partey_workadventure/front/src/Phaser/Game/GameScene.ts

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import { Queue } from 'queue-typescript';
import type { Subscription } from "rxjs";
import { GlobalMessageManager } from "../../Administration/GlobalMessageManager";
import { userMessageManager } from "../../Administration/UserMessageManager";
import { iframeListener } from "../../Api/IframeListener";
import { connectionManager } from "../../Connexion/ConnectionManager";
import type {
GroupCreatedUpdatedMessageInterface,
MessageUserJoined,
MessageUserMovedInterface,
MessageUserPositionInterface,
OnConnectInterface,
PointInterface,
PositionInterface,
RoomJoinedMessageInterface
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} from "../../Connexion/ConnexionModels";
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import { localUserStore } from "../../Connexion/LocalUserStore";
import { Room } from "../../Connexion/Room";
import type { RoomConnection } from "../../Connexion/RoomConnection";
import { worldFullMessageStream } from "../../Connexion/WorldFullMessageStream";
import {
DEBUG_MODE,
JITSI_PRIVATE_MODE,
MAX_PER_GROUP,
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POSITION_DELAY
} from "../../Enum/EnvironmentVariable";
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import { TextureError } from "../../Exception/TextureError";
import type { UserMovedMessage } from "../../Messages/generated/messages_pb";
import { ProtobufClientUtils } from "../../Network/ProtobufClientUtils";
import { touchScreenManager } from "../../Touch/TouchScreenManager";
import { urlManager } from "../../Url/UrlManager";
import { audioManager } from "../../WebRtc/AudioManager";
import { coWebsiteManager } from "../../WebRtc/CoWebsiteManager";
import { HtmlUtils } from "../../WebRtc/HtmlUtils";
import { jitsiFactory } from "../../WebRtc/JitsiFactory";
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import {
AUDIO_LOOP_PROPERTY, AUDIO_VOLUME_PROPERTY,
Box,
JITSI_MESSAGE_PROPERTIES,
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layoutManager,
ON_ACTION_TRIGGER_BUTTON,
TRIGGER_JITSI_PROPERTIES,
TRIGGER_WEBSITE_PROPERTIES,
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WEBSITE_MESSAGE_PROPERTIES
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} from "../../WebRtc/LayoutManager";
import { mediaManager } from "../../WebRtc/MediaManager";
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import { SimplePeer, UserSimplePeerInterface } from "../../WebRtc/SimplePeer";
import { lazyLoadCompanionResource } from "../Companion/CompanionTexturesLoadingManager";
import { ChatModeIcon } from "../Components/ChatModeIcon";
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import { addLoader } from "../Components/Loader";
import { joystickBaseImg, joystickBaseKey, joystickThumbImg, joystickThumbKey } from "../Components/MobileJoystick";
import { OpenChatIcon, openChatIconName } from "../Components/OpenChatIcon";
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import { PresentationModeIcon } from "../Components/PresentationModeIcon";
import { TextUtils } from "../Components/TextUtils";
import { lazyLoadPlayerCharacterTextures, loadCustomTexture } from "../Entity/PlayerTexturesLoadingManager";
import { RemotePlayer } from "../Entity/RemotePlayer";
import type { ActionableItem } from "../Items/ActionableItem";
import type { ItemFactoryInterface } from "../Items/ItemFactoryInterface";
import { SelectCharacterScene, SelectCharacterSceneName } from "../Login/SelectCharacterScene";
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import type {
ITiledMap,
ITiledMapLayer,
ITiledMapLayerProperty,
ITiledMapObject,
ITiledMapTileLayer,
ITiledTileSet } from "../Map/ITiledMap";
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import { MenuScene, MenuSceneName } from '../Menu/MenuScene';
import { PlayerAnimationDirections } from "../Player/Animation";
import { hasMovedEventName, Player, requestEmoteEventName } from "../Player/Player";
import { ErrorSceneName } from "../Reconnecting/ErrorScene";
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import { ReconnectingSceneName } from "../Reconnecting/ReconnectingScene";
import { waScaleManager } from "../Services/WaScaleManager";
import { PinchManager } from "../UserInput/PinchManager";
import { UserInputManager } from "../UserInput/UserInputManager";
import type { AddPlayerInterface } from "./AddPlayerInterface";
import { DEPTH_OVERLAY_INDEX } from "./DepthIndexes";
import { DirtyScene } from "./DirtyScene";
import { EmoteManager } from "./EmoteManager";
import { gameManager } from "./GameManager";
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import { GameMap } from "./GameMap";
import { PlayerMovement } from "./PlayerMovement";
import { PlayersPositionInterpolator } from "./PlayersPositionInterpolator";
import Texture = Phaser.Textures.Texture;
import Sprite = Phaser.GameObjects.Sprite;
import CanvasTexture = Phaser.Textures.CanvasTexture;
import GameObject = Phaser.GameObjects.GameObject;
import FILE_LOAD_ERROR = Phaser.Loader.Events.FILE_LOAD_ERROR;
import DOMElement = Phaser.GameObjects.DOMElement;
import EVENT_TYPE = Phaser.Scenes.Events
import RenderTexture = Phaser.GameObjects.RenderTexture;
import Tilemap = Phaser.Tilemaps.Tilemap;
import type { HasPlayerMovedEvent } from '../../Api/Events/HasPlayerMovedEvent';
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import AnimatedTiles from "phaser-animated-tiles";
import {soundManager} from "./SoundManager";
import {peerStore, screenSharingPeerStore} from "../../Stores/PeerStore";
import {videoFocusStore} from "../../Stores/VideoFocusStore";
import {biggestAvailableAreaStore} from "../../Stores/BiggestAvailableAreaStore";
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export interface GameSceneInitInterface {
initPosition: PointInterface | null,
reconnecting: boolean
}
interface InitUserPositionEventInterface {
type: 'InitUserPositionEvent'
event: MessageUserPositionInterface[]
}
interface AddPlayerEventInterface {
type: 'AddPlayerEvent'
event: AddPlayerInterface
}
interface RemovePlayerEventInterface {
type: 'RemovePlayerEvent'
userId: number
}
interface UserMovedEventInterface {
type: 'UserMovedEvent'
event: MessageUserMovedInterface
}
interface GroupCreatedUpdatedEventInterface {
type: 'GroupCreatedUpdatedEvent'
event: GroupCreatedUpdatedMessageInterface
}
interface DeleteGroupEventInterface {
type: 'DeleteGroupEvent'
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groupId: number
}
const defaultStartLayerName = 'start';
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export class GameScene extends DirtyScene {
Terrains: Array<Phaser.Tilemaps.Tileset>;
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CurrentPlayer!: Player;
MapPlayers!: Phaser.Physics.Arcade.Group;
MapPlayersByKey: Map<number, RemotePlayer> = new Map<number, RemotePlayer>();
Map!: Phaser.Tilemaps.Tilemap;
Objects!: Array<Phaser.Physics.Arcade.Sprite>;
mapFile!: ITiledMap;
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animatedTiles!: AnimatedTiles;
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groups: Map<number, Sprite>;
startX!: number;
startY!: number;
circleTexture!: CanvasTexture;
circleRedTexture!: CanvasTexture;
pendingEvents: Queue<InitUserPositionEventInterface | AddPlayerEventInterface | RemovePlayerEventInterface | UserMovedEventInterface | GroupCreatedUpdatedEventInterface | DeleteGroupEventInterface> = new Queue<InitUserPositionEventInterface | AddPlayerEventInterface | RemovePlayerEventInterface | UserMovedEventInterface | GroupCreatedUpdatedEventInterface | DeleteGroupEventInterface>();
private initPosition: PositionInterface | null = null;
private playersPositionInterpolator = new PlayersPositionInterpolator();
public connection: RoomConnection | undefined;
private simplePeer!: SimplePeer;
private GlobalMessageManager!: GlobalMessageManager;
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private connectionAnswerPromise: Promise<RoomJoinedMessageInterface>;
private connectionAnswerPromiseResolve!: (value: RoomJoinedMessageInterface | PromiseLike<RoomJoinedMessageInterface>) => void;
// A promise that will resolve when the "create" method is called (signaling loading is ended)
private createPromise: Promise<void>;
private createPromiseResolve!: (value?: void | PromiseLike<void>) => void;
private iframeSubscriptionList!: Array<Subscription>;
private peerStoreUnsubscribe!: () => void;
private biggestAvailableAreaStoreUnsubscribe!: () => void;
MapUrlFile: string;
RoomId: string;
instance: string;
currentTick!: number;
lastSentTick!: number; // The last tick at which a position was sent.
lastMoveEventSent: HasPlayerMovedEvent = {
direction: '',
moving: false,
x: -1000,
y: -1000
}
private gameMap!: GameMap;
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private actionableItems: Map<number, ActionableItem> = new Map<number, ActionableItem>();
// The item that can be selected by pressing the space key.
private outlinedItem: ActionableItem | null = null;
public userInputManager!: UserInputManager;
private isReconnecting: boolean | undefined = undefined;
private startLayerName!: string | null;
private openChatIcon!: OpenChatIcon;
private playerName!: string;
private characterLayers!: string[];
private companion!: string | null;
private messageSubscription: Subscription | null = null;
private popUpElements: Map<number, DOMElement> = new Map<number, Phaser.GameObjects.DOMElement>();
private originalMapUrl: string | undefined;
private pinchManager: PinchManager | undefined;
private mapTransitioning: boolean = false; //used to prevent transitions happenning at the same time.
private emoteManager!: EmoteManager;
constructor(private room: Room, MapUrlFile: string, customKey?: string | undefined) {
super({
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key: customKey ?? room.id
});
this.Terrains = [];
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this.groups = new Map<number, Sprite>();
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this.instance = room.getInstance();
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this.MapUrlFile = MapUrlFile;
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this.RoomId = room.id;
this.createPromise = new Promise<void>((resolve, reject): void => {
this.createPromiseResolve = resolve;
});
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this.connectionAnswerPromise = new Promise<RoomJoinedMessageInterface>((resolve, reject): void => {
this.connectionAnswerPromiseResolve = resolve;
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});
}
//hook preload scene
preload(): void {
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const localUser = localUserStore.getLocalUser();
const textures = localUser?.textures;
if (textures) {
for (const texture of textures) {
loadCustomTexture(this.load, texture);
}
}
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this.load.image(openChatIconName, 'resources/objects/talk.png');
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if (touchScreenManager.supportTouchScreen) {
this.load.image(joystickBaseKey, joystickBaseImg);
this.load.image(joystickThumbKey, joystickThumbImg);
}
this.load.audio('audio-webrtc-in', '/resources/objects/webrtc-in.mp3');
this.load.audio('audio-webrtc-out', '/resources/objects/webrtc-out.mp3');
//this.load.audio('audio-report-message', '/resources/objects/report-message.mp3');
this.sound.pauseOnBlur = false;
this.load.on(FILE_LOAD_ERROR, (file: { src: string }) => {
// If we happen to be in HTTP and we are trying to load a URL in HTTPS only... (this happens only in dev environments)
if (window.location.protocol === 'http:' && file.src === this.MapUrlFile && file.src.startsWith('http:') && this.originalMapUrl === undefined) {
this.originalMapUrl = this.MapUrlFile;
this.MapUrlFile = this.MapUrlFile.replace('http://', 'https://');
this.load.tilemapTiledJSON(this.MapUrlFile, this.MapUrlFile);
this.load.on('filecomplete-tilemapJSON-' + this.MapUrlFile, (key: string, type: string, data: unknown) => {
this.onMapLoad(data);
});
return;
}
// 127.0.0.1, localhost and *.localhost are considered secure, even on HTTP.
// So if we are in https, we can still try to load a HTTP local resource (can be useful for testing purposes)
// See https://developer.mozilla.org/en-US/docs/Web/Security/Secure_Contexts#when_is_a_context_considered_secure
const url = new URL(file.src);
const host = url.host.split(':')[0];
if (window.location.protocol === 'https:' && file.src === this.MapUrlFile && (host === '127.0.0.1' || host === 'localhost' || host.endsWith('.localhost')) && this.originalMapUrl === undefined) {
this.originalMapUrl = this.MapUrlFile;
this.MapUrlFile = this.MapUrlFile.replace('https://', 'http://');
this.load.tilemapTiledJSON(this.MapUrlFile, this.MapUrlFile);
this.load.on('filecomplete-tilemapJSON-' + this.MapUrlFile, (key: string, type: string, data: unknown) => {
this.onMapLoad(data);
});
return;
}
this.scene.start(ErrorSceneName, {
title: 'Network error',
subTitle: 'An error occurred while loading resource:',
message: this.originalMapUrl ?? file.src
});
});
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this.load.scenePlugin('AnimatedTiles', AnimatedTiles, 'animatedTiles', 'animatedTiles');
this.load.on('filecomplete-tilemapJSON-' + this.MapUrlFile, (key: string, type: string, data: unknown) => {
this.onMapLoad(data);
});
//TODO strategy to add access token
this.load.tilemapTiledJSON(this.MapUrlFile, this.MapUrlFile);
// If the map has already been loaded as part of another GameScene, the "on load" event will not be triggered.
// In this case, we check in the cache to see if the map is here and trigger the event manually.
if (this.cache.tilemap.exists(this.MapUrlFile)) {
const data = this.cache.tilemap.get(this.MapUrlFile);
this.onMapLoad(data);
}
this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
//eslint-disable-next-line @typescript-eslint/no-explicit-any
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(this.load as any).rexWebFont({
custom: {
families: ['Press Start 2P'],
urls: ['/resources/fonts/fonts.css'],
testString: 'abcdefg'
},
});
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//this function must stay at the end of preload function
addLoader(this);
}
// FIXME: we need to put a "unknown" instead of a "any" and validate the structure of the JSON we are receiving.
// eslint-disable-next-line @typescript-eslint/no-explicit-any
private async onMapLoad(data: any): Promise<void> {
// Triggered when the map is loaded
// Load tiles attached to the map recursively
this.mapFile = data.data;
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const url = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf('/'));
this.mapFile.tilesets.forEach((tileset) => {
if (typeof tileset.name === 'undefined' || typeof tileset.image === 'undefined') {
console.warn("Don't know how to handle tileset ", tileset)
return;
}
//TODO strategy to add access token
this.load.image(`${url}/${tileset.image}`, `${url}/${tileset.image}`);
})
// Scan the object layers for objects to load and load them.
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const objects = new Map<string, ITiledMapObject[]>();
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for (const layer of this.mapFile.layers) {
if (layer.type === 'objectgroup') {
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for (const object of layer.objects) {
let objectsOfType: ITiledMapObject[] | undefined;
if (!objects.has(object.type)) {
objectsOfType = new Array<ITiledMapObject>();
} else {
objectsOfType = objects.get(object.type);
if (objectsOfType === undefined) {
throw new Error('Unexpected object type not found');
}
}
objectsOfType.push(object);
objects.set(object.type, objectsOfType);
}
}
}
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for (const [itemType, objectsOfType] of objects) {
// FIXME: we would ideally need for the loader to WAIT for the import to be performed, which means writing our own loader plugin.
let itemFactory: ItemFactoryInterface;
switch (itemType) {
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case 'computer': {
const module = await import('../Items/Computer/computer');
itemFactory = module.default;
break;
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}
default:
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continue;
//throw new Error('Unsupported object type: "'+ itemType +'"');
}
itemFactory.preload(this.load);
this.load.start(); // Let's manually start the loader because the import might be over AFTER the loading ends.
this.load.on('complete', () => {
// FIXME: the factory might fail because the resources might not be loaded yet...
// We would need to add a loader ended event in addition to the createPromise
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this.createPromise.then(async () => {
itemFactory.create(this);
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const roomJoinedAnswer = await this.connectionAnswerPromise;
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for (const object of objectsOfType) {
// TODO: we should pass here a factory to create sprites (maybe?)
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// Do we have a state for this object?
const state = roomJoinedAnswer.items[object.id];
const actionableItem = itemFactory.factory(this, object, state);
this.actionableItems.set(actionableItem.getId(), actionableItem);
}
});
});
}
// Now, let's load the script, if any
const scripts = this.getScriptUrls(this.mapFile);
for (const script of scripts) {
iframeListener.registerScript(script);
}
}
//hook initialisation
init(initData: GameSceneInitInterface) {
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if (initData.initPosition !== undefined) {
this.initPosition = initData.initPosition; //todo: still used?
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}
if (initData.initPosition !== undefined) {
this.isReconnecting = initData.reconnecting;
}
}
//hook create scene
create(): void {
this.trackDirtyAnims();
gameManager.gameSceneIsCreated(this);
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urlManager.pushRoomIdToUrl(this.room);
this.startLayerName = urlManager.getStartLayerNameFromUrl();
if (touchScreenManager.supportTouchScreen) {
this.pinchManager = new PinchManager(this);
}
this.messageSubscription = worldFullMessageStream.stream.subscribe((message) => this.showWorldFullError(message))
const playerName = gameManager.getPlayerName();
if (!playerName) {
throw 'playerName is not set';
}
this.playerName = playerName;
this.characterLayers = gameManager.getCharacterLayers();
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this.companion = gameManager.getCompanion();
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//initalise map
this.Map = this.add.tilemap(this.MapUrlFile);
const mapDirUrl = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf('/'));
this.mapFile.tilesets.forEach((tileset: ITiledTileSet) => {
this.Terrains.push(this.Map.addTilesetImage(tileset.name, `${mapDirUrl}/${tileset.image}`, tileset.tilewidth, tileset.tileheight, tileset.margin, tileset.spacing/*, tileset.firstgid*/));
});
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//permit to set bound collision
this.physics.world.setBounds(0, 0, this.Map.widthInPixels, this.Map.heightInPixels);
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//add layer on map
this.gameMap = new GameMap(this.mapFile, this.Map, this.Terrains);
for (const layer of this.gameMap.flatLayers) {
if (layer.type === 'tilelayer') {
const exitSceneUrl = this.getExitSceneUrl(layer);
if (exitSceneUrl !== undefined) {
this.loadNextGame(exitSceneUrl);
}
const exitUrl = this.getExitUrl(layer);
if (exitUrl !== undefined) {
this.loadNextGame(exitUrl);
}
}
if (layer.type === 'objectgroup') {
for (const object of layer.objects) {
if (object.text) {
TextUtils.createTextFromITiledMapObject(this, object);
}
}
}
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}
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this.gameMap.exitUrls.forEach(exitUrl => {
this.loadNextGame(exitUrl)
})
this.initStartXAndStartY();
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//add entities
this.Objects = new Array<Phaser.Physics.Arcade.Sprite>();
//initialise list of other player
this.MapPlayers = this.physics.add.group({ immovable: true });
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//create input to move
this.userInputManager = new UserInputManager(this);
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mediaManager.setUserInputManager(this.userInputManager);
if (localUserStore.getFullscreen()) {
document.querySelector('body')?.requestFullscreen();
}
//notify game manager can to create currentUser in map
this.createCurrentPlayer();
this.removeAllRemotePlayers(); //cleanup the list of remote players in case the scene was rebooted
this.initCamera();
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this.animatedTiles.init(this.Map);
this.events.on('tileanimationupdate', () => this.dirty = true);
this.initCirclesCanvas();
// Let's pause the scene if the connection is not established yet
if (!this.room.isDisconnected()) {
if (this.isReconnecting) {
setTimeout(() => {
this.scene.sleep();
this.scene.launch(ReconnectingSceneName);
}, 0);
} else if (this.connection === undefined) {
// Let's wait 1 second before printing the "connecting" screen to avoid blinking
setTimeout(() => {
if (this.connection === undefined) {
this.scene.sleep();
this.scene.launch(ReconnectingSceneName);
}
}, 1000);
}
}
this.createPromiseResolve();
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this.userInputManager.spaceEvent(() => {
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this.outlinedItem?.activate();
});
this.openChatIcon = new OpenChatIcon(this, 2, this.game.renderer.height - 2)
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this.reposition();
// From now, this game scene will be notified of reposition events
this.biggestAvailableAreaStoreUnsubscribe = biggestAvailableAreaStore.subscribe((box) => this.updateCameraOffset(box));
this.triggerOnMapLayerPropertyChange();
this.listenToIframeEvents();
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if (!this.room.isDisconnected()) {
this.connect();
}
this.emoteManager = new EmoteManager(this);
let oldPeerNumber = 0;
this.peerStoreUnsubscribe = peerStore.subscribe((peers) => {
const newPeerNumber = peers.size;
if (newPeerNumber > oldPeerNumber) {
this.sound.play('audio-webrtc-in', {
volume: 0.2
});
} else if (newPeerNumber < oldPeerNumber) {
this.sound.play('audio-webrtc-out', {
volume: 0.2
});
}
oldPeerNumber = newPeerNumber;
});
}
/**
* Initializes the connection to Pusher.
*/
private connect(): void {
const camera = this.cameras.main;
connectionManager.connectToRoomSocket(
this.RoomId,
this.playerName,
this.characterLayers,
{
x: this.startX,
y: this.startY
},
{
left: camera.scrollX,
top: camera.scrollY,
right: camera.scrollX + camera.width,
bottom: camera.scrollY + camera.height,
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},
this.companion
).then((onConnect: OnConnectInterface) => {
this.connection = onConnect.connection;
this.connection.onUserJoins((message: MessageUserJoined) => {
const userMessage: AddPlayerInterface = {
userId: message.userId,
characterLayers: message.characterLayers,
name: message.name,
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position: message.position,
visitCardUrl: message.visitCardUrl,
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companion: message.companion
}
this.addPlayer(userMessage);
});
this.connection.onUserMoved((message: UserMovedMessage) => {
const position = message.getPosition();
if (position === undefined) {
throw new Error('Position missing from UserMovedMessage');
}
const messageUserMoved: MessageUserMovedInterface = {
userId: message.getUserid(),
position: ProtobufClientUtils.toPointInterface(position)
}
this.updatePlayerPosition(messageUserMoved);
});
this.connection.onUserLeft((userId: number) => {
this.removePlayer(userId);
});
this.connection.onGroupUpdatedOrCreated((groupPositionMessage: GroupCreatedUpdatedMessageInterface) => {
this.shareGroupPosition(groupPositionMessage);
})
this.connection.onGroupDeleted((groupId: number) => {
try {
this.deleteGroup(groupId);
} catch (e) {
console.error(e);
}
})
this.connection.onServerDisconnected(() => {
console.log('Player disconnected from server. Reloading scene.');
this.cleanupClosingScene();
const gameSceneKey = 'somekey' + Math.round(Math.random() * 10000);
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const game: Phaser.Scene = new GameScene(this.room, this.MapUrlFile, gameSceneKey);
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this.scene.add(gameSceneKey, game, true,
{
initPosition: {
x: this.CurrentPlayer.x,
y: this.CurrentPlayer.y
},
reconnecting: true
});
this.scene.stop(this.scene.key);
this.scene.remove(this.scene.key);
})
this.connection.onActionableEvent((message => {
const item = this.actionableItems.get(message.itemId);
if (item === undefined) {
console.warn('Received an event about object "' + message.itemId + '" but cannot find this item on the map.');
return;
}
item.fire(message.event, message.state, message.parameters);
}));
/**
* Triggered when we receive the JWT token to connect to Jitsi
*/
this.connection.onStartJitsiRoom((jwt, room) => {
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this.startJitsi(room, jwt);
});
// When connection is performed, let's connect SimplePeer
this.simplePeer = new SimplePeer(this.connection, !this.room.isPublic, this.playerName);
peerStore.connectToSimplePeer(this.simplePeer);
screenSharingPeerStore.connectToSimplePeer(this.simplePeer);
videoFocusStore.connectToSimplePeer(this.simplePeer);
this.GlobalMessageManager = new GlobalMessageManager(this.connection);
userMessageManager.setReceiveBanListener(this.bannedUser.bind(this));
const self = this;
this.simplePeer.registerPeerConnectionListener({
onConnect(peer) {
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self.openChatIcon.setVisible(true);
audioManager.decreaseVolume();
},
onDisconnect(userId: number) {
if (self.simplePeer.getNbConnections() === 0) {
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self.openChatIcon.setVisible(false);
audioManager.restoreVolume();
}
}
})
//listen event to share position of user
this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this))
this.CurrentPlayer.on(hasMovedEventName, this.outlineItem.bind(this))
this.CurrentPlayer.on(hasMovedEventName, (event: HasPlayerMovedEvent) => {
this.gameMap.setPosition(event.x, event.y);
})
//this.initUsersPosition(roomJoinedMessage.users);
this.connectionAnswerPromiseResolve(onConnect.room);
// Analyze tags to find if we are admin. If yes, show console.
this.scene.wake();
this.scene.stop(ReconnectingSceneName);
//init user position and play trigger to check layers properties
this.gameMap.setPosition(this.CurrentPlayer.x, this.CurrentPlayer.y);
});
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}
//todo: into dedicated classes
private initCirclesCanvas(): void {
// Let's generate the circle for the group delimiter
let circleElement = Object.values(this.textures.list).find((object: Texture) => object.key === 'circleSprite-white');
if (circleElement) {
this.textures.remove('circleSprite-white');
}
circleElement = Object.values(this.textures.list).find((object: Texture) => object.key === 'circleSprite-red');
if (circleElement) {
this.textures.remove('circleSprite-red');
}
//create white circle canvas use to create sprite
this.circleTexture = this.textures.createCanvas('circleSprite-white', 96, 96);
const context = this.circleTexture.context;
context.beginPath();
context.arc(48, 48, 48, 0, 2 * Math.PI, false);
// context.lineWidth = 5;
context.strokeStyle = '#ffffff';
context.stroke();
this.circleTexture.refresh();
//create red circle canvas use to create sprite
this.circleRedTexture = this.textures.createCanvas('circleSprite-red', 96, 96);
const contextRed = this.circleRedTexture.context;
contextRed.beginPath();
contextRed.arc(48, 48, 48, 0, 2 * Math.PI, false);
//context.lineWidth = 5;
contextRed.strokeStyle = '#ff0000';
contextRed.stroke();
this.circleRedTexture.refresh();
}
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private safeParseJSONstring(jsonString: string | undefined, propertyName: string) {
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try {
return jsonString ? JSON.parse(jsonString) : {};
} catch (e) {
console.warn('Invalid JSON found in property "' + propertyName + '" of the map:' + jsonString, e);
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return {}
}
}
private triggerOnMapLayerPropertyChange() {
this.gameMap.onPropertyChange('exitSceneUrl', (newValue, oldValue) => {
if (newValue) this.onMapExit(newValue as string);
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});
this.gameMap.onPropertyChange('exitUrl', (newValue, oldValue) => {
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if (newValue) this.onMapExit(newValue as string);
});
this.gameMap.onPropertyChange('openWebsite', (newValue, oldValue, allProps) => {
if (newValue === undefined) {
layoutManager.removeActionButton('openWebsite', this.userInputManager);
coWebsiteManager.closeCoWebsite();
} else {
const openWebsiteFunction = () => {
coWebsiteManager.loadCoWebsite(newValue as string, this.MapUrlFile, allProps.get('openWebsiteAllowApi') as boolean | undefined, allProps.get('openWebsitePolicy') as string | undefined);
layoutManager.removeActionButton('openWebsite', this.userInputManager);
};
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const openWebsiteTriggerValue = allProps.get(TRIGGER_WEBSITE_PROPERTIES);
if (openWebsiteTriggerValue && openWebsiteTriggerValue === ON_ACTION_TRIGGER_BUTTON) {
let message = allProps.get(WEBSITE_MESSAGE_PROPERTIES);
if (message === undefined) {
message = 'Press SPACE or touch here to open web site';
}
layoutManager.addActionButton('openWebsite', message.toString(), () => {
openWebsiteFunction();
}, this.userInputManager);
} else {
openWebsiteFunction();
}
}
});
this.gameMap.onPropertyChange('jitsiRoom', (newValue, oldValue, allProps) => {
if (newValue === undefined) {
layoutManager.removeActionButton('jitsiRoom', this.userInputManager);
this.stopJitsi();
} else {
const openJitsiRoomFunction = () => {
const roomName = jitsiFactory.getRoomName(newValue.toString(), this.instance);
const jitsiUrl = allProps.get("jitsiUrl") as string | undefined;
if (JITSI_PRIVATE_MODE && !jitsiUrl) {
const adminTag = allProps.get("jitsiRoomAdminTag") as string | undefined;
this.connection?.emitQueryJitsiJwtMessage(roomName, adminTag);
} else {
this.startJitsi(roomName, undefined);
}
layoutManager.removeActionButton('jitsiRoom', this.userInputManager);
}
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const jitsiTriggerValue = allProps.get(TRIGGER_JITSI_PROPERTIES);
if (jitsiTriggerValue && jitsiTriggerValue === ON_ACTION_TRIGGER_BUTTON) {
let message = allProps.get(JITSI_MESSAGE_PROPERTIES);
if (message === undefined) {
message = 'Press SPACE or touch here to enter Jitsi Meet room';
}
layoutManager.addActionButton('jitsiRoom', message.toString(), () => {
openJitsiRoomFunction();
}, this.userInputManager);
} else {
openJitsiRoomFunction();
}
}
});
this.gameMap.onPropertyChange('silent', (newValue, oldValue) => {
if (newValue === undefined || newValue === false || newValue === '') {
this.connection?.setSilent(false);
} else {
this.connection?.setSilent(true);
}
});
this.gameMap.onPropertyChange('playAudio', (newValue, oldValue, allProps) => {
const volume = allProps.get(AUDIO_VOLUME_PROPERTY) as number | undefined;
const loop = allProps.get(AUDIO_LOOP_PROPERTY) as boolean | undefined;
newValue === undefined ? audioManager.unloadAudio() : audioManager.playAudio(newValue, this.getMapDirUrl(), volume, loop);
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});
// TODO: This legacy property should be removed at some point
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this.gameMap.onPropertyChange('playAudioLoop', (newValue, oldValue) => {
newValue === undefined ? audioManager.unloadAudio() : audioManager.playAudio(newValue, this.getMapDirUrl(), undefined, true);
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});
this.gameMap.onPropertyChange('zone', (newValue, oldValue) => {
if (newValue === undefined || newValue === false || newValue === '') {
iframeListener.sendLeaveEvent(oldValue as string);
} else {
iframeListener.sendEnterEvent(newValue as string);
}
});
}
private listenToIframeEvents(): void {
this.iframeSubscriptionList = [];
this.iframeSubscriptionList.push(iframeListener.openPopupStream.subscribe((openPopupEvent) => {
let objectLayerSquare: ITiledMapObject;
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const targetObjectData = this.getObjectLayerData(openPopupEvent.targetObject);
if (targetObjectData !== undefined) {
objectLayerSquare = targetObjectData;
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} else {
console.error("Error while opening a popup. Cannot find an object on the map with name '" + openPopupEvent.targetObject + "'. The first parameter of WA.openPopup() must be the name of a rectangle object in your map.");
return;
}
const escapedMessage = HtmlUtils.escapeHtml(openPopupEvent.message);
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let html = `<div id="container" hidden><div class="nes-container with-title is-centered">
${escapedMessage}
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</div> `;
const buttonContainer = `<div class="buttonContainer"</div>`;
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html += buttonContainer;
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let id = 0;
for (const button of openPopupEvent.buttons) {
html += `<button type="button" class="nes-btn is-${HtmlUtils.escapeHtml(button.className ?? '')}" id="popup-${openPopupEvent.popupId}-${id}">${HtmlUtils.escapeHtml(button.label)}</button>`;
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id++;
}
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html += '</div>';
const domElement = this.add.dom(objectLayerSquare.x,
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objectLayerSquare.y).createFromHTML(html);
const container: HTMLDivElement = domElement.getChildByID("container") as HTMLDivElement;
container.style.width = objectLayerSquare.width + "px";
domElement.scale = 0;
domElement.setClassName('popUpElement');
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setTimeout(() => {
(container).hidden = false;
}, 100);
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id = 0;
for (const button of openPopupEvent.buttons) {
const button = HtmlUtils.getElementByIdOrFail<HTMLButtonElement>(`popup-${openPopupEvent.popupId}-${id}`);
const btnId = id;
button.onclick = () => {
iframeListener.sendButtonClickedEvent(openPopupEvent.popupId, btnId);
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button.disabled = true;
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}
id++;
}
this.tweens.add({
targets: domElement,
scale: 1,
ease: "EaseOut",
duration: 400,
});
this.popUpElements.set(openPopupEvent.popupId, domElement);
}));
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this.iframeSubscriptionList.push(iframeListener.closePopupStream.subscribe((closePopupEvent) => {
const popUpElement = this.popUpElements.get(closePopupEvent.popupId);
if (popUpElement === undefined) {
console.error('Could not close popup with ID ', closePopupEvent.popupId, '. Maybe it has already been closed?');
}
this.tweens.add({
targets: popUpElement,
scale: 0,
ease: "EaseOut",
duration: 400,
onComplete: () => {
popUpElement?.destroy();
this.popUpElements.delete(closePopupEvent.popupId);
},
});
}));
this.iframeSubscriptionList.push(iframeListener.disablePlayerControlStream.subscribe(() => {
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this.userInputManager.disableControls();
}));
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this.iframeSubscriptionList.push(iframeListener.playSoundStream.subscribe((playSoundEvent) => {
const url = new URL(playSoundEvent.url, this.MapUrlFile);
soundManager.playSound(this.load, this.sound, url.toString(), playSoundEvent.config);
}))
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this.iframeSubscriptionList.push(iframeListener.stopSoundStream.subscribe((stopSoundEvent) => {
const url = new URL(stopSoundEvent.url, this.MapUrlFile);
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soundManager.stopSound(this.sound, url.toString());
}))
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this.iframeSubscriptionList.push(iframeListener.loadSoundStream.subscribe((loadSoundEvent) => {
const url = new URL(loadSoundEvent.url, this.MapUrlFile);
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soundManager.loadSound(this.load, this.sound, url.toString());
}))
this.iframeSubscriptionList.push(iframeListener.enablePlayerControlStream.subscribe(()=>{
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this.userInputManager.restoreControls();
}));
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this.iframeSubscriptionList.push(iframeListener.loadPageStream.subscribe((url: string) => {
this.loadNextGame(url).then(() => {
this.events.once(EVENT_TYPE.POST_UPDATE, () => {
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this.onMapExit(url);
})
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})
}));
let scriptedBubbleSprite: Sprite;
this.iframeSubscriptionList.push(iframeListener.displayBubbleStream.subscribe(() => {
scriptedBubbleSprite = new Sprite(this, this.CurrentPlayer.x + 25, this.CurrentPlayer.y, 'circleSprite-white');
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scriptedBubbleSprite.setDisplayOrigin(48, 48);
this.add.existing(scriptedBubbleSprite);
}));
this.iframeSubscriptionList.push(iframeListener.removeBubbleStream.subscribe(() => {
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scriptedBubbleSprite.destroy();
}));
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this.iframeSubscriptionList.push(iframeListener.showLayerStream.subscribe((layerEvent)=>{
this.setLayerVisibility(layerEvent.name, true);
}));
this.iframeSubscriptionList.push(iframeListener.hideLayerStream.subscribe((layerEvent)=>{
this.setLayerVisibility(layerEvent.name, false);
}));
this.iframeSubscriptionList.push(iframeListener.setPropertyStream.subscribe((setProperty) => {
this.setPropertyLayer(setProperty.layerName, setProperty.propertyName, setProperty.propertyValue);
}));
this.iframeSubscriptionList.push(iframeListener.dataLayerChangeStream.subscribe(() => {
iframeListener.sendDataLayerEvent({data: this.gameMap.getMap()});
}))
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this.iframeSubscriptionList.push(iframeListener.gameStateStream.subscribe(() => {
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iframeListener.sendGameStateEvent({
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mapUrl: this.MapUrlFile,
startLayerName: this.startLayerName,
uuid: localUserStore.getLocalUser()?.uuid,
nickname: localUserStore.getName(),
roomId: this.RoomId,
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tags: this.connection ? this.connection.getAllTags() : []
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})
}));
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this.iframeSubscriptionList.push(iframeListener.changeTileStream.subscribe((eventTiles) => {
for (const eventTile of eventTiles) {
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this.gameMap.putTile(eventTile.tile, eventTile.x, eventTile.y, eventTile.layer);
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}
}))
}
private setPropertyLayer(layerName: string, propertyName: string, propertyValue: string | number | boolean | undefined): void {
const layer = this.gameMap.findLayer(layerName);
if (layer === undefined) {
console.warn('Could not find layer "' + layerName + '" when calling setProperty');
return;
}
const property = (layer.properties as ITiledMapLayerProperty[])?.find((property) => property.name === propertyName);
if (property === undefined) {
layer.properties = [];
layer.properties.push({name : propertyName, type : typeof propertyValue, value : propertyValue});
return;
}
property.value = propertyValue;
}
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private setLayerVisibility(layerName: string, visible: boolean): void {
const phaserLayer = this.gameMap.findPhaserLayer(layerName);
if (phaserLayer === undefined) {
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console.warn('Could not find layer "' + layerName + '" when calling WA.hideLayer / WA.showLayer');
return;
}
phaserLayer.setVisible(visible);
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this.dirty = true;
}
private getMapDirUrl(): string {
return this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf('/'));
}
private onMapExit(exitKey: string) {
if (this.mapTransitioning) return;
this.mapTransitioning = true;
const { roomId, hash } = Room.getIdFromIdentifier(exitKey, this.MapUrlFile, this.instance);
if (!roomId) throw new Error('Could not find the room from its exit key: ' + exitKey);
urlManager.pushStartLayerNameToUrl(hash);
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const menuScene: MenuScene = this.scene.get(MenuSceneName) as MenuScene
menuScene.reset()
if (roomId !== this.scene.key) {
if (this.scene.get(roomId) === null) {
console.error("next room not loaded", exitKey);
return;
}
this.cleanupClosingScene();
this.scene.stop();
this.scene.remove(this.scene.key);
this.scene.start(roomId);
} else {
//if the exit points to the current map, we simply teleport the user back to the startLayer
this.initPositionFromLayerName(hash || defaultStartLayerName);
this.CurrentPlayer.x = this.startX;
this.CurrentPlayer.y = this.startY;
setTimeout(() => this.mapTransitioning = false, 500);
}
}
public cleanupClosingScene(): void {
// stop playing audio, close any open website, stop any open Jitsi
coWebsiteManager.closeCoWebsite();
// Stop the script, if any
const scripts = this.getScriptUrls(this.mapFile);
for (const script of scripts) {
iframeListener.unregisterScript(script);
}
this.stopJitsi();
audioManager.unloadAudio();
// We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map.
this.connection?.closeConnection();
this.simplePeer?.closeAllConnections();
this.simplePeer?.unregister();
this.messageSubscription?.unsubscribe();
this.userInputManager.destroy();
this.pinchManager?.destroy();
this.emoteManager.destroy();
this.peerStoreUnsubscribe();
this.biggestAvailableAreaStoreUnsubscribe();
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mediaManager.hideGameOverlay();
for (const iframeEvents of this.iframeSubscriptionList) {
iframeEvents.unsubscribe();
}
}
private removeAllRemotePlayers(): void {
this.MapPlayersByKey.forEach((player: RemotePlayer) => {
player.destroy();
if (player.companion) {
player.companion.destroy();
}
this.MapPlayers.remove(player);
});
this.MapPlayersByKey = new Map<number, RemotePlayer>();
}
private initStartXAndStartY() {
// If there is an init position passed
if (this.initPosition !== null) {
this.startX = this.initPosition.x;
this.startY = this.initPosition.y;
} else {
// Now, let's find the start layer
if (this.startLayerName) {
this.initPositionFromLayerName(this.startLayerName);
}
if (this.startX === undefined) {
// If we have no start layer specified or if the hash passed does not exist, let's go with the default start position.
this.initPositionFromLayerName(defaultStartLayerName);
}
}
// Still no start position? Something is wrong with the map, we need a "start" layer.
if (this.startX === undefined) {
console.warn('This map is missing a layer named "start" that contains the available default start positions.');
// Let's start in the middle of the map
this.startX = this.mapFile.width * 16;
this.startY = this.mapFile.height * 16;
}
}
private initPositionFromLayerName(layerName: string) {
for (const layer of this.gameMap.flatLayers) {
if ((layerName === layer.name || layer.name.endsWith('/' + layerName)) && layer.type === 'tilelayer' && (layerName === defaultStartLayerName || this.isStartLayer(layer))) {
const startPosition = this.startUser(layer);
this.startX = startPosition.x + this.mapFile.tilewidth / 2;
this.startY = startPosition.y + this.mapFile.tileheight / 2;
}
}
}
private getExitUrl(layer: ITiledMapLayer): string | undefined {
return this.getProperty(layer, "exitUrl") as string | undefined;
}
/**
* @deprecated the map property exitSceneUrl is deprecated
*/
private getExitSceneUrl(layer: ITiledMapLayer): string | undefined {
return this.getProperty(layer, "exitSceneUrl") as string | undefined;
}
private isStartLayer(layer: ITiledMapLayer): boolean {
return this.getProperty(layer, "startLayer") == true;
}
private getScriptUrls(map: ITiledMap): string[] {
return (this.getProperties(map, "script") as string[]).map((script) => (new URL(script, this.MapUrlFile)).toString());
}
private getProperty(layer: ITiledMapLayer | ITiledMap, name: string): string | boolean | number | undefined {
const properties: ITiledMapLayerProperty[] | undefined = layer.properties;
if (!properties) {
return undefined;
}
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const obj = properties.find((property: ITiledMapLayerProperty) => property.name.toLowerCase() === name.toLowerCase());
if (obj === undefined) {
return undefined;
}
return obj.value;
}
private getProperties(layer: ITiledMapLayer | ITiledMap, name: string): (string | number | boolean | undefined)[] {
const properties: ITiledMapLayerProperty[] | undefined = layer.properties;
if (!properties) {
return [];
}
return properties.filter((property: ITiledMapLayerProperty) => property.name.toLowerCase() === name.toLowerCase()).map((property) => property.value);
}
//todo: push that into the gameManager
private loadNextGame(exitSceneIdentifier: string) : Promise<void>{
const { roomId, hash } = Room.getIdFromIdentifier(exitSceneIdentifier, this.MapUrlFile, this.instance);
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const room = new Room(roomId);
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return gameManager.loadMap(room, this.scene).catch(() => { });
}
private startUser(layer: ITiledMapTileLayer): PositionInterface {
const tiles = layer.data;
if (typeof (tiles) === 'string') {
throw new Error('The content of a JSON map must be filled as a JSON array, not as a string');
}
const possibleStartPositions: PositionInterface[] = [];
tiles.forEach((objectKey: number, key: number) => {
if (objectKey === 0) {
return;
}
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const y = Math.floor(key / layer.width);
const x = key % layer.width;
possibleStartPositions.push({ x: x * this.mapFile.tilewidth, y: y * this.mapFile.tilewidth });
});
// Get a value at random amongst allowed values
if (possibleStartPositions.length === 0) {
console.warn('The start layer "' + layer.name + '" for this map is empty.');
return {
x: 0,
y: 0
};
}
// Choose one of the available start positions at random amongst the list of available start positions.
return possibleStartPositions[Math.floor(Math.random() * possibleStartPositions.length)];
}
//todo: in a dedicated class/function?
initCamera() {
this.cameras.main.setBounds(0, 0, this.Map.widthInPixels, this.Map.heightInPixels);
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this.cameras.main.startFollow(this.CurrentPlayer, true);
biggestAvailableAreaStore.recompute();
}
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createCollisionWithPlayer() {
//add collision layer
for (const phaserLayer of this.gameMap.phaserLayers) {
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this.physics.add.collider(this.CurrentPlayer, phaserLayer, (object1: GameObject, object2: GameObject) => {
//this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name)
});
phaserLayer.setCollisionByProperty({collides: true});
if (DEBUG_MODE) {
//debug code to see the collision hitbox of the object in the top layer
phaserLayer.renderDebug(this.add.graphics(), {
tileColor: null, //non-colliding tiles
collidingTileColor: new Phaser.Display.Color(243, 134, 48, 200), // Colliding tiles,
faceColor: new Phaser.Display.Color(40, 39, 37, 255) // Colliding face edges
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});
}
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//});
}
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}
createCurrentPlayer() {
//TODO create animation moving between exit and start
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const texturesPromise = lazyLoadPlayerCharacterTextures(this.load, this.characterLayers);
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try {
this.CurrentPlayer = new Player(
this,
this.startX,
this.startY,
this.playerName,
texturesPromise,
PlayerAnimationDirections.Down,
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false,
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this.userInputManager,
this.companion,
this.companion !== null ? lazyLoadCompanionResource(this.load, this.companion) : undefined
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);
this.CurrentPlayer.on('pointerdown', (pointer: Phaser.Input.Pointer) => {
if (pointer.wasTouch && (pointer.event as TouchEvent).touches.length > 1) {
return; //we don't want the menu to open when pinching on a touch screen.
}
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this.emoteManager.getMenuImages().then((emoteMenuElements) => this.CurrentPlayer.openOrCloseEmoteMenu(emoteMenuElements))
})
this.CurrentPlayer.on(requestEmoteEventName, (emoteKey: string) => {
this.connection?.emitEmoteEvent(emoteKey);
})
} catch (err) {
if (err instanceof TextureError) {
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gameManager.leaveGame(this, SelectCharacterSceneName, new SelectCharacterScene());
}
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throw err;
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}
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//create collision
this.createCollisionWithPlayer();
}
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pushPlayerPosition(event: HasPlayerMovedEvent) {
if (this.lastMoveEventSent === event) {
return;
}
// If the player is not moving, let's send the info right now.
if (event.moving === false) {
this.doPushPlayerPosition(event);
return;
}
// If the player is moving, and if it changed direction, let's send an event
if (event.direction !== this.lastMoveEventSent.direction) {
this.doPushPlayerPosition(event);
return;
}
// If more than 200ms happened since last event sent
if (this.currentTick - this.lastSentTick >= POSITION_DELAY) {
this.doPushPlayerPosition(event);
return;
}
// Otherwise, do nothing.
}
/**
* Finds the correct item to outline and outline it (if there is an item to be outlined)
* @param event
*/
private outlineItem(event: HasPlayerMovedEvent): void {
let x = event.x;
let y = event.y;
switch (event.direction) {
case PlayerAnimationDirections.Up:
y -= 32;
break;
case PlayerAnimationDirections.Down:
y += 32;
break;
case PlayerAnimationDirections.Left:
x -= 32;
break;
case PlayerAnimationDirections.Right:
x += 32;
break;
default:
throw new Error('Unexpected direction "' + event.direction + '"');
}
let shortestDistance: number = Infinity;
let selectedItem: ActionableItem | null = null;
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for (const item of this.actionableItems.values()) {
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const distance = item.actionableDistance(x, y);
if (distance !== null && distance < shortestDistance) {
shortestDistance = distance;
selectedItem = item;
}
}
if (this.outlinedItem === selectedItem) {
return;
}
this.outlinedItem?.notSelectable();
this.outlinedItem = selectedItem;
this.outlinedItem?.selectable();
}
private doPushPlayerPosition(event: HasPlayerMovedEvent): void {
this.lastMoveEventSent = event;
this.lastSentTick = this.currentTick;
const camera = this.cameras.main;
this.connection?.sharePosition(event.x, event.y, event.direction, event.moving, {
left: camera.scrollX,
top: camera.scrollY,
right: camera.scrollX + camera.width,
bottom: camera.scrollY + camera.height,
});
iframeListener.hasPlayerMoved(event);
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}
/**
* @param time
* @param delta The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate.
*/
update(time: number, delta: number): void {
this.dirty = false;
this.currentTick = time;
this.CurrentPlayer.moveUser(delta);
// Let's handle all events
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while (this.pendingEvents.length !== 0) {
this.dirty = true;
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const event = this.pendingEvents.dequeue();
switch (event.type) {
case "InitUserPositionEvent":
this.doInitUsersPosition(event.event);
break;
case "AddPlayerEvent":
this.doAddPlayer(event.event);
break;
case "RemovePlayerEvent":
this.doRemovePlayer(event.userId);
break;
case "UserMovedEvent":
this.doUpdatePlayerPosition(event.event);
break;
case "GroupCreatedUpdatedEvent":
this.doShareGroupPosition(event.event);
break;
case "DeleteGroupEvent":
this.doDeleteGroup(event.groupId);
break;
}
}
// Let's move all users
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const updatedPlayersPositions = this.playersPositionInterpolator.getUpdatedPositions(time);
updatedPlayersPositions.forEach((moveEvent: HasPlayerMovedEvent, userId: number) => {
this.dirty = true;
const player: RemotePlayer | undefined = this.MapPlayersByKey.get(userId);
if (player === undefined) {
throw new Error('Cannot find player with ID "' + userId + '"');
}
player.updatePosition(moveEvent);
});
}
/**
* Called by the connexion when the full list of user position is received.
*/
private initUsersPosition(usersPosition: MessageUserPositionInterface[]): void {
this.pendingEvents.enqueue({
type: "InitUserPositionEvent",
event: usersPosition
});
}
/**
* Put all the players on the map on map load.
*/
private doInitUsersPosition(usersPosition: MessageUserPositionInterface[]): void {
const currentPlayerId = this.connection?.getUserId();
this.removeAllRemotePlayers();
// load map
usersPosition.forEach((userPosition: MessageUserPositionInterface) => {
if (userPosition.userId === currentPlayerId) {
return;
}
this.addPlayer(userPosition);
});
}
/**
* Called by the connexion when a new player arrives on a map
*/
public addPlayer(addPlayerData: AddPlayerInterface): void {
this.pendingEvents.enqueue({
type: "AddPlayerEvent",
event: addPlayerData
});
}
private doAddPlayer(addPlayerData: AddPlayerInterface): void {
//check if exist player, if exist, move position
if (this.MapPlayersByKey.has(addPlayerData.userId)) {
this.updatePlayerPosition({
userId: addPlayerData.userId,
position: addPlayerData.position
});
return;
}
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const texturesPromise = lazyLoadPlayerCharacterTextures(this.load, addPlayerData.characterLayers);
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const player = new RemotePlayer(
addPlayerData.userId,
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this,
addPlayerData.position.x,
addPlayerData.position.y,
addPlayerData.name,
texturesPromise,
addPlayerData.position.direction as PlayerAnimationDirections,
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addPlayerData.position.moving,
addPlayerData.visitCardUrl,
addPlayerData.companion,
addPlayerData.companion !== null ? lazyLoadCompanionResource(this.load, addPlayerData.companion) : undefined
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);
this.MapPlayers.add(player);
this.MapPlayersByKey.set(player.userId, player);
player.updatePosition(addPlayerData.position);
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}
/**
* Called by the connexion when a player is removed from the map
*/
public removePlayer(userId: number) {
this.pendingEvents.enqueue({
type: "RemovePlayerEvent",
userId
});
}
private doRemovePlayer(userId: number) {
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const player = this.MapPlayersByKey.get(userId);
if (player === undefined) {
console.error('Cannot find user with id ', userId);
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} else {
player.destroy();
if (player.companion) {
player.companion.destroy();
}
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this.MapPlayers.remove(player);
}
this.MapPlayersByKey.delete(userId);
this.playersPositionInterpolator.removePlayer(userId);
}
public updatePlayerPosition(message: MessageUserMovedInterface): void {
this.pendingEvents.enqueue({
type: "UserMovedEvent",
event: message
});
}
private doUpdatePlayerPosition(message: MessageUserMovedInterface): void {
const player: RemotePlayer | undefined = this.MapPlayersByKey.get(message.userId);
if (player === undefined) {
//throw new Error('Cannot find player with ID "' + message.userId +'"');
console.error('Cannot update position of player with ID "' + message.userId + '": player not found');
return;
}
// We do not update the player position directly (because it is sent only every 200ms).
// Instead we use the PlayersPositionInterpolator that will do a smooth animation over the next 200ms.
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const playerMovement = new PlayerMovement({ x: player.x, y: player.y }, this.currentTick, message.position, this.currentTick + POSITION_DELAY);
this.playersPositionInterpolator.updatePlayerPosition(player.userId, playerMovement);
}
public shareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface) {
this.pendingEvents.enqueue({
type: "GroupCreatedUpdatedEvent",
event: groupPositionMessage
});
}
private doShareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface) {
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//delete previous group
this.doDeleteGroup(groupPositionMessage.groupId);
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// TODO: circle radius should not be hard stored
//create new group
const sprite = new Sprite(
this,
Math.round(groupPositionMessage.position.x),
Math.round(groupPositionMessage.position.y),
groupPositionMessage.groupSize === MAX_PER_GROUP ? 'circleSprite-red' : 'circleSprite-white'
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);
sprite.setDisplayOrigin(48, 48);
this.add.existing(sprite);
this.groups.set(groupPositionMessage.groupId, sprite);
return sprite;
}
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deleteGroup(groupId: number): void {
this.pendingEvents.enqueue({
type: "DeleteGroupEvent",
groupId
});
}
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doDeleteGroup(groupId: number): void {
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const group = this.groups.get(groupId);
if (!group) {
return;
}
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group.destroy();
this.groups.delete(groupId);
}
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/**
* Sends to the server an event emitted by one of the ActionableItems.
*/
emitActionableEvent(itemId: number, eventName: string, state: unknown, parameters: unknown) {
this.connection?.emitActionableEvent(itemId, eventName, state, parameters);
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}
public onResize(): void {
super.onResize();
this.reposition();
// Send new viewport to server
const camera = this.cameras.main;
this.connection?.setViewport({
left: camera.scrollX,
top: camera.scrollY,
right: camera.scrollX + camera.width,
bottom: camera.scrollY + camera.height,
});
}
private getObjectLayerData(objectName: string): ITiledMapObject | undefined {
for (const layer of this.mapFile.layers) {
if (layer.type === 'objectgroup' && layer.name === 'floorLayer') {
for (const object of layer.objects) {
if (object.name === objectName) {
return object;
}
}
}
}
return undefined;
}
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private reposition(): void {
this.openChatIcon.setY(this.game.renderer.height - 2);
// Recompute camera offset if needed
biggestAvailableAreaStore.recompute();
}
/**
* Updates the offset of the character compared to the center of the screen according to the layout manager
* (tries to put the character in the center of the remaining space if there is a discussion going on.
*/
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private updateCameraOffset(array: Box): void {
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const xCenter = (array.xEnd - array.xStart) / 2 + array.xStart;
const yCenter = (array.yEnd - array.yStart) / 2 + array.yStart;
const game = HtmlUtils.querySelectorOrFail<HTMLCanvasElement>('#game canvas');
// Let's put this in Game coordinates by applying the zoom level:
this.cameras.main.setFollowOffset((xCenter - game.offsetWidth / 2) * window.devicePixelRatio / this.scale.zoom, (yCenter - game.offsetHeight / 2) * window.devicePixelRatio / this.scale.zoom);
}
public startJitsi(roomName: string, jwt?: string): void {
const allProps = this.gameMap.getCurrentProperties();
const jitsiConfig = this.safeParseJSONstring(allProps.get("jitsiConfig") as string | undefined, 'jitsiConfig');
const jitsiInterfaceConfig = this.safeParseJSONstring(allProps.get("jitsiInterfaceConfig") as string | undefined, 'jitsiInterfaceConfig');
const jitsiUrl = allProps.get("jitsiUrl") as string | undefined;
jitsiFactory.start(roomName, this.playerName, jwt, jitsiConfig, jitsiInterfaceConfig, jitsiUrl);
this.connection?.setSilent(true);
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mediaManager.hideGameOverlay();
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//permit to stop jitsi when user close iframe
mediaManager.addTriggerCloseJitsiFrameButton('close-jisi', () => {
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this.stopJitsi();
});
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}
public stopJitsi(): void {
this.connection?.setSilent(false);
jitsiFactory.stop();
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mediaManager.showGameOverlay();
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mediaManager.removeTriggerCloseJitsiFrameButton('close-jisi');
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}
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//todo: put this into an 'orchestrator' scene (EntryScene?)
private bannedUser() {
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this.cleanupClosingScene();
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this.userInputManager.disableControls();
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this.scene.start(ErrorSceneName, {
title: 'Banned',
subTitle: 'You were banned from WorkAdventure',
message: 'If you want more information, you may contact us at: workadventure@thecodingmachine.com'
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});
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}
//todo: put this into an 'orchestrator' scene (EntryScene?)
private showWorldFullError(message: string | null): void {
this.cleanupClosingScene();
this.scene.stop(ReconnectingSceneName);
this.scene.remove(ReconnectingSceneName);
this.userInputManager.disableControls();
//FIX ME to use status code
if (message == undefined) {
this.scene.start(ErrorSceneName, {
title: 'Connection rejected',
subTitle: 'The world you are trying to join is full. Try again later.',
message: 'If you want more information, you may contact us at: workadventure@thecodingmachine.com'
});
} else {
this.scene.start(ErrorSceneName, {
title: 'Connection rejected',
subTitle: 'You cannot join the World. Try again later. \n\r \n\r Error: ' + message + '.',
message: 'If you want more information, you may contact administrator or contact us at: workadventure@thecodingmachine.com'
});
}
}
zoomByFactor(zoomFactor: number) {
waScaleManager.zoomModifier *= zoomFactor;
biggestAvailableAreaStore.recompute();
}
}