button for embedded web pages
2021-03-17 14:35:11 +01:00
David Négrier
ffb5823b2a Adding the ability to specify a custom Jitsi URL directly in the map
This feature allows to add a "jitsiUrl" property in the map.
As a result, you can use for a given Jitsi room a custom instance of Jitsi.
Using "jitsiUrl" will only work with public Jitsi instances (authentication is not supported when "jitsiUrl" property is provided)

The Jitsi external_api.js script is now lazily loaded.
2021-03-16 20:37:12 +01:00
DESKTOP-FMM8UI0\CLV
662134498c Merge branch 'iframe_api' of https://github.com/thecodingmachine/workadventure into FTUEPopup
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
2021-03-12 17:06:42 +01:00
David Négrier
086b88b09a Merge branch 'develop' of github.com:thecodingmachine/workadventure into iframe_api 2021-03-12 18:02:02 +01:00
DESKTOP-FMM8UI0\CLV
c5c8770a60 Add First Version of Tuto
PopUp
Player Control disable
Fake bubble displayed
2021-03-12 16:39:29 +01:00
kharhamel
fe8c75610d FIX: player anims correctly stop on the idle frame 2021-03-11 16:21:02 +01:00
DESKTOP-FMM8UI0\CLV
fa4d917729 Resolve conflit with GameScene.ts 2021-03-11 16:03:39 +01:00
DESKTOP-FMM8UI0\CLV
6441fa71d3 Adding placeHolder Popup tuto to Map2
need to cut player controller and simulate bobble
2021-03-11 10:58:48 +01:00
Gregoire Parant
2fcb8a76b1 Merge branch 'master' into develop
# Conflicts:
#	front/src/Connexion/RoomConnection.ts
#	front/src/Phaser/Menu/ReportMenu.ts
2021-03-11 02:22:05 +01:00
Gregoire Parant
2cf99df2da Hot Fix report 2021-03-11 02:03:06 +01:00
Gregoire Parant
46cb9333e6 HotFix message in back 2021-03-11 01:25:36 +01:00
DESKTOP-FMM8UI0\CLV
f9f618094d adding error log if name of square in Tile not matching with the param targetObject of OpenPopup in script.js 2021-03-10 17:22:39 +01:00
dependabot[bot]
d95c71281f
Bump elliptic from 6.5.3 to 6.5.4 in /front
Bumps [elliptic](https://github.com/indutny/elliptic) from 6.5.3 to 6.5.4.
- [Release notes](https://github.com/indutny/elliptic/releases)
- [Commits](https://github.com/indutny/elliptic/compare/v6.5.3...v6.5.4)

Signed-off-by: dependabot[bot] <support@github.com>
2021-03-10 13:26:46 +00:00
DESKTOP-FMM8UI0\CLV
8d0411e8a3 can manage position and width/height of a popUp using a square in Tiled 2021-03-10 09:23:45 +01:00
DESKTOP-FMM8UI0\CLV
5e4940dba6 Merge branch 'iframe_api' of https://github.com/thecodingmachine/workadventure into FTUEPopup
* 'iframe_api' of https://github.com/thecodingmachine/workadventure:
  Removing closeOnClick as it is not implemented
  Adding a Popup object with a close() method on it.
2021-03-10 09:00:47 +01:00
DESKTOP-FMM8UI0\CLV
f7f8be24bc Set Position of the popUp with pos of an object in floorLayer object group 2021-03-10 08:57:49 +01:00
David Négrier
7fddcc28f1 Removing closeOnClick as it is not implemented 2021-03-09 18:57:25 +01:00
David Négrier
bb8b222c22 Adding a Popup object with a close() method on it. 2021-03-09 18:51:30 +01:00
David Négrier
18464e4942 Adding button clicked handling 2021-03-09 18:05:07 +01:00
Kharhamel
21cc842c33
Merge pull request #793 from thecodingmachine/adminWorldsLimit
FEATURE: the connexion error an user can get when a world is full is now correctly treated.
2021-03-09 17:45:43 +01:00
DESKTOP-FMM8UI0\CLV
4545de8af1 Merge branch 'iframe_api' of https://github.com/thecodingmachine/workadventure into FTUEPopup
* 'iframe_api' of https://github.com/thecodingmachine/workadventure:
  Adding button clicked handling

# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
2021-03-09 17:12:28 +01:00
DESKTOP-FMM8UI0\CLV
d29e0819f4 Get position of an object in Tile to set popUp Position 2021-03-09 17:07:14 +01:00
kharhamel
8abc34c631 FEATURE: the connexion error an user can get when a world is full is now correctly traited. Also remove a redundant adminApi call 2021-03-09 16:34:19 +01:00
David Négrier
1e002f93ed Implementation of openPopup script method (WIP) 2021-03-09 16:21:14 +01:00
David Négrier
ed2ce68f37 Merge branch 'FTUEPopup' of github.com:ClementVieilly75/workadventure into iframe_api
# Conflicts:
#	front/dist/.gitignore
#	front/src/Phaser/Game/GameScene.ts
2021-03-09 15:35:51 +01:00
DESKTOP-FMM8UI0\CLV
bbf5003e16 move font press start 2P from index.html to style.css 2021-03-09 14:21:11 +01:00
DESKTOP-FMM8UI0\CLV
b175b7164d Merge branch 'develop' of https://github.com/thecodingmachine/workadventure into FTUEPopup
* 'develop' of https://github.com/thecodingmachine/workadventure:
  Trying to enable back connection on admin from develop, knowing that the develop certificate is broken. Fixing priority.
  Trying to enable back connection on admin from develop, knowing that the develop certificate is broken
  Revert "Adding back admin in develop branch CI"
  Adding back admin in develop branch CI
  Fixing GA tag not included in play domain
  FEATURE: better implementation of the admin global message
  Fix ci
  Update private access
  Allow URLs relative to map base in iframe / openWebsite

# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
2021-03-09 13:57:05 +01:00
DESKTOP-FMM8UI0\CLV
afac042706 supp debug log 2021-03-09 13:53:46 +01:00